Xash3D FWGS engine.
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Alibek Omarov d6d90f03a0 wscript: refactoring, split optimization flags selection and fpic control into standalone modules 4 years ago
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waifulib wscript: refactoring, split optimization flags selection and fpic control into standalone modules 4 years ago
build_freebsd_engine.sh scripts: remove single-binary for xashds, as it already set implicitly. 5 years ago
build_linux_engine.sh scripts: remove single-binary for xashds, as it already set implicitly. 5 years ago
build_mingw_engine.sh Remove optimizations on mingw until game exports is marked 6 years ago
build_motomagx_engine.sh scripts: enable mobile_hacks HLSDK branch for MotoMAGX 5 years ago
build_osx_engine.sh scripts: use waf install to generate packages 6 years ago
build_windows_engine.sh scripts: run windows builds verbose 5 years ago
continious_upload.sh scripts: set executable flags when needed 5 years ago
lib.sh scripts: stop executing script and print config.log, if waf was failed. 6 years ago
makepak.py makepak.py: Skip all filenames starting with . 4 years ago
travis-deploy.sh scripts: travis: we're NOT moved to GitHub Releases 5 years ago
travis_android_deps.sh travis: unzip quietly 4 years ago
travis_common_deps.sh travis: enable building and publishing for AMD64. Use at your own risk! 5 years ago
travis_linux_deps.sh travis: unzip quietly 4 years ago
travis_mingw_deps.sh travis: move mingw engine build to standalone VM 6 years ago
travis_motomagx_deps.sh scripts: enable mobile_hacks HLSDK branch for MotoMAGX 5 years ago
travis_osx_deps.sh wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling 6 years ago
travis_windows_deps.sh travis: unzip quietly 4 years ago
yadisk_clear.sh scripts: set executable flags when needed 5 years ago