mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-08-31 08:12:19 +00:00
536 lines
12 KiB
C
536 lines
12 KiB
C
/*
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vid_sdl1.c - SDL vid component
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <SDL.h>
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#include "common.h"
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#include "client.h"
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#include "vid_common.h"
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#include "platform_sdl1.h"
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static vidmode_t *vidmodes = NULL;
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static int num_vidmodes = 0;
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static void GL_SetupAttributes( void );
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struct
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{
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int prev_width, prev_height;
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} sdlState = { 640, 480 };
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struct
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{
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int width, height;
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SDL_Surface *surf;
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SDL_Surface *win;
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} sw;
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void Platform_Minimize_f( void )
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{
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SDL_WM_IconifyWindow();
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}
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b )
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{
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sw.width = width;
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sw.height = height;
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sw.win = SDL_GetVideoSurface();
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// sdl will create renderer if hw framebuffer unavailiable, so cannot fallback here
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// if it is failed, it is not possible to draw with SDL in REF_SOFTWARE mode
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if( !sw.win )
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{
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Sys_Warn( "failed to initialize software output, try running with -glblit flag" );
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return false;
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}
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*bpp = sw.win->format->BytesPerPixel;
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*r = sw.win->format->Rmask;
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*g = sw.win->format->Gmask;
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*b = sw.win->format->Bmask;
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*stride = sw.win->pitch / sw.win->format->BytesPerPixel;
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return true;
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}
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void *SW_LockBuffer( void )
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{
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sw.win = SDL_GetVideoSurface();
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// prevent buffer overrun
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if( !sw.win || sw.win->w < sw.width || sw.win->h < sw.height )
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return NULL;
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// real window pixels (x11 shm region, dma buffer, etc)
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// or SDL_Renderer texture if not supported
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SDL_LockSurface( sw.win );
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return sw.win->pixels;
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}
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void SW_UnlockBuffer( void )
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{
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// already blitted
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SDL_UnlockSurface( sw.win );
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SDL_Flip( host.hWnd );
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}
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int R_MaxVideoModes( void )
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{
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return num_vidmodes;
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}
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vidmode_t *R_GetVideoMode( int num )
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{
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if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
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{
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return NULL;
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}
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return vidmodes + num;
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}
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static void R_InitVideoModes( void )
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{
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char buf[MAX_VA_STRING];
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SDL_Rect **modes;
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int len = 0, i = 0, j;
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modes = SDL_ListModes( NULL, SDL_FULLSCREEN );
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if( !modes || modes == (void*)-1 )
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return;
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for( len = 0; modes[len]; len++ );
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vidmodes = Mem_Malloc( host.mempool, len * sizeof( vidmode_t ) );
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// from smallest to largest
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for( ; i < len; i++ )
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{
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SDL_Rect *mode = modes[len - i - 1];
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for( j = 0; j < num_vidmodes; j++ )
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{
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if( mode->w == vidmodes[j].width &&
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mode->h == vidmodes[j].height )
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{
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break;
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}
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}
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if( j != num_vidmodes )
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continue;
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vidmodes[num_vidmodes].width = mode->w;
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vidmodes[num_vidmodes].height = mode->h;
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Q_snprintf( buf, sizeof( buf ), "%ix%i", mode->w, mode->h );
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vidmodes[num_vidmodes].desc = copystring( buf );
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num_vidmodes++;
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}
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}
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static void R_FreeVideoModes( void )
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{
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int i;
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if( !vidmodes )
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return;
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for( i = 0; i < num_vidmodes; i++ )
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Mem_Free( (char*)vidmodes[i].desc );
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Mem_Free( vidmodes );
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vidmodes = NULL;
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}
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/*
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=================
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GL_GetProcAddress
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=================
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*/
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void *GL_GetProcAddress( const char *name )
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{
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void *func = SDL_GL_GetProcAddress( name );
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if( !func )
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Con_Reportf( S_ERROR "%s failed for %s\n", __func__, name );
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return func;
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}
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/*
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===============
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GL_UpdateSwapInterval
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===============
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*/
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void GL_UpdateSwapInterval( void )
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{
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}
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/*
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=================
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GL_DeleteContext
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always return false
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=================
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*/
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qboolean GL_DeleteContext( void )
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{
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return false;
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}
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/*
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=================
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GL_CreateContext
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=================
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*/
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static qboolean GL_CreateContext( void )
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{
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return true;
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}
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/*
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=================
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GL_UpdateContext
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=================
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*/
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static qboolean GL_UpdateContext( void )
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{
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return true;
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}
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void VID_SaveWindowSize( int width, int height, qboolean maximized )
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{
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int render_w = width, render_h = height;
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VID_SetDisplayTransform( &render_w, &render_h );
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R_SaveVideoMode( width, height, render_w, render_h, maximized );
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}
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static qboolean VID_SetScreenResolution( int width, int height, window_mode_t window_mode )
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{
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VID_SaveWindowSize( width, height, true );
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return true;
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}
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void VID_RestoreScreenResolution( void )
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{
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}
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static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
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{
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while( glw_state.safe >= SAFE_NO && glw_state.safe < SAFE_LAST )
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{
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host.hWnd = sw.surf = SDL_SetVideoMode( w, h, 16, flags );
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// we have window, exit loop
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if( host.hWnd )
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break;
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Con_Reportf( S_ERROR "%s: couldn't create '%s' with safegl level %d: %s\n", __func__, wndname, glw_state.safe, SDL_GetError());
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glw_state.safe++;
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if( !gl_msaa_samples.value && glw_state.safe == SAFE_NOMSAA )
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glw_state.safe++; // no need to skip msaa, if we already disabled it
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GL_SetupAttributes(); // re-choose attributes
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// try again create window
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}
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// window creation has failed...
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if( glw_state.safe >= SAFE_LAST )
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return false;
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return true;
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}
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static qboolean RectFitsInDisplay( const SDL_Rect *rect, const SDL_Rect *display )
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{
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return rect->x >= display->x
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&& rect->y >= display->y
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&& rect->x + rect->w <= display->x + display->w
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&& rect->y + rect->h <= display->y + display->h;
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}
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// Function to check if the rectangle fits in any display
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static qboolean RectFitsInAnyDisplay( const SDL_Rect *rect, const SDL_Rect *display_rects, int num_displays )
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{
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for( int i = 0; i < num_displays; i++ )
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{
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if( RectFitsInDisplay( rect, &display_rects[i] ))
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return true; // Rectangle fits in this display
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}
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return false; // Rectangle does not fit in any display
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}
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/*
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=================
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VID_CreateWindow
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=================
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*/
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qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
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{
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string wndname;
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Uint32 flags = 0;
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Q_strncpy( wndname, GI->title, sizeof( wndname ));
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if( window_mode != WINDOW_MODE_WINDOWED )
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SetBits( flags, SDL_FULLSCREEN|SDL_HWSURFACE );
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if( !glw_state.software )
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SetBits( flags, SDL_OPENGL );
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if( !VID_CreateWindowWithSafeGL( wndname, 0, 0, width, height, flags ))
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return false;
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VID_SaveWindowSize( width, height, false );
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return true;
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}
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/*
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=================
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VID_DestroyWindow
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=================
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*/
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void VID_DestroyWindow( void )
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{
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GL_DeleteContext();
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VID_RestoreScreenResolution();
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if( host.hWnd )
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host.hWnd = NULL;
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if( refState.fullScreen )
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refState.fullScreen = false;
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}
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/*
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==================
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GL_SetupAttributes
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==================
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*/
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static void GL_SetupAttributes( void )
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{
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ref.dllFuncs.GL_SetupAttributes( glw_state.safe );
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}
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void GL_SwapBuffers( void )
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{
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SDL_Flip( host.hWnd );
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}
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int GL_SetAttribute( int attr, int val )
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{
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switch( attr )
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{
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#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_SetAttribute( SDL_##name, val );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
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#undef MAP_REF_API_ATTRIBUTE_TO_SDL
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}
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return -1;
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}
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int GL_GetAttribute( int attr, int *val )
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{
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switch( attr )
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{
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#define MAP_REF_API_ATTRIBUTE_TO_SDL( name ) case REF_##name: return SDL_GL_GetAttribute( SDL_##name, val );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_RED_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_GREEN_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_BLUE_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ALPHA_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DOUBLEBUFFER );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_DEPTH_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_STENCIL_SIZE );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLEBUFFERS );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_MULTISAMPLESAMPLES );
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MAP_REF_API_ATTRIBUTE_TO_SDL( GL_ACCELERATED_VISUAL );
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#undef MAP_REF_API_ATTRIBUTE_TO_SDL
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}
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return 0;
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}
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/*
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==================
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R_Init_Video
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==================
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*/
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qboolean R_Init_Video( const int type )
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{
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string safe;
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qboolean retval;
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refState.desktopBitsPixel = 16;
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switch( type )
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{
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case REF_SOFTWARE:
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glw_state.software = true;
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break;
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case REF_GL:
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if( !glw_state.safe && Sys_GetParmFromCmdLine( "-safegl", safe ) )
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glw_state.safe = bound( SAFE_NO, Q_atoi( safe ), SAFE_DONTCARE );
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// refdll can request some attributes
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GL_SetupAttributes( );
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if( SDL_GL_LoadLibrary( NULL ) < 0 )
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{
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Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
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return false;
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}
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break;
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default:
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Host_Error( "Can't initialize unknown context type %d!\n", type );
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break;
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}
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if( !(retval = VID_SetMode()) )
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{
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return retval;
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}
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switch( type )
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{
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case REF_GL:
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// refdll also can check extensions
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ref.dllFuncs.GL_InitExtensions();
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break;
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case REF_SOFTWARE:
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default:
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break;
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}
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R_InitVideoModes();
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host.renderinfo_changed = false;
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return true;
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}
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rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mode )
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{
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refState.fullScreen = window_mode != WINDOW_MODE_WINDOWED;
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Con_Reportf( "%s: Setting video mode to %dx%d %s\n", __func__, width, height, refState.fullScreen ? "fullscreen" : "windowed" );
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if( !host.hWnd )
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{
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if( !VID_CreateWindow( width, height, window_mode ))
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return rserr_invalid_mode;
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}
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else if( refState.fullScreen )
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{
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if( !VID_SetScreenResolution( width, height, window_mode ))
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return rserr_invalid_fullscreen;
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}
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else
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{
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VID_RestoreScreenResolution();
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VID_SaveWindowSize( width, height, true );
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}
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return rserr_ok;
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}
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/*
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==================
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VID_SetMode
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Set the described video mode
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==================
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*/
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qboolean VID_SetMode( void )
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{
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int iScreenWidth, iScreenHeight;
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rserr_t err;
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window_mode_t window_mode;
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iScreenWidth = Cvar_VariableInteger( "width" );
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iScreenHeight = Cvar_VariableInteger( "height" );
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if( iScreenWidth < VID_MIN_WIDTH ||
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iScreenHeight < VID_MIN_HEIGHT ) // trying to get resolution automatically by default
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{
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iScreenWidth = 320;
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iScreenHeight = 240;
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}
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window_mode = bound( 0, vid_fullscreen.value, WINDOW_MODE_COUNT - 1 );
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SetBits( gl_vsync.flags, FCVAR_CHANGED );
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if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, window_mode )) == rserr_ok )
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{
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sdlState.prev_width = iScreenWidth;
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sdlState.prev_height = iScreenHeight;
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}
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else
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{
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if( err == rserr_invalid_fullscreen )
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{
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Cvar_DirectSet( &vid_fullscreen, "0" );
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Con_Reportf( S_ERROR "%s: fullscreen unavailable in this mode\n", __func__ );
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Sys_Warn( "fullscreen unavailable in this mode!" );
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if(( err = R_ChangeDisplaySettings( iScreenWidth, iScreenHeight, WINDOW_MODE_WINDOWED )) == rserr_ok )
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return true;
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}
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else if( err == rserr_invalid_mode )
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{
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Con_Reportf( S_ERROR "%s: invalid mode\n", __func__ );
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Sys_Warn( "invalid mode, engine will run in %dx%d", sdlState.prev_width, sdlState.prev_height );
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}
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// try setting it back to something safe
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if(( err = R_ChangeDisplaySettings( sdlState.prev_width, sdlState.prev_height, WINDOW_MODE_WINDOWED )) != rserr_ok )
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{
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Con_Reportf( S_ERROR "%s: could not revert to safe mode\n", __func__ );
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Sys_Warn( "could not revert to safe mode!" );
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return false;
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}
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}
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return true;
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}
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ref_window_type_t R_GetWindowHandle( void **handle, ref_window_type_t type )
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{
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return REF_WINDOW_TYPE_NULL;
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}
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/*
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==================
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R_Free_Video
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==================
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*/
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void R_Free_Video( void )
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{
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GL_DeleteContext ();
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VID_DestroyWindow ();
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R_FreeVideoModes();
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ref.dllFuncs.GL_ClearExtensions();
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}
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