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439 lines
8.6 KiB
439 lines
8.6 KiB
/* |
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input.c - win32 input devices |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "input.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#define PRINTSCREEN_ID 1 |
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#define WND_HEADSIZE wnd_caption // some offset |
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#define WND_BORDER 3 // sentinel border in pixels |
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HICON in_mousecursor; |
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qboolean in_mouseactive; // false when not focus app |
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qboolean in_restore_spi; |
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qboolean in_mouseinitialized; |
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int in_mouse_oldbuttonstate; |
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qboolean in_mouse_suspended; |
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qboolean in_mouse_savedpos; |
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int in_mouse_buttons; |
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RECT window_rect, real_rect; |
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POINT in_lastvalidpos; |
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uint in_mouse_wheel; |
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int wnd_caption; |
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static byte scan_to_key[128] = |
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{ |
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0,27,'1','2','3','4','5','6','7','8','9','0','-','=',K_BACKSPACE,9, |
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'q','w','e','r','t','y','u','i','o','p','[',']', 13 , K_CTRL, |
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'a','s','d','f','g','h','j','k','l',';','\'','`', |
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K_SHIFT,'\\','z','x','c','v','b','n','m',',','.','/',K_SHIFT, |
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'*',K_ALT,' ',K_CAPSLOCK, |
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K_F1,K_F2,K_F3,K_F4,K_F5,K_F6,K_F7,K_F8,K_F9,K_F10, |
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K_PAUSE,0,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5, |
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K_RIGHTARROW,K_KP_PLUS,K_END,K_DOWNARROW,K_PGDN,K_INS,K_DEL, |
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0,0,0,K_F11,K_F12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, |
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
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}; |
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// extra mouse buttons |
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static int mouse_buttons[] = |
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{ |
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MK_LBUTTON, |
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MK_RBUTTON, |
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MK_MBUTTON, |
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MK_XBUTTON1, |
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MK_XBUTTON2, |
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MK_XBUTTON3, |
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MK_XBUTTON4, |
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MK_XBUTTON5 |
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}; |
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/* |
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======= |
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Host_MapKey |
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Map from windows to engine keynums |
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======= |
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*/ |
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static int Host_MapKey( int key ) |
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{ |
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int result, modified; |
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qboolean is_extended = false; |
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modified = ( key >> 16 ) & 255; |
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if( modified > 127 ) return 0; |
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if( key & ( 1 << 24 )) |
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is_extended = true; |
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result = scan_to_key[modified]; |
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if( !is_extended ) |
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{ |
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switch( result ) |
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{ |
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case K_HOME: return K_KP_HOME; |
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case K_UPARROW: return K_KP_UPARROW; |
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case K_PGUP: return K_KP_PGUP; |
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case K_LEFTARROW: return K_KP_LEFTARROW; |
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case K_RIGHTARROW: return K_KP_RIGHTARROW; |
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case K_END: return K_KP_END; |
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case K_DOWNARROW: return K_KP_DOWNARROW; |
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case K_PGDN: return K_KP_PGDN; |
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case K_INS: return K_KP_INS; |
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case K_DEL: return K_KP_DEL; |
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default: return result; |
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} |
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} |
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else |
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{ |
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switch( result ) |
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{ |
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case K_PAUSE: return K_KP_NUMLOCK; |
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case 0x0D: return K_KP_ENTER; |
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case 0x2F: return K_KP_SLASH; |
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case 0xAF: return K_KP_PLUS; |
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default: return result; |
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} |
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} |
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} |
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/* |
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=========== |
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IN_StartupMouse |
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=========== |
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*/ |
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void IN_StartupMouse( void ) |
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{ |
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if( host.type == HOST_DEDICATED ) return; |
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if( Sys_CheckParm( "-nomouse" )) return; |
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in_mouse_buttons = 8; |
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in_mouseinitialized = true; |
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in_mouse_wheel = RegisterWindowMessage( "MSWHEEL_ROLLMSG" ); |
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} |
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static qboolean IN_CursorInRect( void ) |
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{ |
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POINT curpos; |
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if( !in_mouseinitialized || !in_mouseactive ) |
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return false; |
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// find mouse movement |
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GetCursorPos( &curpos ); |
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if( curpos.x < real_rect.left + WND_BORDER ) |
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return false; |
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if( curpos.x > real_rect.right - WND_BORDER * 3 ) |
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return false; |
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if( curpos.y < real_rect.top + WND_HEADSIZE + WND_BORDER ) |
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return false; |
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if( curpos.y > real_rect.bottom - WND_BORDER * 3 ) |
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return false; |
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return true; |
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} |
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static void IN_ActivateCursor( void ) |
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{ |
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if( cls.key_dest == key_menu ) |
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{ |
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SetCursor( in_mousecursor ); |
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} |
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} |
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void IN_SetCursor( void *hCursor ) |
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{ |
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in_mousecursor = hCursor; |
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IN_ActivateCursor(); |
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} |
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/* |
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=========== |
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IN_MouseSavePos |
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Save mouse pos before state change e.g. changelevel |
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=========== |
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*/ |
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void IN_MouseSavePos( void ) |
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{ |
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if( !in_mouseactive ) |
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return; |
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GetCursorPos( &in_lastvalidpos ); |
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in_mouse_savedpos = true; |
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} |
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/* |
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=========== |
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IN_MouseRestorePos |
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Restore right position for background |
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=========== |
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*/ |
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void IN_MouseRestorePos( void ) |
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{ |
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if( !in_mouse_savedpos ) |
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return; |
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SetCursorPos( in_lastvalidpos.x, in_lastvalidpos.y ); |
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in_mouse_savedpos = false; |
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} |
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/* |
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=========== |
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IN_ToggleClientMouse |
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Called when key_dest is changed |
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=========== |
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*/ |
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void IN_ToggleClientMouse( int newstate, int oldstate ) |
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{ |
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if( newstate == oldstate ) return; |
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if( oldstate == key_game ) |
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{ |
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clgame.dllFuncs.IN_DeactivateMouse(); |
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} |
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else if( newstate == key_game ) |
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{ |
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// reset mouse pos, so cancel effect in game |
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SetCursorPos( host.window_center_x, host.window_center_y ); |
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clgame.dllFuncs.IN_ActivateMouse(); |
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} |
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if( newstate == key_menu && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( ))) |
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{ |
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in_mouseactive = false; |
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ClipCursor( NULL ); |
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ReleaseCapture(); |
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while( ShowCursor( true ) < 0 ); |
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} |
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} |
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/* |
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=========== |
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IN_ActivateMouse |
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Called when the window gains focus or changes in some way |
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=========== |
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*/ |
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void IN_ActivateMouse( qboolean force ) |
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{ |
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int width, height; |
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static int oldstate; |
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if( !in_mouseinitialized ) |
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return; |
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if( CL_Active() && host.mouse_visible && !force ) |
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return; // VGUI controls |
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if( cls.key_dest == key_menu && !Cvar_VariableInteger( "fullscreen" )) |
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{ |
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// check for mouse leave-entering |
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if( !in_mouse_suspended && !UI_MouseInRect( )) |
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in_mouse_suspended = true; |
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if( oldstate != in_mouse_suspended ) |
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{ |
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if( in_mouse_suspended ) |
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{ |
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ClipCursor( NULL ); |
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ReleaseCapture(); |
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while( ShowCursor( true ) < 0 ); |
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UI_ShowCursor( false ); |
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} |
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} |
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oldstate = in_mouse_suspended; |
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if( in_mouse_suspended && IN_CursorInRect( )) |
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{ |
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in_mouse_suspended = false; |
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in_mouseactive = false; // re-initialize mouse |
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UI_ShowCursor( true ); |
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} |
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} |
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if( in_mouseactive ) return; |
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in_mouseactive = true; |
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if( UI_IsVisible( )) return; |
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if( cls.key_dest == key_game ) |
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{ |
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clgame.dllFuncs.IN_ActivateMouse(); |
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} |
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width = GetSystemMetrics( SM_CXSCREEN ); |
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height = GetSystemMetrics( SM_CYSCREEN ); |
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GetWindowRect( host.hWnd, &window_rect ); |
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if( window_rect.left < 0 ) window_rect.left = 0; |
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if( window_rect.top < 0 ) window_rect.top = 0; |
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if( window_rect.right >= width ) window_rect.right = width - 1; |
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if( window_rect.bottom >= height - 1 ) window_rect.bottom = height - 1; |
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host.window_center_x = (window_rect.right + window_rect.left) / 2; |
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host.window_center_y = (window_rect.top + window_rect.bottom) / 2; |
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SetCursorPos( host.window_center_x, host.window_center_y ); |
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SetCapture( host.hWnd ); |
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ClipCursor( &window_rect ); |
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while( ShowCursor( false ) >= 0 ); |
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} |
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/* |
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=========== |
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IN_DeactivateMouse |
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Called when the window loses focus |
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=========== |
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*/ |
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void IN_DeactivateMouse( void ) |
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{ |
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if( !in_mouseinitialized || !in_mouseactive ) |
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return; |
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if( cls.key_dest == key_game ) |
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{ |
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clgame.dllFuncs.IN_DeactivateMouse(); |
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} |
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in_mouseactive = false; |
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ClipCursor( NULL ); |
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ReleaseCapture(); |
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while( ShowCursor( true ) < 0 ); |
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} |
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/* |
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================ |
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IN_MouseMove |
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================ |
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*/ |
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void IN_MouseMove( void ) |
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{ |
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POINT current_pos; |
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if( !in_mouseinitialized || !in_mouseactive || !UI_IsVisible( )) |
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return; |
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// find mouse movement |
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GetCursorPos( ¤t_pos ); |
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ScreenToClient( host.hWnd, ¤t_pos ); |
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VGui_MouseMove( current_pos.x, current_pos.y ); |
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// if the menu is visible, move the menu cursor |
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UI_MouseMove( current_pos.x, current_pos.y ); |
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IN_ActivateCursor(); |
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} |
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/* |
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=========== |
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IN_MouseEvent |
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=========== |
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*/ |
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void IN_MouseEvent( int mstate ) |
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{ |
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int i; |
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if( !in_mouseinitialized || !in_mouseactive ) |
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return; |
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if( cls.key_dest == key_game ) |
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{ |
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clgame.dllFuncs.IN_MouseEvent( mstate ); |
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return; |
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} |
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// perform button actions |
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for( i = 0; i < in_mouse_buttons; i++ ) |
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{ |
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if( FBitSet( mstate, BIT( i )) && !FBitSet( in_mouse_oldbuttonstate, BIT( i ))) |
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{ |
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Key_Event( K_MOUSE1 + i, true ); |
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} |
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if( !FBitSet( mstate, BIT( i )) && FBitSet( in_mouse_oldbuttonstate, BIT( i ))) |
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{ |
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Key_Event( K_MOUSE1 + i, false ); |
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} |
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} |
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in_mouse_oldbuttonstate = mstate; |
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} |
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/* |
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=========== |
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IN_Shutdown |
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=========== |
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*/ |
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void IN_Shutdown( void ) |
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{ |
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IN_DeactivateMouse( ); |
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} |
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/* |
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=========== |
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IN_Init |
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=========== |
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*/ |
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void IN_Init( void ) |
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{ |
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IN_StartupMouse( ); |
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} |
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/* |
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================== |
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Host_InputFrame |
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Called every frame, even if not generating commands |
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================== |
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*/ |
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void Host_InputFrame( void ) |
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{ |
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qboolean shutdownMouse = false; |
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Sys_SendKeyEvents (); |
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if( !in_mouseinitialized ) |
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return; |
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if( host.status != HOST_FRAME ) |
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{ |
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IN_DeactivateMouse(); |
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return; |
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} |
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// release mouse during pause or console typeing |
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if( cl.paused && cls.key_dest == key_game ) |
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shutdownMouse = true; |
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if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" )) |
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{ |
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IN_DeactivateMouse(); |
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return; |
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} |
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IN_ActivateMouse( false ); |
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IN_MouseMove(); |
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}
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