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203 lines
3.9 KiB
203 lines
3.9 KiB
/* |
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gl_refrag.c - store entity fragments |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "client.h" |
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#include "gl_local.h" |
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#include "mod_local.h" |
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#include "entity_types.h" |
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#include "studio.h" |
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/* |
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=============================================================================== |
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ENTITY FRAGMENT FUNCTIONS |
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=============================================================================== |
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*/ |
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static efrag_t **lastlink; |
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static mnode_t *r_pefragtopnode; |
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static vec3_t r_emins, r_emaxs; |
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static cl_entity_t *r_addent; |
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/* |
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================ |
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R_RemoveEfrags |
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Call when removing an object from the world or moving it to another position |
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================ |
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*/ |
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void R_RemoveEfrags( cl_entity_t *ent ) |
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{ |
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efrag_t *ef, *old, *walk, **prev; |
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ef = ent->efrag; |
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while( ef ) |
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{ |
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prev = &ef->leaf->efrags; |
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while( 1 ) |
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{ |
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walk = *prev; |
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if( !walk ) break; |
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if( walk == ef ) |
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{ |
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// remove this fragment |
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*prev = ef->leafnext; |
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break; |
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} |
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else prev = &walk->leafnext; |
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} |
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old = ef; |
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ef = ef->entnext; |
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// put it on the free list |
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old->entnext = clgame.free_efrags; |
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clgame.free_efrags = old; |
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} |
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ent->efrag = NULL; |
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} |
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/* |
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=================== |
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R_SplitEntityOnNode |
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=================== |
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*/ |
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static void R_SplitEntityOnNode( mnode_t *node ) |
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{ |
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efrag_t *ef; |
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mleaf_t *leaf; |
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int sides; |
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if( node->contents == CONTENTS_SOLID ) |
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return; |
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// add an efrag if the node is a leaf |
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if( node->contents < 0 ) |
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{ |
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if( !r_pefragtopnode ) |
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r_pefragtopnode = node; |
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leaf = (mleaf_t *)node; |
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// grab an efrag off the free list |
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ef = clgame.free_efrags; |
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if( !ef ) |
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{ |
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Con_Printf( S_ERROR "too many efrags!\n" ); |
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return; // no free fragments... |
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} |
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clgame.free_efrags = clgame.free_efrags->entnext; |
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ef->entity = r_addent; |
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// add the entity link |
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*lastlink = ef; |
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lastlink = &ef->entnext; |
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ef->entnext = NULL; |
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// set the leaf links |
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ef->leaf = leaf; |
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ef->leafnext = leaf->efrags; |
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leaf->efrags = ef; |
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return; |
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} |
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// NODE_MIXED |
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sides = BOX_ON_PLANE_SIDE( r_emins, r_emaxs, node->plane ); |
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if( sides == 3 ) |
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{ |
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// split on this plane |
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// if this is the first splitter of this bmodel, remember it |
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if( !r_pefragtopnode ) r_pefragtopnode = node; |
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} |
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// recurse down the contacted sides |
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if( sides & 1 ) R_SplitEntityOnNode( node->children[0] ); |
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if( sides & 2 ) R_SplitEntityOnNode( node->children[1] ); |
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} |
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/* |
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=========== |
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R_AddEfrags |
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=========== |
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*/ |
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void R_AddEfrags( cl_entity_t *ent ) |
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{ |
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int i; |
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if( !ent->model ) |
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return; |
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r_addent = ent; |
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lastlink = &ent->efrag; |
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r_pefragtopnode = NULL; |
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for( i = 0; i < 3; i++ ) |
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{ |
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r_emins[i] = ent->origin[i] + ent->model->mins[i]; |
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r_emaxs[i] = ent->origin[i] + ent->model->maxs[i]; |
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} |
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R_SplitEntityOnNode( cl.worldmodel->nodes ); |
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ent->topnode = r_pefragtopnode; |
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} |
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/* |
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================ |
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R_StoreEfrags |
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================ |
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*/ |
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void R_StoreEfrags( efrag_t **ppefrag, int framecount ) |
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{ |
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cl_entity_t *pent; |
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model_t *clmodel; |
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efrag_t *pefrag; |
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while(( pefrag = *ppefrag ) != NULL ) |
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{ |
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pent = pefrag->entity; |
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clmodel = pent->model; |
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switch( clmodel->type ) |
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{ |
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case mod_alias: |
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case mod_brush: |
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case mod_studio: |
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case mod_sprite: |
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pent = pefrag->entity; |
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if( pent->visframe != framecount ) |
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{ |
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if( CL_AddVisibleEntity( pent, ET_FRAGMENTED )) |
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{ |
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// mark that we've recorded this entity for this frame |
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pent->visframe = framecount; |
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} |
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} |
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ppefrag = &pefrag->leafnext; |
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break; |
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default: |
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Host_Error( "R_StoreEfrags: bad entity type %d\n", clmodel->type ); |
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break; |
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} |
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} |
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} |