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32 lines
986 B
32 lines
986 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef PM_SHARED_H |
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#define PM_SHARED_H |
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void PM_Init( struct playermove_s *ppmove ); |
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void PM_Move( struct playermove_s *ppmove, int server ); |
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char PM_FindTextureType( char *name ); |
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// Spectator Movement modes (stored in pev->iuser1, so the physics code can get at them) |
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#define OBS_NONE 0 |
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#define OBS_CHASE_LOCKED 1 |
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#define OBS_CHASE_FREE 2 |
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#define OBS_ROAMING 3 |
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#define OBS_IN_EYE 4 |
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#define OBS_MAP_FREE 5 |
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#define OBS_MAP_CHASE 6 |
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#endif//PM_SHARED_H
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