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339 lines
8.4 KiB
339 lines
8.4 KiB
/* |
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vgui_surf.cpp - main vgui layer |
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Copyright (C) 2011 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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In addition, as a special exception, the author gives permission |
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to link the code of this program with VGUI library developed by |
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Valve, L.L.C ("Valve"). You must obey the GNU General Public License |
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in all respects for all of the code used other than VGUI library. |
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If you modify this file, you may extend this exception to your |
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version of the file, but you are not obligated to do so. If |
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you do not wish to do so, delete this exception statement |
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from your version. |
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*/ |
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#include <ctype.h> |
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#include "vgui_main.h" |
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#define ColorIndex( c )((( c ) - '0' ) & 7 ) |
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CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPanel ) |
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{ |
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_embeddedPanel = embeddedPanel; |
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_drawColor[0] = _drawColor[1] = _drawColor[2] = _drawColor[3] = 255; |
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_drawTextColor[0] = _drawTextColor[1] = _drawTextColor[2] = _drawTextColor[3] = 255; |
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_surfaceExtents[0] = _surfaceExtents[1] = 0; |
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//_surfaceExtents[2] = menu.globals->scrWidth; |
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//_surfaceExtents[3] = menu.globals->scrHeight; |
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embeddedPanel->getSize(_surfaceExtents[2], _surfaceExtents[3]); |
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_drawTextPos[0] = _drawTextPos[1] = 0; |
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_hCurrentFont = null; |
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_hCurrentCursor = null; |
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_translateX = _translateY = 0; |
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} |
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CEngineSurface :: ~CEngineSurface( void ) |
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{ |
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g_api->DrawShutdown (); |
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} |
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Panel *CEngineSurface :: getEmbeddedPanel( void ) |
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{ |
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return _embeddedPanel; |
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} |
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bool CEngineSurface :: hasFocus( void ) |
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{ |
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// What differs when window does not has focus? |
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//return host.state != HOST_NOFOCUS; |
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return true; |
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} |
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void CEngineSurface :: setCursor( Cursor *cursor ) |
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{ |
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_currentCursor = cursor; |
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g_api->CursorSelect( (VGUI_DefaultCursor)cursor->getDefaultCursor() ); |
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} |
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void CEngineSurface :: SetupPaintState( const paintState_t &paintState ) |
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{ |
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_translateX = paintState.iTranslateX; |
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_translateY = paintState.iTranslateY; |
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SetScissorRect( paintState.iScissorLeft, paintState.iScissorTop, |
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paintState.iScissorRight, paintState.iScissorBottom ); |
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} |
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void CEngineSurface :: InitVertex( vpoint_t &vertex, int x, int y, float u, float v ) |
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{ |
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vertex.point[0] = x + _translateX; |
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vertex.point[1] = y + _translateY; |
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vertex.coord[0] = u; |
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vertex.coord[1] = v; |
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} |
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int CEngineSurface :: createNewTextureID( void ) |
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{ |
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return g_api->GenerateTexture(); |
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} |
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void CEngineSurface :: drawSetColor( int r, int g, int b, int a ) |
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{ |
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_drawColor[0] = r; |
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_drawColor[1] = g; |
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_drawColor[2] = b; |
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_drawColor[3] = a; |
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} |
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void CEngineSurface :: drawSetTextColor( int r, int g, int b, int a ) |
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{ |
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_drawTextColor[0] = r; |
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_drawTextColor[1] = g; |
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_drawTextColor[2] = b; |
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_drawTextColor[3] = a; |
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} |
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void CEngineSurface :: drawFilledRect( int x0, int y0, int x1, int y1 ) |
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{ |
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vpoint_t rect[2]; |
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vpoint_t clippedRect[2]; |
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if( _drawColor[3] >= 255 ) return; |
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InitVertex( rect[0], x0, y0, 0, 0 ); |
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InitVertex( rect[1], x1, y1, 0, 0 ); |
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// fully clipped? |
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if( !ClipRect( rect[0], rect[1], &clippedRect[0], &clippedRect[1] )) |
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return; |
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g_api->SetupDrawingRect( _drawColor ); |
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g_api->EnableTexture( false ); |
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g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); |
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g_api->EnableTexture( true ); |
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} |
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void CEngineSurface :: drawOutlinedRect( int x0, int y0, int x1, int y1 ) |
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{ |
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if( _drawColor[3] >= 255 ) return; |
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drawFilledRect( x0, y0, x1, y0 + 1 ); // top |
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drawFilledRect( x0, y1 - 1, x1, y1 ); // bottom |
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drawFilledRect( x0, y0 + 1, x0 + 1, y1 - 1 ); // left |
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drawFilledRect( x1 - 1, y0 + 1, x1, y1 - 1 ); // right |
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} |
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void CEngineSurface :: drawSetTextFont( Font *font ) |
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{ |
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_hCurrentFont = font; |
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} |
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void CEngineSurface :: drawSetTextPos( int x, int y ) |
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{ |
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_drawTextPos[0] = x; |
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_drawTextPos[1] = y; |
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} |
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void CEngineSurface :: drawPrintText( const char* text, int textLen ) |
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{ |
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//return; |
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static bool hasColor = 0; |
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static int numColor = 7; |
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if( !text || !_hCurrentFont || _drawTextColor[3] >= 255 ) |
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return; |
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int x = _drawTextPos[0] + _translateX; |
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int y = _drawTextPos[1] + _translateY; |
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int iTall = _hCurrentFont->getTall(); |
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int j, iTotalWidth = 0; |
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int curTextColor[4]; |
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// HACKHACK: allow color strings in VGUI |
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if( numColor != 7 ) |
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{ |
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for( j = 0; j < 3; j++ ) // grab predefined color |
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curTextColor[j] = g_api->GetColor(numColor,j); |
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} |
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else |
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{ |
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for( j = 0; j < 3; j++ ) // revert default color |
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curTextColor[j] = _drawTextColor[j]; |
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} |
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curTextColor[3] = _drawTextColor[3]; // copy alpha |
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if( textLen == 1 ) |
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{ |
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if( *text == '^' ) |
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{ |
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hasColor = true; |
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return; // skip '^' |
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} |
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else if( hasColor && isdigit( *text )) |
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{ |
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numColor = ColorIndex( *text ); |
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hasColor = false; // handled |
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return; // skip colornum |
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} |
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else hasColor = false; |
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} |
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for( int i = 0; i < textLen; i++ ) |
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{ |
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char ch = g_api->ProcessUtfChar( (unsigned char)text[i] ); |
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if( !ch ) |
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{ |
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continue; |
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} |
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int abcA,abcB,abcC; |
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_hCurrentFont->getCharABCwide( ch, abcA, abcB, abcC ); |
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iTotalWidth += abcA; |
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int iWide = abcB; |
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//if( !iswspace( ch )) |
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{ |
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// get the character texture from the cache |
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int iTexId = 0; |
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float *texCoords = NULL; |
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if( !g_FontCache->GetTextureForChar( _hCurrentFont, ch, &iTexId, &texCoords )) |
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{ |
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continue; |
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} |
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Assert( texCoords != NULL ); |
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vpoint_t ul, lr; |
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ul.point[0] = x + iTotalWidth; |
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ul.point[1] = y; |
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lr.point[0] = ul.point[0] + iWide; |
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lr.point[1] = ul.point[1] + iTall; |
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// gets at the texture coords for this character in its texture page |
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ul.coord[0] = texCoords[0]; |
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ul.coord[1] = texCoords[1]; |
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lr.coord[0] = texCoords[2]; |
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lr.coord[1] = texCoords[3]; |
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vpoint_t clippedRect[2]; |
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if( !ClipRect( ul, lr, &clippedRect[0], &clippedRect[1] )) |
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continue; |
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drawSetTexture( iTexId ); |
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g_api->SetupDrawingText( curTextColor ); |
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g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); // draw the letter |
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} |
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iTotalWidth += iWide + abcC; |
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} |
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_drawTextPos[0] += iTotalWidth; |
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} |
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void CEngineSurface :: drawSetTextureRGBA( int id, const char* rgba, int wide, int tall ) |
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{ |
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g_api->UploadTexture( id, rgba, wide, tall ); |
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} |
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void CEngineSurface :: drawSetTexture( int id ) |
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{ |
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g_api->BindTexture( id ); |
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} |
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void CEngineSurface :: drawTexturedRect( int x0, int y0, int x1, int y1 ) |
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{ |
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vpoint_t rect[2]; |
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vpoint_t clippedRect[2]; |
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InitVertex( rect[0], x0, y0, 0, 0 ); |
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InitVertex( rect[1], x1, y1, 1, 1 ); |
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// fully clipped? |
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if( !ClipRect( rect[0], rect[1], &clippedRect[0], &clippedRect[1] )) |
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return; |
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g_api->SetupDrawingImage( _drawColor ); |
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g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); |
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} |
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void CEngineSurface :: pushMakeCurrent( Panel* panel, bool useInsets ) |
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{ |
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int inSets[4] = { 0, 0, 0, 0 }; |
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int absExtents[4]; |
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int clipRect[4]; |
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if( useInsets ) |
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{ |
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panel->getInset( inSets[0], inSets[1], inSets[2], inSets[3] ); |
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} |
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panel->getAbsExtents( absExtents[0], absExtents[1], absExtents[2], absExtents[3] ); |
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panel->getClipRect( clipRect[0], clipRect[1], clipRect[2], clipRect[3] ); |
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int i = _paintStack.AddToTail(); |
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paintState_t &paintState = _paintStack[i]; |
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paintState.m_pPanel = panel; |
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// determine corrected top left origin |
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paintState.iTranslateX = inSets[0] + absExtents[0] - _surfaceExtents[0]; |
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paintState.iTranslateY = inSets[1] + absExtents[1] - _surfaceExtents[1]; |
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// setup clipping rectangle for scissoring |
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paintState.iScissorLeft = clipRect[0] - _surfaceExtents[0]; |
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paintState.iScissorTop = clipRect[1] - _surfaceExtents[1]; |
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paintState.iScissorRight = clipRect[2] - _surfaceExtents[0]; |
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paintState.iScissorBottom = clipRect[3] - _surfaceExtents[1]; |
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SetupPaintState( paintState ); |
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} |
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void CEngineSurface :: popMakeCurrent( Panel *panel ) |
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{ |
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int top = _paintStack.Count() - 1; |
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// more pops that pushes? |
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Assert( top >= 0 ); |
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// didn't pop in reverse order of push? |
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Assert( _paintStack[top].m_pPanel == panel ); |
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_paintStack.Remove( top ); |
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if( top > 0 ) SetupPaintState( _paintStack[top-1] ); |
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} |
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bool CEngineSurface :: setFullscreenMode( int wide, int tall, int bpp ) |
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{ |
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// NOTE: Xash3D always working in 32-bit mode |
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// Skip it now. VGUI cannot change video modes |
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/*if( R_DescribeVIDMode( wide, tall )) |
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{ |
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Cvar_SetFloat( "fullscreen", 1.0f ); |
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return true; |
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}*/ |
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return false; |
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} |
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void CEngineSurface :: setWindowedMode( void ) |
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{ |
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// Skip it now. VGUI cannot change video modes |
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/* |
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Cvar_SetFloat( "fullscreen", 0.0f ); |
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*/ |
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}
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