You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
821 lines
19 KiB
821 lines
19 KiB
/* |
|
cl_scrn.c - refresh screen |
|
Copyright (C) 2007 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "common.h" |
|
#include "client.h" |
|
#include "vgui_draw.h" |
|
#include "qfont.h" |
|
#include "input.h" |
|
#include "library.h" |
|
|
|
convar_t *scr_centertime; |
|
convar_t *scr_loading; |
|
convar_t *scr_download; |
|
convar_t *scr_viewsize; |
|
convar_t *cl_testlights; |
|
convar_t *cl_allow_levelshots; |
|
convar_t *cl_levelshot_name; |
|
static convar_t *cl_envshot_size; |
|
convar_t *v_dark; |
|
static convar_t *net_speeds; |
|
static convar_t *cl_showfps; |
|
static convar_t *cl_showpos; |
|
|
|
typedef struct |
|
{ |
|
int x1, y1, x2, y2; |
|
} dirty_t; |
|
|
|
static dirty_t scr_dirty, scr_old_dirty[2]; |
|
static qboolean scr_init = false; |
|
|
|
/* |
|
============== |
|
SCR_DrawFPS |
|
============== |
|
*/ |
|
void SCR_DrawFPS( int height ) |
|
{ |
|
float calc; |
|
rgba_t color; |
|
double newtime; |
|
static double nexttime = 0, lasttime = 0; |
|
static double framerate = 0; |
|
static int framecount = 0; |
|
static int minfps = 9999; |
|
static int maxfps = 0; |
|
char fpsstring[64]; |
|
int offset; |
|
|
|
if( cls.state != ca_active || !cl_showfps->value || cl.background ) |
|
return; |
|
|
|
switch( cls.scrshot_action ) |
|
{ |
|
case scrshot_normal: |
|
case scrshot_snapshot: |
|
case scrshot_inactive: |
|
break; |
|
default: return; |
|
} |
|
|
|
newtime = Sys_DoubleTime(); |
|
if( newtime >= nexttime ) |
|
{ |
|
framerate = framecount / (newtime - lasttime); |
|
lasttime = newtime; |
|
nexttime = Q_max( nexttime + 1.0, lasttime - 1.0 ); |
|
framecount = 0; |
|
} |
|
|
|
calc = framerate; |
|
framecount++; |
|
|
|
if( calc < 1.0f ) |
|
{ |
|
Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i spf", (int)(1.0f / calc + 0.5f)); |
|
MakeRGBA( color, 255, 0, 0, 255 ); |
|
} |
|
else |
|
{ |
|
int curfps = (int)(calc + 0.5f); |
|
|
|
if( curfps < minfps ) minfps = curfps; |
|
if( curfps > maxfps ) maxfps = curfps; |
|
|
|
if( cl_showfps->value == 2 ) |
|
Q_snprintf( fpsstring, sizeof( fpsstring ), "fps: ^1%4i min, ^3%4i cur, ^2%4i max", minfps, curfps, maxfps ); |
|
else Q_snprintf( fpsstring, sizeof( fpsstring ), "%4i fps", curfps ); |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
} |
|
|
|
Con_DrawStringLen( fpsstring, &offset, NULL ); |
|
Con_DrawString( refState.width - offset - 4, height, fpsstring, color ); |
|
} |
|
|
|
/* |
|
============== |
|
SCR_DrawPos |
|
|
|
Draw local player position, angles and velocity |
|
============== |
|
*/ |
|
void SCR_DrawPos( void ) |
|
{ |
|
static char msg[MAX_SYSPATH]; |
|
float speed; |
|
cl_entity_t *ent; |
|
rgba_t color; |
|
|
|
if( cls.state != ca_active || !cl_showpos->value || cl.background ) |
|
return; |
|
|
|
ent = CL_GetLocalPlayer(); |
|
speed = VectorLength( cl.simvel ); |
|
|
|
Q_snprintf( msg, MAX_SYSPATH, |
|
"pos: %.2f %.2f %.2f\n" |
|
"ang: %.2f %.2f %.2f\n" |
|
"velocity: %.2f", |
|
cl.simorg[0], cl.simorg[1], cl.simorg[2], |
|
// should we use entity angles or viewangles? |
|
// view isn't always bound to player |
|
ent->angles[0], ent->angles[1], ent->angles[2], |
|
speed ); |
|
|
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
|
|
Con_DrawString( refState.width / 2, 4, msg, color ); |
|
} |
|
|
|
/* |
|
============== |
|
SCR_NetSpeeds |
|
|
|
same as r_speeds but for network channel |
|
============== |
|
*/ |
|
void SCR_NetSpeeds( void ) |
|
{ |
|
static char msg[MAX_SYSPATH]; |
|
int x, y, height; |
|
char *p, *start, *end; |
|
float time = cl.mtime[0]; |
|
static int min_svfps = 100; |
|
static int max_svfps = 0; |
|
int cur_svfps = 0; |
|
static int min_clfps = 100; |
|
static int max_clfps = 0; |
|
int cur_clfps = 0; |
|
rgba_t color; |
|
|
|
if( !host.allow_console ) |
|
return; |
|
|
|
if( !net_speeds->value || cls.state != ca_active ) |
|
return; |
|
|
|
// prevent to get too big values at max |
|
if( cl_serverframetime() > 0.0001f ) |
|
{ |
|
cur_svfps = Q_rint( 1.0f / cl_serverframetime( )); |
|
if( cur_svfps < min_svfps ) min_svfps = cur_svfps; |
|
if( cur_svfps > max_svfps ) max_svfps = cur_svfps; |
|
} |
|
|
|
// prevent to get too big values at max |
|
if( cl_clientframetime() > 0.0001f ) |
|
{ |
|
cur_clfps = Q_rint( 1.0f / cl_clientframetime( )); |
|
if( cur_clfps < min_clfps ) min_clfps = cur_clfps; |
|
if( cur_clfps > max_clfps ) max_clfps = cur_clfps; |
|
} |
|
|
|
Q_snprintf( msg, sizeof( msg ), |
|
"Updaterate: ^1%2i min, ^3%2i cur, ^2%2i max\n" |
|
"Client FPS: ^1%i min, ^3%3i cur, ^2%3i max\n" |
|
"Game Time: %02d:%02d\n" |
|
"Total received from server: %s\n" |
|
"Total sent to server: %s\n", |
|
min_svfps, cur_svfps, max_svfps, |
|
min_clfps, cur_clfps, max_clfps, |
|
(int)(time / 60.0f ), (int)fmod( time, 60.0f ), |
|
Q_memprint( cls.netchan.total_received ), |
|
Q_memprint( cls.netchan.total_sended ) |
|
); |
|
|
|
x = refState.width - 320; |
|
y = 384; |
|
|
|
Con_DrawStringLen( NULL, NULL, &height ); |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
|
|
p = start = msg; |
|
|
|
do |
|
{ |
|
end = Q_strchr( p, '\n' ); |
|
if( end ) msg[end-start] = '\0'; |
|
|
|
Con_DrawString( x, y, p, color ); |
|
y += height; |
|
|
|
if( end ) p = end + 1; |
|
else break; |
|
} while( 1 ); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_RSpeeds |
|
================ |
|
*/ |
|
void SCR_RSpeeds( void ) |
|
{ |
|
char msg[2048]; |
|
|
|
if( !host.allow_console ) |
|
return; |
|
|
|
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg ))) |
|
{ |
|
int x, y, height; |
|
char *p, *start, *end; |
|
rgba_t color; |
|
|
|
x = refState.width - 340; |
|
y = 64; |
|
|
|
Con_DrawStringLen( NULL, NULL, &height ); |
|
MakeRGBA( color, 255, 255, 255, 255 ); |
|
|
|
p = start = msg; |
|
do |
|
{ |
|
end = Q_strchr( p, '\n' ); |
|
if( end ) msg[end-start] = '\0'; |
|
|
|
Con_DrawString( x, y, p, color ); |
|
y += height; |
|
|
|
// handle '\n\n' |
|
if( *p == '\n' ) |
|
y += height; |
|
if( end ) p = end + 1; |
|
else break; |
|
} while( 1 ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SCR_MakeLevelShot |
|
|
|
creates levelshot at next frame |
|
================ |
|
*/ |
|
void SCR_MakeLevelShot( void ) |
|
{ |
|
if( cls.scrshot_request != scrshot_plaque ) |
|
return; |
|
|
|
// make levelshot at nextframe() |
|
Cbuf_AddText( "levelshot\n" ); |
|
} |
|
|
|
/* |
|
=============== |
|
VID_WriteOverviewScript |
|
|
|
Create overview script file |
|
=============== |
|
*/ |
|
void VID_WriteOverviewScript( void ) |
|
{ |
|
ref_overview_t *ov = &clgame.overView; |
|
string filename; |
|
file_t *f; |
|
|
|
Q_snprintf( filename, sizeof( filename ), "overviews/%s.txt", clgame.mapname ); |
|
|
|
f = FS_Open( filename, "w", false ); |
|
if( !f ) return; |
|
|
|
FS_Printf( f, "// overview description file for %s.bsp\n\n", clgame.mapname ); |
|
FS_Print( f, "global\n{\n" ); |
|
FS_Printf( f, "\tZOOM\t%.2f\n", ov->flZoom ); |
|
FS_Printf( f, "\tORIGIN\t%.2f\t%.2f\t%.2f\n", ov->origin[0], ov->origin[1], ov->origin[2] ); |
|
FS_Printf( f, "\tROTATED\t%i\n", ov->rotated ? 1 : 0 ); |
|
FS_Print( f, "}\n\nlayer\n{\n" ); |
|
FS_Printf( f, "\tIMAGE\t\"overviews/%s.bmp\"\n", clgame.mapname ); |
|
FS_Printf( f, "\tHEIGHT\t%.2f\n", ov->zFar ); // ??? |
|
FS_Print( f, "}\n" ); |
|
|
|
FS_Close( f ); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_MakeScreenShot |
|
|
|
create a requested screenshot type |
|
================ |
|
*/ |
|
void SCR_MakeScreenShot( void ) |
|
{ |
|
qboolean iRet = false; |
|
int viewsize; |
|
|
|
if( cls.envshot_viewsize > 0 ) |
|
viewsize = cls.envshot_viewsize; |
|
else viewsize = cl_envshot_size->value; |
|
|
|
switch( cls.scrshot_action ) |
|
{ |
|
case scrshot_normal: |
|
iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_SCREENSHOT ); |
|
break; |
|
case scrshot_snapshot: |
|
iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_SNAPSHOT ); |
|
break; |
|
case scrshot_plaque: |
|
iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_LEVELSHOT ); |
|
break; |
|
case scrshot_savegame: |
|
iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_MINISHOT ); |
|
break; |
|
case scrshot_envshot: |
|
iRet = ref.dllFuncs.VID_CubemapShot( cls.shotname, viewsize, cls.envshot_vieworg, false ); |
|
break; |
|
case scrshot_skyshot: |
|
iRet = ref.dllFuncs.VID_CubemapShot( cls.shotname, viewsize, cls.envshot_vieworg, true ); |
|
break; |
|
case scrshot_mapshot: |
|
iRet = ref.dllFuncs.VID_ScreenShot( cls.shotname, VID_MAPSHOT ); |
|
if( iRet ) |
|
VID_WriteOverviewScript(); // store overview script too |
|
break; |
|
case scrshot_inactive: |
|
return; |
|
} |
|
|
|
// report |
|
if( iRet ) |
|
{ |
|
// snapshots don't writes message about image |
|
if( cls.scrshot_action != scrshot_snapshot ) |
|
Con_Reportf( "Write %s\n", cls.shotname ); |
|
} |
|
else Con_Printf( S_ERROR "Unable to write %s\n", cls.shotname ); |
|
|
|
cls.envshot_vieworg = NULL; |
|
cls.scrshot_action = scrshot_inactive; |
|
cls.envshot_disable_vis = false; |
|
cls.envshot_viewsize = 0; |
|
cls.shotname[0] = '\0'; |
|
} |
|
|
|
/* |
|
================ |
|
SCR_DrawPlaque |
|
================ |
|
*/ |
|
void SCR_DrawPlaque( void ) |
|
{ |
|
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background ) |
|
{ |
|
int levelshot = ref.dllFuncs.GL_LoadTexture( cl_levelshot_name->string, NULL, 0, TF_IMAGE ); |
|
ref.dllFuncs.GL_SetRenderMode( kRenderNormal ); |
|
ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, levelshot ); |
|
if( !cl.background ) CL_DrawHUD( CL_LOADING ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SCR_BeginLoadingPlaque |
|
================ |
|
*/ |
|
void SCR_BeginLoadingPlaque( qboolean is_background ) |
|
{ |
|
float oldclear = 0;; |
|
S_StopAllSounds( true ); |
|
cl.audio_prepped = false; // don't play ambients |
|
cl.video_prepped = false; |
|
|
|
if( !Host_IsDedicated() ) |
|
oldclear = gl_clear->value; |
|
|
|
if( CL_IsInMenu( ) && !cls.changedemo && !is_background ) |
|
{ |
|
UI_SetActiveMenu( false ); |
|
if( cls.state == ca_disconnected && !(GameState->curstate == STATE_RUNFRAME && GameState->nextstate != STATE_RUNFRAME) ) |
|
SCR_UpdateScreen(); |
|
} |
|
|
|
if( cls.state == ca_disconnected || cls.disable_screen ) |
|
return; // already set |
|
|
|
if( cls.key_dest == key_console ) |
|
return; |
|
|
|
if( !Host_IsDedicated() ) |
|
gl_clear->value = 0.0f; |
|
|
|
if( is_background ) IN_MouseSavePos( ); |
|
cls.draw_changelevel = !is_background; |
|
SCR_UpdateScreen(); |
|
cls.disable_screen = host.realtime; |
|
cl.background = is_background; // set right state before svc_serverdata is came |
|
|
|
if( !Host_IsDedicated() ) |
|
gl_clear->value = oldclear; |
|
|
|
// SNDDMA_LockSound(); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_EndLoadingPlaque |
|
================ |
|
*/ |
|
void SCR_EndLoadingPlaque( void ) |
|
{ |
|
cls.disable_screen = 0.0f; |
|
Con_ClearNotify(); |
|
// SNDDMA_UnlockSound(); |
|
} |
|
|
|
/* |
|
================= |
|
SCR_AddDirtyPoint |
|
================= |
|
*/ |
|
void SCR_AddDirtyPoint( int x, int y ) |
|
{ |
|
if( x < scr_dirty.x1 ) scr_dirty.x1 = x; |
|
if( x > scr_dirty.x2 ) scr_dirty.x2 = x; |
|
if( y < scr_dirty.y1 ) scr_dirty.y1 = y; |
|
if( y > scr_dirty.y2 ) scr_dirty.y2 = y; |
|
} |
|
|
|
/* |
|
================ |
|
SCR_DirtyScreen |
|
================ |
|
*/ |
|
void SCR_DirtyScreen( void ) |
|
{ |
|
SCR_AddDirtyPoint( 0, 0 ); |
|
SCR_AddDirtyPoint( refState.width - 1, refState.height - 1 ); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_TileClear |
|
================ |
|
*/ |
|
void SCR_TileClear( void ) |
|
{ |
|
int i, top, bottom, left, right; |
|
dirty_t clear; |
|
|
|
if( scr_viewsize->value >= 120 ) |
|
return; // full screen rendering |
|
|
|
// erase rect will be the union of the past three frames |
|
// so tripple buffering works properly |
|
clear = scr_dirty; |
|
|
|
for( i = 0; i < 2; i++ ) |
|
{ |
|
if( scr_old_dirty[i].x1 < clear.x1 ) |
|
clear.x1 = scr_old_dirty[i].x1; |
|
if( scr_old_dirty[i].x2 > clear.x2 ) |
|
clear.x2 = scr_old_dirty[i].x2; |
|
if( scr_old_dirty[i].y1 < clear.y1 ) |
|
clear.y1 = scr_old_dirty[i].y1; |
|
if( scr_old_dirty[i].y2 > clear.y2 ) |
|
clear.y2 = scr_old_dirty[i].y2; |
|
} |
|
|
|
scr_old_dirty[1] = scr_old_dirty[0]; |
|
scr_old_dirty[0] = scr_dirty; |
|
|
|
scr_dirty.x1 = 9999; |
|
scr_dirty.x2 = -9999; |
|
scr_dirty.y1 = 9999; |
|
scr_dirty.y2 = -9999; |
|
|
|
if( clear.y2 <= clear.y1 ) |
|
return; // nothing disturbed |
|
|
|
top = clgame.viewport[1]; |
|
bottom = top + clgame.viewport[3] - 1; |
|
left = clgame.viewport[0]; |
|
right = left + clgame.viewport[2] - 1; |
|
|
|
if( clear.y1 < top ) |
|
{ |
|
// clear above view screen |
|
i = clear.y2 < top-1 ? clear.y2 : top - 1; |
|
ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, clear.y1, clear.x2 - clear.x1 + 1, i - clear.y1 + 1 ); |
|
clear.y1 = top; |
|
} |
|
|
|
if( clear.y2 > bottom ) |
|
{ |
|
// clear below view screen |
|
i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1; |
|
ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, i, clear.x2 - clear.x1 + 1, clear.y2 - i + 1 ); |
|
clear.y2 = bottom; |
|
} |
|
|
|
if( clear.x1 < left ) |
|
{ |
|
// clear left of view screen |
|
i = clear.x2 < left - 1 ? clear.x2 : left - 1; |
|
ref.dllFuncs.R_DrawTileClear( cls.tileImage, clear.x1, clear.y1, i - clear.x1 + 1, clear.y2 - clear.y1 + 1 ); |
|
clear.x1 = left; |
|
} |
|
|
|
if( clear.x2 > right ) |
|
{ |
|
// clear left of view screen |
|
i = clear.x1 > right + 1 ? clear.x1 : right + 1; |
|
ref.dllFuncs.R_DrawTileClear( cls.tileImage, i, clear.y1, clear.x2 - i + 1, clear.y2 - clear.y1 + 1 ); |
|
clear.x2 = right; |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
SCR_UpdateScreen |
|
|
|
This is called every frame, and can also be called explicitly to flush |
|
text to the screen. |
|
================== |
|
*/ |
|
void SCR_UpdateScreen( void ) |
|
{ |
|
if( !V_PreRender( )) return; |
|
|
|
switch( cls.state ) |
|
{ |
|
case ca_disconnected: |
|
Con_RunConsole (); |
|
break; |
|
case ca_connecting: |
|
case ca_connected: |
|
case ca_validate: |
|
SCR_DrawPlaque(); |
|
break; |
|
case ca_active: |
|
Con_RunConsole (); |
|
V_RenderView(); |
|
break; |
|
case ca_cinematic: |
|
SCR_DrawCinematic(); |
|
break; |
|
default: |
|
Host_Error( "SCR_UpdateScreen: bad cls.state\n" ); |
|
break; |
|
} |
|
|
|
V_PostRender(); |
|
} |
|
|
|
/* |
|
================ |
|
SCR_LoadCreditsFont |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SCR_LoadCreditsFont( void ) |
|
{ |
|
cl_font_t *const font = &cls.creditsFont; |
|
qboolean success = false; |
|
dword crc = 0; |
|
|
|
// replace default gfx.wad textures by current charset's font |
|
if( !CRC32_File( &crc, "gfx.wad" ) || crc == 0x49eb9f16 ) |
|
{ |
|
string charsetFnt; |
|
|
|
if( Q_snprintf( charsetFnt, sizeof( charsetFnt ), |
|
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 ) |
|
{ |
|
if( FS_FileExists( charsetFnt, false )) |
|
success = Con_LoadVariableWidthFont( charsetFnt, font, 1.0f, TF_FONT ); |
|
} |
|
} |
|
|
|
if( !success && !Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, 1.0f, TF_FONT )) |
|
{ |
|
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, 1.0f, TF_FONT )) |
|
{ |
|
Con_DPrintf( S_ERROR "failed to load HUD font\n" ); |
|
} |
|
} |
|
|
|
// copy font size for client.dll |
|
if( success ) |
|
{ |
|
int i; |
|
|
|
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight; |
|
|
|
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ ) |
|
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i]; |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SCR_InstallParticlePalette |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SCR_InstallParticlePalette( void ) |
|
{ |
|
rgbdata_t *pic; |
|
int i; |
|
|
|
// first check 'palette.lmp' then 'palette.pal' |
|
pic = FS_LoadImage( DEFAULT_INTERNAL_PALETTE, NULL, 0 ); |
|
if( !pic ) pic = FS_LoadImage( DEFAULT_EXTERNAL_PALETTE, NULL, 0 ); |
|
|
|
// NOTE: imagelib required this fakebuffer for loading internal palette |
|
if( !pic ) pic = FS_LoadImage( "#valve.pal", (byte *)&i, 768 ); |
|
|
|
if( pic ) |
|
{ |
|
for( i = 0; i < 256; i++ ) |
|
{ |
|
clgame.palette[i].r = pic->palette[i*4+0]; |
|
clgame.palette[i].g = pic->palette[i*4+1]; |
|
clgame.palette[i].b = pic->palette[i*4+2]; |
|
} |
|
FS_FreeImage( pic ); |
|
} |
|
else |
|
{ |
|
// someone deleted internal palette from code... |
|
for( i = 0; i < 256; i++ ) |
|
{ |
|
clgame.palette[i].r = i; |
|
clgame.palette[i].g = i; |
|
clgame.palette[i].b = i; |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SCR_RegisterTextures |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SCR_RegisterTextures( void ) |
|
{ |
|
// register gfx.wad images |
|
|
|
if( FS_FileExists( "gfx/paused.lmp", false )) |
|
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/paused.lmp", NULL, 0, TF_IMAGE ); |
|
else if( FS_FileExists( "gfx/pause.lmp", false )) |
|
cls.pauseIcon = ref.dllFuncs.GL_LoadTexture( "gfx/pause.lmp", NULL, 0, TF_IMAGE ); |
|
|
|
if( FS_FileExists( "gfx/lambda.lmp", false )) |
|
{ |
|
if( cl_allow_levelshots->value ) |
|
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); |
|
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/lambda.lmp", NULL, 0, TF_IMAGE ); |
|
} |
|
else if( FS_FileExists( "gfx/loading.lmp", false )) |
|
{ |
|
if( cl_allow_levelshots->value ) |
|
cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE|TF_LUMINANCE ); |
|
else cls.loadingBar = ref.dllFuncs.GL_LoadTexture( "gfx/loading.lmp", NULL, 0, TF_IMAGE ); |
|
} |
|
|
|
cls.tileImage = ref.dllFuncs.GL_LoadTexture( "gfx/backtile.lmp", NULL, 0, TF_NOMIPMAP ); |
|
} |
|
|
|
/* |
|
================= |
|
SCR_SizeUp_f |
|
|
|
Keybinding command |
|
================= |
|
*/ |
|
void SCR_SizeUp_f( void ) |
|
{ |
|
Cvar_SetValue( "viewsize", Q_min( scr_viewsize->value + 10, 120 )); |
|
} |
|
|
|
|
|
/* |
|
================= |
|
SCR_SizeDown_f |
|
|
|
Keybinding command |
|
================= |
|
*/ |
|
void SCR_SizeDown_f( void ) |
|
{ |
|
Cvar_SetValue( "viewsize", Q_max( scr_viewsize->value - 10, 30 )); |
|
} |
|
|
|
/* |
|
================== |
|
SCR_VidInit |
|
================== |
|
*/ |
|
void SCR_VidInit( void ) |
|
{ |
|
if( !ref.initialized ) // don't call VidInit too soon |
|
return; |
|
|
|
memset( &clgame.ds, 0, sizeof( clgame.ds )); // reset a draw state |
|
memset( &gameui.ds, 0, sizeof( gameui.ds )); // reset a draw state |
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); |
|
|
|
// update screen sizes for menu |
|
if( gameui.globals ) |
|
{ |
|
gameui.globals->scrWidth = refState.width; |
|
gameui.globals->scrHeight = refState.height; |
|
} |
|
|
|
// notify vgui about screen size change |
|
if( clgame.hInstance ) |
|
{ |
|
VGui_Startup( refState.width, refState.height ); |
|
} |
|
|
|
CL_ClearSpriteTextures(); // now all hud sprites are invalid |
|
|
|
// vid_state has changed |
|
if( gameui.hInstance ) gameui.dllFuncs.pfnVidInit(); |
|
if( clgame.hInstance ) clgame.dllFuncs.pfnVidInit(); |
|
|
|
// restart console size |
|
Con_VidInit (); |
|
} |
|
|
|
/* |
|
================== |
|
SCR_Init |
|
================== |
|
*/ |
|
void SCR_Init( void ) |
|
{ |
|
if( scr_init ) return; |
|
|
|
scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); |
|
cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" ); |
|
cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", FCVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); |
|
scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" ); |
|
scr_download = Cvar_Get( "scr_download", "-1", 0, "downloading bar progress" ); |
|
cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" ); |
|
cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", FCVAR_ARCHIVE, "envshot size of cube side" ); |
|
v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); |
|
scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" ); |
|
net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" ); |
|
cl_showfps = Cvar_Get( "cl_showfps", "0", FCVAR_ARCHIVE, "show client fps" ); |
|
cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" ); |
|
|
|
// register our commands |
|
Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); |
|
Cmd_AddCommand( "loadsky", CL_SetSky_f, "set new skybox by basename" ); |
|
Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); |
|
Cmd_AddCommand( "sizeup", SCR_SizeUp_f, "screen size up to 10 points" ); |
|
Cmd_AddCommand( "sizedown", SCR_SizeDown_f, "screen size down to 10 points" ); |
|
|
|
if( !UI_LoadProgs( )) |
|
{ |
|
Con_Printf( S_ERROR "can't initialize gameui DLL: %s\n", COM_GetLibraryError() ); // there is non fatal for us |
|
host.allow_console = true; // we need console, because menu is missing |
|
} |
|
|
|
SCR_VidInit(); |
|
SCR_LoadCreditsFont (); |
|
SCR_RegisterTextures (); |
|
SCR_InstallParticlePalette (); |
|
SCR_InitCinematic(); |
|
CL_InitNetgraph(); |
|
|
|
if( host.allow_console && Sys_CheckParm( "-toconsole" )) |
|
Cbuf_AddText( "toggleconsole\n" ); |
|
else UI_SetActiveMenu( true ); |
|
|
|
scr_init = true; |
|
} |
|
|
|
void SCR_Shutdown( void ) |
|
{ |
|
if( !scr_init ) return; |
|
|
|
Cmd_RemoveCommand( "timerefresh" ); |
|
Cmd_RemoveCommand( "skyname" ); |
|
Cmd_RemoveCommand( "viewpos" ); |
|
UI_SetActiveMenu( false ); |
|
UI_UnloadProgs(); |
|
|
|
scr_init = false; |
|
}
|
|
|