Xash3D FWGS engine.
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#! /usr/bin/env python
# encoding: utf-8
# mittorn, 2018
from waflib import Logs
import os
top = '.'
def options(opt):
# stub
return
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
return
if conf.options.SUPPORT_BSP2_FORMAT:
conf.env.append_unique('DEFINES', 'SUPPORT_BSP2_FORMAT')
conf.env.append_unique('DEFINES', 'REF_DLL')
def build(bld):
libs = [ 'engine_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public', 'M' ]
if bld.env.DEDICATED:
return
bld.shlib(source = bld.path.ant_glob(['*.c']),
target = 'ref_soft',
features = 'c',
includes = '.',
use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM
)