You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
210 lines
4.9 KiB
210 lines
4.9 KiB
/* |
|
defaults.h - set up default configuration |
|
Copyright (C) 2016 Mittorn |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#ifndef DEFAULTS_H |
|
#define DEFAULTS_H |
|
|
|
#include "backends.h" |
|
#include "build.h" |
|
|
|
/* |
|
=================================================================== |
|
|
|
SETUP BACKENDS DEFINITIONS |
|
|
|
=================================================================== |
|
*/ |
|
#if !XASH_DEDICATED |
|
#if XASH_SDL |
|
// we are building using libSDL |
|
#ifndef XASH_VIDEO |
|
#define XASH_VIDEO VIDEO_SDL |
|
#endif // XASH_VIDEO |
|
|
|
#ifndef XASH_INPUT |
|
#define XASH_INPUT INPUT_SDL |
|
#endif // XASH_INPUT |
|
|
|
#ifndef XASH_SOUND |
|
#define XASH_SOUND SOUND_SDL |
|
#endif // XASH_SOUND |
|
|
|
#if XASH_SDL == 2 |
|
#ifndef XASH_TIMER |
|
#define XASH_TIMER TIMER_SDL |
|
#endif // XASH_TIMER |
|
|
|
#ifndef XASH_MESSAGEBOX |
|
#if !XASH_NSWITCH // SDL2 messageboxes not available |
|
#define XASH_MESSAGEBOX MSGBOX_SDL |
|
#endif |
|
#endif // XASH_MESSAGEBOX |
|
#endif |
|
#elif XASH_ANDROID |
|
// we are building for Android platform, use Android APIs |
|
#ifndef XASH_VIDEO |
|
#define XASH_VIDEO VIDEO_ANDROID |
|
#endif // XASH_VIDEO |
|
|
|
#ifndef XASH_INPUT |
|
#define XASH_INPUT INPUT_ANDROID |
|
#endif // XASH_INPUT |
|
|
|
#ifndef XASH_SOUND |
|
#define XASH_SOUND SOUND_OPENSLES |
|
#endif // XASH_SOUND |
|
|
|
#ifndef XASH_MESSAGEBOX |
|
#define XASH_MESSAGEBOX MSGBOX_ANDROID |
|
#endif // XASH_MESSAGEBOX |
|
|
|
#define XASH_USE_EVDEV 1 |
|
#define XASH_DYNAMIC_DLADDR |
|
#elif XASH_LINUX |
|
// we are building for Linux without SDL2, can draw only to framebuffer yet |
|
#ifndef XASH_VIDEO |
|
#define XASH_VIDEO VIDEO_FBDEV |
|
#endif // XASH_VIDEO |
|
|
|
#ifndef XASH_INPUT |
|
#define XASH_INPUT INPUT_EVDEV |
|
#endif // XASH_INPUT |
|
|
|
#ifndef XASH_SOUND |
|
#define XASH_SOUND SOUND_ALSA |
|
#endif // XASH_SOUND |
|
|
|
#define XASH_USE_EVDEV 1 |
|
#elif XASH_DOS4GW |
|
#ifndef XASH_VIDEO |
|
#define XASH_VIDEO VIDEO_DOS |
|
#endif |
|
#ifndef XASH_TIMER |
|
#define XASH_TIMER TIMER_DOS |
|
#endif |
|
|
|
// usually only 10-20 fds availiable |
|
#define XASH_REDUCE_FD |
|
#endif |
|
|
|
#endif // XASH_DEDICATED |
|
|
|
// |
|
// select messagebox implementation |
|
// |
|
#ifndef XASH_MESSAGEBOX |
|
#if XASH_WIN32 |
|
#define XASH_MESSAGEBOX MSGBOX_WIN32 |
|
#elif XASH_NSWITCH |
|
#define XASH_MESSAGEBOX MSGBOX_NSWITCH |
|
#else // !XASH_WIN32 |
|
#define XASH_MESSAGEBOX MSGBOX_STDERR |
|
#endif // !XASH_WIN32 |
|
#endif // XASH_MESSAGEBOX |
|
|
|
// |
|
// no timer - no xash |
|
// |
|
#ifndef XASH_TIMER |
|
#if XASH_WIN32 |
|
#define XASH_TIMER TIMER_WIN32 |
|
#else // !XASH_WIN32 |
|
#define XASH_TIMER TIMER_POSIX |
|
#endif // !XASH_WIN32 |
|
#endif |
|
|
|
#ifdef XASH_STATIC_LIBS |
|
#define XASH_LIB LIB_STATIC |
|
#define XASH_INTERNAL_GAMELIBS |
|
#define XASH_ALLOW_SAVERESTORE_OFFSETS |
|
#elif XASH_WIN32 |
|
#define XASH_LIB LIB_WIN32 |
|
#elif XASH_POSIX |
|
#define XASH_LIB LIB_POSIX |
|
#endif |
|
|
|
// |
|
// fallback to NULL |
|
// |
|
#ifndef XASH_VIDEO |
|
#define XASH_VIDEO VIDEO_NULL |
|
#endif // XASH_VIDEO |
|
|
|
#ifndef XASH_SOUND |
|
#define XASH_SOUND SOUND_NULL |
|
#endif // XASH_SOUND |
|
|
|
#ifndef XASH_INPUT |
|
#define XASH_INPUT INPUT_NULL |
|
#endif // XASH_INPUT |
|
|
|
/* |
|
========================================================================= |
|
|
|
Default build-depended cvar and constant values |
|
|
|
========================================================================= |
|
*/ |
|
|
|
// Platform overrides |
|
#if XASH_NSWITCH |
|
#define DEFAULT_TOUCH_ENABLE "0" |
|
#define DEFAULT_M_IGNORE "1" |
|
#define DEFAULT_MODE_WIDTH 1280 |
|
#define DEFAULT_MODE_HEIGHT 720 |
|
#define DEFAULT_ALLOWCONSOLE 1 |
|
#elif XASH_PSVITA |
|
#define DEFAULT_TOUCH_ENABLE "0" |
|
#define DEFAULT_M_IGNORE "1" |
|
#define DEFAULT_MODE_WIDTH 960 |
|
#define DEFAULT_MODE_HEIGHT 544 |
|
#define DEFAULT_ALLOWCONSOLE 1 |
|
#elif XASH_MOBILE_PLATFORM |
|
#define DEFAULT_TOUCH_ENABLE "1" |
|
#define DEFAULT_M_IGNORE "1" |
|
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH |
|
|
|
#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN |
|
// this means that libraries are provided with engine, but not in game data |
|
// You need add library loading code to library.c when adding new platform |
|
#define XASH_INTERNAL_GAMELIBS |
|
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN |
|
|
|
// Defaults |
|
#ifndef DEFAULT_TOUCH_ENABLE |
|
#define DEFAULT_TOUCH_ENABLE "0" |
|
#endif // DEFAULT_TOUCH_ENABLE |
|
|
|
#ifndef DEFAULT_M_IGNORE |
|
#define DEFAULT_M_IGNORE "0" |
|
#endif // DEFAULT_M_IGNORE |
|
|
|
#ifndef DEFAULT_JOY_DEADZONE |
|
#define DEFAULT_JOY_DEADZONE "4096" |
|
#endif // DEFAULT_JOY_DEADZONE |
|
|
|
#ifndef DEFAULT_DEV |
|
#define DEFAULT_DEV 0 |
|
#endif // DEFAULT_DEV |
|
|
|
#ifndef DEFAULT_ALLOWCONSOLE |
|
#define DEFAULT_ALLOWCONSOLE 0 |
|
#endif // DEFAULT_ALLOWCONSOLE |
|
|
|
#ifndef DEFAULT_FULLSCREEN |
|
#define DEFAULT_FULLSCREEN "1" // must be a string |
|
#endif // DEFAULT_FULLSCREEN |
|
|
|
#endif // DEFAULTS_H
|
|
|