You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
211 lines
7.4 KiB
211 lines
7.4 KiB
/* |
|
filesystem.h - engine FS |
|
Copyright (C) 2007 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef FILESYSTEM_H |
|
#define FILESYSTEM_H |
|
|
|
#include <stdarg.h> |
|
#include <stddef.h> |
|
#include <stdio.h> |
|
#include "xash3d_types.h" |
|
#include "const.h" |
|
#include "com_model.h" |
|
|
|
#ifdef __cplusplus |
|
extern "C" |
|
{ |
|
#endif // __cplusplus |
|
|
|
#define FS_API_VERSION 1 // not stable yet! |
|
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem001" // follow FS_API_VERSION!!! |
|
|
|
// search path flags |
|
enum |
|
{ |
|
FS_STATIC_PATH = BIT( 0 ), // FS_ClearSearchPath will be ignore this path |
|
FS_NOWRITE_PATH = BIT( 1 ), // default behavior - last added gamedir set as writedir. This flag disables it |
|
FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path |
|
FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data |
|
FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only |
|
|
|
FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH |
|
}; |
|
|
|
typedef struct |
|
{ |
|
int numfilenames; |
|
char **filenames; |
|
char *filenamesbuffer; |
|
} search_t; |
|
|
|
typedef struct gameinfo_s |
|
{ |
|
// filesystem info |
|
char gamefolder[MAX_QPATH]; // used for change game '-game x' |
|
char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life) |
|
char falldir[MAX_QPATH]; // used as second basedir |
|
char startmap[MAX_QPATH];// map to start singleplayer game |
|
char trainmap[MAX_QPATH];// map to start hazard course (if specified) |
|
char title[64]; // Game Main Title |
|
float version; // game version (optional) |
|
|
|
// .dll pathes |
|
char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls" |
|
char game_dll[MAX_QPATH]; // custom path for game.dll |
|
|
|
// .ico path |
|
char iconpath[MAX_QPATH]; // "game.ico" by default |
|
|
|
// about mod info |
|
string game_url; // link to a developer's site |
|
string update_url; // link to updates page |
|
char type[MAX_QPATH]; // single, toolkit, multiplayer etc |
|
char date[MAX_QPATH]; |
|
size_t size; |
|
|
|
int gamemode; |
|
qboolean secure; // prevent to console acess |
|
qboolean nomodels; // don't let player to choose model (use player.mdl always) |
|
qboolean noskills; // disable skill menu selection |
|
qboolean render_picbutton_text; // use font renderer to render WON buttons |
|
qboolean internal_vgui_support; // skip loading VGUI, pass ingame UI support API to client |
|
|
|
char sp_entity[32]; // e.g. info_player_start |
|
char mp_entity[32]; // e.g. info_player_deathmatch |
|
char mp_filter[32]; // filtering multiplayer-maps |
|
|
|
char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds |
|
|
|
int max_edicts; // min edicts is 600, max edicts is 8196 |
|
int max_tents; // min temp ents is 300, max is 2048 |
|
int max_beams; // min beams is 64, max beams is 512 |
|
int max_particles; // min particles is 4096, max particles is 32768 |
|
|
|
char game_dll_linux[64]; // custom path for game.dll |
|
char game_dll_osx[64]; // custom path for game.dll |
|
|
|
qboolean added; |
|
} gameinfo_t; |
|
|
|
typedef enum |
|
{ |
|
GAME_NORMAL, |
|
GAME_SINGLEPLAYER_ONLY, |
|
GAME_MULTIPLAYER_ONLY |
|
} gametype_t; |
|
|
|
typedef struct fs_dllinfo_t |
|
{ |
|
string fullPath; |
|
string shortPath; |
|
qboolean encrypted; |
|
qboolean custom_loader; |
|
} fs_dllinfo_t; |
|
|
|
typedef struct fs_globals_t |
|
{ |
|
gameinfo_t *GameInfo; // current GameInfo |
|
gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start) |
|
int numgames; |
|
} fs_globals_t; |
|
|
|
typedef void (*fs_event_callback_t)( const char *path ); |
|
|
|
|
|
typedef struct fs_api_t |
|
{ |
|
qboolean (*InitStdio)( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir ); |
|
void (*ShutdownStdio)( void ); |
|
|
|
// search path utils |
|
void (*Rescan)( void ); |
|
void (*ClearSearchPath)( void ); |
|
void (*AllowDirectPaths)( qboolean enable ); |
|
void (*AddGameDirectory)( const char *dir, uint flags ); |
|
void (*AddGameHierarchy)( const char *dir, uint flags ); |
|
search_t *(*Search)( const char *pattern, int caseinsensitive, int gamedironly ); |
|
int (*SetCurrentDirectory)( const char *path ); |
|
qboolean (*FindLibrary)( const char *dllname, qboolean directpath, fs_dllinfo_t *dllinfo ); |
|
void (*Path_f)( void ); |
|
|
|
// gameinfo utils |
|
void (*LoadGameInfo)( const char *rootfolder ); |
|
|
|
// file ops |
|
file_t *(*Open)( const char *filepath, const char *mode, qboolean gamedironly ); |
|
fs_offset_t (*Write)( file_t *file, const void *data, size_t datasize ); |
|
fs_offset_t (*Read)( file_t *file, void *buffer, size_t buffersize ); |
|
int (*Seek)( file_t *file, fs_offset_t offset, int whence ); |
|
fs_offset_t (*Tell)( file_t *file ); |
|
qboolean (*Eof)( file_t *file ); |
|
int (*Flush)( file_t *file ); |
|
int (*Close)( file_t *file ); |
|
int (*Gets)( file_t *file, byte *string, size_t bufsize ); |
|
int (*UnGetc)( file_t *file, byte c ); |
|
int (*Getc)( file_t *file ); |
|
int (*VPrintf)( file_t *file, const char *format, va_list ap ); |
|
int (*Printf)( file_t *file, const char *format, ... ) _format( 2 ); |
|
int (*Print)( file_t *file, const char *msg ); |
|
fs_offset_t (*FileLength)( file_t *f ); |
|
qboolean (*FileCopy)( file_t *pOutput, file_t *pInput, int fileSize ); |
|
|
|
// file buffer ops |
|
byte *(*LoadFile)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); |
|
byte *(*LoadDirectFile)( const char *path, fs_offset_t *filesizeptr ); |
|
qboolean (*WriteFile)( const char *filename, const void *data, fs_offset_t len ); |
|
|
|
// file hashing |
|
qboolean (*CRC32_File)( dword *crcvalue, const char *filename ); |
|
qboolean (*MD5_HashFile)( byte digest[16], const char *pszFileName, uint seed[4] ); |
|
|
|
// filesystem ops |
|
int (*FileExists)( const char *filename, int gamedironly ); |
|
int (*FileTime)( const char *filename, qboolean gamedironly ); |
|
fs_offset_t (*FileSize)( const char *filename, qboolean gamedironly ); |
|
qboolean (*Rename)( const char *oldname, const char *newname ); |
|
qboolean (*Delete)( const char *path ); |
|
qboolean (*SysFileExists)( const char *path, qboolean casesensitive ); |
|
const char *(*GetDiskPath)( const char *name, qboolean gamedironly ); |
|
|
|
// file watcher |
|
void (*WatchFrame)( void ); // engine will read all events and call appropriate callbacks |
|
qboolean (*AddWatch)( const char *path, fs_event_callback_t callback ); |
|
} fs_api_t; |
|
|
|
typedef struct fs_interface_t |
|
{ |
|
// logging |
|
void (*_Con_Printf)( const char *fmt, ... ) _format( 1 ); // typical console allowed messages |
|
void (*_Con_DPrintf)( const char *fmt, ... ) _format( 1 ); // -dev 1 |
|
void (*_Con_Reportf)( const char *fmt, ... ) _format( 1 ); // -dev 2 |
|
|
|
void (*_Sys_Error)( const char *fmt, ... ) _format( 1 ); |
|
|
|
// memory |
|
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline ); |
|
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline ); |
|
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ); |
|
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ); |
|
void (*_Mem_Free)( void *data, const char *filename, int fileline ); |
|
} fs_interface_t; |
|
|
|
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); |
|
#define GET_FS_API "GetFSAPI" |
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif // __cplusplus |
|
|
|
#endif//FILESYSTEM_H
|
|
|