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1089 lines
22 KiB
1089 lines
22 KiB
/* |
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sv_cmds.c - server console commands |
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Copyright (C) 2007 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "server.h" |
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|
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extern convar_t *con_gamemaps; |
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|
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/* |
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================= |
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SV_ClientPrintf |
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Sends text across to be displayed if the level passes |
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================= |
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*/ |
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void SV_ClientPrintf( sv_client_t *cl, const char *fmt, ... ) |
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{ |
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char string[MAX_SYSPATH]; |
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va_list argptr; |
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if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
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return; |
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va_start( argptr, fmt ); |
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Q_vsprintf( string, fmt, argptr ); |
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va_end( argptr ); |
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MSG_BeginServerCmd( &cl->netchan.message, svc_print ); |
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MSG_WriteString( &cl->netchan.message, string ); |
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} |
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|
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/* |
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================= |
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SV_BroadcastPrintf |
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Sends text to all active clients |
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================= |
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*/ |
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void SV_BroadcastPrintf( sv_client_t *ignore, const char *fmt, ... ) |
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{ |
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char string[MAX_SYSPATH]; |
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va_list argptr; |
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sv_client_t *cl; |
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int i; |
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va_start( argptr, fmt ); |
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Q_vsprintf( string, fmt, argptr ); |
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va_end( argptr ); |
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if( sv.state == ss_active ) |
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{ |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( FBitSet( cl->flags, FCL_FAKECLIENT )) |
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continue; |
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if( cl == ignore || cl->state != cs_spawned ) |
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continue; |
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MSG_BeginServerCmd( &cl->netchan.message, svc_print ); |
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MSG_WriteString( &cl->netchan.message, string ); |
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} |
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} |
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if( Host_IsDedicated() ) |
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{ |
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// echo to console |
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Con_DPrintf( "%s", string ); |
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} |
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} |
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|
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/* |
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================= |
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SV_BroadcastCommand |
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Sends text to all active clients |
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================= |
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*/ |
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void SV_BroadcastCommand( const char *fmt, ... ) |
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{ |
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char string[MAX_SYSPATH]; |
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va_list argptr; |
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if( sv.state == ss_dead ) |
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return; |
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va_start( argptr, fmt ); |
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Q_vsprintf( string, fmt, argptr ); |
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va_end( argptr ); |
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MSG_BeginServerCmd( &sv.reliable_datagram, svc_stufftext ); |
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MSG_WriteString( &sv.reliable_datagram, string ); |
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} |
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|
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/* |
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================== |
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SV_SetPlayer |
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Sets sv_client and sv_player to the player with idnum Cmd_Argv(1) |
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================== |
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*/ |
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static sv_client_t *SV_SetPlayer( void ) |
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{ |
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const char *s; |
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sv_client_t *cl; |
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int i, idnum; |
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if( !svs.clients || sv.background ) |
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return NULL; |
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if( svs.maxclients == 1 || Cmd_Argc() < 2 ) |
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{ |
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// special case for local client |
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return svs.clients; |
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} |
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s = Cmd_Argv( 1 ); |
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// numeric values are just slot numbers |
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if( Q_isdigit( s ) || (s[0] == '-' && Q_isdigit( s + 1 ))) |
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{ |
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idnum = Q_atoi( s ); |
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if( idnum < 0 || idnum >= svs.maxclients ) |
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{ |
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Con_Printf( "Bad client slot: %i\n", idnum ); |
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return NULL; |
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} |
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cl = &svs.clients[idnum]; |
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if( !cl->state ) |
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{ |
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Con_Printf( "Client %i is not active\n", idnum ); |
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return NULL; |
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} |
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return cl; |
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} |
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// check for a name match |
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
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{ |
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if( !cl->state ) continue; |
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if( !Q_strcmp( cl->name, s )) |
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return cl; |
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} |
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Con_Printf( "Userid %s is not on the server\n", s ); |
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return NULL; |
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} |
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/* |
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================== |
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SV_ValidateMap |
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check map for typically errors |
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================== |
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*/ |
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qboolean SV_ValidateMap( const char *pMapName, qboolean check_spawn ) |
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{ |
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char *spawn_entity; |
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int flags; |
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// determine spawn entity classname |
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if( !check_spawn || (int)sv_maxclients->value <= 1 ) |
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spawn_entity = GI->sp_entity; |
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else spawn_entity = GI->mp_entity; |
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flags = SV_MapIsValid( pMapName, spawn_entity, NULL ); |
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if( FBitSet( flags, MAP_INVALID_VERSION )) |
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{ |
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Con_Printf( S_ERROR "map %s is invalid or not supported\n", pMapName ); |
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return false; |
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} |
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if( !FBitSet( flags, MAP_IS_EXIST )) |
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{ |
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Con_Printf( S_ERROR "map %s doesn't exist\n", pMapName ); |
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return false; |
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} |
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if( check_spawn && !FBitSet( flags, MAP_HAS_SPAWNPOINT )) |
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{ |
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Con_Printf( S_ERROR "map %s doesn't have a valid spawnpoint\n", pMapName ); |
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return false; |
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} |
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return true; |
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} |
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/* |
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================== |
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SV_Map_f |
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Goes directly to a given map without any savegame archiving. |
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For development work |
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================== |
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*/ |
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void SV_Map_f( void ) |
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{ |
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char mapname[MAX_QPATH]; |
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "map <mapname>\n" ); |
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return; |
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} |
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// hold mapname to other place |
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Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); |
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COM_StripExtension( mapname ); |
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if( !SV_ValidateMap( mapname, true )) |
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return; |
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Cvar_DirectSet( sv_hostmap, mapname ); |
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COM_LoadLevel( mapname, false ); |
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} |
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/* |
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================== |
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SV_Maps_f |
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Lists maps according to given substring. |
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TODO: Make it more convenient. (Timestamp check, temporary file, ...) |
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================== |
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*/ |
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void SV_Maps_f( void ) |
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{ |
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const char *separator = "-------------------"; |
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const char *argStr = Cmd_Argv( 1 ); // Substr |
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int nummaps; |
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search_t *mapList; |
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if( Cmd_Argc() != 2 ) |
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{ |
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Msg( "Usage: maps <substring>\nmaps * for full listing\n" ); |
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return; |
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} |
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mapList = FS_Search( va( "maps/*%s*.bsp", argStr ), true, true ); |
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if( !mapList ) |
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{ |
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Msg( "No related map found in \"%s/maps\"\n", GI->gamefolder ); |
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return; |
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} |
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nummaps = Cmd_ListMaps( mapList, NULL, 0 ); |
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Mem_Free( mapList ); |
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Msg( "%s\nDirectory: \"%s/maps\" - Maps listed: %d\n", separator, GI->basedir, nummaps ); |
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} |
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/* |
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================== |
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SV_MapBackground_f |
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Set background map (enable physics in menu) |
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================== |
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*/ |
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void SV_MapBackground_f( void ) |
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{ |
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char mapname[MAX_QPATH]; |
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "map_background <mapname>\n" ); |
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return; |
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} |
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if( SV_Active() && !sv.background ) |
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{ |
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if( GameState->nextstate == STATE_RUNFRAME ) |
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Con_Printf( S_ERROR "can't set background map while game is active\n" ); |
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return; |
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} |
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// hold mapname to other place |
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Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); |
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COM_StripExtension( mapname ); |
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if( !SV_ValidateMap( mapname, false )) |
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return; |
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// background map is always run as singleplayer |
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Cvar_FullSet( "maxplayers", "1", FCVAR_LATCH ); |
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Cvar_FullSet( "deathmatch", "0", FCVAR_LATCH ); |
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Cvar_FullSet( "coop", "0", FCVAR_LATCH ); |
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COM_LoadLevel( mapname, true ); |
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} |
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/* |
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================== |
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SV_NextMap_f |
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Change map for next in alpha-bethical ordering |
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For development work |
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================== |
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*/ |
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void SV_NextMap_f( void ) |
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{ |
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char nextmap[MAX_QPATH]; |
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int i, next; |
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search_t *t; |
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t = FS_Search( "maps\\*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir |
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if( !t ) t = FS_Search( "maps/*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir |
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if( !t ) |
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{ |
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Con_Printf( "next map can't be found\n" ); |
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return; |
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} |
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for( i = 0; i < t->numfilenames; i++ ) |
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{ |
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const char *ext = COM_FileExtension( t->filenames[i] ); |
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if( Q_stricmp( ext, "bsp" )) |
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continue; |
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COM_FileBase( t->filenames[i], nextmap ); |
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if( Q_stricmp( sv_hostmap->string, nextmap )) |
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continue; |
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next = ( i + 1 ) % t->numfilenames; |
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COM_FileBase( t->filenames[next], nextmap ); |
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Cvar_DirectSet( sv_hostmap, nextmap ); |
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// found current point, check for valid |
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if( SV_ValidateMap( nextmap, true )) |
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{ |
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// found and valid |
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COM_LoadLevel( nextmap, false ); |
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Mem_Free( t ); |
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return; |
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} |
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// jump to next map |
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} |
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Con_Printf( "failed to load next map\n" ); |
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Mem_Free( t ); |
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} |
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/* |
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============== |
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SV_NewGame_f |
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============== |
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*/ |
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void SV_NewGame_f( void ) |
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{ |
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if( Cmd_Argc() != 1 ) |
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{ |
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Con_Printf( S_USAGE "newgame\n" ); |
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return; |
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} |
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COM_NewGame( GI->startmap ); |
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} |
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/* |
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============== |
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SV_HazardCourse_f |
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============== |
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*/ |
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void SV_HazardCourse_f( void ) |
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{ |
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if( Cmd_Argc() != 1 ) |
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{ |
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Con_Printf( S_USAGE "hazardcourse\n" ); |
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return; |
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} |
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// special case for Gunman Chronicles: playing avi-file |
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if( FS_FileExists( va( "media/%s.avi", GI->trainmap ), false )) |
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{ |
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Cbuf_AddText( va( "wait; movie %s\n", GI->trainmap )); |
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Host_EndGame( true, DEFAULT_ENDGAME_MESSAGE ); |
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} |
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else COM_NewGame( GI->trainmap ); |
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} |
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/* |
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============== |
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SV_Load_f |
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============== |
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*/ |
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void SV_Load_f( void ) |
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{ |
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char path[MAX_QPATH]; |
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|
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "load <savename>\n" ); |
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return; |
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} |
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Q_snprintf( path, sizeof( path ), DEFAULT_SAVE_DIRECTORY "%s.sav", Cmd_Argv( 1 )); |
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SV_LoadGame( path ); |
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} |
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/* |
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============== |
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SV_QuickLoad_f |
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|
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============== |
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*/ |
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void SV_QuickLoad_f( void ) |
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{ |
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Cbuf_AddText( "echo Quick Loading...; wait; load quick" ); |
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} |
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/* |
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============== |
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SV_Save_f |
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|
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============== |
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*/ |
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void SV_Save_f( void ) |
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{ |
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switch( Cmd_Argc( )) |
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{ |
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case 1: |
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SV_SaveGame( "new" ); |
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break; |
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case 2: |
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SV_SaveGame( Cmd_Argv( 1 )); |
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break; |
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default: |
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Con_Printf( S_USAGE "save <savename>\n" ); |
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break; |
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} |
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} |
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|
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/* |
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============== |
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SV_QuickSave_f |
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|
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============== |
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*/ |
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void SV_QuickSave_f( void ) |
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{ |
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Cbuf_AddText( "echo Quick Saving...; wait; save quick" ); |
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} |
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/* |
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============== |
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SV_DeleteSave_f |
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|
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============== |
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*/ |
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void SV_DeleteSave_f( void ) |
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{ |
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "killsave <name>\n" ); |
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return; |
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} |
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// delete save and saveshot |
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FS_Delete( va( DEFAULT_SAVE_DIRECTORY "%s.sav", Cmd_Argv( 1 ))); |
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FS_Delete( va( DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ))); |
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} |
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/* |
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============== |
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SV_AutoSave_f |
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|
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============== |
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*/ |
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void SV_AutoSave_f( void ) |
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{ |
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if( Cmd_Argc() != 1 ) |
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{ |
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Con_Printf( S_USAGE "autosave\n" ); |
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return; |
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} |
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SV_SaveGame( "autosave" ); |
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} |
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|
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/* |
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================== |
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SV_Restart_f |
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restarts current level |
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================== |
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*/ |
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void SV_Restart_f( void ) |
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{ |
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// because restart can be multiple issued |
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if( sv.state != ss_active ) |
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return; |
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COM_LoadLevel( sv.name, sv.background ); |
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} |
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|
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/* |
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================== |
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SV_Reload_f |
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continue from latest savedgame |
|
================== |
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*/ |
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void SV_Reload_f( void ) |
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{ |
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// because reload can be multiple issued |
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if( GameState->nextstate != STATE_RUNFRAME ) |
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return; |
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if( !SV_LoadGame( SV_GetLatestSave( ))) |
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COM_LoadLevel( sv_hostmap->string, false ); |
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} |
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|
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/* |
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================== |
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SV_ChangeLevel_f |
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|
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classic change level |
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================== |
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*/ |
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void SV_ChangeLevel_f( void ) |
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{ |
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "changelevel <mapname>\n" ); |
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return; |
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} |
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SV_QueueChangeLevel( Cmd_Argv( 1 ), NULL ); |
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} |
|
|
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/* |
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================== |
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SV_ChangeLevel2_f |
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|
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smooth change level |
|
================== |
|
*/ |
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void SV_ChangeLevel2_f( void ) |
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{ |
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if( Cmd_Argc() != 3 ) |
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{ |
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Con_Printf( S_USAGE "changelevel2 <mapname> <landmark>\n" ); |
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return; |
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} |
|
|
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SV_QueueChangeLevel( Cmd_Argv( 1 ), Cmd_Argv( 2 )); |
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} |
|
|
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/* |
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================== |
|
SV_Kick_f |
|
|
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Kick a user off of the server |
|
================== |
|
*/ |
|
void SV_Kick_f( void ) |
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{ |
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sv_client_t *cl; |
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const char *param, *clientId; |
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|
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if( Cmd_Argc() != 2 ) |
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{ |
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Con_Printf( S_USAGE "kick <#id|name> [reason]\n" ); |
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return; |
|
} |
|
|
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param = Cmd_Argv( 1 ); |
|
|
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if( *param == '#' && Q_isdigit( param + 1 ) ) |
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cl = SV_ClientById( Q_atoi( param + 1 ) ); |
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else cl = SV_ClientByName( param ); |
|
|
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if( !cl ) |
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{ |
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Con_Printf( "Client is not on the server\n" ); |
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return; |
|
} |
|
|
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if( NET_IsLocalAddress( cl->netchan.remote_address )) |
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{ |
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Con_Printf( "The local player cannot be kicked!\n" ); |
|
return; |
|
} |
|
|
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param = Cmd_Argv( 2 ); |
|
|
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clientId = SV_GetClientIDString( cl ); |
|
|
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if( *param ) |
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{ |
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Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\" (message \"%s\")\n", cl->name, cl->userid, clientId, param ); |
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SV_BroadcastPrintf( cl, "%s was kicked with message: \"%s\"\n", cl->name, param ); |
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SV_ClientPrintf( cl, "You were kicked from the game with message: \"%s\"\n", param ); |
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} |
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else |
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{ |
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Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\"\n", cl->name, cl->userid, clientId ); |
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SV_BroadcastPrintf( cl, "%s was kicked\n", cl->name ); |
|
SV_ClientPrintf( cl, "You were kicked from the game\n" ); |
|
} |
|
|
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if( cl->useragent[0] ) |
|
{ |
|
if( *param ) |
|
Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nKicked with message:\n%s\n", param ); |
|
else |
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Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nYou were kicked from the game\n" ); |
|
} |
|
|
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SV_DropClient( cl, false ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_EntPatch_f |
|
================== |
|
*/ |
|
void SV_EntPatch_f( void ) |
|
{ |
|
const char *mapname; |
|
|
|
if( Cmd_Argc() < 2 ) |
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{ |
|
if( sv.state != ss_dead ) |
|
{ |
|
mapname = sv.name; |
|
} |
|
else |
|
{ |
|
Con_Printf( S_USAGE "entpatch <mapname>\n" ); |
|
return; |
|
} |
|
} |
|
else mapname = Cmd_Argv( 1 ); |
|
|
|
SV_WriteEntityPatch( mapname ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_Status_f |
|
================ |
|
*/ |
|
void SV_Status_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
int i; |
|
|
|
if( !svs.clients || sv.background ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
Con_Printf( "map: %s\n", sv.name ); |
|
Con_Printf( "num score ping name lastmsg address port \n" ); |
|
Con_Printf( "--- ----- ------- --------------- ------- --------------------- ------\n" ); |
|
|
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
int j, l; |
|
char *s; |
|
|
|
if( !cl->state ) continue; |
|
|
|
Con_Printf( "%3i ", i ); |
|
Con_Printf( "%5i ", (int)cl->edict->v.frags ); |
|
|
|
if( cl->state == cs_connected ) Con_Printf( "Connect" ); |
|
else if( cl->state == cs_zombie ) Con_Printf( "Zombie " ); |
|
else if( FBitSet( cl->flags, FCL_FAKECLIENT )) Con_Printf( "Bot " ); |
|
else Con_Printf( "%7i ", SV_CalcPing( cl )); |
|
|
|
Con_Printf( "%s", cl->name ); |
|
l = 24 - Q_strlen( cl->name ); |
|
for( j = 0; j < l; j++ ) Con_Printf( " " ); |
|
Con_Printf( "%g ", ( host.realtime - cl->netchan.last_received )); |
|
s = NET_BaseAdrToString( cl->netchan.remote_address ); |
|
Con_Printf( "%s", s ); |
|
l = 22 - Q_strlen( s ); |
|
for( j = 0; j < l; j++ ) Con_Printf( " " ); |
|
Con_Printf( "%5i", cl->netchan.qport ); |
|
Con_Printf( "\n" ); |
|
} |
|
Con_Printf( "\n" ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_ConSay_f |
|
================== |
|
*/ |
|
void SV_ConSay_f( void ) |
|
{ |
|
const char *p; |
|
char text[MAX_SYSPATH]; |
|
|
|
if( Cmd_Argc() < 2 ) return; |
|
|
|
if( !svs.clients || sv.background ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
p = Cmd_Args(); |
|
Q_strncpy( text, *p == '"' ? p + 1 : p, MAX_SYSPATH ); |
|
|
|
if( *p == '"' ) |
|
{ |
|
text[Q_strlen(text) - 1] = 0; |
|
} |
|
|
|
Log_Printf( "Server say: \"%s\"\n", text ); |
|
Q_snprintf( text, sizeof( text ), "%s: %s", Cvar_VariableString( "hostname" ), p ); |
|
SV_BroadcastPrintf( NULL, "%s\n", text ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_Heartbeat_f |
|
================== |
|
*/ |
|
void SV_Heartbeat_f( void ) |
|
{ |
|
svs.last_heartbeat = MAX_HEARTBEAT; |
|
} |
|
|
|
/* |
|
=========== |
|
SV_ServerInfo_f |
|
|
|
Examine or change the serverinfo string |
|
=========== |
|
*/ |
|
void SV_ServerInfo_f( void ) |
|
{ |
|
convar_t *var; |
|
|
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
Con_Printf( "Server info settings:\n" ); |
|
Info_Print( svs.serverinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( svs.serverinfo )); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "serverinfo [ <key> <value> ]\n"); |
|
return; |
|
} |
|
|
|
if( Cmd_Argv(1)[0] == '*' ) |
|
{ |
|
Con_Printf( "Star variables cannot be changed.\n" ); |
|
return; |
|
} |
|
|
|
// if this is a cvar, change it too |
|
var = Cvar_FindVar( Cmd_Argv( 1 )); |
|
if( var ) |
|
{ |
|
freestring( var->string ); // free the old value string |
|
var->string = copystring( Cmd_Argv( 2 )); |
|
var->value = Q_atof( var->string ); |
|
} |
|
|
|
Info_SetValueForStarKey( svs.serverinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_SERVERINFO_STRING ); |
|
SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( )); |
|
} |
|
|
|
/* |
|
=========== |
|
SV_LocalInfo_f |
|
|
|
Examine or change the localinfo string |
|
=========== |
|
*/ |
|
void SV_LocalInfo_f( void ) |
|
{ |
|
if( Cmd_Argc() == 1 ) |
|
{ |
|
Con_Printf( "Local info settings:\n" ); |
|
Info_Print( svs.localinfo ); |
|
Con_Printf( "Total %i symbols\n", Q_strlen( svs.localinfo )); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() != 3 ) |
|
{ |
|
Con_Printf( S_USAGE "localinfo [ <key> <value> ]\n"); |
|
return; |
|
} |
|
|
|
if( Cmd_Argv(1)[0] == '*' ) |
|
{ |
|
Con_Printf( "Star variables cannot be changed.\n" ); |
|
return; |
|
} |
|
|
|
Info_SetValueForStarKey( svs.localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING ); |
|
} |
|
|
|
/* |
|
=========== |
|
SV_ClientInfo_f |
|
|
|
Examine all a users info strings |
|
=========== |
|
*/ |
|
void SV_ClientInfo_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "clientinfo <userid>\n" ); |
|
return; |
|
} |
|
|
|
if(( cl = SV_SetPlayer( )) == NULL ) |
|
return; |
|
|
|
Con_Printf( "userinfo\n" ); |
|
Con_Printf( "--------\n" ); |
|
Info_Print( cl->userinfo ); |
|
|
|
} |
|
|
|
/* |
|
=========== |
|
SV_ClientUserAgent_f |
|
|
|
Examine useragent strings |
|
=========== |
|
*/ |
|
void SV_ClientUserAgent_f( void ) |
|
{ |
|
sv_client_t *cl; |
|
|
|
if( Cmd_Argc() != 2 ) |
|
{ |
|
Con_Printf( S_USAGE "clientuseragent <userid>\n" ); |
|
return; |
|
} |
|
|
|
if(( cl = SV_SetPlayer( )) == NULL ) |
|
return; |
|
|
|
Con_Printf( "useragent\n" ); |
|
Con_Printf( "---------\n" ); |
|
Info_Print( cl->useragent ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_KillServer_f |
|
|
|
Kick everyone off, possibly in preparation for a new game |
|
=============== |
|
*/ |
|
void SV_KillServer_f( void ) |
|
{ |
|
Host_ShutdownServer(); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_PlayersOnly_f |
|
|
|
disable plhysics but players |
|
=============== |
|
*/ |
|
void SV_PlayersOnly_f( void ) |
|
{ |
|
if( !Cvar_VariableInteger( "sv_cheats" )) return; |
|
|
|
sv.playersonly ^= 1; |
|
|
|
SV_BroadcastPrintf( NULL, "%s game physic\n", sv.playersonly ? "Freeze" : "Resume" ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EdictUsage_f |
|
|
|
=============== |
|
*/ |
|
void SV_EdictUsage_f( void ) |
|
{ |
|
int active; |
|
|
|
if( sv.state != ss_active ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
active = pfnNumberOfEntities(); |
|
Con_Printf( "%5i edicts is used\n", active ); |
|
Con_Printf( "%5i edicts is free\n", GI->max_edicts - active ); |
|
Con_Printf( "%5i total\n", GI->max_edicts ); |
|
} |
|
|
|
/* |
|
=============== |
|
SV_EntityInfo_f |
|
|
|
=============== |
|
*/ |
|
void SV_EntityInfo_f( void ) |
|
{ |
|
edict_t *ent; |
|
int i; |
|
|
|
if( sv.state != ss_active ) |
|
{ |
|
Con_Printf( "^3no server running.\n" ); |
|
return; |
|
} |
|
|
|
for( i = 0; i < svgame.numEntities; i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
if( !SV_IsValidEdict( ent )) continue; |
|
|
|
Con_Printf( "%5i origin: %.f %.f %.f", i, ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); |
|
|
|
if( ent->v.classname ) |
|
Con_Printf( ", class: %s", STRING( ent->v.classname )); |
|
|
|
if( ent->v.globalname ) |
|
Con_Printf( ", global: %s", STRING( ent->v.globalname )); |
|
|
|
if( ent->v.targetname ) |
|
Con_Printf( ", name: %s", STRING( ent->v.targetname )); |
|
|
|
if( ent->v.target ) |
|
Con_Printf( ", target: %s", STRING( ent->v.target )); |
|
|
|
if( ent->v.model ) |
|
Con_Printf( ", model: %s", STRING( ent->v.model )); |
|
|
|
Con_Printf( "\n" ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
Rcon_Redirect_f |
|
|
|
Force redirect N lines of console output to client |
|
================ |
|
*/ |
|
void Rcon_Redirect_f( void ) |
|
{ |
|
int lines = 2000; |
|
|
|
if( !host.rd.target ) |
|
{ |
|
Msg( "redirect is only valid from rcon\n" ); |
|
return; |
|
} |
|
|
|
if( Cmd_Argc() == 2 ) |
|
lines = Q_atoi( Cmd_Argv( 1 ) ); |
|
|
|
host.rd.lines = lines; |
|
Msg( "Redirection enabled for next %d lines\n", lines ); |
|
} |
|
|
|
/* |
|
================== |
|
SV_InitHostCommands |
|
|
|
commands that create server |
|
is available always |
|
================== |
|
*/ |
|
void SV_InitHostCommands( void ) |
|
{ |
|
Cmd_AddCommand( "map", SV_Map_f, "start new level" ); |
|
Cmd_AddCommand( "maps", SV_Maps_f, "list maps" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_AddCommand( "newgame", SV_NewGame_f, "begin new game" ); |
|
Cmd_AddCommand( "hazardcourse", SV_HazardCourse_f, "starting a Hazard Course" ); |
|
Cmd_AddCommand( "map_background", SV_MapBackground_f, "set background map" ); |
|
Cmd_AddCommand( "load", SV_Load_f, "load a saved game file" ); |
|
Cmd_AddCommand( "loadquick", SV_QuickLoad_f, "load a quick-saved game file" ); |
|
Cmd_AddCommand( "reload", SV_Reload_f, "continue from latest save or restart level" ); |
|
Cmd_AddCommand( "killsave", SV_DeleteSave_f, "delete a saved game file and saveshot" ); |
|
Cmd_AddCommand( "nextmap", SV_NextMap_f, "load next level" ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
SV_InitOperatorCommands |
|
================== |
|
*/ |
|
void SV_InitOperatorCommands( void ) |
|
{ |
|
Cmd_AddCommand( "heartbeat", SV_Heartbeat_f, "send a heartbeat to the master server" ); |
|
Cmd_AddCommand( "kick", SV_Kick_f, "kick a player off the server by number or name" ); |
|
Cmd_AddCommand( "status", SV_Status_f, "print server status information" ); |
|
Cmd_AddCommand( "localinfo", SV_LocalInfo_f, "examine or change the localinfo string" ); |
|
Cmd_AddCommand( "serverinfo", SV_ServerInfo_f, "examine or change the serverinfo string" ); |
|
Cmd_AddCommand( "clientinfo", SV_ClientInfo_f, "print user infostring (player num required)" ); |
|
Cmd_AddCommand( "clientuseragent", SV_ClientUserAgent_f, "print user agent (player num required)" ); |
|
Cmd_AddCommand( "playersonly", SV_PlayersOnly_f, "freezes time, except for players" ); |
|
Cmd_AddCommand( "restart", SV_Restart_f, "restarting current level" ); |
|
Cmd_AddCommand( "entpatch", SV_EntPatch_f, "write entity patch to allow external editing" ); |
|
Cmd_AddCommand( "edict_usage", SV_EdictUsage_f, "show info about edicts usage" ); |
|
Cmd_AddCommand( "entity_info", SV_EntityInfo_f, "show more info about edicts" ); |
|
Cmd_AddCommand( "shutdownserver", SV_KillServer_f, "shutdown current server" ); |
|
Cmd_AddCommand( "changelevel", SV_ChangeLevel_f, "change level" ); |
|
Cmd_AddCommand( "changelevel2", SV_ChangeLevel2_f, "smooth change level" ); |
|
Cmd_AddCommand( "redirect", Rcon_Redirect_f, "force enable rcon redirection" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_AddCommand( "save", SV_Save_f, "save the game to a file" ); |
|
Cmd_AddCommand( "savequick", SV_QuickSave_f, "save the game to the quicksave" ); |
|
Cmd_AddCommand( "autosave", SV_AutoSave_f, "save the game to 'autosave' file" ); |
|
} |
|
else if( host.type == HOST_DEDICATED ) |
|
{ |
|
Cmd_AddCommand( "say", SV_ConSay_f, "send a chat message to everyone on the server" ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
SV_KillOperatorCommands |
|
================== |
|
*/ |
|
void SV_KillOperatorCommands( void ) |
|
{ |
|
Cmd_RemoveCommand( "heartbeat" ); |
|
Cmd_RemoveCommand( "kick" ); |
|
Cmd_RemoveCommand( "status" ); |
|
Cmd_RemoveCommand( "localinfo" ); |
|
Cmd_RemoveCommand( "serverinfo" ); |
|
Cmd_RemoveCommand( "clientinfo" ); |
|
Cmd_RemoveCommand( "playersonly" ); |
|
Cmd_RemoveCommand( "restart" ); |
|
Cmd_RemoveCommand( "entpatch" ); |
|
Cmd_RemoveCommand( "edict_usage" ); |
|
Cmd_RemoveCommand( "entity_info" ); |
|
Cmd_RemoveCommand( "shutdownserver" ); |
|
Cmd_RemoveCommand( "changelevel" ); |
|
Cmd_RemoveCommand( "changelevel2" ); |
|
|
|
if( host.type == HOST_NORMAL ) |
|
{ |
|
Cmd_RemoveCommand( "save" ); |
|
Cmd_RemoveCommand( "savequick" ); |
|
Cmd_RemoveCommand( "autosave" ); |
|
} |
|
else if( host.type == HOST_DEDICATED ) |
|
{ |
|
Cmd_RemoveCommand( "say" ); |
|
} |
|
}
|
|
|