Xash3D FWGS engine.
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Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 5 months ago
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server.h engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 5 months ago
sv_client.c engine: fix -Wmissing-prototypes 5 months ago
sv_cmds.c engine: fix -Wmissing-prototypes 5 months ago
sv_custom.c engine: fix -Wmissing-prototypes 5 months ago
sv_filter.c engine: fix -Wmissing-prototypes 5 months ago
sv_frame.c engine: fix -Wmissing-prototypes 5 months ago
sv_game.c engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 5 months ago
sv_init.c engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 5 months ago
sv_log.c engine: server: log: use S_USAGE in logaddress for consistency with existing code 1 year ago
sv_main.c engine: fix -Wmissing-prototypes 5 months ago
sv_move.c engine: fix -Wmissing-prototypes 5 months ago
sv_phys.c engine: fix -Wmissing-prototypes 5 months ago
sv_pmove.c engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 8 months ago
sv_query.c engine: server: unused variables cleanup 7 months ago
sv_save.c engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 7 months ago
sv_world.c engine: server: unused variables cleanup 7 months ago