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91 lines
2.4 KiB
91 lines
2.4 KiB
/* |
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gl_dbghulls.c - loading & handling world and brushmodels |
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Copyright (C) 2016 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#define list_entry( ptr, type, member ) \ |
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((type *)((char *)(ptr) - (size_t)(&((type *)0)->member))) |
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// iterate over each entry in the list |
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#define list_for_each_entry( pos, head, member ) \ |
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for( pos = list_entry( (head)->next, winding_t, member ); \ |
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&pos->member != (head); \ |
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pos = list_entry( pos->member.next, winding_t, member )) |
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// REFTODO: rewrite in triapi |
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void R_DrawWorldHull( void ) |
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{ |
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hull_model_t *hull = &tr.world->hull_models[0]; |
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winding_t *poly; |
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int i; |
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if( FBitSet( r_showhull->flags, FCVAR_CHANGED )) |
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{ |
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int val = bound( 0, (int)r_showhull->value, 3 ); |
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if( val ) gEngfuncs.Mod_CreatePolygonsForHull( val ); |
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ClearBits( r_showhull->flags, FCVAR_CHANGED ); |
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} |
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if( !r_showhull->value ) |
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return; |
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pglDisable( GL_TEXTURE_2D ); |
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list_for_each_entry( poly, &hull->polys, chain ) |
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{ |
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srand((unsigned int)poly); |
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pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 ); |
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pglBegin( GL_POLYGON ); |
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for( i = 0; i < poly->numpoints; i++ ) |
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pglVertex3fv( poly->p[i] ); |
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pglEnd(); |
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} |
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pglEnable( GL_TEXTURE_2D ); |
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} |
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void R_DrawModelHull( void ) |
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{ |
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hull_model_t *hull; |
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winding_t *poly; |
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int i; |
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if( !r_showhull->value ) |
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return; |
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if( !RI.currentmodel || RI.currentmodel->name[0] != '*' ) |
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return; |
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i = atoi( RI.currentmodel->name + 1 ); |
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if( i < 1 || i >= tr.world->num_hull_models ) |
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return; |
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hull = &tr.world->hull_models[i]; |
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pglPolygonOffset( 1.0f, 2.0 ); |
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pglEnable( GL_POLYGON_OFFSET_FILL ); |
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pglDisable( GL_TEXTURE_2D ); |
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list_for_each_entry( poly, &hull->polys, chain ) |
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{ |
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srand((unsigned int)poly); |
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pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 ); |
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pglBegin( GL_POLYGON ); |
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for( i = 0; i < poly->numpoints; i++ ) |
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pglVertex3fv( poly->p[i] ); |
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pglEnd(); |
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} |
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pglEnable( GL_TEXTURE_2D ); |
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pglDisable( GL_POLYGON_OFFSET_FILL ); |
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}
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