You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
117 lines
3.4 KiB
117 lines
3.4 KiB
#! /usr/bin/env python |
|
# encoding: utf-8 |
|
# mittorn, 2018 |
|
|
|
from waflib import Logs |
|
import os |
|
from fwgslib import get_subproject_name |
|
|
|
top = '.' |
|
|
|
def options(opt): |
|
opt.load('sdl2') |
|
opt.add_option( |
|
'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, |
|
help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)') |
|
opt.add_option( |
|
'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None, |
|
help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)') |
|
opt.add_option( |
|
'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None, |
|
help = 'enable console input from stdin (default for dedicated)') |
|
|
|
|
|
def configure(conf): |
|
# check for dedicated server build |
|
if conf.options.DEDICATED: |
|
if(conf.env.DEST_OS == 'linux'): |
|
conf.check_cc( lib='rt' ) |
|
conf.env.append_unique('DEFINES', 'XASH_DEDICATED') |
|
elif conf.env.DEST_OS2 == 'android': # Android doesn't need SDL2 |
|
conf.check_cc(lib='log') |
|
else: |
|
conf.load('sdl2') |
|
if not conf.env.HAVE_SDL2: |
|
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated') |
|
conf.env.append_unique('DEFINES', 'XASH_SDL') |
|
|
|
if conf.options.SINGLE_BINARY == None: |
|
conf.options.SINGLE_BINARY = conf.options.DEDICATED # We don't need game launcher on dedicated |
|
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY |
|
if conf.options.SINGLE_BINARY: |
|
conf.env.append_unique('DEFINES', 'SINGLE_BINARY') |
|
|
|
if conf.options.USE_SELECT == None: |
|
conf.options.USE_SELECT = conf.options.DEDICATED |
|
if conf.options.USE_SELECT: |
|
conf.env.append_unique('DEFINES', 'XASH_USE_SELECT') |
|
|
|
if conf.options.SUPPORT_BSP2_FORMAT: |
|
conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT') |
|
|
|
if conf.env.DEST_OS == 'win32': |
|
conf.env.append_unique('DEFINES', 'DBGHELP') |
|
|
|
def build(bld): |
|
bld.load_envs() |
|
bld.env = bld.all_envs[get_subproject_name(bld)] |
|
|
|
libs = [] |
|
source = bld.path.ant_glob([ |
|
'common/*.c', |
|
'common/imagelib/*.c', |
|
'common/soundlib/*.c', |
|
'common/soundlib/libmpg/*.c', |
|
'server/*.c']) |
|
|
|
# basic build: dedicated only, no dependencies |
|
if bld.env.DEST_OS != 'win32': |
|
libs += [ 'DL' , 'M', 'PTHREAD' ] |
|
source += bld.path.ant_glob(['platform/posix/*.c']) |
|
else: |
|
libs += ['USER32', 'SHELL32', 'GDI32', 'ADVAPI32', 'DBGHELP', 'PSAPI'] |
|
source += bld.path.ant_glob(['platform/win32/*.c']) |
|
|
|
if bld.env.DEST_OS == 'linux': |
|
source += bld.path.ant_glob(['platform/linux/*.c']) |
|
|
|
if bld.env.HAVE_SDL2: |
|
libs.append('SDL2') |
|
source += bld.path.ant_glob(['platform/sdl/*.c']) |
|
|
|
if bld.env.DEST_OS2 == 'android': |
|
libs.append('LOG') |
|
source += bld.path.ant_glob(['platform/android/*.c*']) |
|
|
|
# add client files |
|
if not bld.env.DEDICATED: |
|
source += bld.path.ant_glob([ |
|
'client/*.c', |
|
'client/vgui/*.c', |
|
'client/avi/*.c']) |
|
else: |
|
if bld.env.DEST_OS == 'linux': |
|
libs.append('RT') |
|
|
|
includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ] |
|
|
|
if bld.env.SINGLE_BINARY: |
|
bld( |
|
source = source, |
|
target = 'xash', |
|
features = 'c cprogram', |
|
includes = includes, |
|
use = libs, |
|
install_path = bld.env.BINDIR, |
|
subsystem = bld.env.MSVC_SUBSYSTEM |
|
) |
|
else: |
|
bld.shlib( |
|
source = source, |
|
target = 'xash', |
|
features = 'c', |
|
includes = includes, |
|
use = libs, |
|
install_path = bld.env.LIBDIR, |
|
subsystem = bld.env.MSVC_SUBSYSTEM |
|
)
|
|
|