Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
opt.add_option(
'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
if(conf.env.DEST_OS == 'linux'):
conf.check( lib='rt' )
conf.env.append_unique('DEFINES', 'SINGLE_BINARY')
conf.env.append_unique('DEFINES', 'XASH_DEDICATED')
else:
# TODO: add way to specify SDL2 path, move to separate function
try:
conf.check_cfg(
path='sdl2-config',
args='--cflags --libs',
package='',
msg='Checking for SDL2',
uselib_store='SDL2')
except conf.errors.ConfigurationError:
if(conf.options.SDL2_PATH):
conf.start_msg('Configuring SDL2 by provided path')
conf.env.HAVE_SDL2 = 1
conf.env.INCLUDES_SDL2 = [
os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'include')),
os.path.abspath(os.path.join(conf.options.SDL2_PATH, 'include/SDL2'))
]
libpath = 'lib'
if(conf.env.COMPILER_CC == 'msvc'):
libpath = 'lib/x86'
conf.env.LIBPATH_SDL2 = [os.path.abspath(os.path.join(conf.options.SDL2_PATH, libpath))]
conf.env.LIB_SDL2 = ['SDL2']
conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env.LIB_SDL2, conf.env.LIBPATH_SDL2, conf.env.INCLUDES_SDL2))
else:
conf.fatal('SDL2 not availiable! If you want to build dedicated server, specify --dedicated')
conf.env.append_unique('DEFINES', 'XASH_SDL')
if(conf.options.SUPPORT_BSP2_FORMAT):
conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
if conf.env.DEST_OS == 'win32':
conf.check( lib='user32' )
conf.check( lib='shell32' )
conf.check( lib='gdi32' )
conf.check( lib='advapi32' )
conf.check( lib='dbghelp' )
conf.env.append_unique('DEFINES', 'DBGHELP')
def get_subproject_name(ctx):
return os.path.basename(os.path.realpath(str(ctx.path)))
def build(bld):
bld.load_envs()
bld.env = bld.all_envs[get_subproject_name(bld)]
libs = []
source = bld.path.ant_glob([
'common/*.c',
'common/imagelib/*.c',
'common/soundlib/*.c',
'common/soundlib/libmpg/*.c',
'server/*.c'])
# basic build: dedicated only, no dependencies
if bld.env.DEST_OS != 'win32':
libs += [ 'DL', 'M', 'PTHREAD' ]
source += bld.path.ant_glob(['platform/posix/*.c'])
else:
libs += ['user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp']
source += bld.path.ant_glob(['platform/win32/*.c'])
if bld.env.DEST_OS == 'linux':
source += bld.path.ant_glob(['platform/linux/*.c'])
# add client files and sdl2 library
if not bld.env.DEDICATED:
libs.append( 'SDL2' )
source += bld.path.ant_glob([
'client/*.c',
'client/vgui/*.c',
'client/avi/*.c',
'platform/sdl/*.c'])
else:
if(bld.env.DEST_OS == 'linux'):
libs.append('RT')
includes = ['common', 'server', 'client', 'client/vgui', '.', '../common', '../pm_shared' ]
if(bld.env.SINGLE_BINARY):
bld(
source = source,
target = 'xash',
features = 'c cprogram',
includes = includes,
use = libs,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)
else:
bld.shlib(
source = source,
target = 'xash',
features = 'c',
includes = includes,
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)