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683 lines
23 KiB
683 lines
23 KiB
/* |
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server.h - primary header for server |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef SERVER_H |
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#define SERVER_H |
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#include "mathlib.h" |
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#include "edict.h" |
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#include "eiface.h" |
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#include "physint.h" // physics interface |
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#include "mod_local.h" |
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#include "pm_defs.h" |
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#include "pm_movevars.h" |
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#include "entity_state.h" |
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#include "protocol.h" |
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#include "netchan.h" |
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#include "custom.h" |
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#include "world.h" |
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//============================================================================= |
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#define SV_UPDATE_MASK (SV_UPDATE_BACKUP - 1) |
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extern int SV_UPDATE_BACKUP; |
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// hostflags |
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#define SVF_SKIPLOCALHOST BIT( 0 ) |
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#define SVF_MERGE_VISIBILITY BIT( 1 ) // we are do portal pass |
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// mapvalid flags |
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#define MAP_IS_EXIST BIT( 0 ) |
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#define MAP_HAS_SPAWNPOINT BIT( 1 ) |
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#define MAP_HAS_LANDMARK BIT( 2 ) |
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#define MAP_INVALID_VERSION BIT( 3 ) |
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#define SV_SPAWN_TIME 0.1 |
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// group flags |
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#define GROUP_OP_AND 0 |
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#define GROUP_OP_NAND 1 |
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#ifdef NDEBUG |
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#define SV_IsValidEdict( e ) ( e && !e->free ) |
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#else |
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#define SV_IsValidEdict( e ) SV_CheckEdict( e, __FILE__, __LINE__ ) |
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#endif |
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#define NUM_FOR_EDICT(e) ((int)((edict_t *)(e) - svgame.edicts)) |
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#define EDICT_NUM( num ) SV_EdictNum( num ) |
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#define STRING( offset ) SV_GetString( offset ) |
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#define ALLOC_STRING(str) SV_AllocString( str ) |
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#define MAKE_STRING(str) SV_MakeString( str ) |
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#define MAX_PUSHED_ENTS 256 |
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#define MAX_VIEWENTS 128 |
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#define FCL_RESEND_USERINFO BIT( 0 ) |
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#define FCL_RESEND_MOVEVARS BIT( 1 ) |
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#define FCL_SKIP_NET_MESSAGE BIT( 2 ) |
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#define FCL_SEND_NET_MESSAGE BIT( 3 ) |
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#define FCL_PREDICT_MOVEMENT BIT( 4 ) // movement prediction is enabled |
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#define FCL_LOCAL_WEAPONS BIT( 5 ) // weapon prediction is enabled |
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#define FCL_LAG_COMPENSATION BIT( 6 ) // lag compensation is enabled |
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#define FCL_FAKECLIENT BIT( 7 ) // this client is a fake player controlled by the game DLL |
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#define FCL_HLTV_PROXY BIT( 8 ) // this is a proxy for a HLTV client (spectator) |
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#define FCL_SEND_RESOURCES BIT( 9 ) |
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#define FCL_FORCE_UNMODIFIED BIT( 10 ) |
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typedef enum |
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{ |
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ss_dead, // no map loaded |
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ss_loading, // spawning level edicts |
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ss_active // actively running |
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} sv_state_t; |
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typedef enum |
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{ |
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cs_free = 0, // can be reused for a new connection |
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cs_zombie, // client has been disconnected, but don't reuse connection for a couple seconds |
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cs_connected, // has been assigned to a sv_client_t, but not in game yet |
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cs_spawned // client is fully in game |
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} cl_state_t; |
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typedef enum |
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{ |
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us_inactive = 0, |
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us_processing, |
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us_complete, |
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} cl_upload_t; |
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// instanced baselines container |
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typedef struct |
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{ |
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const char *classname; |
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entity_state_t baseline; |
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} sv_baseline_t; |
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typedef struct |
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{ |
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qboolean active; |
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qboolean net_log; |
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netadr_t net_address; |
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file_t *file; |
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} server_log_t; |
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// like as entity_state_t in Quake |
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typedef struct |
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{ |
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char model[MAX_QPATH]; // name of static-entity model for right precache |
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vec3_t origin; |
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vec3_t angles; |
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short sequence; |
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short frame; |
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short colormap; |
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byte skin; // can't set contents! only real skin! |
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byte body; |
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float scale; |
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byte rendermode; |
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byte renderamt; |
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color24 rendercolor; |
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byte renderfx; |
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} sv_static_entity_t; |
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typedef struct server_s |
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{ |
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sv_state_t state; // precache commands are only valid during load |
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qboolean background; // this is background map |
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qboolean loadgame; // client begins should reuse existing entity |
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double time; // sv.time += sv.frametime |
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double time_residual; // unclamped |
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float frametime; // 1.0 / sv_fps->value |
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int framecount; // count physic frames |
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struct sv_client_s *current_client; // current client who network message sending on |
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int hostflags; // misc server flags: predicting etc |
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CRC32_t worldmapCRC; // check crc for catch cheater maps |
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int progsCRC; // this is used with feature ENGINE_QUAKE_COMPATIBLE |
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char name[MAX_QPATH]; // map name |
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char startspot[MAX_QPATH]; |
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double lastchecktime; |
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int lastcheck; // number of last checked client |
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char model_precache[MAX_MODELS][MAX_QPATH]; |
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char sound_precache[MAX_SOUNDS][MAX_QPATH]; |
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char files_precache[MAX_CUSTOM][MAX_QPATH]; |
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char event_precache[MAX_EVENTS][MAX_QPATH]; |
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byte model_precache_flags[MAX_MODELS]; |
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model_t *models[MAX_MODELS]; |
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sv_static_entity_t static_entities[MAX_STATIC_ENTITIES]; |
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int num_static_entities; |
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// run local lightstyles to let SV_LightPoint grab the actual information |
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lightstyle_t lightstyles[MAX_LIGHTSTYLES]; |
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consistency_t consistency_list[MAX_MODELS]; |
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resource_t resources[MAX_RESOURCES]; |
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int num_consistency; // typically check model bounds on this |
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int num_resources; |
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sv_baseline_t instanced[MAX_CUSTOM_BASELINES]; // instanced baselines |
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int last_valid_baseline;// all the entities with number more than that was created in-game and doesn't have the baseline |
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int num_instanced; |
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// unreliable data to send to clients. |
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sizebuf_t datagram; |
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byte datagram_buf[MAX_DATAGRAM]; |
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// reliable data to send to clients. |
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sizebuf_t reliable_datagram; // copied to all clients at end of frame |
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byte reliable_datagram_buf[MAX_DATAGRAM]; |
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// the multicast buffer is used to send a message to a set of clients |
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sizebuf_t multicast; |
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byte multicast_buf[MAX_MULTICAST]; |
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sizebuf_t signon; |
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byte signon_buf[MAX_INIT_MSG]; // need a get to maximum size |
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sizebuf_t spec_datagram; |
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byte spectator_buf[MAX_MULTICAST]; |
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model_t *worldmodel; // pointer to world |
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qboolean simulating; |
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qboolean playersonly; |
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qboolean paused; |
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// statistics |
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int ignored_static_ents; |
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int ignored_world_decals; |
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int static_ents_overflow; |
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} server_t; |
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typedef struct |
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{ |
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double senttime; |
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float ping_time; |
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clientdata_t clientdata; |
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weapon_data_t weapondata[MAX_LOCAL_WEAPONS]; |
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int num_entities; |
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int first_entity; // into the circular sv_packet_entities[] |
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} client_frame_t; |
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typedef struct sv_client_s |
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{ |
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cl_state_t state; |
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cl_upload_t upstate; // uploading state |
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char name[32]; // extracted from userinfo, color string allowed |
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int flags; // client flags, some info |
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CRC32_t crcValue; |
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char userinfo[MAX_INFO_STRING]; // name, etc (received from client) |
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char physinfo[MAX_INFO_STRING]; // set on server (transmit to client) |
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netchan_t netchan; |
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int chokecount; // number of messages rate supressed |
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int delta_sequence; // -1 = no compression. |
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double next_messagetime; // time when we should send next world state update |
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double next_checkpingtime; // time to send all players pings to client |
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double next_sendinfotime; // time to send info about all players |
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double cl_updaterate; // client requested updaterate |
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double timebase; // client timebase |
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double lastservertime; // check if server time was not changed so no resaon to send update |
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double connection_started; |
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char hashedcdkey[34]; // MD5 hash is 32 hex #'s, plus trailing 0 |
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customization_t customdata; // player customization linked list |
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resource_t resourcesonhand; |
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resource_t resourcesneeded; // <mapname.res> from client (server downloading) |
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usercmd_t lastcmd; // for filling in big drops |
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double connecttime; |
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double cmdtime; |
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double ignorecmdtime; |
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int packet_loss; |
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float latency; |
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int ignored_ents; // if visibility list is full we should know how many entities will be ignored |
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edict_t *edict; // EDICT_NUM(clientnum+1) |
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edict_t *pViewEntity; // svc_setview member |
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edict_t *viewentity[MAX_VIEWENTS]; // list of portal cameras in player PVS |
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int num_viewents; // num of portal cameras that can merge PVS |
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qboolean m_bLoopback; // Does this client want to hear his own voice? |
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uint listeners; // which other clients does this guy's voice stream go to? |
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// the datagram is written to by sound calls, prints, temp ents, etc. |
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// it can be harmlessly overflowed. |
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sizebuf_t datagram; |
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byte datagram_buf[MAX_DATAGRAM]; |
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client_frame_t *frames; // updates can be delta'd from here |
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event_state_t events; // delta-updated events cycle |
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int challenge; // challenge of this user, randomly generated |
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int userid; // identifying number on server |
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} sv_client_t; |
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/* |
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============================================================================= |
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a client can leave the server in one of four ways: |
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dropping properly by quiting or disconnecting |
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timing out if no valid messages are received for timeout.value seconds |
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getting kicked off by the server operator |
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a program error, like an overflowed reliable buffer |
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============================================================================= |
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*/ |
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// MAX_CHALLENGES is made large to prevent a denial |
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// of service attack that could cycle all of them |
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// out before legitimate users connected |
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#define MAX_CHALLENGES 1024 |
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typedef struct |
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{ |
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netadr_t adr; |
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double time; |
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int challenge; |
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qboolean connected; |
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} challenge_t; |
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typedef struct |
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{ |
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char name[32]; // in GoldSrc max name length is 12 |
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int number; // svc_ number |
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int size; // if size == -1, size come from first byte after svcnum |
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} sv_user_message_t; |
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typedef struct |
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{ |
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edict_t *ent; |
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vec3_t origin; |
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vec3_t angles; |
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int fixangle; |
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} sv_pushed_t; |
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typedef struct |
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{ |
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qboolean active; |
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qboolean moving; |
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qboolean firstframe; |
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qboolean nointerp; |
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vec3_t mins; |
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vec3_t maxs; |
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vec3_t curpos; |
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vec3_t oldpos; |
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vec3_t newpos; |
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vec3_t finalpos; |
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} sv_interp_t; |
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typedef struct |
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{ |
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// user messages stuff |
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const char *msg_name; // just for debug |
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sv_user_message_t msg[MAX_USER_MESSAGES]; // user messages array |
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int msg_size_index; // write message size at this pos in bitbuf |
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int msg_realsize; // left in bytes |
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int msg_index; // for debug messages |
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int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc ) |
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qboolean msg_started; // to avoid recursive included messages |
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edict_t *msg_ent; // user message member entity |
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vec3_t msg_org; // user message member origin |
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void *hInstance; // pointer to game.dll |
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qboolean config_executed; // should to execute config.cfg once time to restore FCVAR_ARCHIVE that specified in hl.dll |
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edict_t *edicts; // solid array of server entities |
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int numEntities; // actual entities count |
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movevars_t movevars; // movement variables curstate |
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movevars_t oldmovevars; // movement variables oldstate |
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playermove_t *pmove; // pmove state |
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sv_interp_t interp[MAX_CLIENTS]; // interpolate clients |
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sv_pushed_t pushed[MAX_PUSHED_ENTS]; // no reason to keep array for all edicts |
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// 256 it should be enough for any game situation |
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globalvars_t *globals; // server globals |
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DLL_FUNCTIONS dllFuncs; // dll exported funcs |
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NEW_DLL_FUNCTIONS dllFuncs2; // new dll exported funcs (may be NULL) |
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physics_interface_t physFuncs; // physics interface functions (Xash3D extension) |
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byte *mempool; // server premamnent pool: edicts etc |
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byte *stringspool; // for engine strings |
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} svgame_static_t; |
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typedef struct |
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{ |
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qboolean initialized; // sv_init has completed |
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double timestart; // just for profiling |
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int maxclients; // server max clients |
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int groupmask; |
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int groupop; |
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server_log_t log; |
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char serverinfo[MAX_SERVERINFO_STRING]; |
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char localinfo[MAX_LOCALINFO_STRING]; |
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int spawncount; // incremented each server start |
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// used to check late spawns |
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sv_client_t *clients; // [svs.maxclients] |
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int num_client_entities; // svs.maxclients*UPDATE_BACKUP*MAX_PACKET_ENTITIES |
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int next_client_entities; // next client_entity to use |
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entity_state_t *packet_entities; // [num_client_entities] |
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entity_state_t *baselines; // [GI->max_edicts] |
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double last_heartbeat; |
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting |
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} server_static_t; |
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//============================================================================= |
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extern server_static_t svs; // persistant server info |
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extern server_t sv; // local server |
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extern svgame_static_t svgame; // persistant game info |
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extern areanode_t sv_areanodes[]; // AABB dynamic tree |
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extern convar_t mp_logecho; |
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extern convar_t mp_logfile; |
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extern convar_t sv_unlag; |
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extern convar_t sv_maxunlag; |
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extern convar_t sv_unlagpush; |
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extern convar_t sv_unlagsamples; |
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extern convar_t rcon_password; |
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extern convar_t sv_instancedbaseline; |
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extern convar_t sv_minupdaterate; |
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extern convar_t sv_maxupdaterate; |
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extern convar_t sv_downloadurl; |
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extern convar_t sv_newunit; |
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extern convar_t sv_clienttrace; |
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extern convar_t sv_failuretime; |
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extern convar_t sv_send_resources; |
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extern convar_t sv_send_logos; |
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extern convar_t sv_allow_upload; |
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extern convar_t sv_allow_download; |
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extern convar_t sv_airaccelerate; |
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extern convar_t sv_accelerate; |
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extern convar_t sv_friction; |
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extern convar_t sv_edgefriction; |
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extern convar_t sv_gravity; |
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extern convar_t sv_stopspeed; |
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extern convar_t sv_maxspeed; |
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extern convar_t sv_wateralpha; |
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extern convar_t sv_wateramp; |
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extern convar_t sv_stepsize; |
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extern convar_t sv_maxvelocity; |
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extern convar_t sv_rollangle; |
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extern convar_t sv_rollspeed; |
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extern convar_t sv_skyname; |
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extern convar_t sv_skycolor_r; |
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extern convar_t sv_skycolor_g; |
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extern convar_t sv_skycolor_b; |
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extern convar_t sv_skyvec_x; |
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extern convar_t sv_skyvec_y; |
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extern convar_t sv_skyvec_z; |
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extern convar_t sv_consistency; |
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extern convar_t sv_password; |
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extern convar_t sv_uploadmax; |
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extern convar_t deathmatch; |
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extern convar_t hostname; |
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extern convar_t skill; |
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extern convar_t coop; |
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extern convar_t *sv_pausable; // allows pause in multiplayer |
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extern convar_t *sv_check_errors; |
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extern convar_t *sv_reconnect_limit; |
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extern convar_t *sv_lighting_modulate; |
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extern convar_t *sv_novis; |
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extern convar_t *sv_hostmap; |
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extern convar_t *sv_validate_changelevel; |
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extern convar_t *public_server; |
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//=========================================================== |
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// |
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// sv_main.c |
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// |
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void SV_FinalMessage( const char *message, qboolean reconnect ); |
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void SV_DropClient( sv_client_t *cl, qboolean crash ); |
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void SV_UpdateMovevars( qboolean initialize ); |
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int SV_ModelIndex( const char *name ); |
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int SV_SoundIndex( const char *name ); |
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int SV_EventIndex( const char *name ); |
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int SV_GenericIndex( const char *name ); |
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int SV_CalcPacketLoss( sv_client_t *cl ); |
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void SV_ExecuteUserCommand (char *s); |
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void SV_InitOperatorCommands( void ); |
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void SV_KillOperatorCommands( void ); |
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void SV_UserinfoChanged( sv_client_t *cl ); |
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void SV_RemoteCommand( netadr_t from, sizebuf_t *msg ); |
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void SV_PrepWorldFrame( void ); |
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void SV_ProcessFile( sv_client_t *cl, const char *filename ); |
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void SV_SendResource( resource_t *pResource, sizebuf_t *msg ); |
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void SV_SendResourceList( sv_client_t *cl ); |
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void SV_AddToMaster( netadr_t from, sizebuf_t *msg ); |
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qboolean SV_IsSimulating( void ); |
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qboolean SV_InitGame( void ); |
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void SV_FreeClients( void ); |
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void Master_Add( void ); |
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void Master_Heartbeat( void ); |
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void Master_Packet( void ); |
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// |
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// sv_init.c |
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// |
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void SV_ActivateServer( int runPhysics ); |
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qboolean SV_SpawnServer( const char *server, const char *startspot, qboolean background ); |
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model_t *SV_ModelHandle( int modelindex ); |
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void SV_DeactivateServer( void ); |
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// |
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// sv_phys.c |
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// |
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void SV_Physics( void ); |
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qboolean SV_InitPhysicsAPI( void ); |
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void SV_CheckVelocity( edict_t *ent ); |
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qboolean SV_CheckWater( edict_t *ent ); |
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qboolean SV_RunThink( edict_t *ent ); |
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qboolean SV_PlayerRunThink( edict_t *ent, float frametime, double time ); |
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qboolean SV_TestEntityPosition( edict_t *ent, edict_t *blocker ); |
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void SV_Impact( edict_t *e1, edict_t *e2, trace_t *trace ); |
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qboolean SV_CanPushed( edict_t *ent ); |
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void SV_FreeOldEntities( void ); |
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void SV_CheckAllEnts( void ); |
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// |
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// sv_move.c |
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// |
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qboolean SV_MoveStep( edict_t *ent, vec3_t move, qboolean relink ); |
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qboolean SV_MoveTest( edict_t *ent, vec3_t move, qboolean relink ); |
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void SV_MoveToOrigin( edict_t *ed, const vec3_t goal, float dist, int iMode ); |
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qboolean SV_CheckBottom( edict_t *ent, int iMode ); |
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float SV_VecToYaw( const vec3_t src ); |
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void SV_WaterMove( edict_t *ent ); |
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// |
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// sv_send.c |
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// |
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void SV_SendClientMessages( void ); |
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void SV_ClientPrintf( sv_client_t *cl, char *fmt, ... ); |
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void SV_BroadcastCommand( const char *fmt, ... ); |
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// |
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// sv_client.c |
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// |
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char *SV_StatusString( void ); |
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void SV_RefreshUserinfo( void ); |
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void SV_GetChallenge( netadr_t from ); |
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void SV_DirectConnect( netadr_t from ); |
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void SV_TogglePause( const char *msg ); |
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qboolean SV_ShouldUpdatePing( sv_client_t *cl ); |
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const char *SV_GetClientIDString( sv_client_t *cl ); |
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void SV_FullClientUpdate( sv_client_t *cl, sizebuf_t *msg ); |
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void SV_FullUpdateMovevars( sv_client_t *cl, sizebuf_t *msg ); |
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void SV_GetPlayerStats( sv_client_t *cl, int *ping, int *packet_loss ); |
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void SV_SendServerdata( sizebuf_t *msg, sv_client_t *cl ); |
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void SV_ClientThink( sv_client_t *cl, usercmd_t *cmd ); |
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void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg ); |
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void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg ); |
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edict_t *SV_FakeConnect( const char *netname ); |
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void SV_ExecuteClientCommand( sv_client_t *cl, char *s ); |
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void SV_RunCmd( sv_client_t *cl, usercmd_t *ucmd, int random_seed ); |
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void SV_BuildReconnect( sizebuf_t *msg ); |
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qboolean SV_IsPlayerIndex( int idx ); |
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int SV_CalcPing( sv_client_t *cl ); |
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void SV_InitClientMove( void ); |
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void SV_UpdateServerInfo( void ); |
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void SV_EndRedirect( void ); |
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// |
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// sv_cmds.c |
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// |
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void SV_Status_f( void ); |
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void SV_Newgame_f( void ); |
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void SV_InitHostCommands( void ); |
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// |
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// sv_custom.c |
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// |
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void SV_AddToResourceList( resource_t *pResource, resource_t *pList ); |
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void SV_MoveToOnHandList( sv_client_t *cl, resource_t *pResource ); |
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void SV_RemoveFromResourceList( resource_t *pResource ); |
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void SV_ParseConsistencyResponse( sv_client_t *cl, sizebuf_t *msg ); |
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int SV_EstimateNeededResources( sv_client_t *cl ); |
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void SV_ClearResourceList( resource_t *pList ); |
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void SV_BatchUploadRequest( sv_client_t *cl ); |
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void SV_SendResources( sv_client_t *cl, sizebuf_t *msg ); |
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void SV_ClearResourceLists( sv_client_t *cl ); |
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void SV_TransferConsistencyInfo( void ); |
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void SV_RequestMissingResources( void ); |
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// |
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// sv_frame.c |
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// |
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void SV_InactivateClients( void ); |
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void SV_WriteFrameToClient( sv_client_t *client, sizebuf_t *msg ); |
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void SV_BuildClientFrame( sv_client_t *client ); |
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void SV_SendMessagesToAll( void ); |
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void SV_SkipUpdates( void ); |
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// |
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// sv_game.c |
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// |
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qboolean SV_LoadProgs( const char *name ); |
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void SV_UnloadProgs( void ); |
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void SV_FreeEdicts( void ); |
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edict_t *SV_AllocEdict( void ); |
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void SV_FreeEdict( edict_t *pEdict ); |
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void SV_InitEdict( edict_t *pEdict ); |
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const char *SV_ClassName( const edict_t *e ); |
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void SV_FreePrivateData( edict_t *pEdict ); |
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void SV_CopyTraceToGlobal( trace_t *trace ); |
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qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line ); |
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void SV_SetMinMaxSize( edict_t *e, const float *min, const float *max, qboolean relink ); |
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edict_t* SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ); |
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void SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, |
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float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); |
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void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ); |
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int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample, int vol, float attn, int flags, int pitch, const vec3_t pos ); |
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qboolean SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax ); |
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void SV_WriteEntityPatch( const char *filename ); |
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float SV_AngleMod( float ideal, float current, float speed ); |
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void SV_SpawnEntities( const char *mapname ); |
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edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ); |
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edict_t* SV_CreateNamedEntity( edict_t *ent, string_t className ); |
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string_t SV_AllocString( const char *szValue ); |
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string_t SV_MakeString( const char *szValue ); |
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const char *SV_GetString( string_t iString ); |
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sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only ); |
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int SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name ); |
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ); |
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void SV_CreateStaticEntity( struct sizebuf_s *msg, sv_static_entity_t *ent ); |
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edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname ); |
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void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user ); |
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edict_t* pfnPEntityOfEntIndex( int iEntIndex ); |
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int pfnIndexOfEdict( const edict_t *pEdict ); |
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void pfnWriteBytes( const byte *bytes, int count ); |
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void SV_UpdateBaseVelocity( edict_t *ent ); |
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byte *pfnSetFatPVS( const float *org ); |
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byte *pfnSetFatPAS( const float *org ); |
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int pfnPrecacheModel( const char *s ); |
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void pfnRemoveEntity( edict_t* e ); |
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void SV_RestartAmbientSounds( void ); |
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void SV_RestartDecals( void ); |
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void SV_RestartStaticEnts( void ); |
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int pfnGetCurrentPlayer( void ); |
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edict_t *SV_EdictNum( int n ); |
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char *SV_Localinfo( void ); |
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// |
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// sv_log.c |
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// |
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void Log_Close( void ); |
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void Log_Open( void ); |
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void Log_PrintServerVars( void ); |
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qboolean SV_ServerLog_f( sv_client_t *cl ); |
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// |
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// sv_save.c |
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// |
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void SV_SaveGame( const char *pName ); |
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qboolean SV_LoadGame( const char *pName ); |
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int SV_LoadGameState( char const *level ); |
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void SV_ChangeLevel( qboolean loadfromsavedgame, const char *mapname, const char *start, qboolean background ); |
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const char *SV_GetLatestSave( void ); |
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void SV_InitSaveRestore( void ); |
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void SV_ClearGameState( void ); |
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// |
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// sv_pmove.c |
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// |
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void SV_GetTrueOrigin( sv_client_t *cl, int edictnum, vec3_t origin ); |
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void SV_GetTrueMinMax( sv_client_t *cl, int edictnum, vec3_t mins, vec3_t maxs ); |
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qboolean SV_PlayerIsFrozen( edict_t *pClient ); |
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// |
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// sv_world.c |
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// |
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void SV_ClearWorld( void ); |
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void SV_UnlinkEdict( edict_t *ent ); |
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void SV_ClipMoveToEntity( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, trace_t *trace ); |
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void SV_CustomClipMoveToEntity( edict_t *ent, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, trace_t *trace ); |
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trace_t SV_TraceHull( edict_t *ent, int hullNum, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end ); |
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trace_t SV_Move( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e, qboolean monsterclip ); |
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trace_t SV_MoveNoEnts( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e ); |
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trace_t SV_MoveNormal( const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int type, edict_t *e ); |
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const char *SV_TraceTexture( edict_t *ent, const vec3_t start, const vec3_t end ); |
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msurface_t *SV_TraceSurface( edict_t *ent, const vec3_t start, const vec3_t end ); |
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trace_t SV_MoveToss( edict_t *tossent, edict_t *ignore ); |
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void SV_LinkEdict( edict_t *ent, qboolean touch_triggers ); |
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void SV_TouchLinks( edict_t *ent, areanode_t *node ); |
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int SV_TruePointContents( const vec3_t p ); |
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int SV_PointContents( const vec3_t p ); |
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void SV_RunLightStyles( void ); |
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void SV_SetLightStyle( int style, const char* s, float f ); |
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const char *SV_GetLightStyle( int style ); |
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int SV_LightForEntity( edict_t *pEdict ); |
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void SV_ClearPhysEnts( void ); |
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#endif//SERVER_H
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