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347 lines
5.9 KiB
347 lines
5.9 KiB
/* |
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gl_triapi.c - TriAPI draw methods |
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Copyright (C) 2011 Uncle Mike |
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Copyright (C) 2019 a1batross |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "gl_local.h" |
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#include "const.h" |
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static struct |
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{ |
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int renderMode; // override kRenderMode from TriAPI |
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vec4_t triRGBA; |
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} ds; |
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/* |
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=============================================================== |
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TRIAPI IMPLEMENTATION |
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=============================================================== |
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*/ |
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/* |
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============= |
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TriRenderMode |
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set rendermode |
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============= |
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*/ |
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void TriRenderMode( int mode ) |
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{ |
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ds.renderMode = mode; |
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switch( mode ) |
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{ |
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case kRenderNormal: |
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
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pglDisable( GL_BLEND ); |
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pglDepthMask( GL_TRUE ); |
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break; |
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case kRenderTransAlpha: |
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pglEnable( GL_BLEND ); |
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pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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pglDepthMask( GL_FALSE ); |
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break; |
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case kRenderTransColor: |
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case kRenderTransTexture: |
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pglEnable( GL_BLEND ); |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); |
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break; |
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case kRenderGlow: |
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case kRenderTransAdd: |
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pglBlendFunc( GL_SRC_ALPHA, GL_ONE ); |
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pglEnable( GL_BLEND ); |
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pglDepthMask( GL_FALSE ); |
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break; |
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} |
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} |
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/* |
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============= |
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TriBegin |
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begin triangle sequence |
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============= |
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*/ |
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void TriBegin( int mode ) |
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{ |
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switch( mode ) |
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{ |
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case TRI_POINTS: |
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mode = GL_POINTS; |
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break; |
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case TRI_TRIANGLES: |
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mode = GL_TRIANGLES; |
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break; |
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case TRI_TRIANGLE_FAN: |
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mode = GL_TRIANGLE_FAN; |
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break; |
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case TRI_QUADS: |
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mode = GL_QUADS; |
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break; |
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case TRI_LINES: |
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mode = GL_LINES; |
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break; |
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case TRI_TRIANGLE_STRIP: |
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mode = GL_TRIANGLE_STRIP; |
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break; |
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case TRI_QUAD_STRIP: |
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mode = GL_QUAD_STRIP; |
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break; |
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case TRI_POLYGON: |
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default: |
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mode = GL_POLYGON; |
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break; |
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} |
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pglBegin( mode ); |
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} |
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/* |
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============= |
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TriEnd |
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draw triangle sequence |
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============= |
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*/ |
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void TriEnd( void ) |
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{ |
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pglEnd( ); |
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} |
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/* |
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============= |
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_TriColor4f |
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============= |
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*/ |
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void _TriColor4f( float r, float g, float b, float a ) |
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{ |
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pglColor4f( r, g, b, a ); |
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} |
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/* |
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============= |
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TriColor4ub |
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============= |
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*/ |
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void TriColor4ub( byte r, byte g, byte b, byte a ) |
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{ |
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ds.triRGBA[0] = r * (1.0f / 255.0f); |
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ds.triRGBA[1] = g * (1.0f / 255.0f); |
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ds.triRGBA[2] = b * (1.0f / 255.0f); |
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ds.triRGBA[3] = a * (1.0f / 255.0f); |
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_TriColor4f( ds.triRGBA[0], ds.triRGBA[1], ds.triRGBA[2], 1.0f ); |
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} |
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/* |
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================= |
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TriColor4f |
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================= |
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*/ |
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void TriColor4f( float r, float g, float b, float a ) |
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{ |
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if( ds.renderMode == kRenderTransAlpha ) |
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TriColor4ub( r * 255.9f, g * 255.9f, b * 255.9f, a * 255.0f ); |
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else _TriColor4f( r * a, g * a, b * a, 1.0 ); |
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ds.triRGBA[0] = r; |
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ds.triRGBA[1] = g; |
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ds.triRGBA[2] = b; |
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ds.triRGBA[3] = a; |
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} |
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/* |
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============= |
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TriTexCoord2f |
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============= |
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*/ |
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void TriTexCoord2f( float u, float v ) |
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{ |
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pglTexCoord2f( u, v ); |
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} |
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/* |
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============= |
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TriVertex3fv |
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============= |
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*/ |
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void TriVertex3fv( const float *v ) |
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{ |
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pglVertex3fv( v ); |
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} |
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/* |
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============= |
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TriVertex3f |
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============= |
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*/ |
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void TriVertex3f( float x, float y, float z ) |
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{ |
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pglVertex3f( x, y, z ); |
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} |
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/* |
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============= |
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TriWorldToScreen |
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convert world coordinates (x,y,z) into screen (x, y) |
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============= |
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*/ |
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int TriWorldToScreen( float *world, float *screen ) |
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{ |
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int retval; |
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retval = R_WorldToScreen( world, screen ); |
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screen[0] = 0.5f * screen[0] * (float)RI.viewport[2]; |
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screen[1] = -0.5f * screen[1] * (float)RI.viewport[3]; |
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screen[0] += 0.5f * (float)RI.viewport[2]; |
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screen[1] += 0.5f * (float)RI.viewport[3]; |
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return retval; |
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} |
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/* |
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============= |
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TriSpriteTexture |
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bind current texture |
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============= |
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*/ |
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int TriSpriteTexture( model_t *pSpriteModel, int frame ) |
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{ |
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int gl_texturenum; |
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if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 ) |
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return 0; |
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if( gl_texturenum <= 0 || gl_texturenum > MAX_TEXTURES ) |
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gl_texturenum = tr.defaultTexture; |
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GL_Bind( XASH_TEXTURE0, gl_texturenum ); |
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return gl_texturenum; |
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} |
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/* |
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============= |
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TriFog |
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enables global fog on the level |
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============= |
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*/ |
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void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn ) |
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{ |
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// overrided by internal fog |
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if( RI.fogEnabled ) return; |
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RI.fogCustom = bOn; |
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// check for invalid parms |
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if( flEnd <= flStart ) |
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{ |
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RI.fogCustom = false; |
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pglDisable( GL_FOG ); |
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return; |
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} |
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if( RI.fogCustom ) |
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pglEnable( GL_FOG ); |
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else pglDisable( GL_FOG ); |
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// copy fog params |
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RI.fogColor[0] = flFogColor[0] / 255.0f; |
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RI.fogColor[1] = flFogColor[1] / 255.0f; |
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RI.fogColor[2] = flFogColor[2] / 255.0f; |
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RI.fogStart = flStart; |
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RI.fogColor[3] = 1.0f; |
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RI.fogDensity = 0.0f; |
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RI.fogSkybox = true; |
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RI.fogEnd = flEnd; |
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pglFogi( GL_FOG_MODE, GL_LINEAR ); |
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pglFogfv( GL_FOG_COLOR, RI.fogColor ); |
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pglFogf( GL_FOG_START, RI.fogStart ); |
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pglFogf( GL_FOG_END, RI.fogEnd ); |
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pglHint( GL_FOG_HINT, GL_NICEST ); |
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} |
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/* |
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============= |
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TriGetMatrix |
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very strange export |
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============= |
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*/ |
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void TriGetMatrix( const int pname, float *matrix ) |
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{ |
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pglGetFloatv( pname, matrix ); |
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} |
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/* |
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============= |
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TriForParams |
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============= |
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*/ |
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void TriFogParams( float flDensity, int iFogSkybox ) |
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{ |
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RI.fogDensity = flDensity; |
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RI.fogSkybox = iFogSkybox; |
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} |
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/* |
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============= |
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TriCullFace |
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============= |
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*/ |
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void TriCullFace( TRICULLSTYLE mode ) |
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{ |
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int glMode; |
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switch( mode ) |
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{ |
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case TRI_FRONT: |
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glMode = GL_FRONT; |
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break; |
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default: |
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glMode = GL_NONE; |
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break; |
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} |
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GL_Cull( mode ); |
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} |
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/* |
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============= |
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TriBrightness |
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============= |
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*/ |
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void TriBrightness( float brightness ) |
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{ |
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float r, g, b; |
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r = ds.triRGBA[0] * ds.triRGBA[3] * brightness; |
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g = ds.triRGBA[1] * ds.triRGBA[3] * brightness; |
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b = ds.triRGBA[2] * ds.triRGBA[3] * brightness; |
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_TriColor4f( r, g, b, 1.0f ); |
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} |
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