You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
623 lines
12 KiB
623 lines
12 KiB
/* |
|
input.c - win32 input devices |
|
Copyright (C) 2007 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "common.h" |
|
#include "input.h" |
|
#include "client.h" |
|
#include "vgui_draw.h" |
|
|
|
#if XASH_SDL |
|
#include <SDL.h> |
|
#endif |
|
|
|
#include "platform/platform.h" |
|
|
|
void* in_mousecursor; |
|
qboolean in_mouseactive; // false when not focus app |
|
qboolean in_mouseinitialized; |
|
qboolean in_mouse_suspended; |
|
POINT in_lastvalidpos; |
|
qboolean in_mouse_savedpos; |
|
static int in_mstate = 0; |
|
static struct inputstate_s |
|
{ |
|
float lastpitch, lastyaw; |
|
} inputstate; |
|
|
|
CVAR_DEFINE_AUTO( m_pitch, "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse pitch value" ); |
|
CVAR_DEFINE_AUTO( m_yaw, "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse yaw value" ); |
|
CVAR_DEFINE_AUTO( m_ignore, DEFAULT_M_IGNORE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "ignore mouse events" ); |
|
static CVAR_DEFINE_AUTO( look_filter, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "filter look events making it smoother" ); |
|
static CVAR_DEFINE_AUTO( m_rawinput, "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable mouse raw input" ); |
|
|
|
static CVAR_DEFINE_AUTO( cl_forwardspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default forward move speed" ); |
|
static CVAR_DEFINE_AUTO( cl_backspeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" ); |
|
static CVAR_DEFINE_AUTO( cl_sidespeed, "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" ); |
|
|
|
/* |
|
================ |
|
IN_CollectInputDevices |
|
|
|
Returns a bit mask representing connected devices or, at least, enabled |
|
================ |
|
*/ |
|
uint IN_CollectInputDevices( void ) |
|
{ |
|
uint ret = 0; |
|
|
|
if( !m_ignore.value ) // no way to check is mouse connected, so use cvar only |
|
ret |= INPUT_DEVICE_MOUSE; |
|
|
|
if( touch_enable.value ) |
|
ret |= INPUT_DEVICE_TOUCH; |
|
|
|
if( Joy_IsActive() ) // connected or enabled |
|
ret |= INPUT_DEVICE_JOYSTICK; |
|
|
|
Con_Reportf( "Connected devices: %s%s%s%s\n", |
|
FBitSet( ret, INPUT_DEVICE_MOUSE ) ? "mouse " : "", |
|
FBitSet( ret, INPUT_DEVICE_TOUCH ) ? "touch " : "", |
|
FBitSet( ret, INPUT_DEVICE_JOYSTICK ) ? "joy " : "", |
|
FBitSet( ret, INPUT_DEVICE_VR ) ? "vr " : ""); |
|
|
|
return ret; |
|
} |
|
|
|
/* |
|
================= |
|
IN_LockInputDevices |
|
|
|
tries to lock any possibilty to connect another input device after |
|
player is connected to the server |
|
================= |
|
*/ |
|
void IN_LockInputDevices( qboolean lock ) |
|
{ |
|
extern convar_t joy_enable; // private to input system |
|
|
|
if( lock ) |
|
{ |
|
SetBits( m_ignore.flags, FCVAR_READ_ONLY ); |
|
SetBits( joy_enable.flags, FCVAR_READ_ONLY ); |
|
SetBits( touch_enable.flags, FCVAR_READ_ONLY ); |
|
} |
|
else |
|
{ |
|
ClearBits( m_ignore.flags, FCVAR_READ_ONLY ); |
|
ClearBits( joy_enable.flags, FCVAR_READ_ONLY ); |
|
ClearBits( touch_enable.flags, FCVAR_READ_ONLY ); |
|
} |
|
} |
|
|
|
|
|
/* |
|
=========== |
|
IN_StartupMouse |
|
=========== |
|
*/ |
|
void IN_StartupMouse( void ) |
|
{ |
|
Cvar_RegisterVariable( &m_ignore ); |
|
|
|
Cvar_RegisterVariable( &m_pitch ); |
|
Cvar_RegisterVariable( &m_yaw ); |
|
Cvar_RegisterVariable( &look_filter ); |
|
Cvar_RegisterVariable( &m_rawinput ); |
|
|
|
// You can use -nomouse argument to prevent using mouse from client |
|
// -noenginemouse will disable all mouse input |
|
if( Sys_CheckParm( "-noenginemouse" )) return; |
|
|
|
in_mouseinitialized = true; |
|
} |
|
|
|
void GAME_EXPORT IN_SetCursor( void *hCursor ) |
|
{ |
|
// stub |
|
} |
|
|
|
/* |
|
=========== |
|
IN_MouseSavePos |
|
|
|
Save mouse pos before state change e.g. changelevel |
|
=========== |
|
*/ |
|
void IN_MouseSavePos( void ) |
|
{ |
|
if( !in_mouseactive ) |
|
return; |
|
|
|
Platform_GetMousePos( &in_lastvalidpos.x, &in_lastvalidpos.y ); |
|
in_mouse_savedpos = true; |
|
} |
|
|
|
/* |
|
=========== |
|
IN_MouseRestorePos |
|
|
|
Restore right position for background |
|
=========== |
|
*/ |
|
void IN_MouseRestorePos( void ) |
|
{ |
|
if( !in_mouse_savedpos ) |
|
return; |
|
|
|
Platform_SetMousePos( in_lastvalidpos.x, in_lastvalidpos.y ); |
|
|
|
in_mouse_savedpos = false; |
|
} |
|
|
|
/* |
|
=========== |
|
IN_ToggleClientMouse |
|
|
|
Called when key_dest is changed |
|
=========== |
|
*/ |
|
void IN_ToggleClientMouse( int newstate, int oldstate ) |
|
{ |
|
if( newstate == oldstate ) |
|
return; |
|
|
|
// since SetCursorType controls cursor visibility |
|
// execute it first, and then check mouse grab state |
|
if( newstate == key_menu || newstate == key_console ) |
|
{ |
|
Platform_SetCursorType( dc_arrow ); |
|
|
|
#if XASH_USE_EVDEV |
|
Evdev_SetGrab( false ); |
|
#endif |
|
} |
|
else |
|
{ |
|
Platform_SetCursorType( dc_none ); |
|
|
|
#if XASH_USE_EVDEV |
|
Evdev_SetGrab( true ); |
|
#endif |
|
} |
|
|
|
if( oldstate == key_game ) |
|
{ |
|
IN_DeactivateMouse(); |
|
} |
|
else if( newstate == key_game ) |
|
{ |
|
IN_ActivateMouse(); |
|
} |
|
} |
|
|
|
void IN_CheckMouseState( qboolean active ) |
|
{ |
|
static qboolean s_bRawInput, s_bMouseGrab; |
|
|
|
#if XASH_WIN32 |
|
qboolean useRawInput = ( m_rawinput.value && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL; |
|
#else |
|
qboolean useRawInput = true; // always use SDL code |
|
#endif |
|
|
|
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active ) |
|
{ |
|
if( !s_bRawInput ) |
|
{ |
|
#if XASH_SDL == 2 |
|
SDL_GetRelativeMouseState( NULL, NULL ); |
|
SDL_SetRelativeMouseMode( SDL_TRUE ); |
|
#endif |
|
|
|
// Con_Printf( "Enable relative mode\n" ); |
|
s_bRawInput = true; |
|
} |
|
} |
|
else |
|
{ |
|
if( s_bRawInput ) |
|
{ |
|
#if XASH_SDL == 2 |
|
SDL_GetRelativeMouseState( NULL, NULL ); |
|
SDL_SetRelativeMouseMode( SDL_FALSE ); |
|
#endif |
|
// Con_Printf( "Disable relative mode\n" ); |
|
s_bRawInput = false; |
|
} |
|
} |
|
|
|
if( active && !host.mouse_visible && cls.state == ca_active ) |
|
{ |
|
if( !s_bMouseGrab ) |
|
{ |
|
#if XASH_SDL |
|
SDL_SetWindowGrab( host.hWnd, SDL_TRUE ); |
|
#endif |
|
// Con_Printf( "Enable grab\n" ); |
|
s_bMouseGrab = true; |
|
} |
|
} |
|
else |
|
{ |
|
if( s_bMouseGrab ) |
|
{ |
|
#if XASH_SDL |
|
SDL_SetWindowGrab( host.hWnd, SDL_FALSE ); |
|
#endif |
|
|
|
// Con_Printf( "Disable grab\n" ); |
|
s_bMouseGrab = false; |
|
} |
|
} |
|
} |
|
|
|
/* |
|
=========== |
|
IN_ActivateMouse |
|
|
|
Called when the window gains focus or changes in some way |
|
=========== |
|
*/ |
|
void IN_ActivateMouse( void ) |
|
{ |
|
if( !in_mouseinitialized ) |
|
return; |
|
|
|
IN_CheckMouseState( true ); |
|
if( clgame.dllFuncs.IN_ActivateMouse ) |
|
clgame.dllFuncs.IN_ActivateMouse(); |
|
in_mouseactive = true; |
|
} |
|
|
|
/* |
|
=========== |
|
IN_DeactivateMouse |
|
|
|
Called when the window loses focus |
|
=========== |
|
*/ |
|
void IN_DeactivateMouse( void ) |
|
{ |
|
if( !in_mouseinitialized ) |
|
return; |
|
|
|
IN_CheckMouseState( false ); |
|
if( clgame.dllFuncs.IN_DeactivateMouse ) |
|
clgame.dllFuncs.IN_DeactivateMouse(); |
|
in_mouseactive = false; |
|
} |
|
|
|
|
|
|
|
/* |
|
================ |
|
IN_MouseMove |
|
================ |
|
*/ |
|
void IN_MouseMove( void ) |
|
{ |
|
int x, y; |
|
|
|
if( !in_mouseinitialized ) |
|
return; |
|
|
|
if( touch_emulate.value ) |
|
{ |
|
// touch emulation overrides all input |
|
Touch_KeyEvent( 0, 0 ); |
|
return; |
|
} |
|
|
|
// find mouse movement |
|
Platform_GetMousePos( &x, &y ); |
|
|
|
VGui_MouseMove( x, y ); |
|
|
|
// if the menu is visible, move the menu cursor |
|
UI_MouseMove( x, y ); |
|
} |
|
|
|
/* |
|
=========== |
|
IN_MouseEvent |
|
=========== |
|
*/ |
|
void IN_MouseEvent( int key, int down ) |
|
{ |
|
if( !in_mouseinitialized ) |
|
return; |
|
|
|
if( down ) |
|
SetBits( in_mstate, BIT( key )); |
|
else ClearBits( in_mstate, BIT( key )); |
|
|
|
// touch emulation overrides all input |
|
if( touch_emulate.value ) |
|
{ |
|
Touch_KeyEvent( K_MOUSE1 + key, down ); |
|
} |
|
else if( cls.key_dest == key_game ) |
|
{ |
|
// perform button actions |
|
VGui_MouseEvent( K_MOUSE1 + key, down ); |
|
|
|
// don't do Key_Event here |
|
// client may override IN_MouseEvent |
|
// but by default it calls back to Key_Event anyway |
|
if( in_mouseactive ) |
|
clgame.dllFuncs.IN_MouseEvent( in_mstate ); |
|
} |
|
else |
|
{ |
|
// perform button actions |
|
Key_Event( K_MOUSE1 + key, down ); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
IN_MWheelEvent |
|
|
|
direction is negative for wheel down, otherwise wheel up |
|
============== |
|
*/ |
|
void IN_MWheelEvent( int y ) |
|
{ |
|
int b = y > 0 ? K_MWHEELUP : K_MWHEELDOWN; |
|
|
|
VGui_MWheelEvent( y ); |
|
|
|
Key_Event( b, true ); |
|
Key_Event( b, false ); |
|
} |
|
|
|
/* |
|
=========== |
|
IN_Shutdown |
|
=========== |
|
*/ |
|
void IN_Shutdown( void ) |
|
{ |
|
IN_DeactivateMouse( ); |
|
|
|
#if XASH_USE_EVDEV |
|
Evdev_Shutdown(); |
|
#endif |
|
|
|
Touch_Shutdown(); |
|
} |
|
|
|
|
|
/* |
|
=========== |
|
IN_Init |
|
=========== |
|
*/ |
|
void IN_Init( void ) |
|
{ |
|
Cvar_RegisterVariable( &cl_forwardspeed ); |
|
Cvar_RegisterVariable( &cl_backspeed ); |
|
Cvar_RegisterVariable( &cl_sidespeed ); |
|
|
|
if( !Host_IsDedicated() ) |
|
{ |
|
IN_StartupMouse( ); |
|
|
|
Joy_Init(); // common joystick support init |
|
|
|
Touch_Init(); |
|
|
|
#if XASH_USE_EVDEV |
|
Evdev_Init(); |
|
#endif |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
IN_JoyMove |
|
|
|
Common function for engine joystick movement |
|
|
|
-1 < forwardmove < 1, -1 < sidemove < 1 |
|
|
|
================ |
|
*/ |
|
|
|
#define F (1U << 0) // Forward |
|
#define B (1U << 1) // Back |
|
#define L (1U << 2) // Left |
|
#define R (1U << 3) // Right |
|
#define T (1U << 4) // Forward stop |
|
#define S (1U << 5) // Side stop |
|
static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove ) |
|
{ |
|
static uint moveflags = T | S; |
|
|
|
if( forwardmove ) cmd->forwardmove = forwardmove * cl_forwardspeed.value; |
|
if( sidemove ) cmd->sidemove = sidemove * cl_sidespeed.value; |
|
|
|
if( forwardmove ) |
|
{ |
|
moveflags &= ~T; |
|
} |
|
else if( !( moveflags & T ) ) |
|
{ |
|
Cmd_ExecuteString( "-back" ); |
|
Cmd_ExecuteString( "-forward" ); |
|
moveflags |= T; |
|
} |
|
|
|
if( sidemove ) |
|
{ |
|
moveflags &= ~S; |
|
} |
|
else if( !( moveflags & S ) ) |
|
{ |
|
Cmd_ExecuteString( "-moveleft" ); |
|
Cmd_ExecuteString( "-moveright" ); |
|
moveflags |= S; |
|
} |
|
|
|
if ( forwardmove > 0.7f && !( moveflags & F )) |
|
{ |
|
moveflags |= F; |
|
Cmd_ExecuteString( "+forward" ); |
|
} |
|
else if ( forwardmove < 0.7f && ( moveflags & F )) |
|
{ |
|
moveflags &= ~F; |
|
Cmd_ExecuteString( "-forward" ); |
|
} |
|
|
|
if ( forwardmove < -0.7f && !( moveflags & B )) |
|
{ |
|
moveflags |= B; |
|
Cmd_ExecuteString( "+back" ); |
|
} |
|
else if ( forwardmove > -0.7f && ( moveflags & B )) |
|
{ |
|
moveflags &= ~B; |
|
Cmd_ExecuteString( "-back" ); |
|
} |
|
|
|
if ( sidemove > 0.9f && !( moveflags & R )) |
|
{ |
|
moveflags |= R; |
|
Cmd_ExecuteString( "+moveright" ); |
|
} |
|
else if ( sidemove < 0.9f && ( moveflags & R )) |
|
{ |
|
moveflags &= ~R; |
|
Cmd_ExecuteString( "-moveright" ); |
|
} |
|
|
|
if ( sidemove < -0.9f && !( moveflags & L )) |
|
{ |
|
moveflags |= L; |
|
Cmd_ExecuteString( "+moveleft" ); |
|
} |
|
else if ( sidemove > -0.9f && ( moveflags & L )) |
|
{ |
|
moveflags &= ~L; |
|
Cmd_ExecuteString( "-moveleft" ); |
|
} |
|
} |
|
|
|
static void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse ) |
|
{ |
|
if( includeMouse ) |
|
{ |
|
float x, y; |
|
Platform_MouseMove( &x, &y ); |
|
*pitch += y * m_pitch.value; |
|
*yaw -= x * m_yaw.value; |
|
|
|
#if XASH_USE_EVDEV |
|
IN_EvdevMove( yaw, pitch ); |
|
#endif |
|
} |
|
|
|
Joy_FinalizeMove( forward, side, yaw, pitch ); |
|
Touch_GetMove( forward, side, yaw, pitch ); |
|
|
|
if( look_filter.value ) |
|
{ |
|
*pitch = ( inputstate.lastpitch + *pitch ) / 2; |
|
*yaw = ( inputstate.lastyaw + *yaw ) / 2; |
|
inputstate.lastpitch = *pitch; |
|
inputstate.lastyaw = *yaw; |
|
} |
|
|
|
} |
|
|
|
/* |
|
================ |
|
IN_EngineAppendMove |
|
|
|
Called from cl_main.c after generating command in client |
|
================ |
|
*/ |
|
void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active ) |
|
{ |
|
float forward, side, pitch, yaw; |
|
usercmd_t *cmd = cmd1; |
|
|
|
if( clgame.dllFuncs.pfnLookEvent ) |
|
return; |
|
|
|
if( cls.key_dest != key_game || cl.paused || cl.intermission ) |
|
return; |
|
|
|
forward = side = pitch = yaw = 0; |
|
|
|
if( active ) |
|
{ |
|
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f ); |
|
|
|
IN_CollectInput( &forward, &side, &pitch, &yaw, false ); |
|
|
|
IN_JoyAppendMove( cmd, forward, side ); |
|
|
|
if( pitch || yaw ) |
|
{ |
|
cmd->viewangles[YAW] += yaw * sensitivity; |
|
cmd->viewangles[PITCH] += pitch * sensitivity; |
|
cmd->viewangles[PITCH] = bound( -90, cmd->viewangles[PITCH], 90 ); |
|
VectorCopy( cmd->viewangles, cl.viewangles ); |
|
} |
|
} |
|
} |
|
|
|
void IN_Commands( void ) |
|
{ |
|
#if XASH_USE_EVDEV |
|
IN_EvdevFrame(); |
|
#endif |
|
|
|
if( clgame.dllFuncs.pfnLookEvent ) |
|
{ |
|
float forward = 0, side = 0, pitch = 0, yaw = 0; |
|
|
|
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !m_ignore.value ); |
|
|
|
if( cls.key_dest == key_game ) |
|
{ |
|
clgame.dllFuncs.pfnLookEvent( yaw, pitch ); |
|
clgame.dllFuncs.pfnMoveEvent( forward, side ); |
|
} |
|
} |
|
|
|
if( !in_mouseinitialized ) |
|
return; |
|
|
|
IN_CheckMouseState( in_mouseactive ); |
|
} |
|
|
|
/* |
|
================== |
|
Host_InputFrame |
|
|
|
Called every frame, even if not generating commands |
|
================== |
|
*/ |
|
void Host_InputFrame( void ) |
|
{ |
|
Sys_SendKeyEvents (); |
|
|
|
IN_Commands(); |
|
|
|
IN_MouseMove(); |
|
}
|
|
|