Xash3D FWGS engine.
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#pragma once
#ifndef VID_COMMON
#define VID_COMMON
#define FCONTEXT_CORE_PROFILE BIT( 0 )
#define FCONTEXT_DEBUG_ARB BIT( 1 )
typedef struct vidmode_s
{
const char *desc;
int width;
int height;
} vidmode_t;
// minimal recommended resolution
#define VID_MIN_WIDTH 640
#define VID_MIN_HEIGHT 480
//
// vid_common.c
//
qboolean VID_SetMode( void );
#define GL_CheckForErrors() GL_CheckForErrors_( __FILE__, __LINE__ )
void GL_CheckForErrors_( const char *filename, const int fileline );
const char *GL_ErrorString( int err );
void GL_UpdateSwapInterval( void );
qboolean GL_Support( int r_ext );
void VID_CheckChanges( void );
int GL_MaxTextureUnits( void );
qboolean R_Init( void );
void R_Shutdown( void );
const char *VID_GetModeString( int vid_mode );
void R_SaveVideoMode( int w, int h );
void VID_StartupGamma( void );
void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext );
void GL_SetExtension( int r_ext, int enable );
#endif // VID_COMMON