Xash3D FWGS engine.
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Alibek Omarov 7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 5 years ago
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events.c engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 6 years ago
events.h
in_sdl.c android: initial port 6 years ago
s_sdl.c platform: remove unneeded argument from SNDDMA_Init 6 years ago
sys_sdl.c platform: move MSGBOX implementation to platform backends 6 years ago
vid_sdl.c sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 5 years ago