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343 lines
7.7 KiB
343 lines
7.7 KiB
/* |
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s_stream.c - sound streaming |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "sound.h" |
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#include "client.h" |
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static bg_track_t s_bgTrack; |
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static musicfade_t musicfade; // controlled by game dlls |
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/* |
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================= |
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S_PrintBackgroundTrackState |
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================= |
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*/ |
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void S_PrintBackgroundTrackState( void ) |
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{ |
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Con_Printf( "BackgroundTrack: " ); |
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if( s_bgTrack.current[0] && s_bgTrack.loopName[0] ) |
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Con_Printf( "intro %s, loop %s\n", s_bgTrack.current, s_bgTrack.loopName ); |
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else if( s_bgTrack.current[0] ) |
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Con_Printf( "%s\n", s_bgTrack.current ); |
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else if( s_bgTrack.loopName[0] ) |
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Con_Printf( "%s [loop]\n", s_bgTrack.loopName ); |
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else Con_Printf( "not playing\n" ); |
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} |
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/* |
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================= |
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S_FadeMusicVolume |
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================= |
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*/ |
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void S_FadeMusicVolume( float fadePercent ) |
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{ |
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musicfade.percent = bound( 0.0f, fadePercent, 100.0f ); |
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} |
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/* |
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================= |
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S_GetMusicVolume |
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================= |
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*/ |
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float S_GetMusicVolume( void ) |
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{ |
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float scale = 1.0f; |
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if( !s_listener.inmenu && musicfade.percent != 0 ) |
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{ |
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scale = bound( 0.0f, musicfade.percent / 100.0f, 1.0f ); |
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scale = 1.0f - scale; |
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} |
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return s_musicvolume->value * scale; |
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} |
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/* |
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================= |
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S_StartBackgroundTrack |
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================= |
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*/ |
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void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, long position, qboolean fullpath ) |
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{ |
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S_StopBackgroundTrack(); |
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if( !dma.initialized ) return; |
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// check for special symbols |
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if( introTrack && *introTrack == '*' ) |
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introTrack = NULL; |
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if( mainTrack && *mainTrack == '*' ) |
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mainTrack = NULL; |
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if(( !introTrack || !*introTrack ) && ( !mainTrack || !*mainTrack )) |
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return; |
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if( !introTrack ) introTrack = mainTrack; |
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if( !*introTrack ) return; |
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if( !mainTrack || !*mainTrack ) s_bgTrack.loopName[0] = '\0'; |
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else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName )); |
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if( fullpath ) Msg( "MP3:Playing: %s\n", introTrack ); |
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// open stream |
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s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack )); |
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Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current )); |
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memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade |
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s_bgTrack.source = cls.key_dest; |
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if( position != 0 ) |
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{ |
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// restore message, update song position |
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FS_SetStreamPos( s_bgTrack.stream, position ); |
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} |
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} |
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/* |
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================= |
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S_StopBackgroundTrack |
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================= |
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*/ |
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void S_StopBackgroundTrack( void ) |
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{ |
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s_listener.stream_paused = false; |
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if( !dma.initialized ) return; |
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if( !s_bgTrack.stream ) return; |
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FS_FreeStream( s_bgTrack.stream ); |
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memset( &s_bgTrack, 0, sizeof( bg_track_t )); |
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memset( &musicfade, 0, sizeof( musicfade )); |
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} |
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/* |
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================= |
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S_StreamSetPause |
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================= |
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*/ |
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void S_StreamSetPause( int pause ) |
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{ |
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s_listener.stream_paused = pause; |
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} |
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/* |
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================= |
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S_StreamGetCurrentState |
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save\restore code |
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================= |
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*/ |
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ) |
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{ |
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if( !s_bgTrack.stream ) |
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return false; // not active |
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if( currentTrack ) |
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{ |
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if( s_bgTrack.current[0] ) |
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Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING ); |
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else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track |
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} |
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if( loopTrack ) |
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{ |
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if( s_bgTrack.loopName[0] ) |
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Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING ); |
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else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track |
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} |
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if( position ) |
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*position = FS_GetStreamPos( s_bgTrack.stream ); |
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return true; |
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} |
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/* |
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================= |
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S_StreamBackgroundTrack |
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================= |
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*/ |
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void S_StreamBackgroundTrack( void ) |
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{ |
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int bufferSamples; |
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int fileSamples; |
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byte raw[MAX_RAW_SAMPLES]; |
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int r, fileBytes; |
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rawchan_t *ch = NULL; |
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if( !dma.initialized || !s_bgTrack.stream || s_listener.streaming ) |
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return; |
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// don't bother playing anything if musicvolume is 0 |
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if( !s_musicvolume->value || s_listener.paused || s_listener.stream_paused ) |
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return; |
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if( !cl.background ) |
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{ |
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// pause music by source type |
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if( s_bgTrack.source == key_game && cls.key_dest == key_menu ) return; |
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if( s_bgTrack.source == key_menu && cls.key_dest != key_menu ) return; |
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} |
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else if( cls.key_dest == key_console ) |
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return; |
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ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, true ); |
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Assert( ch != NULL ); |
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// see how many samples should be copied into the raw buffer |
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if( ch->s_rawend < soundtime ) |
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ch->s_rawend = soundtime; |
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while( ch->s_rawend < soundtime + ch->max_samples ) |
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{ |
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wavdata_t *info = FS_StreamInfo( s_bgTrack.stream ); |
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bufferSamples = ch->max_samples - (ch->s_rawend - soundtime); |
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// decide how much data needs to be read from the file |
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fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED ); |
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if( fileSamples <= 1 ) return; // no more samples need |
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// our max buffer size |
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fileBytes = fileSamples * ( info->width * info->channels ); |
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if( fileBytes > sizeof( raw )) |
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{ |
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fileBytes = sizeof( raw ); |
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fileSamples = fileBytes / ( info->width * info->channels ); |
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} |
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// read |
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r = FS_ReadStream( s_bgTrack.stream, fileBytes, raw ); |
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if( r < fileBytes ) |
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{ |
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fileBytes = r; |
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fileSamples = r / ( info->width * info->channels ); |
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} |
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if( r > 0 ) |
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{ |
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// add to raw buffer |
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S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_BACKGROUNDTRACK ); |
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} |
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else |
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{ |
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// loop |
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if( s_bgTrack.loopName[0] ) |
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{ |
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FS_FreeStream( s_bgTrack.stream ); |
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s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName )); |
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Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current )); |
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if( !s_bgTrack.stream ) return; |
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} |
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else |
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{ |
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S_StopBackgroundTrack(); |
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return; |
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} |
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} |
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} |
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} |
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/* |
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================= |
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S_StartStreaming |
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================= |
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*/ |
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void S_StartStreaming( void ) |
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{ |
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if( !dma.initialized ) return; |
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// begin streaming movie soundtrack |
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s_listener.streaming = true; |
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} |
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/* |
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================= |
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S_StopStreaming |
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================= |
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*/ |
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void S_StopStreaming( void ) |
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{ |
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if( !dma.initialized ) return; |
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s_listener.streaming = false; |
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} |
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/* |
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================= |
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S_StreamSoundTrack |
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================= |
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*/ |
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void S_StreamSoundTrack( void ) |
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{ |
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int bufferSamples; |
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int fileSamples; |
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byte raw[MAX_RAW_SAMPLES]; |
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int r, fileBytes; |
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rawchan_t *ch = NULL; |
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if( !dma.initialized || !s_listener.streaming || s_listener.paused ) |
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return; |
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ch = S_FindRawChannel( S_RAW_SOUND_SOUNDTRACK, true ); |
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Assert( ch != NULL ); |
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// see how many samples should be copied into the raw buffer |
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if( ch->s_rawend < soundtime ) |
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ch->s_rawend = soundtime; |
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while( ch->s_rawend < soundtime + ch->max_samples ) |
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{ |
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wavdata_t *info = SCR_GetMovieInfo(); |
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if( !info ) break; // bad soundtrack? |
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bufferSamples = ch->max_samples - (ch->s_rawend - soundtime); |
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// decide how much data needs to be read from the file |
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fileSamples = bufferSamples * ((float)info->rate / SOUND_DMA_SPEED ); |
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if( fileSamples <= 1 ) return; // no more samples need |
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// our max buffer size |
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fileBytes = fileSamples * ( info->width * info->channels ); |
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if( fileBytes > sizeof( raw )) |
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{ |
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fileBytes = sizeof( raw ); |
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fileSamples = fileBytes / ( info->width * info->channels ); |
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} |
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// read audio stream |
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r = SCR_GetAudioChunk( raw, fileBytes ); |
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if( r < fileBytes ) |
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{ |
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fileBytes = r; |
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fileSamples = r / ( info->width * info->channels ); |
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} |
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if( r > 0 ) |
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{ |
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// add to raw buffer |
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S_RawSamples( fileSamples, info->rate, info->width, info->channels, raw, S_RAW_SOUND_SOUNDTRACK ); |
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} |
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else break; // no more samples for this frame |
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} |
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} |