Xash3D FWGS engine.
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/*
img_mip.c - hl1 and q1 image mips
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "imagelib.h"
#include "mathlib.h"
#include "wadfile.h"
#include "studio.h"
#include "sprite.h"
#include "qfont.h"
/*
============
Image_LoadPAL
============
*/
qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize )
{
int rendermode = LUMP_NORMAL;
if( filesize != 768 )
{
Con_DPrintf( S_ERROR "Image_LoadPAL: (%s) have invalid size (%ld should be %d)\n", name, filesize, 768 );
return false;
}
if( name[0] == '#' )
{
// using palette name as rendermode
if( Q_stristr( name, "normal" ))
rendermode = LUMP_NORMAL;
else if( Q_stristr( name, "masked" ))
rendermode = LUMP_MASKED;
else if( Q_stristr( name, "gradient" ))
rendermode = LUMP_GRADIENT;
else if( Q_stristr( name, "valve" ))
{
rendermode = LUMP_HALFLIFE;
buffer = NULL; // force to get HL palette
}
else if( Q_stristr( name, "id" ))
{
rendermode = LUMP_QUAKE1;
buffer = NULL; // force to get Q1 palette
}
}
// NOTE: image.d_currentpal not cleared with Image_Reset()
// and stay valid any time before new call of Image_SetPalette
Image_GetPaletteLMP( buffer, rendermode );
Image_CopyPalette32bit();
image.rgba = NULL; // only palette, not real image
image.size = 1024; // expanded palette
image.width = image.height = 0;
image.depth = 1;
return true;
}
/*
============
Image_LoadFNT
============
*/
qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize )
{
qfont_t font;
const byte *pal, *fin;
size_t size;
int numcolors;
if( image.hint == IL_HINT_Q1 )
return false; // Quake1 doesn't have qfonts
if( filesize < sizeof( font ))
return false;
memcpy( &font, buffer, sizeof( font ));
// last sixty four bytes - what the hell ????
size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
if( size != filesize )
{
// oldstyle font: "conchars" or "creditsfont"
image.width = 256; // hardcoded
image.height = font.height;
}
else
{
// Half-Life 1.1.0.0 font style (qfont_t)
image.width = font.width * QCHAR_WIDTH;
image.height = font.height;
}
if( !Image_LumpValidSize( name ))
return false;
fin = buffer + sizeof( font ) - 4;
pal = fin + (image.width * image.height);
numcolors = *(short *)pal, pal += sizeof( short );
if( numcolors == 768 || numcolors == 256 )
{
// g-cont. make sure that is didn't hit anything
Image_GetPaletteLMP( pal, LUMP_MASKED );
image.flags |= IMAGE_HAS_ALPHA; // fonts always have transparency
}
else
{
return false;
}
image.type = PF_INDEXED_32; // 32-bit palette
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
======================
Image_SetMDLPointer
Transfer buffer pointer before Image_LoadMDL
======================
*/
static void *g_mdltexdata;
void Image_SetMDLPointer( byte *p )
{
g_mdltexdata = p;
}
/*
============
Image_LoadMDL
============
*/
qboolean Image_LoadMDL( const char *name, const byte *buffer, fs_offset_t filesize )
{
byte *fin;
size_t pixels;
mstudiotexture_t *pin;
int flags;
pin = (mstudiotexture_t *)buffer;
flags = pin->flags;
image.width = pin->width;
image.height = pin->height;
pixels = image.width * image.height;
fin = (byte *)g_mdltexdata;
ASSERT(fin);
g_mdltexdata = NULL;
if( !Image_ValidSize( name ))
return false;
if( image.hint == IL_HINT_HL )
{
if( filesize < ( sizeof( *pin ) + pixels + 768 ))
return false;
if( FBitSet( flags, STUDIO_NF_MASKED ))
{
byte *pal = fin + pixels;
Image_GetPaletteLMP( pal, LUMP_MASKED );
image.flags |= IMAGE_HAS_ALPHA|IMAGE_ONEBIT_ALPHA;
}
else Image_GetPaletteLMP( fin + pixels, LUMP_NORMAL );
}
else
{
return false; // unknown or unsupported mode rejected
}
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
============
Image_LoadSPR
============
*/
qboolean Image_LoadSPR( const char *name, const byte *buffer, fs_offset_t filesize )
{
dspriteframe_t pin; // identical for q1\hl sprites
qboolean truecolor = false;
byte *fin;
if( image.hint == IL_HINT_HL )
{
if( !image.d_currentpal )
return false;
}
else if( image.hint == IL_HINT_Q1 )
{
Image_GetPaletteQ1();
}
else
{
// unknown mode rejected
return false;
}
memcpy( &pin, buffer, sizeof(dspriteframe_t) );
image.width = pin.width;
image.height = pin.height;
if( filesize < image.width * image.height )
return false;
if( filesize == ( image.width * image.height * 4 ))
truecolor = true;
// sorry, can't validate palette rendermode
if( !Image_LumpValidSize( name )) return false;
image.type = (truecolor) ? PF_RGBA_32 : PF_INDEXED_32; // 32-bit palete
image.depth = 1;
// detect alpha-channel by palette type
switch( image.d_rendermode )
{
case LUMP_MASKED:
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
// intentionally fallthrough
case LUMP_GRADIENT:
case LUMP_QUAKE1:
SetBits( image.flags, IMAGE_HAS_ALPHA );
break;
}
fin = (byte *)(buffer + sizeof(dspriteframe_t));
if( truecolor )
{
// spr32 support
image.size = image.width * image.height * 4;
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, fin, image.size );
SetBits( image.flags, IMAGE_HAS_COLOR ); // Color. True Color!
return true;
}
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
============
Image_LoadLMP
============
*/
qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize )
{
lmp_t lmp;
byte *fin, *pal;
int rendermode;
int i, pixels;
if( filesize < sizeof( lmp ))
return false;
// valve software trick (particle palette)
if( Q_stristr( name, "palette.lmp" ))
return Image_LoadPAL( name, buffer, filesize );
// id software trick (image without header)
if( Q_stristr( name, "conchars" ) && filesize == 16384 )
{
image.width = image.height = 128;
rendermode = LUMP_QUAKE1;
filesize += sizeof( lmp );
fin = (byte *)buffer;
// need to remap transparent color from first to last entry
for( i = 0; i < 16384; i++ ) if( !fin[i] ) fin[i] = 0xFF;
}
else
{
fin = (byte *)buffer;
memcpy( &lmp, fin, sizeof( lmp ));
image.width = lmp.width;
image.height = lmp.height;
rendermode = LUMP_NORMAL;
fin += sizeof( lmp );
}
pixels = image.width * image.height;
if( filesize < sizeof( lmp ) + pixels )
return false;
if( !Image_ValidSize( name ))
return false;
if( image.hint != IL_HINT_Q1 && filesize > (int)sizeof(lmp) + pixels )
{
int numcolors;
for( i = 0; i < pixels; i++ )
{
if( fin[i] == 255 )
{
image.flags |= IMAGE_HAS_ALPHA;
rendermode = LUMP_MASKED;
break;
}
}
pal = fin + pixels;
numcolors = *(short *)pal;
if( numcolors != 256 ) pal = NULL; // corrupted lump ?
else pal += sizeof( short );
}
else if( image.hint != IL_HINT_HL )
{
image.flags |= IMAGE_HAS_ALPHA;
rendermode = LUMP_QUAKE1;
pal = NULL;
}
else
{
// unknown mode rejected
return false;
}
Image_GetPaletteLMP( pal, rendermode );
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
=============
Image_LoadMIP
=============
*/
qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesize )
{
mip_t mip;
qboolean hl_texture;
byte *fin, *pal;
int ofs[4], rendermode;
int i, pixels, numcolors;
int reflectivity[3] = { 0, 0, 0 };
if( filesize < sizeof( mip ))
return false;
memcpy( &mip, buffer, sizeof( mip ));
image.width = mip.width;
image.height = mip.height;
if( !Image_ValidSize( name ))
return false;
memcpy( ofs, mip.offsets, sizeof( ofs ));
pixels = image.width * image.height;
if( image.hint != IL_HINT_Q1 && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6) + sizeof(short) + 768)
{
// half-life 1.0.0.1 mip version with palette
fin = (byte *)buffer + mip.offsets[0];
pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
numcolors = *(short *)pal;
if( numcolors != 256 ) pal = NULL; // corrupted mip ?
else pal += sizeof( short ); // skip colorsize
hl_texture = true;
// setup rendermode
if( Q_strrchr( name, '{' ))
{
// NOTE: decals with 'blue base' can be interpret as colored decals
if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
{
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
rendermode = LUMP_MASKED;
}
else
{
// classic gradient decals
SetBits( image.flags, IMAGE_COLORINDEX );
rendermode = LUMP_GRADIENT;
}
SetBits( image.flags, IMAGE_HAS_ALPHA );
}
else
{
int pal_type;
// NOTE: we can have luma-pixels if quake1 texture
// converted into the hl texture but palette leave unchanged
// this is a good reason for using fullbright pixels
pal_type = Image_ComparePalette( pal );
// check for luma pixels (but ignore liquid textures because they have no lightmap)
if( mip.name[0] != '*' && mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] > 224 )
{
image.flags |= IMAGE_HAS_LUMA;
break;
}
}
}
if( pal_type == PAL_QUAKE1 )
SetBits( image.flags, IMAGE_QUAKEPAL );
rendermode = LUMP_NORMAL;
}
Image_GetPaletteLMP( pal, rendermode );
image.d_currentpal[255] &= 0xFFFFFF;
}
else if( image.hint != IL_HINT_HL && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6))
{
// quake1 1.01 mip version without palette
fin = (byte *)buffer + mip.offsets[0];
pal = NULL; // clear palette
rendermode = LUMP_NORMAL;
hl_texture = false;
// check for luma and alpha pixels
if( !image.custom_palette )
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] > 224 && fin[i] != 255 )
{
// don't apply luma to water surfaces because they have no lightmap
if( mip.name[0] != '*' && mip.name[0] != '!' )
image.flags |= IMAGE_HAS_LUMA;
break;
}
}
}
// Arcane Dimensions has the transparent textures
if( Q_strrchr( name, '{' ))
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] == 255 )
{
// don't set ONEBIT_ALPHA flag for some reasons
image.flags |= IMAGE_HAS_ALPHA;
break;
}
}
}
SetBits( image.flags, IMAGE_QUAKEPAL );
Image_GetPaletteQ1();
}
else
{
return false; // unknown or unsupported mode rejected
}
// check for quake-sky texture
if( !Q_strncmp( mip.name, "sky", 3 ) && image.width == ( image.height * 2 ))
{
// g-cont: we need to run additional checks for palette type and colors ?
image.flags |= IMAGE_QUAKESKY;
}
// check for half-life water texture
if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
{
// grab the fog color
image.fogParams[0] = pal[3*3+0];
image.fogParams[1] = pal[3*3+1];
image.fogParams[2] = pal[3*3+2];
// grab the fog density
image.fogParams[3] = pal[4*3+0];
}
else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
{
// grab the decal color
image.fogParams[0] = pal[255*3+0];
image.fogParams[1] = pal[255*3+1];
image.fogParams[2] = pal[255*3+2];
// calc the decal reflectivity
image.fogParams[3] = VectorAvg( image.fogParams );
}
else if( pal != NULL )
{
// calc texture reflectivity
for( i = 0; i < 256; i++ )
{
reflectivity[0] += pal[i*3+0];
reflectivity[1] += pal[i*3+1];
reflectivity[2] += pal[i*3+2];
}
VectorDivide( reflectivity, 256, image.fogParams );
}
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}