You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
29 lines
996 B
29 lines
996 B
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#ifndef SCREENFADE_H |
|
#define SCREENFADE_H |
|
|
|
typedef struct screenfade_s |
|
{ |
|
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out) |
|
float fadeEnd; // When the fading hits maximum |
|
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT) |
|
float fadeReset; // When to reset to not fading (for fadeout and hold) |
|
byte fader, fadeg, fadeb, fadealpha; // Fade color |
|
int fadeFlags; // Fading flags |
|
} screenfade_t; |
|
|
|
#endif//SCREENFADE_H
|