536 lines
12 KiB
C

/*
vid_sdl1.c - SDL vid component
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include <SDL.h>
#include "common.h"
#include "client.h"
#include "vid_common.h"
#include "platform_sdl1.h"
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
static void GL_SetupAttributes( void );
struct
{
int prev_width, prev_height;
} sdlState = { 640, 480 };
struct
{
int width, height;
SDL_Surface *surf;
SDL_Surface *win;
} sw;
void Platform_Minimize_f( void )
{
SDL_WM_IconifyWindow();
}
qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
{
sw.width = width;
sw.height = height;
sw.win = SDL_GetVideoSurface();
// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
if( !sw.win )
{
Sys_Warn( "failed to initialize software output, try running with -glblit flag" );
return false;
}
*bpp = sw.win->format->BytesPerPixel;
*r = sw.win->format->Rmask;
*g = sw.win->format->Gmask;
*b = sw.win->format->Bmask;
*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
return true;
}
void *SW_LockBuffer( void )
{
sw.win = SDL_GetVideoSurface();
// prevent buffer overrun
if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
return NULL;
// real window pixels (x11 shm region, dma buffer, etc)
// or SDL_Renderer texture if not supported
SDL_LockSurface( sw.win );
return sw.win->pixels;
}
void SW_UnlockBuffer( void )
{
// already blitted
SDL_UnlockSurface( sw.win );
SDL_Flip( host.hWnd );
}
int R_MaxVideoModes( void )
{
return num_vidmodes;
}
vidmode_t *R_GetVideoMode( int num )
{
if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
{
return NULL;
}
return vidmodes + num;
}
static void R_InitVideoModes( void )
{
char buf[MAX_VA_STRING];
SDL_Rect **modes;
int len = 0, i = 0, j;
modes = SDL_ListModes( NULL, SDL_FULLSCREEN );
if( !modes || modes == (void*)-1 )
return;
for( len = 0; modes[len]; len++ );
vidmodes = Mem_Malloc( host.mempool, len * sizeof( vidmode_t ) );
// from smallest to largest
for( ; i < len; i++ )
{
SDL_Rect *mode = modes[len - i - 1];
for( j = 0; j < num_vidmodes; j++ )
{
if( mode->w == vidmodes[j].width &&
mode->h == vidmodes[j].height )
{
break;
}
}
if( j != num_vidmodes )
continue;
vidmodes[num_vidmodes].width = mode->w;
vidmodes[num_vidmodes].height = mode->h;
Q_snprintf( buf, sizeof( buf ), "%ix%i", mode->w, mode->h );
vidmodes[num_vidmodes].desc = copystring( buf );
num_vidmodes++;
}
}
static void R_FreeVideoModes( void )
{
int i;
if( !vidmodes )
return;
for( i = 0; i < num_vidmodes; i++ )
Mem_Free( (char*)vidmodes[i].desc );
Mem_Free( vidmodes );
vidmodes = NULL;
}
/*
=================
GL_GetProcAddress
=================
*/
void *GL_GetProcAddress( const char *name )
{
void *func = SDL_GL_GetProcAddress( name );
if( !func )
Con_Reportf( S_ERROR "%s failed for %s\n", __func__, name );
return func;
}
/*
===============
GL_UpdateSwapInterval
===============
*/
void GL_UpdateSwapInterval( void )
{
}
/*
=================
GL_DeleteContext
always return false
=================
*/
qboolean GL_DeleteContext( void )
{
return false;
}
/*
=================
GL_CreateContext
=================
*/
static qboolean GL_CreateContext( void )
{
return true;
}
/*
=================
GL_UpdateContext
=================
*/
static qboolean GL_UpdateContext( void )
{
return true;
}
void VID_SaveWindowSize( int width, int height, qboolean maximized )
{
int render_w = width, render_h = height;
VID_SetDisplayTransform( &render_w, &render_h );
R_SaveVideoMode( width, height, render_w, render_h, maximized );
}
static qboolean VID_SetScreenResolution( int width, int height, window_mode_t window_mode )
{
VID_SaveWindowSize( width, height, true );
return true;
}
void VID_RestoreScreenResolution( void )
{
}
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
{
while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
{
host.hWnd = sw.surf = SDL_SetVideoMode( w, h, 16, flags );
// we have window, exit loop
if( host.hWnd )
break;
Con_Reportf( S_ERROR "%s: couldn't create '%s' with safegl level %d: %s\n", __func__, wndname, glw_state.safe, SDL_GetError());
glw_state.safe++;
if( !gl_msaa_samples.value && glw_state.safe == SAFE_NOMSAA )
glw_state.safe++; // no need to skip msaa, if we already disabled it
GL_SetupAttributes(); // re-choose attributes
// try again create window
}
// window creation has failed...
if( glw_state.safe >= SAFE_LAST )
return false;
return true;
}
static qboolean RectFitsInDisplay( const SDL_Rect *rect, const SDL_Rect *display )
{
return rect->x >= display->x
&& rect->y >= display->y
&& rect->x + rect->w <= display->x + display->w
&& rect->y + rect->h <= display->y + display->h;
}
// Function to check if the rectangle fits in any display
static qboolean RectFitsInAnyDisplay( const SDL_Rect *rect, const SDL_Rect *display_rects, int num_displays )
{
for( int i = 0; i < num_displays; i++ )
{
if( RectFitsInDisplay( rect, &display_rects[i] ))
return true; // Rectangle fits in this display
}
return false; // Rectangle does not fit in any display
}
/*
=================
VID_CreateWindow
=================
*/
qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
{
string wndname;
Uint32 flags = 0;
Q_strncpy( wndname, GI->title, sizeof( wndname ));
if( window_mode != WINDOW_MODE_WINDOWED )
SetBits( flags, SDL_FULLSCREEN|SDL_HWSURFACE );
if( !glw_state.software )
SetBits( flags, SDL_OPENGL );
if( !VID_CreateWindowWithSafeGL( wndname, 0, 0, width, height, flags ))
return false;
VID_SaveWindowSize( width, height, false );
return true;
}
/*
=================
VID_DestroyWindow
=================
*/
void VID_DestroyWindow( void )
{
GL_DeleteContext();
VID_RestoreScreenResolution();
if( host.hWnd )
host.hWnd = NULL;
if( refState.fullScreen )
refState.fullScreen = false;
}
/*
==================
GL_SetupAttributes
==================
*/
static void GL_SetupAttributes( void )
{
ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
}
void GL_SwapBuffers( void )
{
SDL_Flip( host.hWnd );
}
int GL_SetAttribute( int attr, int val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return -1;
}
int GL_GetAttribute( int attr, int *val )
{
switch( attr )
{
#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
#undef MAP_REF_API_ATTRIBUTE_TO_SDL
}
return 0;
}
/*
==================
R_Init_Video
==================
*/
qboolean R_Init_Video( const int type )
{
string safe;
qboolean retval;
refState.desktopBitsPixel = 16;
switch( type )
{
case REF_SOFTWARE:
glw_state.software = true;
break;
case REF_GL:
if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( NULL ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
}
break;
default:
Host_Error( "Can't initialize unknown context type %d!\n", type );
break;
}
if( !(retval = VID_SetMode()) )
{
return retval;
}
switch( type )
{
case REF_GL:
// refdll also can check extensions
ref.dllFuncs.GL_InitExtensions();
break;
case REF_SOFTWARE:
default:
break;
}
R_InitVideoModes();
host.renderinfo_changed = false;
return true;
}
rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
{
refState.fullScreen = window_mode != WINDOW_MODE_WINDOWED;
Con_Reportf( "%s: Setting video mode to %dx%d %s\n", __func__, width, height, refState.fullScreen ? "fullscreen" : "windowed" );
if( !host.hWnd )
{
if( !VID_CreateWindow( width, height, window_mode ))
return rserr_invalid_mode;
}
else if( refState.fullScreen )
{
if( !VID_SetScreenResolution( width, height, window_mode ))
return rserr_invalid_fullscreen;
}
else
{
VID_RestoreScreenResolution();
VID_SaveWindowSize( width, height, true );
}
return rserr_ok;
}
/*
==================
VID_SetMode
Set the described video mode
==================
*/
qboolean VID_SetMode( void )
{
int iScreenWidth, iScreenHeight;
rserr_t err;
window_mode_t window_mode;
iScreenWidth = Cvar_VariableInteger( "width" );
iScreenHeight = Cvar_VariableInteger( "height" );
if( iScreenWidth < VID_MIN_WIDTH ||
iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
{
iScreenWidth = 320;
iScreenHeight = 240;
}
window_mode = bound( 0, vid_fullscreen.value, WINDOW_MODE_COUNT - 1 );
SetBits( gl_vsync.flags, FCVAR_CHANGED );
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, window_mode )) == rserr_ok )
{
sdlState.prev_width = iScreenWidth;
sdlState.prev_height = iScreenHeight;
}
else
{
if( err == rserr_invalid_fullscreen )
{
Cvar_DirectSet( &vid_fullscreen, "0" );
Con_Reportf( S_ERROR "%s: fullscreen unavailable in this mode\n", __func__ );
Sys_Warn( "fullscreen unavailable in this mode!" );
if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, WINDOW_MODE_WINDOWED )) == rserr_ok )
return true;
}
else if( err == rserr_invalid_mode )
{
Con_Reportf( S_ERROR "%s: invalid mode\n", __func__ );
Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height );
}
// try setting it back to something safe
if(( err = R_ChangeDisplaySettings( sdlState.prev_width, sdlState.prev_height, WINDOW_MODE_WINDOWED )) != rserr_ok )
{
Con_Reportf( S_ERROR "%s: could not revert to safe mode\n", __func__ );
Sys_Warn( "could not revert to safe mode!" );
return false;
}
}
return true;
}
ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
{
return REF_WINDOW_TYPE_NULL;
}
/*
==================
R_Free_Video
==================
*/
void R_Free_Video( void )
{
GL_DeleteContext ();
VID_DestroyWindow ();
R_FreeVideoModes();
ref.dllFuncs.GL_ClearExtensions();
}