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449 lines
13 KiB
449 lines
13 KiB
/* |
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vgui_draw.c - vgui draw methods |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include <string.h> |
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#include "common.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#include "vgui_api.h" |
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#include "library.h" |
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#include "keydefs.h" |
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#include "ref_common.h" |
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#include "input.h" |
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#include "platform/platform.h" |
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CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); |
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static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ); |
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static void GAME_EXPORT VGUI_GetMousePos( int *, int * ); |
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static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor ); |
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static byte GAME_EXPORT VGUI_GetColor( int, int ); |
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static int GAME_EXPORT VGUI_UtfProcessChar( int in ); |
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static qboolean GAME_EXPORT VGUI_IsInGame( void ); |
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static struct |
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{ |
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qboolean initialized; |
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vguiapi_t dllFuncs; |
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VGUI_DefaultCursor cursor; |
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HINSTANCE hInstance; |
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enum VGUI_KeyCode virtualKeyTrans[256]; |
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} vgui = |
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{ |
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false, |
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{ |
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false, // Not initialized yet |
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NULL, // VGUI_DrawInit, |
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NULL, // VGUI_DrawShutdown, |
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NULL, // VGUI_SetupDrawingText, |
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NULL, // VGUI_SetupDrawingRect, |
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NULL, // VGUI_SetupDrawingImage, |
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NULL, // VGUI_BindTexture, |
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NULL, // VGUI_EnableTexture, |
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NULL, // VGUI_CreateTexture, |
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NULL, // VGUI_UploadTexture, |
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NULL, // VGUI_UploadTextureBlock, |
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NULL, // VGUI_DrawQuad, |
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NULL, // VGUI_GetTextureSizes, |
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NULL, // VGUI_GenerateTexture, |
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VGUI_EngineMalloc, |
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VGUI_CursorSelect, |
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VGUI_GetColor, |
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VGUI_IsInGame, |
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NULL, |
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VGUI_GetMousePos, |
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VGUI_UtfProcessChar, |
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Platform_GetClipboardText, |
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Platform_SetClipboardText, |
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Platform_GetKeyModifiers, |
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}, |
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-1 |
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}; |
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static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ) |
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{ |
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return Z_Malloc( size ); |
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} |
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static qboolean GAME_EXPORT VGUI_IsInGame( void ) |
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{ |
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return cls.state == ca_active && cls.key_dest == key_game; |
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} |
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static void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) |
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{ |
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float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
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float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
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int x, y; |
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Platform_GetMousePos( &x, &y ); |
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*_x = x / xscale; |
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*_y = y / yscale; |
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} |
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static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) |
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{ |
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if( vgui.cursor != cursor ) |
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Platform_SetCursorType( cursor ); |
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} |
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static byte GAME_EXPORT VGUI_GetColor( int i, int j ) |
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{ |
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return g_color_table[i][j]; |
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} |
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static int GAME_EXPORT VGUI_UtfProcessChar( int in ) |
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{ |
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if( vgui_utf8.value ) |
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return Con_UtfProcessCharForce( in ); |
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return in; |
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} |
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qboolean VGui_IsActive( void ) |
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{ |
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return vgui.initialized; |
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} |
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static void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from ) |
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{ |
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to->DrawInit = from->VGUI_DrawInit; |
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to->DrawShutdown = from->VGUI_DrawShutdown; |
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to->SetupDrawingText = from->VGUI_SetupDrawingText; |
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to->SetupDrawingRect = from->VGUI_SetupDrawingRect; |
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to->SetupDrawingImage = from->VGUI_SetupDrawingImage; |
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to->BindTexture = from->VGUI_BindTexture; |
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to->EnableTexture = from->VGUI_EnableTexture; |
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to->CreateTexture = from->VGUI_CreateTexture; |
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to->UploadTexture = from->VGUI_UploadTexture; |
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to->UploadTextureBlock = from->VGUI_UploadTextureBlock; |
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to->DrawQuad = from->VGUI_DrawQuad; |
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to->GetTextureSizes = from->VGUI_GetTextureSizes; |
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to->GenerateTexture = from->VGUI_GenerateTexture; |
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} |
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void VGui_RegisterCvars( void ) |
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{ |
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Cvar_RegisterVariable( &vgui_utf8 ); |
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} |
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qboolean VGui_LoadProgs( HINSTANCE hInstance ) |
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{ |
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void (*F)( vguiapi_t* ); |
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qboolean client = hInstance != NULL; |
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// not loading interface from client.dll, load vgui_support.dll instead |
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if( !client ) |
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{ |
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string vguiloader, vguilib; |
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// HACKHACK: try to load path from custom path |
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// to support having different versions of VGUI |
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if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) && !COM_LoadLibrary( vguilib, false, false )) |
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{ |
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Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s", COM_GetLibraryError()); |
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} |
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if( !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader )) |
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{ |
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Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, sizeof( vguiloader )); |
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} |
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hInstance = vgui.hInstance = COM_LoadLibrary( vguiloader, false, false ); |
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if( !vgui.hInstance ) |
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{ |
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if( FS_FileExists( vguiloader, false )) |
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Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() ); |
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else Con_Reportf( "vgui_support: not found\n" ); |
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return false; |
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} |
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} |
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// try legacy API first |
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F = COM_GetProcAddress( hInstance, client ? "InitVGUISupportAPI" : "InitAPI" ); |
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if( F ) |
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{ |
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VGui_FillAPIFromRef( &vgui.dllFuncs, &ref.dllFuncs ); |
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F( &vgui.dllFuncs ); |
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vgui.initialized = vgui.dllFuncs.initialized = true; |
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Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" ); |
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return true; |
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} |
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Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" ); |
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return false; |
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} |
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/* |
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================ |
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VGui_Startup |
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================ |
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*/ |
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void VGui_Startup( int width, int height ) |
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{ |
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// vgui not initialized from both support and client modules, skip |
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if( !vgui.initialized ) |
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return; |
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height = Q_min( 480, height ); |
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if( width <= 640 ) width = 640; |
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else if( width <= 800 ) width = 800; |
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else if( width <= 1024 ) width = 1024; |
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else if( width <= 1152 ) width = 1152; |
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else if( width <= 1280 ) width = 1280; |
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else if( width <= 1600 ) width = 1600; |
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if( vgui.dllFuncs.Startup ) |
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vgui.dllFuncs.Startup( width, height ); |
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} |
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/* |
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================ |
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VGui_Shutdown |
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Unload vgui_support library and call VGui_Shutdown |
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================ |
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*/ |
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void VGui_Shutdown( void ) |
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{ |
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if( vgui.dllFuncs.Shutdown ) |
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vgui.dllFuncs.Shutdown(); |
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if( vgui.hInstance ) |
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COM_FreeLibrary( vgui.hInstance ); |
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vgui.hInstance = NULL; |
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vgui.initialized = false; |
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} |
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static void VGUI_InitKeyTranslationTable( void ) |
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{ |
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static qboolean initialized = false; |
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if( initialized ) return; |
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initialized = true; |
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// set virtual key translation table |
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memset( vgui.virtualKeyTrans, -1, sizeof( vgui.virtualKeyTrans ) ); |
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// TODO: engine keys are not enough here! |
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// make crossplatform way to pass SDL keys here |
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vgui.virtualKeyTrans['0'] = KEY_0; |
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vgui.virtualKeyTrans['1'] = KEY_1; |
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vgui.virtualKeyTrans['2'] = KEY_2; |
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vgui.virtualKeyTrans['3'] = KEY_3; |
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vgui.virtualKeyTrans['4'] = KEY_4; |
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vgui.virtualKeyTrans['5'] = KEY_5; |
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vgui.virtualKeyTrans['6'] = KEY_6; |
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vgui.virtualKeyTrans['7'] = KEY_7; |
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vgui.virtualKeyTrans['8'] = KEY_8; |
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vgui.virtualKeyTrans['9'] = KEY_9; |
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vgui.virtualKeyTrans['A'] = vgui.virtualKeyTrans['a'] = KEY_A; |
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vgui.virtualKeyTrans['B'] = vgui.virtualKeyTrans['b'] = KEY_B; |
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vgui.virtualKeyTrans['C'] = vgui.virtualKeyTrans['c'] = KEY_C; |
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vgui.virtualKeyTrans['D'] = vgui.virtualKeyTrans['d'] = KEY_D; |
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vgui.virtualKeyTrans['E'] = vgui.virtualKeyTrans['e'] = KEY_E; |
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vgui.virtualKeyTrans['F'] = vgui.virtualKeyTrans['f'] = KEY_F; |
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vgui.virtualKeyTrans['G'] = vgui.virtualKeyTrans['g'] = KEY_G; |
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vgui.virtualKeyTrans['H'] = vgui.virtualKeyTrans['h'] = KEY_H; |
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vgui.virtualKeyTrans['I'] = vgui.virtualKeyTrans['i'] = KEY_I; |
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vgui.virtualKeyTrans['J'] = vgui.virtualKeyTrans['j'] = KEY_J; |
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vgui.virtualKeyTrans['K'] = vgui.virtualKeyTrans['k'] = KEY_K; |
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vgui.virtualKeyTrans['L'] = vgui.virtualKeyTrans['l'] = KEY_L; |
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vgui.virtualKeyTrans['M'] = vgui.virtualKeyTrans['m'] = KEY_M; |
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vgui.virtualKeyTrans['N'] = vgui.virtualKeyTrans['n'] = KEY_N; |
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vgui.virtualKeyTrans['O'] = vgui.virtualKeyTrans['o'] = KEY_O; |
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vgui.virtualKeyTrans['P'] = vgui.virtualKeyTrans['p'] = KEY_P; |
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vgui.virtualKeyTrans['Q'] = vgui.virtualKeyTrans['q'] = KEY_Q; |
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vgui.virtualKeyTrans['R'] = vgui.virtualKeyTrans['r'] = KEY_R; |
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vgui.virtualKeyTrans['S'] = vgui.virtualKeyTrans['s'] = KEY_S; |
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vgui.virtualKeyTrans['T'] = vgui.virtualKeyTrans['t'] = KEY_T; |
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vgui.virtualKeyTrans['U'] = vgui.virtualKeyTrans['u'] = KEY_U; |
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vgui.virtualKeyTrans['V'] = vgui.virtualKeyTrans['v'] = KEY_V; |
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vgui.virtualKeyTrans['W'] = vgui.virtualKeyTrans['w'] = KEY_W; |
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vgui.virtualKeyTrans['X'] = vgui.virtualKeyTrans['x'] = KEY_X; |
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vgui.virtualKeyTrans['Y'] = vgui.virtualKeyTrans['y'] = KEY_Y; |
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vgui.virtualKeyTrans['Z'] = vgui.virtualKeyTrans['z'] = KEY_Z; |
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vgui.virtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; |
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vgui.virtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; |
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vgui.virtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; |
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vgui.virtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; |
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vgui.virtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; |
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vgui.virtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; |
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vgui.virtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; |
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vgui.virtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; |
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vgui.virtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; |
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vgui.virtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; |
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vgui.virtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; |
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vgui.virtualKeyTrans['*'] = KEY_PAD_MULTIPLY; |
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vgui.virtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; |
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vgui.virtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; |
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vgui.virtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; |
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vgui.virtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; |
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vgui.virtualKeyTrans['['] = KEY_LBRACKET; |
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vgui.virtualKeyTrans[']'] = KEY_RBRACKET; |
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vgui.virtualKeyTrans[';'] = KEY_SEMICOLON; |
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vgui.virtualKeyTrans['`'] = KEY_BACKQUOTE; |
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vgui.virtualKeyTrans[','] = KEY_COMMA; |
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vgui.virtualKeyTrans['.'] = KEY_PERIOD; |
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vgui.virtualKeyTrans['-'] = KEY_MINUS; |
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vgui.virtualKeyTrans['='] = KEY_EQUAL; |
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vgui.virtualKeyTrans['/'] = KEY_SLASH; |
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vgui.virtualKeyTrans['\\'] = KEY_BACKSLASH; |
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vgui.virtualKeyTrans['\''] = KEY_APOSTROPHE; |
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vgui.virtualKeyTrans[K_TAB] = KEY_TAB; |
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vgui.virtualKeyTrans[K_ENTER] = KEY_ENTER; |
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vgui.virtualKeyTrans[K_SPACE] = KEY_SPACE; |
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vgui.virtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK; |
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vgui.virtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE; |
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vgui.virtualKeyTrans[K_ESCAPE] = KEY_ESCAPE; |
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vgui.virtualKeyTrans[K_INS] = KEY_INSERT; |
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vgui.virtualKeyTrans[K_DEL] = KEY_DELETE; |
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vgui.virtualKeyTrans[K_HOME] = KEY_HOME; |
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vgui.virtualKeyTrans[K_END] = KEY_END; |
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vgui.virtualKeyTrans[K_PGUP] = KEY_PAGEUP; |
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vgui.virtualKeyTrans[K_PGDN] = KEY_PAGEDOWN; |
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vgui.virtualKeyTrans[K_PAUSE] = KEY_BREAK; |
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vgui.virtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT |
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vgui.virtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT |
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vgui.virtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL |
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vgui.virtualKeyTrans[K_WIN] = KEY_LWIN; |
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vgui.virtualKeyTrans[K_UPARROW] = KEY_UP; |
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vgui.virtualKeyTrans[K_LEFTARROW] = KEY_LEFT; |
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vgui.virtualKeyTrans[K_DOWNARROW] = KEY_DOWN; |
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vgui.virtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT; |
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vgui.virtualKeyTrans[K_F1] = KEY_F1; |
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vgui.virtualKeyTrans[K_F2] = KEY_F2; |
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vgui.virtualKeyTrans[K_F3] = KEY_F3; |
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vgui.virtualKeyTrans[K_F4] = KEY_F4; |
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vgui.virtualKeyTrans[K_F5] = KEY_F5; |
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vgui.virtualKeyTrans[K_F6] = KEY_F6; |
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vgui.virtualKeyTrans[K_F7] = KEY_F7; |
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vgui.virtualKeyTrans[K_F8] = KEY_F8; |
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vgui.virtualKeyTrans[K_F9] = KEY_F9; |
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vgui.virtualKeyTrans[K_F10] = KEY_F10; |
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vgui.virtualKeyTrans[K_F11] = KEY_F11; |
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vgui.virtualKeyTrans[K_F12] = KEY_F12; |
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} |
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static enum VGUI_KeyCode VGUI_MapKey( int keyCode ) |
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{ |
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VGUI_InitKeyTranslationTable(); |
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if( keyCode >= 0 && keyCode < ARRAYSIZE( vgui.virtualKeyTrans )) |
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return vgui.virtualKeyTrans[keyCode]; |
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return (enum VGUI_KeyCode)-1; |
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} |
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void VGui_MouseEvent( int key, int clicks ) |
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{ |
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enum VGUI_MouseAction mact; |
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enum VGUI_MouseCode code; |
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if( !vgui.dllFuncs.Mouse ) |
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return; |
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switch( key ) |
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{ |
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case K_MOUSE1: code = MOUSE_LEFT; break; |
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case K_MOUSE2: code = MOUSE_RIGHT; break; |
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case K_MOUSE3: code = MOUSE_MIDDLE; break; |
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default: return; |
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} |
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if( clicks >= 2 ) |
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mact = MA_DOUBLE; |
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else if( clicks == 1 ) |
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mact = MA_PRESSED; |
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else |
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mact = MA_RELEASED; |
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vgui.dllFuncs.Mouse( mact, code ); |
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} |
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void VGui_MWheelEvent( int y ) |
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{ |
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if( !vgui.dllFuncs.Mouse ) |
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return; |
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vgui.dllFuncs.Mouse( MA_WHEEL, y ); |
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} |
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void VGui_KeyEvent( int key, int down ) |
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{ |
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enum VGUI_KeyCode code; |
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if( !vgui.dllFuncs.Key ) |
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return; |
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if(( code = VGUI_MapKey( key )) < 0 ) |
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return; |
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if( down ) |
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{ |
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vgui.dllFuncs.Key( KA_PRESSED, code ); |
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vgui.dllFuncs.Key( KA_TYPED, code ); |
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} |
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else vgui.dllFuncs.Key( KA_RELEASED, code ); |
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} |
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void VGui_MouseMove( int x, int y ) |
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{ |
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if( vgui.dllFuncs.MouseMove ) |
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{ |
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float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; |
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float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; |
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vgui.dllFuncs.MouseMove( x / xscale, y / yscale ); |
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} |
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} |
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void VGui_Paint( void ) |
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{ |
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if( vgui.dllFuncs.Paint ) |
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vgui.dllFuncs.Paint(); |
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} |
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void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) |
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{ |
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vgui.cursor = cursorType; |
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} |
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void *GAME_EXPORT VGui_GetPanel( void ) |
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{ |
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if( vgui.dllFuncs.GetPanel ) |
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return vgui.dllFuncs.GetPanel(); |
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return NULL; |
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} |
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void VGui_ReportTextInput( const char *text ) |
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{ |
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if( vgui.dllFuncs.TextInput ) |
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vgui.dllFuncs.TextInput( text ); |
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} |
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