You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
225 lines
6.2 KiB
225 lines
6.2 KiB
/* |
|
vgui_main.h - vgui main header |
|
Copyright (C) 2011 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
In addition, as a special exception, the author gives permission |
|
to link the code of this program with VGUI library developed by |
|
Valve, L.L.C ("Valve"). You must obey the GNU General Public License |
|
in all respects for all of the code used other than VGUI library. |
|
If you modify this file, you may extend this exception to your |
|
version of the file, but you are not obligated to do so. If |
|
you do not wish to do so, delete this exception statement |
|
from your version. |
|
|
|
*/ |
|
#ifndef VGUI_MAIN_H |
|
#define VGUI_MAIN_H |
|
|
|
#define Assert(x) |
|
|
|
#ifdef _WIN32 |
|
#include <windows.h> |
|
#else |
|
#include <string.h> |
|
#endif |
|
|
|
#include "vgui_api.h" |
|
#include "utlvector.h" |
|
#include "utlrbtree.h" |
|
|
|
#include<VGUI.h> |
|
#include<VGUI_App.h> |
|
#include<VGUI_Font.h> |
|
#include<VGUI_Panel.h> |
|
#include<VGUI_Cursor.h> |
|
#include<VGUI_SurfaceBase.h> |
|
#include<VGUI_InputSignal.h> |
|
#include<VGUI_MouseCode.h> |
|
#include<VGUI_KeyCode.h> |
|
|
|
namespace vgui_support |
|
{ |
|
extern vguiapi_t *g_api; |
|
|
|
using namespace vgui; |
|
|
|
class FontCache |
|
{ |
|
public: |
|
FontCache(); |
|
~FontCache() { } |
|
|
|
// returns a texture ID and a pointer to an array of 4 texture coords for the given character & font |
|
// uploads more texture if necessary |
|
bool GetTextureForChar( Font *font, char ch, int *textureID, float **texCoords ); |
|
private: |
|
// NOTE: If you change this, change s_pFontPageSize |
|
enum |
|
{ |
|
FONT_PAGE_SIZE_16, |
|
FONT_PAGE_SIZE_32, |
|
FONT_PAGE_SIZE_64, |
|
FONT_PAGE_SIZE_128, |
|
FONT_PAGE_SIZE_COUNT |
|
}; |
|
|
|
// a single character in the cache |
|
typedef unsigned short HCacheEntry; |
|
struct CacheEntry_t |
|
{ |
|
Font *font; |
|
char ch; |
|
byte page; |
|
float texCoords[4]; |
|
|
|
HCacheEntry nextEntry; // doubly-linked list for use in the LRU |
|
HCacheEntry prevEntry; |
|
}; |
|
|
|
// a single texture page |
|
struct Page_t |
|
{ |
|
short textureID; |
|
short fontHeight; |
|
short wide, tall; // total size of the page |
|
short nextX, nextY; // position to draw any new character positions |
|
}; |
|
|
|
// allocates a new page for a given character |
|
bool AllocatePageForChar( int charWide, int charTall, int &pageIndex, int &drawX, int &drawY, int &twide, int &ttall ); |
|
|
|
// Computes the page size given a character height |
|
int ComputePageType( int charTall ) const; |
|
|
|
static bool CacheEntryLessFunc( const CacheEntry_t &lhs, const CacheEntry_t &rhs ); |
|
|
|
// cache |
|
typedef CUtlVector<Page_t> FontPageList_t; |
|
|
|
CUtlRBTree<CacheEntry_t, HCacheEntry> m_CharCache; |
|
FontPageList_t m_PageList; |
|
int m_pCurrPage[FONT_PAGE_SIZE_COUNT]; |
|
HCacheEntry m_LRUListHeadIndex; |
|
|
|
static int s_pFontPageSize[FONT_PAGE_SIZE_COUNT]; |
|
}; |
|
|
|
class CEngineSurface : public SurfaceBase |
|
{ |
|
private: |
|
struct paintState_t |
|
{ |
|
Panel *m_pPanel; |
|
int iTranslateX; |
|
int iTranslateY; |
|
int iScissorLeft; |
|
int iScissorRight; |
|
int iScissorTop; |
|
int iScissorBottom; |
|
}; |
|
|
|
// point translation for current panel |
|
int _translateX; |
|
int _translateY; |
|
|
|
// the size of the window to draw into |
|
int _surfaceExtents[4]; |
|
|
|
CUtlVector <paintState_t> _paintStack; |
|
|
|
void SetupPaintState( const paintState_t &paintState ); |
|
void InitVertex( vpoint_t &vertex, int x, int y, float u, float v ); |
|
public: |
|
CEngineSurface( Panel *embeddedPanel ); |
|
~CEngineSurface(); |
|
public: |
|
virtual Panel *getEmbeddedPanel( void ); |
|
virtual bool setFullscreenMode( int wide, int tall, int bpp ); |
|
virtual void setWindowedMode( void ); |
|
virtual void setTitle( const char *title ) { } |
|
virtual void createPopup( Panel* embeddedPanel ) { } |
|
virtual bool isWithin( int x, int y ) { return true; } |
|
virtual bool hasFocus( void ); |
|
// now it's not abstract class, yay |
|
virtual void GetMousePos(int &x, int &y) { |
|
g_api->GetCursorPos(&x, &y); |
|
} |
|
protected: |
|
virtual int createNewTextureID( void ); |
|
virtual void drawSetColor( int r, int g, int b, int a ); |
|
virtual void drawSetTextColor( int r, int g, int b, int a ); |
|
virtual void drawFilledRect( int x0, int y0, int x1, int y1 ); |
|
virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 ); |
|
virtual void drawSetTextFont( Font *font ); |
|
virtual void drawSetTextPos( int x, int y ); |
|
virtual void drawPrintText( const char* text, int textLen ); |
|
virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall ); |
|
virtual void drawSetTexture( int id ); |
|
virtual void drawTexturedRect( int x0, int y0, int x1, int y1 ); |
|
virtual bool createPlat( void ) { return false; } |
|
virtual bool recreateContext( void ) { return false; } |
|
virtual void setCursor( Cursor* cursor ); |
|
virtual void pushMakeCurrent( Panel* panel, bool useInsets ); |
|
virtual void popMakeCurrent( Panel* panel ); |
|
|
|
// not used in engine instance |
|
virtual void enableMouseCapture( bool state ) { } |
|
virtual void invalidate( Panel *panel ) { } |
|
virtual void setAsTopMost( bool state ) { } |
|
virtual void applyChanges( void ) { } |
|
virtual void swapBuffers( void ) { } |
|
protected: |
|
Font* _hCurrentFont; |
|
Cursor* _hCurrentCursor; |
|
int _drawTextPos[2]; |
|
int _drawColor[4]; |
|
int _drawTextColor[4]; |
|
friend class App; |
|
friend class Panel; |
|
}; |
|
|
|
// initialize VGUI::App as external (part of engine) |
|
class CEngineApp : public App |
|
{ |
|
public: |
|
CEngineApp( bool externalMain = true ) : App( externalMain ) { } |
|
virtual void main( int argc, char* argv[] ) { } // stub |
|
}; |
|
|
|
// |
|
// vgui_input.cpp |
|
// |
|
void VGUI_InitCursors( void ); |
|
void VGUI_CursorSelect( Cursor *cursor ); |
|
void VGUI_ActivateCurrentCursor( void ); |
|
void *VGui_GetPanel( void ); |
|
void VGui_RunFrame( void ); |
|
void VGui_Paint( void ); |
|
void VGUI_Mouse(VGUI_MouseAction action, int code); |
|
void VGUI_Key(VGUI_KeyAction action, VGUI_KeyCode code); |
|
void VGUI_MouseMove(int x, int y); |
|
// |
|
// vgui_clip.cpp |
|
// |
|
void EnableScissor( qboolean enable ); |
|
void SetScissorRect( int left, int top, int right, int bottom ); |
|
qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL, vpoint_t *pOutLR ); |
|
|
|
extern FontCache *g_FontCache; |
|
|
|
|
|
extern CEngineSurface *surface; |
|
extern Panel *root; |
|
} |
|
using namespace vgui_support; |
|
#endif//VGUI_MAIN_H
|
|
|