38 lines
1.2 KiB
38 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef IVOICETWEAK_H |
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#define IVOICETWEAK_H |
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// These provide access to the voice controls. |
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typedef enum |
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{ |
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MicrophoneVolume = 0, // values 0-1. |
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OtherSpeakerScale // values 0-1. Scales how loud other players are. |
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} VoiceTweakControl; |
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typedef struct IVoiceTweak_s |
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{ |
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// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back |
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// without sending to the server. |
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int (*StartVoiceTweakMode)( void ); // Returns 0 on error. |
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void (*EndVoiceTweakMode)( void ); |
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// Get/set control values. |
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void (*SetControlFloat)( VoiceTweakControl iControl, float value ); |
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float (*GetControlFloat)( VoiceTweakControl iControl ); |
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} IVoiceTweak; |
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#endif//IVOICETWEAK_H
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