Xash3D FWGS engine.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
..
gl2_shim ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
vgl_shim
exports.txt
gl_alias.c
gl_backend.c
gl_beams.c
gl_context.c
gl_cull.c
gl_dbghulls.c
gl_decals.c
gl_draw.c
gl_export.h
gl_frustum.c
gl_frustum.h
gl_image.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_local.h ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
gl_opengl.c ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
gl_rlight.c
gl_rmain.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_rmath.c
gl_rmisc.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_rpart.c
gl_rsurf.c ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
gl_sprite.c
gl_studio.c
gl_triapi.c
gl_vgui.c
gl_warp.c ref: gl: enable GL waves with r_ripple 1 year ago
wscript