86 lines
2.8 KiB
86 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef WADFILE_H |
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#define WADFILE_H |
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/* |
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======================================================================== |
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.WAD archive format (WhereAllData - WAD) |
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List of compressed files, that can be identify only by TYP_* |
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<format> |
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header: dwadinfo_t[dwadinfo_t] |
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file_1: byte[dwadinfo_t[num]->disksize] |
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file_2: byte[dwadinfo_t[num]->disksize] |
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file_3: byte[dwadinfo_t[num]->disksize] |
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... |
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file_n: byte[dwadinfo_t[num]->disksize] |
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infotable dlumpinfo_t[dwadinfo_t->numlumps] |
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======================================================================== |
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*/ |
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#define IDWAD2HEADER (('2'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD2" quake wads |
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#define IDWAD3HEADER (('3'<<24)+('D'<<16)+('A'<<8)+'W') // little-endian "WAD3" half-life wads |
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// dlumpinfo_t->attribs |
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#define ATTR_NONE 0 // allow to read-write |
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#define ATTR_READONLY BIT( 0 ) // don't overwrite this lump in anyway |
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#define ATTR_COMPRESSED BIT( 1 ) // not used for now, just reserved |
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#define ATTR_HIDDEN BIT( 2 ) // not used for now, just reserved |
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#define ATTR_SYSTEM BIT( 3 ) // not used for now, just reserved |
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// dlumpinfo_t->type |
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#define TYP_ANY -1 // any type can be accepted |
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#define TYP_NONE 0 // unknown lump type |
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#define TYP_LABEL 1 // legacy from Doom1. Empty lump - label (like P_START, P_END etc) |
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#define TYP_PALETTE 64 // quake or half-life palette (768 bytes) |
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#define TYP_DDSTEX 65 // contain DDS texture |
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#define TYP_GFXPIC 66 // menu or hud image (not contain mip-levels) |
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#define TYP_MIPTEX 67 // quake1 and half-life in-game textures with four miplevels |
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#define TYP_SCRIPT 68 // contain script files |
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#define TYP_COLORMAP2 69 // old stuff. build palette from LBM file (not used) |
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#define TYP_QFONT 70 // half-life font (qfont_t) |
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/* |
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======================================================================== |
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.LMP image format (Half-Life gfx.wad lumps) |
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======================================================================== |
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*/ |
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typedef struct lmp_s |
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{ |
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unsigned int width; |
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unsigned int height; |
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} lmp_t; |
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/* |
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======================================================================== |
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.MIP image format (half-Life textures) |
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======================================================================== |
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*/ |
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typedef struct mip_s |
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{ |
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char name[16]; |
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unsigned int width; |
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unsigned int height; |
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unsigned int offsets[4]; // four mip maps stored |
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} mip_t; |
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#endif//WADFILE_H
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