Xash3D FWGS engine.
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/*
mod_sprite.c - sprite loading
Copyright (C) 2010 Uncle Mike
Copyright (C) 2019 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "sprite.h"
#include "studio.h"
#if !XASH_DEDICATED
#include "ref_common.h"
#endif // XASH_DEDICATED
/*
====================
Mod_LoadSpriteModel
load sprite model
====================
*/
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
{
dsprite_q1_t *pinq1;
dsprite_hl_t *pinhl;
dsprite_t *pin;
msprite_t *psprite;
int i, size;
if( loaded ) *loaded = false;
pin = (dsprite_t *)buffer;
mod->type = mod_sprite;
i = pin->version;
if( pin->ident != IDSPRITEHEADER )
{
Con_DPrintf( S_ERROR "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER );
return;
}
if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 )
{
Con_DPrintf( S_ERROR "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL );
return;
}
mod->mempool = Mem_AllocPool( va( "^2%s^7", mod->name ));
if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 )
{
pinq1 = (dsprite_q1_t *)buffer;
size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinq1->type;
psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST;
psprite->numframes = mod->numframes = pinq1->numframes;
psprite->facecull = SPR_CULL_FRONT;
psprite->radius = pinq1->boundingradius;
psprite->synctype = pinq1->synctype;
// LordHavoc: hack to allow sprites to be non-fullbright
for( i = 0; i < MAX_QPATH && mod->name[i]; i++ )
if( mod->name[i] == '!' )
psprite->texFormat = SPR_ALPHTEST;
mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f;
mod->mins[2] = -pinq1->bounds[1] * 0.5f;
mod->maxs[2] = pinq1->bounds[1] * 0.5f;
}
else // if( i == SPRITE_VERSION_HL )
{
pinhl = (dsprite_hl_t *)buffer;
size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames );
psprite = Mem_Calloc( mod->mempool, size );
mod->cache.data = psprite; // make link to extradata
psprite->type = pinhl->type;
psprite->texFormat = pinhl->texFormat;
psprite->numframes = mod->numframes = pinhl->numframes;
psprite->facecull = pinhl->facetype;
psprite->radius = pinhl->boundingradius;
psprite->synctype = pinhl->synctype;
mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f;
mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f;
mod->mins[2] = -pinhl->bounds[1] * 0.5f;
mod->maxs[2] = pinhl->bounds[1] * 0.5f;
}
if( loaded ) *loaded = true; // done
if( Host_IsDedicated() )
{
// skip frames loading
psprite->numframes = 0;
return;
}
}