mirror of
https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-09-11 13:52:31 +00:00
155 lines
2.8 KiB
C
155 lines
2.8 KiB
C
/*
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in_sdl1.c - SDL input component
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Copyright (C) 2018-2025 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include <SDL.h>
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#include "common.h"
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#include "keydefs.h"
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#include "input.h"
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#include "client.h"
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#include "vgui_draw.h"
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#include "platform_sdl1.h"
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#include "sound.h"
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#include "vid_common.h"
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#define SDL_WarpMouseInWindow( win, x, y ) SDL_WarpMouse( ( x ), ( y ) )
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/*
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=============
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Platform_GetMousePos
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=============
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*/
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void GAME_EXPORT Platform_GetMousePos( int *x, int *y )
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{
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SDL_GetMouseState( x, y );
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if( x && window_width.value && window_width.value != refState.width )
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{
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float factor = refState.width / window_width.value;
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*x = *x * factor;
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}
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if( y && window_height.value && window_height.value != refState.height )
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{
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float factor = refState.height / window_height.value;
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*y = *y * factor;
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}
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}
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/*
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=============
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Platform_SetMousePos
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============
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*/
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void GAME_EXPORT Platform_SetMousePos( int x, int y )
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{
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SDL_WarpMouseInWindow( host.hWnd, x, y );
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}
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/*
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========================
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Platform_MouseMove
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========================
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*/
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void Platform_MouseMove( float *x, float *y )
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{
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int m_x, m_y;
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SDL_GetRelativeMouseState( &m_x, &m_y );
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*x = (float)m_x;
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*y = (float)m_y;
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}
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/*
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=============
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Platform_GetClipobardText
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=============
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*/
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int Platform_GetClipboardText( char *buffer, size_t size )
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{
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buffer[0] = 0;
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return 0;
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}
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/*
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=============
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Platform_SetClipobardText
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=============
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*/
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void Platform_SetClipboardText( const char *buffer )
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{
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}
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/*
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========================
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Platform_SetCursorType
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========================
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*/
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void Platform_SetCursorType( VGUI_DefaultCursor type )
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{
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qboolean visible;
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switch( type )
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{
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case dc_user:
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case dc_none:
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visible = false;
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break;
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default:
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visible = true;
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break;
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}
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// never disable cursor in touch emulation mode
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if( !visible && Touch_WantVisibleCursor( ))
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return;
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host.mouse_visible = visible;
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VGui_UpdateInternalCursorState( type );
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if( host.mouse_visible )
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{
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SDL_ShowCursor( true );
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}
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else
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{
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SDL_ShowCursor( false );
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}
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}
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/*
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========================
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Platform_GetMouseGrab
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========================
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*/
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qboolean Platform_GetMouseGrab( void )
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{
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return SDL_WM_GrabInput( SDL_GRAB_QUERY ) != SDL_GRAB_OFF;
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}
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/*
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========================
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Platform_SetMouseGrab
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========================
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*/
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void Platform_SetMouseGrab( qboolean enable )
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{
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SDL_WM_GrabInput( enable ? SDL_GRAB_ON : SDL_GRAB_OFF );
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}
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