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56 lines
912 B
56 lines
912 B
R"( |
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#if VER <= 300 |
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#define layout(x) |
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#endif |
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#if VER < 300 |
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#define in attribute |
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#define out varying |
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#endif |
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layout(location = LOC_ATTR_POSITION) in vec3 inPosition; |
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#if ATTR_COLOR |
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layout(location = LOC_ATTR_COLOR) in vec4 inColor; |
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#endif |
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#if ATTR_TEXCOORD0 |
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layout(location = LOC_ATTR_TEXCOORD0) in vec2 inTexCoord0; |
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#endif |
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#if ATTR_TEXCOORD1 |
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layout(location = LOC_ATTR_TEXCOORD1) in vec2 inTexCoord1; |
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#endif |
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#if ATTR_NORMAL |
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in vec3 inNormal; |
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#endif |
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#if ATTR_COLOR |
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out vec4 vColor; |
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#endif |
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#if ATTR_TEXCOORD0 |
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out vec2 vTexCoord0; |
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#endif |
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#if ATTR_TEXCOORD1 |
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out vec2 vTexCoord1; |
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#endif |
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#if ATTR_NORMAL |
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out vec3 vNormal; |
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#endif |
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uniform mat4 uMVP; |
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void main() |
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{ |
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gl_Position = uMVP * vec4(inPosition,1.0f); |
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#if ATTR_COLOR |
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vColor = inColor; |
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#endif |
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#if ATTR_NORMAL |
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vNormal = inNormal; |
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#endif |
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#if ATTR_TEXCOORD0 |
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vTexCoord0 = inTexCoord0; |
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#endif |
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#if ATTR_TEXCOORD1 |
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vTexCoord1 = inTexCoord1; |
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#endif |
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} |
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)"
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