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619 lines
12 KiB
619 lines
12 KiB
/* |
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model.c - modelloader |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "mod_local.h" |
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#include "sprite.h" |
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#include "mathlib.h" |
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#include "alias.h" |
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#include "studio.h" |
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#include "wadfile.h" |
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#include "world.h" |
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#include "enginefeatures.h" |
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#include "client.h" |
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#include "server.h" |
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static model_info_t mod_crcinfo[MAX_MODELS]; |
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static model_t mod_known[MAX_MODELS]; |
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static int mod_numknown = 0; |
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byte *com_studiocache; // cache for submodels |
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convar_t *mod_studiocache; |
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convar_t *r_wadtextures; |
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convar_t *r_showhull; |
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model_t *loadmodel; |
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/* |
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=============================================================================== |
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MOD COMMON UTILS |
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=============================================================================== |
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*/ |
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/* |
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================ |
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Mod_Modellist_f |
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================ |
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*/ |
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static void Mod_Modellist_f( void ) |
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{ |
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int i, nummodels; |
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model_t *mod; |
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Con_Printf( "\n" ); |
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Con_Printf( "-----------------------------------\n" ); |
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for( i = nummodels = 0, mod = mod_known; i < mod_numknown; i++, mod++ ) |
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{ |
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if( !mod->name[0] ) |
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continue; // free slot |
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Con_Printf( "%s\n", mod->name ); |
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nummodels++; |
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} |
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Con_Printf( "-----------------------------------\n" ); |
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Con_Printf( "%i total models\n", nummodels ); |
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Con_Printf( "\n" ); |
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} |
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/* |
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================ |
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Mod_FreeUserData |
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================ |
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*/ |
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static void Mod_FreeUserData( model_t *mod ) |
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{ |
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// ignore submodels and freed models |
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if( !mod->name[0] || mod->name[0] == '*' ) |
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return; |
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if( Host_IsDedicated() ) |
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{ |
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if( svgame.physFuncs.Mod_ProcessUserData != NULL ) |
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{ |
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// let the server.dll free custom data |
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svgame.physFuncs.Mod_ProcessUserData( mod, false, NULL ); |
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} |
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} |
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#ifndef XASH_DEDICATED |
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else |
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{ |
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ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL ); |
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} |
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#endif |
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} |
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/* |
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================ |
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Mod_FreeModel |
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================ |
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*/ |
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void Mod_FreeModel( model_t *mod ) |
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{ |
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// already freed? |
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if( !mod || !mod->name[0] ) |
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return; |
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if( mod->type != mod_brush || mod->name[0] != '*' ) |
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{ |
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Mod_FreeUserData( mod ); |
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Mem_FreePool( &mod->mempool ); |
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} |
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if( mod->type == mod_brush && FBitSet( mod->flags, MODEL_WORLD ) ) |
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{ |
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world.shadowdata = NULL; |
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world.deluxedata = NULL; |
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} |
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memset( mod, 0, sizeof( *mod )); |
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} |
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/* |
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=============================================================================== |
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MODEL INITIALIZE\SHUTDOWN |
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=============================================================================== |
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*/ |
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/* |
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================ |
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Mod_Init |
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================ |
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*/ |
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void Mod_Init( void ) |
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{ |
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com_studiocache = Mem_AllocPool( "Studio Cache" ); |
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mod_studiocache = Cvar_Get( "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" ); |
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r_wadtextures = Cvar_Get( "r_wadtextures", "0", 0, "completely ignore textures in the bsp-file if enabled" ); |
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r_showhull = Cvar_Get( "r_showhull", "0", 0, "draw collision hulls 1-3" ); |
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Cmd_AddCommand( "mapstats", Mod_PrintWorldStats_f, "show stats for currently loaded map" ); |
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Cmd_AddCommand( "modellist", Mod_Modellist_f, "display loaded models list" ); |
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Mod_ResetStudioAPI (); |
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Mod_InitStudioHull (); |
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} |
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/* |
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================ |
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Mod_FreeAll |
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================ |
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*/ |
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void Mod_FreeAll( void ) |
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{ |
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int i; |
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#ifndef XASH_DEDICATED |
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Mod_ReleaseHullPolygons(); |
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#endif |
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for( i = 0; i < mod_numknown; i++ ) |
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Mod_FreeModel( &mod_known[i] ); |
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mod_numknown = 0; |
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} |
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/* |
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================ |
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Mod_ClearUserData |
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================ |
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*/ |
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void Mod_ClearUserData( void ) |
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{ |
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int i; |
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for( i = 0; i < mod_numknown; i++ ) |
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Mod_FreeUserData( &mod_known[i] ); |
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} |
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/* |
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================ |
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Mod_Shutdown |
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================ |
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*/ |
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void Mod_Shutdown( void ) |
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{ |
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Mod_FreeAll(); |
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Mem_FreePool( &com_studiocache ); |
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} |
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/* |
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=============================================================================== |
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MODELS MANAGEMENT |
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=============================================================================== |
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*/ |
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/* |
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================== |
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Mod_FindName |
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never return NULL |
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================== |
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*/ |
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model_t *Mod_FindName( const char *filename, qboolean trackCRC ) |
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{ |
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char modname[MAX_QPATH]; |
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model_t *mod; |
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int i; |
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Q_strncpy( modname, filename, sizeof( modname )); |
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// search the currently loaded models |
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for( i = 0, mod = mod_known; i < mod_numknown; i++, mod++ ) |
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{ |
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if( !Q_stricmp( mod->name, modname )) |
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{ |
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if( mod->mempool || mod->name[0] == '*' ) |
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mod->needload = NL_PRESENT; |
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else mod->needload = NL_NEEDS_LOADED; |
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return mod; |
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} |
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} |
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// find a free model slot spot |
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for( i = 0, mod = mod_known; i < mod_numknown; i++, mod++ ) |
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if( !mod->name[0] ) break; // this is a valid spot |
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if( i == mod_numknown ) |
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{ |
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if( mod_numknown == MAX_MODELS ) |
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Host_Error( "MAX_MODELS limit exceeded (%d)\n", MAX_MODELS ); |
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mod_numknown++; |
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} |
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// copy name, so model loader can find model file |
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Q_strncpy( mod->name, modname, sizeof( mod->name )); |
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if( trackCRC ) mod_crcinfo[i].flags = FCRC_SHOULD_CHECKSUM; |
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else mod_crcinfo[i].flags = 0; |
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mod->needload = NL_NEEDS_LOADED; |
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mod_crcinfo[i].initialCRC = 0; |
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return mod; |
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} |
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/* |
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================== |
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Mod_LoadModel |
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Loads a model into the cache |
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================== |
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*/ |
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model_t *Mod_LoadModel( model_t *mod, qboolean crash ) |
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{ |
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char tempname[MAX_QPATH]; |
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fs_offset_t length = 0; |
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qboolean loaded; |
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byte *buf; |
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model_info_t *p; |
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ASSERT( mod != NULL ); |
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// check if already loaded (or inline bmodel) |
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if( mod->mempool || mod->name[0] == '*' ) |
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{ |
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mod->needload = NL_PRESENT; |
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return mod; |
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} |
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ASSERT( mod->needload == NL_NEEDS_LOADED ); |
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// store modelname to show error |
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Q_strncpy( tempname, mod->name, sizeof( tempname )); |
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COM_FixSlashes( tempname ); |
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buf = FS_LoadFile( tempname, &length, false ); |
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if( !buf ) |
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{ |
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memset( mod, 0, sizeof( model_t )); |
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if( crash ) Host_Error( "Could not load model %s from disk\n", tempname ); |
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else Con_Printf( S_ERROR "Could not load model %s from disk\n", tempname ); |
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return NULL; |
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} |
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Con_Reportf( "loading %s\n", mod->name ); |
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mod->needload = NL_PRESENT; |
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mod->type = mod_bad; |
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loadmodel = mod; |
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// call the apropriate loader |
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switch( *(uint *)buf ) |
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{ |
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case IDSTUDIOHEADER: |
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Mod_LoadStudioModel( mod, buf, &loaded ); |
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break; |
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case IDSPRITEHEADER: |
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Mod_LoadSpriteModel( mod, buf, &loaded, 0 ); |
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break; |
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case IDALIASHEADER: |
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// REFTODO: move server-related code here |
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loaded = true; |
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break; |
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case Q1BSP_VERSION: |
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case HLBSP_VERSION: |
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case QBSP2_VERSION: |
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Mod_LoadBrushModel( mod, buf, &loaded ); |
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// ref.dllFuncs.Mod_LoadModel( mod_brush, mod, buf, &loaded, 0 ); |
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break; |
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default: |
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Mem_Free( buf ); |
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if( crash ) Host_Error( "%s has unknown format\n", tempname ); |
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else Con_Printf( S_ERROR "%s has unknown format\n", tempname ); |
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return NULL; |
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} |
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if( loaded ) |
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{ |
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if( world.loading ) |
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SetBits( mod->flags, MODEL_WORLD ); // mark worldmodel |
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if( Host_IsDedicated() ) |
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{ |
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if( svgame.physFuncs.Mod_ProcessUserData != NULL ) |
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{ |
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// let the server.dll load custom data |
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svgame.physFuncs.Mod_ProcessUserData( mod, true, buf ); |
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} |
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} |
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#ifndef XASH_DEDICATED |
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else |
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{ |
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loaded = ref.dllFuncs.Mod_ProcessRenderData( mod, true, buf ); |
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} |
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#endif |
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} |
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if( !loaded ) |
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{ |
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Mod_FreeModel( mod ); |
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Mem_Free( buf ); |
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if( crash ) Host_Error( "Could not load model %s\n", tempname ); |
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else Con_Printf( S_ERROR "Could not load model %s\n", tempname ); |
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return NULL; |
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} |
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p = &mod_crcinfo[mod - mod_known]; |
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mod->needload = NL_PRESENT; |
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if( FBitSet( p->flags, FCRC_SHOULD_CHECKSUM )) |
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{ |
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CRC32_t currentCRC; |
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CRC32_Init( ¤tCRC ); |
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CRC32_ProcessBuffer( ¤tCRC, buf, length ); |
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currentCRC = CRC32_Final( currentCRC ); |
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if( FBitSet( p->flags, FCRC_CHECKSUM_DONE )) |
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{ |
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if( currentCRC != p->initialCRC ) |
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Host_Error( "%s has a bad checksum\n", tempname ); |
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} |
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else |
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{ |
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SetBits( p->flags, FCRC_CHECKSUM_DONE ); |
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p->initialCRC = currentCRC; |
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} |
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} |
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Mem_Free( buf ); |
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return mod; |
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} |
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/* |
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================== |
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Mod_ForName |
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Loads in a model for the given name |
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================== |
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*/ |
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model_t *Mod_ForName( const char *name, qboolean crash, qboolean trackCRC ) |
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{ |
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model_t *mod; |
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if( !COM_CheckString( name )) |
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return NULL; |
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mod = Mod_FindName( name, trackCRC ); |
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return Mod_LoadModel( mod, crash ); |
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} |
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/* |
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================== |
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Mod_PurgeStudioCache |
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free studio cache on change level |
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================== |
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*/ |
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static void Mod_PurgeStudioCache( void ) |
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{ |
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int i; |
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// refresh hull data |
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SetBits( r_showhull->flags, FCVAR_CHANGED ); |
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#ifndef XASH_DEDICATED |
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Mod_ReleaseHullPolygons(); |
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#endif |
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// release previois map |
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Mod_FreeModel( mod_known ); // world is stuck on slot #0 always |
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// we should release all the world submodels |
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// and clear studio sequences |
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for( i = 1; i < mod_numknown; i++ ) |
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{ |
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if( mod_known[i].type == mod_studio ) |
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mod_known[i].submodels = NULL; |
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if( mod_known[i].name[0] == '*' ) |
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Mod_FreeModel( &mod_known[i] ); |
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mod_known[i].needload = NL_UNREFERENCED; |
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} |
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Mem_EmptyPool( com_studiocache ); |
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Mod_ClearStudioCache(); |
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} |
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/* |
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================== |
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Mod_LoadWorld |
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Loads in the map and all submodels |
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================== |
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*/ |
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model_t *Mod_LoadWorld( const char *name, qboolean preload ) |
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{ |
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model_t *pworld; |
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// already loaded? |
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if( !Q_stricmp( mod_known->name, name )) |
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return mod_known; |
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// free sequence files on studiomodels |
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Mod_PurgeStudioCache(); |
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// load the newmap |
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world.loading = true; |
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pworld = Mod_FindName( name, false ); |
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if( preload ) Mod_LoadModel( pworld, true ); |
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world.loading = false; |
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ASSERT( pworld == mod_known ); |
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return pworld; |
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} |
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/* |
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================== |
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Mod_FreeUnused |
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Purge all unused models |
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================== |
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*/ |
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void Mod_FreeUnused( void ) |
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{ |
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model_t *mod; |
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int i; |
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// never tries to release worldmodel |
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for( i = 1, mod = &mod_known[1]; i < mod_numknown; i++, mod++ ) |
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{ |
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if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name )) |
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Mod_FreeModel( mod ); |
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} |
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} |
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/* |
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=============================================================================== |
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MODEL ROUTINES |
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=============================================================================== |
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*/ |
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/* |
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=============== |
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Mod_Calloc |
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=============== |
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*/ |
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void *Mod_Calloc( int number, size_t size ) |
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{ |
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cache_user_t *cu; |
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if( number <= 0 || size <= 0 ) return NULL; |
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cu = (cache_user_t *)Mem_Calloc( com_studiocache, sizeof( cache_user_t ) + number * size ); |
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cu->data = (void *)cu; // make sure what cu->data is not NULL |
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return cu; |
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} |
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/* |
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=============== |
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Mod_CacheCheck |
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=============== |
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*/ |
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void *Mod_CacheCheck( cache_user_t *c ) |
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{ |
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return Cache_Check( com_studiocache, c ); |
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} |
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/* |
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=============== |
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Mod_LoadCacheFile |
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=============== |
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*/ |
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void Mod_LoadCacheFile( const char *filename, cache_user_t *cu ) |
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{ |
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char modname[MAX_QPATH]; |
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fs_offset_t size; |
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byte *buf; |
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Assert( cu != NULL ); |
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if( !COM_CheckString( filename )) |
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return; |
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Q_strncpy( modname, filename, sizeof( modname )); |
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COM_FixSlashes( modname ); |
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buf = FS_LoadFile( modname, &size, false ); |
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if( !buf || !size ) Host_Error( "LoadCacheFile: ^1can't load %s^7\n", filename ); |
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cu->data = Mem_Malloc( com_studiocache, size ); |
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memcpy( cu->data, buf, size ); |
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Mem_Free( buf ); |
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} |
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/* |
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=============== |
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Mod_AliasExtradata |
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|
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=============== |
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*/ |
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void *Mod_AliasExtradata( model_t *mod ) |
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{ |
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if( mod && mod->type == mod_alias ) |
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return mod->cache.data; |
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return NULL; |
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} |
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|
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/* |
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=============== |
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Mod_StudioExtradata |
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|
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=============== |
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*/ |
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void *Mod_StudioExtradata( model_t *mod ) |
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{ |
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if( mod && mod->type == mod_studio ) |
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return mod->cache.data; |
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return NULL; |
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} |
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/* |
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================== |
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Mod_ValidateCRC |
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================== |
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*/ |
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qboolean Mod_ValidateCRC( const char *name, CRC32_t crc ) |
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{ |
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model_info_t *p; |
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model_t *mod; |
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mod = Mod_FindName( name, true ); |
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p = &mod_crcinfo[mod - mod_known]; |
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if( !FBitSet( p->flags, FCRC_CHECKSUM_DONE )) |
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return true; |
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if( p->initialCRC == crc ) |
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return true; |
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return false; |
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} |
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/* |
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================== |
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Mod_NeedCRC |
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|
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================== |
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*/ |
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void Mod_NeedCRC( const char *name, qboolean needCRC ) |
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{ |
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model_t *mod; |
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model_info_t *p; |
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mod = Mod_FindName( name, true ); |
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p = &mod_crcinfo[mod - mod_known]; |
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if( needCRC ) SetBits( p->flags, FCRC_SHOULD_CHECKSUM ); |
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else ClearBits( p->flags, FCRC_SHOULD_CHECKSUM ); |
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} |
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/* |
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================== |
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Mod_Handle |
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================== |
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*/ |
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model_t *GAME_EXPORT Mod_Handle( int handle ) |
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{ |
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if( handle < 0 || handle >= MAX_MODELS ) |
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{ |
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Con_Reportf( "Mod_Handle: bad handle #%i\n", handle ); |
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return NULL; |
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} |
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return &mod_known[handle]; |
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}
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