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21 lines
1.0 KiB
21 lines
1.0 KiB
#!/bin/bash |
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. scripts/lib.sh |
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# Build engine |
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cd $TRAVIS_BUILD_DIR |
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export CC="ccache i686-w64-mingw32-gcc" |
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export CXX="ccache i686-w64-mingw32-g++" |
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export CFLAGS="-static-libgcc -no-pthread -msse2" # add sse2 to workaround mingw multiple definition of MemoryBarrier bug |
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export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread -msse2" |
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export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread -Wl,--allow-multiple-definition" # workaround some other mingw bugs |
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export WINRC="i686-w64-mingw32-windres" |
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rm -rf build # clean build directory |
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./waf configure --sdl2=$TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32/ --disable-vgui --build-type=debug --verbose || die # can't compile VGUI support on MinGW, due to differnet C++ ABI |
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./waf build --verbose || die |
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cp $TRAVIS_BUILD_DIR/SDL2_mingw/i686-w64-mingw32//bin/SDL2.dll . # Install SDL2 |
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cp vgui_support_bin/vgui_support.dll . |
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cp build/engine/xash.dll . |
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cp build/mainui/menu.dll . |
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cp build/game_launch/xash3d.exe . |
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7z a -t7z $TRAVIS_BUILD_DIR/xash3d-mingw.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on *.dll *.exe
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