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1229 lines
27 KiB
1229 lines
27 KiB
/* |
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Copyright (C) 1997-2001 Id Software, Inc. |
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This program is free software; you can redistribute it and/or |
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modify it under the terms of the GNU General Public License |
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as published by the Free Software Foundation; either version 2 |
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of the License, or (at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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See the GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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*/ |
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// r_surf.c: surface-related refresh code |
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#include "r_local.h" |
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drawsurf_t r_drawsurf; |
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int lightleft, sourcesstep, blocksize, sourcetstep; |
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int lightdelta, lightdeltastep; |
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int lightright, lightleftstep, lightrightstep, blockdivshift; |
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unsigned blockdivmask; |
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void *prowdestbase; |
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pixel_t *pbasesource; |
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int surfrowbytes; // used by ASM files |
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unsigned *r_lightptr; |
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int r_stepback; |
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int r_lightwidth; |
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int r_numhblocks, r_numvblocks; |
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pixel_t *r_source, *r_sourcemax; |
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void R_DrawSurfaceBlock8_mip0 (void); |
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void R_DrawSurfaceBlock8_mip1 (void); |
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void R_DrawSurfaceBlock8_mip2 (void); |
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void R_DrawSurfaceBlock8_mip3 (void); |
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static void (*surfmiptable[4])(void) = { |
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R_DrawSurfaceBlock8_mip0, |
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R_DrawSurfaceBlock8_mip1, |
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R_DrawSurfaceBlock8_mip2, |
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R_DrawSurfaceBlock8_mip3 |
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}; |
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//void R_BuildLightMap (void); |
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extern unsigned blocklights[10240]; // allow some very large lightmaps |
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float surfscale; |
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qboolean r_cache_thrash; // set if surface cache is thrashing |
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int sc_size; |
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surfcache_t *sc_rover, *sc_base; |
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static int rtable[MOD_FRAMES][MOD_FRAMES]; |
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#if 1 |
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static void R_BuildLightMap( ); |
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/* |
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=============== |
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R_AddDynamicLights |
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=============== |
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*/ |
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void R_AddDynamicLights( msurface_t *surf ) |
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{ |
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float dist, rad, minlight; |
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int lnum, s, t, sd, td, smax, tmax; |
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float sl, tl, sacc, tacc; |
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vec3_t impact, origin_l; |
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mextrasurf_t *info = surf->info; |
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int sample_frac = 1.0; |
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float sample_size; |
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mtexinfo_t *tex; |
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dlight_t *dl; |
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uint *bl; |
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// no dlighted surfaces here |
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//if( !R_CountSurfaceDlights( surf )) return; |
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sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); |
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smax = (info->lightextents[0] / sample_size) + 1; |
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tmax = (info->lightextents[1] / sample_size) + 1; |
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tex = surf->texinfo; |
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if( FBitSet( tex->flags, TEX_WORLD_LUXELS )) |
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{ |
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if( surf->texinfo->faceinfo ) |
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sample_frac = surf->texinfo->faceinfo->texture_step; |
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//else if( FBitSet( surf->texinfo->flags, TEX_EXTRA_LIGHTMAP )) |
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// sample_frac = LM_SAMPLE_EXTRASIZE; |
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else sample_frac = LM_SAMPLE_SIZE; |
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} |
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for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ ) |
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{ |
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if( !FBitSet( surf->dlightbits, BIT( lnum ))) |
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continue; // not lit by this light |
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dl = gEngfuncs.GetDynamicLight( lnum ); |
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// transform light origin to local bmodel space |
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//if( !tr.modelviewIdentity ) |
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//Matrix4x4_VectorITransform( RI.objectMatrix, dl->origin, origin_l ); |
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//else |
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VectorCopy( dl->origin, origin_l ); |
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rad = dl->radius; |
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dist = PlaneDiff( origin_l, surf->plane ); |
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rad -= fabs( dist ); |
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// rad is now the highest intensity on the plane |
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minlight = dl->minlight; |
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if( rad < minlight ) |
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continue; |
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minlight = rad - minlight; |
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if( surf->plane->type < 3 ) |
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{ |
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VectorCopy( origin_l, impact ); |
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impact[surf->plane->type] -= dist; |
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} |
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else VectorMA( origin_l, -dist, surf->plane->normal, impact ); |
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sl = DotProduct( impact, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0]; |
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tl = DotProduct( impact, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1]; |
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bl = blocklights; |
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for( t = 0, tacc = 0; t < tmax; t++, tacc += sample_size ) |
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{ |
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td = (tl - tacc) * sample_frac; |
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if( td < 0 ) td = -td; |
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for( s = 0, sacc = 0; s < smax; s++, sacc += sample_size, bl += 1 ) |
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{ |
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sd = (sl - sacc) * sample_frac; |
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if( sd < 0 ) sd = -sd; |
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if( sd > td ) dist = sd + (td >> 1); |
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else dist = td + (sd >> 1); |
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if( dist < minlight ) |
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{ |
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//printf("dlight %f\n", dist); |
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//*(void**)0 = 0; |
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bl[0] += ((int)((rad - dist) * 256) * gEngfuncs.LightToTexGamma( (dl->color.r + dl->color.g + dl->color.b ) / 3) * 3) / 256; |
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//bl[1] += ((int)((rad - dist) * 256) * 2.5) / 256; |
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//bl[2] += ((int)((rad - dist) * 256) * 2.5) / 256; |
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} |
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} |
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} |
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} |
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} |
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/* |
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================= |
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R_BuildLightmap |
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Combine and scale multiple lightmaps into the floating |
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format in r_blocklights |
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================= |
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*/ |
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static void R_BuildLightMap( ) |
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{ |
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int smax, tmax; |
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uint *bl, scale; |
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int i, map, size, s, t; |
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int sample_size; |
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msurface_t *surf = r_drawsurf.surf; |
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mextrasurf_t *info = surf->info; |
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color24 *lm; |
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qboolean dynamic = 0; |
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sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); |
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smax = ( info->lightextents[0] / sample_size ) + 1; |
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tmax = ( info->lightextents[1] / sample_size ) + 1; |
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//smax = (surf->extents[0]>>4)+1; |
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//tmax = (surf->extents[1]>>4)+1; |
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size = smax * tmax; |
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if( surf->flags & SURF_CONVEYOR ) |
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{ |
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smax = ( info->lightextents[0] * 3 / sample_size ) + 1; |
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size = smax * tmax; |
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memset( blocklights, 0xff, sizeof( uint ) * size ); |
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return; |
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} |
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lm = surf->samples; |
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memset( blocklights, 0, sizeof( uint ) * size ); |
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// add all the lightmaps |
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for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ ) |
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{ |
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scale = tr.lightstylevalue[surf->styles[map]]; |
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for( i = 0, bl = blocklights; i < size; i++, bl += 1, lm++ ) |
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{ |
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bl[0] += gEngfuncs.LightToTexGamma( lm->r ) * scale; |
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bl[0] += gEngfuncs.LightToTexGamma( lm->g ) * scale; |
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bl[0] += gEngfuncs.LightToTexGamma( lm->b ) * scale; |
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//printf("test\n"); |
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//bl[1] += gEngfuncs.LightToTexGamma( lm->g ) * scale; |
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//bl[2] += gEngfuncs.LightToTexGamma( lm->b ) * scale; |
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} |
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} |
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// add all the dynamic lights |
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if( surf->dlightframe == r_framecount ) |
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R_AddDynamicLights( surf ); |
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// Put into texture format |
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//stride -= (smax << 2); |
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//bl = blocklights; |
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/*for( t = 0; t < tmax; t++, dest += stride ) |
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{ |
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for( s = 0; s < smax; s++ ) |
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{ |
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dest[0] = Q_min((bl[0] >> 7), 255 ); |
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//dest[1] = Q_min((bl[1] >> 7), 255 ); |
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//dest[2] = Q_min((bl[2] >> 7), 255 ); |
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//dest[3] = 255; |
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bl += 3; |
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dest += 4; |
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} |
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}*/ |
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// bound, invert, and shift |
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for (i=0 ; i<size ; i++) |
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{ |
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t = (int)blocklights[i]; |
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if (t < 0) |
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t = 0; |
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if( t > 65535 * 3 ) |
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t = 65535 * 3; |
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t = t / 2048 / 3;//(255*256 - t) >> (8 - VID_CBITS); |
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//if (t < (1 << 6)) |
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//t = (1 << 6); |
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t = t << 8; |
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blocklights[i] = t; |
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} |
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} |
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#else |
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/* |
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=============== |
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R_BuildLightMap |
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Combine and scale multiple lightmaps into the 8.8 format in blocklights |
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=============== |
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*/ |
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void R_BuildLightMap (void) |
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{ |
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int smax, tmax; |
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int t; |
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int i, size; |
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byte *lightmap; |
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unsigned scale; |
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int maps; |
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msurface_t *surf; |
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surf = r_drawsurf.surf; |
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//smax = (surf->extents[0]>>4)+1; |
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//tmax = (surf->extents[1]>>4)+1; |
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mextrasurf_t *info = surf->info; |
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int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); |
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smax = ( info->lightextents[0] / sample_size ) + 1; |
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tmax = ( info->lightextents[1] / sample_size ) + 1; |
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size = smax*tmax; |
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if (r_fullbright->value ) |
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{ |
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for (i=0 ; i<size ; i++) |
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blocklights[i] = 0; |
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return; |
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} |
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// clear to no light |
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for (i=0 ; i<size ; i++) |
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blocklights[i] = 0; |
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// add all the lightmaps |
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lightmap = surf->samples; |
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if (lightmap) |
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for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ; |
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maps++) |
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{ |
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scale = r_drawsurf.lightadj[maps]; // 8.8 fraction |
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for (i=0 ; i<size ; i++) |
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{ |
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blocklights[i] += lightmap[i*3] * 2.5; // * scale; |
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blocklights[i] += lightmap[i*3+1] * 2.5; // * scale; |
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blocklights[i] += lightmap[i*3+2] * 2.5; // * scale; |
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} |
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lightmap += size; // skip to next lightmap |
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} |
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// add all the dynamic lights |
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//if (surf->dlightframe == r_framecount) |
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//R_AddDynamicLights (); |
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// bound, invert, and shift |
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/*for (i=0 ; i<size ; i++) |
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{ |
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t = (int)blocklights[i]; |
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if (t < 0) |
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t = 0; |
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t = (255*256 - t) >> (8 - VID_CBITS); |
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if (t < (1 << 6)) |
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t = (1 << 6); |
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blocklights[i] = t; |
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}*/ |
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for (i=0 ; i<size ; i++) |
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{ |
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t = (int)blocklights[i]; |
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if (t < 0) |
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t = 0; |
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if( t > 767 ) |
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t = 767; |
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t = t * 31 / 256/3;//(255*256 - t) >> (8 - VID_CBITS); |
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//if (t < (1 << 6)) |
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//t = (1 << 6); |
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t = t << 8; |
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blocklights[i] = t; |
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} |
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} |
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#endif |
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void R_InitRandomTable( void ) |
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{ |
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int tu, tv; |
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// make random predictable |
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gEngfuncs.COM_SetRandomSeed( 255 ); |
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for( tu = 0; tu < MOD_FRAMES; tu++ ) |
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{ |
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for( tv = 0; tv < MOD_FRAMES; tv++ ) |
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{ |
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rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF ); |
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} |
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} |
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gEngfuncs.COM_SetRandomSeed( 0 ); |
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} |
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/* |
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=============== |
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R_TextureAnim |
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Returns the proper texture for a given time and base texture, do not process random tiling |
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=============== |
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*/ |
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texture_t *R_TextureAnim( texture_t *b ) |
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{ |
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texture_t *base = b; |
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int count, reletive; |
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if( RI.currententity->curstate.frame ) |
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{ |
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if( base->alternate_anims ) |
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base = base->alternate_anims; |
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} |
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if( !base->anim_total ) |
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return base; |
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if( base->name[0] == '-' ) |
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{ |
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return b; // already tiled |
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} |
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else |
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{ |
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int speed; |
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// Quake1 textures uses 10 frames per second |
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if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL )) |
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speed = 10; |
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else speed = 20; |
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reletive = (int)(gpGlobals->time * speed) % base->anim_total; |
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} |
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count = 0; |
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while( base->anim_min > reletive || base->anim_max <= reletive ) |
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{ |
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base = base->anim_next; |
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if( !base || ++count > MOD_FRAMES ) |
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return b; |
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} |
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return base; |
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} |
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/* |
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=============== |
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R_TextureAnimation |
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Returns the proper texture for a given time and surface |
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=============== |
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*/ |
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texture_t *R_TextureAnimation( msurface_t *s ) |
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{ |
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texture_t *base = s->texinfo->texture; |
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int count, reletive; |
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if( RI.currententity && RI.currententity->curstate.frame ) |
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{ |
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if( base->alternate_anims ) |
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base = base->alternate_anims; |
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} |
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if( !base->anim_total ) |
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return base; |
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if( base->name[0] == '-' ) |
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{ |
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int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES; |
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int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES; |
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reletive = rtable[tx][ty] % base->anim_total; |
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} |
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else |
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{ |
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int speed; |
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// Quake1 textures uses 10 frames per second |
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if( FBitSet( R_GetTexture( base->gl_texturenum )->flags, TF_QUAKEPAL )) |
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speed = 10; |
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else speed = 20; |
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reletive = (int)(gpGlobals->time * speed) % base->anim_total; |
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} |
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count = 0; |
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while( base->anim_min > reletive || base->anim_max <= reletive ) |
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{ |
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base = base->anim_next; |
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if( !base || ++count > MOD_FRAMES ) |
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return s->texinfo->texture; |
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} |
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return base; |
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} |
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/* |
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=============== |
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R_DrawSurface |
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=============== |
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*/ |
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void R_DrawSurface (void) |
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{ |
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pixel_t *basetptr; |
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int smax, tmax, twidth; |
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int u; |
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int soffset, basetoffset, texwidth; |
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int horzblockstep; |
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pixel_t *pcolumndest; |
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void (*pblockdrawer)(void); |
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image_t *mt; |
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surfrowbytes = r_drawsurf.rowbytes; |
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mt = r_drawsurf.image; |
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r_source = mt->pixels[r_drawsurf.surfmip]; |
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// the fractional light values should range from 0 to (VID_GRADES - 1) << 16 |
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// from a source range of 0 - 255 |
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texwidth = mt->width >> r_drawsurf.surfmip; |
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blocksize = 16 >> r_drawsurf.surfmip; |
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blockdivshift = 4 - r_drawsurf.surfmip; |
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blockdivmask = (1 << blockdivshift) - 1; |
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r_lightwidth = ( r_drawsurf.surf->info->lightextents[0] / gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ) + 1; |
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//r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1; |
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r_numhblocks = r_drawsurf.surfwidth >> blockdivshift; |
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r_numvblocks = r_drawsurf.surfheight >> blockdivshift; |
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//============================== |
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pblockdrawer = surfmiptable[r_drawsurf.surfmip]; |
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// TODO: only needs to be set when there is a display settings change |
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horzblockstep = blocksize; |
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smax = mt->width >> r_drawsurf.surfmip; |
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twidth = texwidth; |
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tmax = mt->height >> r_drawsurf.surfmip; |
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sourcetstep = texwidth; |
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r_stepback = tmax * twidth; |
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r_sourcemax = r_source + (tmax * smax); |
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soffset = r_drawsurf.surf->texturemins[0]; |
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basetoffset = r_drawsurf.surf->texturemins[1]; |
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// << 16 components are to guarantee positive values for % |
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soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax; |
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basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip) |
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+ (tmax << 16)) % tmax) * twidth)]; |
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pcolumndest = r_drawsurf.surfdat; |
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for (u=0 ; u<r_numhblocks; u++) |
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{ |
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r_lightptr = blocklights + u; |
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prowdestbase = pcolumndest; |
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pbasesource = basetptr + soffset; |
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(*pblockdrawer)(); |
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soffset = soffset + blocksize; |
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if (soffset >= smax) |
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soffset = 0; |
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pcolumndest += horzblockstep; |
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} |
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// test what if we have very slow cache building |
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//usleep(10000); |
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} |
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//============================================================================= |
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#if !id386 |
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#define BLEND_LM(pix, light) vid.colormap[(pix >> 3) | ((light & 0x1f00) << 5)] | pix & 7; |
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|
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/* |
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================ |
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R_DrawSurfaceBlock8_mip0 |
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================ |
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*/ |
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void R_DrawSurfaceBlock8_mip0 (void) |
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{ |
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int v, i, b, lightstep, lighttemp, light; |
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pixel_t pix, *psource, *prowdest; |
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psource = pbasesource; |
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prowdest = prowdestbase; |
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for (v=0 ; v<r_numvblocks ; v++) |
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{ |
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// FIXME: make these locals? |
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// FIXME: use delta rather than both right and left, like ASM? |
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lightleft = r_lightptr[0]; |
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lightright = r_lightptr[1]; |
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r_lightptr += r_lightwidth; |
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lightleftstep = (r_lightptr[0] - lightleft) >> 4; |
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lightrightstep = (r_lightptr[1] - lightright) >> 4; |
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for (i=0 ; i<16 ; i++) |
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{ |
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lighttemp = lightleft - lightright; |
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lightstep = lighttemp >> 4; |
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light = lightright; |
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for (b=15; b>=0; b--) |
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{ |
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pix = psource[b]; |
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prowdest[b] = BLEND_LM(pix, light); |
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if( pix == TRANSPARENT_COLOR ) |
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prowdest[b] = TRANSPARENT_COLOR; |
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// pix; |
|
//((unsigned char *)vid.colormap) |
|
//[(light & 0xFF00) + pix]; |
|
light += lightstep; |
|
} |
|
|
|
psource += sourcetstep; |
|
lightright += lightrightstep; |
|
lightleft += lightleftstep; |
|
prowdest += surfrowbytes; |
|
} |
|
|
|
if (psource >= r_sourcemax) |
|
psource -= r_stepback; |
|
} |
|
} |
|
|
|
|
|
/* |
|
================ |
|
R_DrawSurfaceBlock8_mip1 |
|
================ |
|
*/ |
|
void R_DrawSurfaceBlock8_mip1 (void) |
|
{ |
|
int v, i, b, lightstep, lighttemp, light; |
|
pixel_t pix, *psource, *prowdest; |
|
|
|
psource = pbasesource; |
|
prowdest = prowdestbase; |
|
|
|
for (v=0 ; v<r_numvblocks ; v++) |
|
{ |
|
// FIXME: make these locals? |
|
// FIXME: use delta rather than both right and left, like ASM? |
|
lightleft = r_lightptr[0]; |
|
lightright = r_lightptr[1]; |
|
r_lightptr += r_lightwidth; |
|
lightleftstep = (r_lightptr[0] - lightleft) >> 3; |
|
lightrightstep = (r_lightptr[1] - lightright) >> 3; |
|
|
|
for (i=0 ; i<8 ; i++) |
|
{ |
|
lighttemp = lightleft - lightright; |
|
lightstep = lighttemp >> 3; |
|
|
|
light = lightright; |
|
|
|
for (b=7; b>=0; b--) |
|
{ |
|
pix = psource[b]; |
|
prowdest[b] = BLEND_LM(pix, light); |
|
//((unsigned char *)vid.colormap) |
|
//[(light & 0xFF00) + pix]; |
|
light += lightstep; |
|
} |
|
|
|
psource += sourcetstep; |
|
lightright += lightrightstep; |
|
lightleft += lightleftstep; |
|
prowdest += surfrowbytes; |
|
} |
|
|
|
if (psource >= r_sourcemax) |
|
psource -= r_stepback; |
|
} |
|
} |
|
|
|
|
|
/* |
|
================ |
|
R_DrawSurfaceBlock8_mip2 |
|
================ |
|
*/ |
|
void R_DrawSurfaceBlock8_mip2 (void) |
|
{ |
|
int v, i, b, lightstep, lighttemp, light; |
|
pixel_t pix, *psource, *prowdest; |
|
|
|
psource = pbasesource; |
|
prowdest = prowdestbase; |
|
|
|
for (v=0 ; v<r_numvblocks ; v++) |
|
{ |
|
// FIXME: make these locals? |
|
// FIXME: use delta rather than both right and left, like ASM? |
|
lightleft = r_lightptr[0]; |
|
lightright = r_lightptr[1]; |
|
r_lightptr += r_lightwidth; |
|
lightleftstep = (r_lightptr[0] - lightleft) >> 2; |
|
lightrightstep = (r_lightptr[1] - lightright) >> 2; |
|
|
|
for (i=0 ; i<4 ; i++) |
|
{ |
|
lighttemp = lightleft - lightright; |
|
lightstep = lighttemp >> 2; |
|
|
|
light = lightright; |
|
|
|
for (b=3; b>=0; b--) |
|
{ |
|
pix = psource[b]; |
|
prowdest[b] = BLEND_LM(pix, light);; |
|
//((unsigned char *)vid.colormap) |
|
//[(light & 0xFF00) + pix]; |
|
light += lightstep; |
|
} |
|
|
|
psource += sourcetstep; |
|
lightright += lightrightstep; |
|
lightleft += lightleftstep; |
|
prowdest += surfrowbytes; |
|
} |
|
|
|
if (psource >= r_sourcemax) |
|
psource -= r_stepback; |
|
} |
|
} |
|
|
|
|
|
/* |
|
================ |
|
R_DrawSurfaceBlock8_mip3 |
|
================ |
|
*/ |
|
void R_DrawSurfaceBlock8_mip3 (void) |
|
{ |
|
int v, i, b, lightstep, lighttemp, light; |
|
pixel_t pix, *psource, *prowdest; |
|
|
|
psource = pbasesource; |
|
prowdest = prowdestbase; |
|
|
|
for (v=0 ; v<r_numvblocks ; v++) |
|
{ |
|
// FIXME: make these locals? |
|
// FIXME: use delta rather than both right and left, like ASM? |
|
lightleft = r_lightptr[0]; |
|
lightright = r_lightptr[1]; |
|
r_lightptr += r_lightwidth; |
|
lightleftstep = (r_lightptr[0] - lightleft) >> 1; |
|
lightrightstep = (r_lightptr[1] - lightright) >> 1; |
|
|
|
for (i=0 ; i<2 ; i++) |
|
{ |
|
lighttemp = lightleft - lightright; |
|
lightstep = lighttemp >> 1; |
|
|
|
light = lightright; |
|
|
|
for (b=1; b>=0; b--) |
|
{ |
|
pix = psource[b]; |
|
prowdest[b] = BLEND_LM(pix, light);; |
|
//((unsigned char *)vid.colormap) |
|
//[(light & 0xFF00) + pix]; |
|
light += lightstep; |
|
} |
|
|
|
psource += sourcetstep; |
|
lightright += lightrightstep; |
|
lightleft += lightleftstep; |
|
prowdest += surfrowbytes; |
|
} |
|
|
|
if (psource >= r_sourcemax) |
|
psource -= r_stepback; |
|
} |
|
} |
|
|
|
#endif |
|
|
|
|
|
//============================================================================ |
|
|
|
|
|
/* |
|
================ |
|
R_InitCaches |
|
|
|
================ |
|
*/ |
|
void R_InitCaches (void) |
|
{ |
|
int size; |
|
int pix; |
|
|
|
// calculate size to allocate |
|
if (sw_surfcacheoverride->value) |
|
{ |
|
size = sw_surfcacheoverride->value; |
|
} |
|
else |
|
{ |
|
size = SURFCACHE_SIZE_AT_320X240 * 2; |
|
|
|
pix = vid.width * vid.height * 2; |
|
if (pix > 64000) |
|
size += (pix-64000)*3; |
|
} |
|
|
|
// round up to page size |
|
size = (size + 8191) & ~8191; |
|
|
|
gEngfuncs.Con_Printf ("%ik surface cache\n", size/1024); |
|
|
|
sc_size = size; |
|
if( sc_base ) |
|
{ |
|
D_FlushCaches( false ); |
|
Mem_Free( sc_base ); |
|
} |
|
sc_base = (surfcache_t *)Mem_Calloc(r_temppool,size); |
|
sc_rover = sc_base; |
|
|
|
sc_base->next = NULL; |
|
sc_base->owner = NULL; |
|
sc_base->size = sc_size; |
|
} |
|
|
|
|
|
/* |
|
================== |
|
D_FlushCaches |
|
================== |
|
*/ |
|
void D_FlushCaches( qboolean newmap ) |
|
{ |
|
surfcache_t *c; |
|
|
|
// if newmap, surfaces already freed |
|
if( !newmap ) |
|
{ |
|
for(c = sc_base ; c ; c = c->next ) |
|
{ |
|
if ( c->owner ) |
|
*c->owner = NULL; |
|
} |
|
} |
|
|
|
sc_rover = sc_base; |
|
sc_base->next = NULL; |
|
sc_base->owner = NULL; |
|
sc_base->size = sc_size; |
|
} |
|
|
|
/* |
|
================= |
|
D_SCAlloc |
|
================= |
|
*/ |
|
surfcache_t *D_SCAlloc (int width, int size) |
|
{ |
|
surfcache_t *new; |
|
qboolean wrapped_this_time; |
|
|
|
if ((width < 0) )// || (width > 256)) |
|
gEngfuncs.Host_Error ("D_SCAlloc: bad cache width %d\n", width); |
|
|
|
if ((size <= 0) || (size > 0x10000000)) |
|
gEngfuncs.Host_Error ("D_SCAlloc: bad cache size %d\n", size); |
|
|
|
size = (int)&((surfcache_t *)0)->data[size]; |
|
size = (size + 3) & ~3; |
|
if (size > sc_size) |
|
gEngfuncs.Host_Error ("D_SCAlloc: %i > cache size of %i",size, sc_size); |
|
|
|
// if there is not size bytes after the rover, reset to the start |
|
wrapped_this_time = false; |
|
|
|
if ( !sc_rover || (byte *)sc_rover - (byte *)sc_base > sc_size - size) |
|
{ |
|
if (sc_rover) |
|
{ |
|
wrapped_this_time = true; |
|
} |
|
sc_rover = sc_base; |
|
} |
|
|
|
// colect and free surfcache_t blocks until the rover block is large enough |
|
new = sc_rover; |
|
if (sc_rover->owner) |
|
*sc_rover->owner = NULL; |
|
|
|
while (new->size < size) |
|
{ |
|
// free another |
|
sc_rover = sc_rover->next; |
|
if (!sc_rover) |
|
gEngfuncs.Host_Error ("D_SCAlloc: hit the end of memory"); |
|
if (sc_rover->owner) |
|
*sc_rover->owner = NULL; |
|
|
|
new->size += sc_rover->size; |
|
new->next = sc_rover->next; |
|
} |
|
|
|
// create a fragment out of any leftovers |
|
if (new->size - size > 256) |
|
{ |
|
sc_rover = (surfcache_t *)( (byte *)new + size); |
|
sc_rover->size = new->size - size; |
|
sc_rover->next = new->next; |
|
sc_rover->width = 0; |
|
sc_rover->owner = NULL; |
|
new->next = sc_rover; |
|
new->size = size; |
|
} |
|
else |
|
sc_rover = new->next; |
|
|
|
new->width = width; |
|
// DEBUG |
|
if (width > 0) |
|
new->height = (size - sizeof(*new) + sizeof(new->data)) / width; |
|
|
|
new->owner = NULL; // should be set properly after return |
|
|
|
if (d_roverwrapped) |
|
{ |
|
if (wrapped_this_time || (sc_rover >= d_initial_rover)) |
|
r_cache_thrash = true; |
|
} |
|
else if (wrapped_this_time) |
|
{ |
|
d_roverwrapped = true; |
|
} |
|
|
|
return new; |
|
} |
|
|
|
|
|
/* |
|
================= |
|
D_SCDump |
|
================= |
|
*/ |
|
void D_SCDump (void) |
|
{ |
|
surfcache_t *test; |
|
|
|
for (test = sc_base ; test ; test = test->next) |
|
{ |
|
if (test == sc_rover) |
|
gEngfuncs.Con_Printf ("ROVER:\n"); |
|
gEngfuncs.Con_Printf ("%p : %i bytes %i width\n",test, test->size, test->width); |
|
} |
|
} |
|
|
|
//============================================================================= |
|
|
|
// if the num is not a power of 2, assume it will not repeat |
|
|
|
int MaskForNum (int num) |
|
{ |
|
if (num==128) |
|
return 127; |
|
if (num==64) |
|
return 63; |
|
if (num==32) |
|
return 31; |
|
if (num==16) |
|
return 15; |
|
return 255; |
|
} |
|
|
|
int D_log2 (int num) |
|
{ |
|
int c; |
|
|
|
c = 0; |
|
|
|
while (num>>=1) |
|
c++; |
|
return c; |
|
} |
|
|
|
//============================================================================= |
|
void R_DecalComputeBasis( msurface_t *surf, int flags, vec3_t textureSpaceBasis[3] ); |
|
void R_DrawSurfaceDecals() |
|
{ |
|
msurface_t *fa = r_drawsurf.surf; |
|
decal_t *p; |
|
|
|
for( p = fa->pdecals; p; p = p->pnext) |
|
{ |
|
pixel_t *dest, *source; |
|
vec4_t textureU, textureV; |
|
image_t *tex = R_GetTexture( p->texture ); |
|
int s1 = 0,t1 = 0, s2 = tex->width, t2 = tex->height; |
|
unsigned int height; |
|
unsigned int f, fstep; |
|
int skip; |
|
pixel_t *buffer; |
|
qboolean transparent; |
|
int x, y, u,v, sv, w, h; |
|
vec3_t basis[3]; |
|
|
|
Vector4Copy( fa->texinfo->vecs[0], textureU ); |
|
Vector4Copy( fa->texinfo->vecs[1], textureV ); |
|
|
|
R_DecalComputeBasis( fa, 0, basis ); |
|
|
|
w = fabs( tex->width * DotProduct( textureU, basis[0] )) + |
|
fabs( tex->height * DotProduct( textureU, basis[1] )); |
|
h = fabs( tex->width * DotProduct( textureV, basis[0] )) + |
|
fabs( tex->height * DotProduct( textureV, basis[1] )); |
|
|
|
// project decal center into the texture space of the surface |
|
x = DotProduct( p->position, textureU ) + textureU[3] - fa->texturemins[0] - w/2; |
|
y = DotProduct( p->position, textureV ) + textureV[3] - fa->texturemins[1] - h/2; |
|
|
|
x = x >> r_drawsurf.surfmip; |
|
y = y >> r_drawsurf.surfmip; |
|
w = w >> r_drawsurf.surfmip; |
|
h = h >> r_drawsurf.surfmip; |
|
|
|
if( x < 0 ) |
|
{ |
|
s1 += (-x)*(s2-s1) / w; |
|
x = 0; |
|
} |
|
if( x + w > r_drawsurf.surfwidth ) |
|
{ |
|
s2 -= (x + w - r_drawsurf.surfwidth) * (s2 - s1)/ w ; |
|
w = r_drawsurf.surfwidth - x; |
|
} |
|
if( y + h > r_drawsurf.surfheight ) |
|
{ |
|
t2 -= (y + h - r_drawsurf.surfheight) * (t2 - t1) / h; |
|
h = r_drawsurf.surfheight - y; |
|
} |
|
|
|
if( s1 < 0 ) |
|
s1 = 0; |
|
if( t1 < 0 ) |
|
t1 = 0; |
|
|
|
if( s2 > tex->width ) |
|
s2 = tex->width; |
|
if( t2 > tex->height ) |
|
t2 = tex->height; |
|
|
|
if( !tex->pixels[0] || s1 >= s2 || t1 >= t2 ) |
|
continue; |
|
|
|
if( tex->alpha_pixels ) |
|
{ |
|
buffer = tex->alpha_pixels; |
|
transparent = true; |
|
} |
|
else |
|
buffer = tex->pixels[0]; |
|
|
|
height = h; |
|
if (y < 0) |
|
{ |
|
skip = -y; |
|
height += y; |
|
y = 0; |
|
} |
|
else |
|
skip = 0; |
|
|
|
dest = ((pixel_t*)r_drawsurf.surfdat) + y * r_drawsurf.rowbytes + x; |
|
|
|
for (v=0 ; v<height ; v++) |
|
{ |
|
//int alpha1 = vid.alpha; |
|
sv = (skip + v)*(t2-t1)/h + t1; |
|
source = buffer + sv*tex->width + s1; |
|
|
|
{ |
|
f = 0; |
|
fstep = (s2-s1)*0x10000/w; |
|
if( w == s2 - s1 ) |
|
fstep = 0x10000; |
|
|
|
for (u=0 ; u<w ; u++) |
|
{ |
|
pixel_t src = source[f>>16]; |
|
int alpha = 7; |
|
f += fstep; |
|
|
|
if( transparent ) |
|
{ |
|
alpha &= src >> 16 - 3; |
|
src = src << 3; |
|
} |
|
|
|
if( alpha <= 0 ) |
|
continue; |
|
|
|
if( alpha < 7) // && (vid.rendermode == kRenderTransAlpha || vid.rendermode == kRenderTransTexture ) ) |
|
{ |
|
pixel_t screen = dest[u]; // | 0xff & screen & src ; |
|
if( screen == TRANSPARENT_COLOR ) |
|
continue; |
|
dest[u] = BLEND_ALPHA( alpha, src, screen); |
|
|
|
} |
|
else |
|
dest[u] = src; |
|
|
|
} |
|
} |
|
dest += r_drawsurf.rowbytes; |
|
} |
|
} |
|
|
|
} |
|
|
|
/* |
|
================ |
|
D_CacheSurface |
|
================ |
|
*/ |
|
surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel) |
|
{ |
|
surfcache_t *cache; |
|
int maps; |
|
// |
|
// if the surface is animating or flashing, flush the cache |
|
// |
|
r_drawsurf.image = R_GetTexture(R_TextureAnimation (surface)->gl_texturenum); |
|
|
|
if( surface->flags & SURF_CONVEYOR ) |
|
{ |
|
if( miplevel >= 1) |
|
{ |
|
surface->extents[0] = surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) * 2 ; |
|
surface->texturemins[0] = -surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ); |
|
} |
|
else |
|
{ |
|
surface->extents[0] = surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf ) ; |
|
surface->texturemins[0] = -surface->info->lightextents[0] * gEngfuncs.Mod_SampleSizeForFace( r_drawsurf.surf )/2; |
|
} |
|
} |
|
/// todo: port this |
|
//r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; |
|
//r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; |
|
//r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; |
|
//r_drawsurf.lightadj[3] = r_newrefdef.lightstyles[surface->styles[3]].white*128; |
|
|
|
// |
|
// see if the cache holds apropriate data |
|
// |
|
cache = CACHESPOT(surface)[miplevel]; |
|
|
|
// check for lightmap modification |
|
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ ) |
|
{ |
|
if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] ) |
|
{ |
|
surface->dlightframe = r_framecount; |
|
} |
|
} |
|
|
|
|
|
if (cache && !cache->dlight && surface->dlightframe != r_framecount |
|
&& cache->image == r_drawsurf.image |
|
&& cache->lightadj[0] == r_drawsurf.lightadj[0] |
|
&& cache->lightadj[1] == r_drawsurf.lightadj[1] |
|
&& cache->lightadj[2] == r_drawsurf.lightadj[2] |
|
&& cache->lightadj[3] == r_drawsurf.lightadj[3] ) |
|
return cache; |
|
|
|
if( surface->dlightframe == r_framecount ) |
|
{ |
|
int i; |
|
// invalidate dlight cache |
|
for( i = 0; i < 4; i++) |
|
{ |
|
if( CACHESPOT(surface)[i] ) |
|
CACHESPOT(surface)[i]->image = NULL; |
|
} |
|
} |
|
// |
|
// determine shape of surface |
|
// |
|
surfscale = 1.0 / (1<<miplevel); |
|
r_drawsurf.surfmip = miplevel; |
|
r_drawsurf.surfwidth = surface->extents[0] >> miplevel; |
|
r_drawsurf.rowbytes = r_drawsurf.surfwidth; |
|
r_drawsurf.surfheight = surface->extents[1] >> miplevel; |
|
|
|
|
|
// |
|
// allocate memory if needed |
|
// |
|
if (!cache) // if a texture just animated, don't reallocate it |
|
{ |
|
cache = D_SCAlloc (r_drawsurf.surfwidth, |
|
r_drawsurf.surfwidth * r_drawsurf.surfheight * 2); |
|
CACHESPOT(surface)[miplevel] = cache; |
|
cache->owner = &CACHESPOT(surface)[miplevel]; |
|
cache->mipscale = surfscale; |
|
} |
|
|
|
if (surface->dlightframe == r_framecount) |
|
cache->dlight = 1; |
|
else |
|
cache->dlight = 0; |
|
|
|
r_drawsurf.surfdat = (pixel_t *)cache->data; |
|
|
|
cache->image = r_drawsurf.image; |
|
cache->lightadj[0] = r_drawsurf.lightadj[0]; |
|
cache->lightadj[1] = r_drawsurf.lightadj[1]; |
|
cache->lightadj[2] = r_drawsurf.lightadj[2]; |
|
cache->lightadj[3] = r_drawsurf.lightadj[3]; |
|
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ ) |
|
{ |
|
surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]]; |
|
} |
|
// |
|
// draw and light the surface texture |
|
// |
|
r_drawsurf.surf = surface; |
|
|
|
//c_surf++; |
|
|
|
// calculate the lightings |
|
R_BuildLightMap ( ); |
|
|
|
// rasterize the surface into the cache |
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R_DrawSurface (); |
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R_DrawSurfaceDecals(); |
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return cache; |
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} |
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