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214 lines
7.5 KiB
214 lines
7.5 KiB
/* |
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filesystem.h - engine FS |
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Copyright (C) 2003-2006 Mathieu Olivier |
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Copyright (C) 2000-2007 DarkPlaces contributors |
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Copyright (C) 2007 Uncle Mike |
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Copyright (C) 2015-2023 Xash3D FWGS contributors |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef FILESYSTEM_H |
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#define FILESYSTEM_H |
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#include <stdarg.h> |
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#include <stddef.h> |
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#include <stdio.h> |
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#include "xash3d_types.h" |
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#include "const.h" |
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#include "com_model.h" |
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#ifdef __cplusplus |
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extern "C" |
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{ |
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#endif // __cplusplus |
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#define FS_API_VERSION 2 // not stable yet! |
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#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!! |
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// search path flags |
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enum |
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{ |
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FS_STATIC_PATH = BIT( 0 ), // FS_ClearSearchPath will be ignore this path |
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FS_NOWRITE_PATH = BIT( 1 ), // default behavior - last added gamedir set as writedir. This flag disables it |
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FS_GAMEDIR_PATH = BIT( 2 ), // just a marker for gamedir path |
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FS_CUSTOM_PATH = BIT( 3 ), // gamedir but with custom/mod data |
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FS_GAMERODIR_PATH = BIT( 4 ), // gamedir but read-only |
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FS_GAMEDIRONLY_SEARCH_FLAGS = FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH |
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}; |
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typedef struct |
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{ |
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int numfilenames; |
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char **filenames; |
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char *filenamesbuffer; |
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} search_t; |
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typedef struct gameinfo_s |
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{ |
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// filesystem info |
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char gamefolder[MAX_QPATH]; // used for change game '-game x' |
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char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life) |
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char falldir[MAX_QPATH]; // used as second basedir |
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char startmap[MAX_QPATH];// map to start singleplayer game |
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char trainmap[MAX_QPATH];// map to start hazard course (if specified) |
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char title[64]; // Game Main Title |
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float version; // game version (optional) |
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// .dll pathes |
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char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls" |
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char game_dll[MAX_QPATH]; // custom path for game.dll |
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// .ico path |
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char iconpath[MAX_QPATH]; // "game.ico" by default |
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// about mod info |
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string game_url; // link to a developer's site |
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string update_url; // link to updates page |
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char type[MAX_QPATH]; // single, toolkit, multiplayer etc |
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char date[MAX_QPATH]; |
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size_t size; |
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int gamemode; |
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qboolean secure; // prevent to console acess |
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qboolean nomodels; // don't let player to choose model (use player.mdl always) |
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qboolean noskills; // disable skill menu selection |
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qboolean render_picbutton_text; // use font renderer to render WON buttons |
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qboolean internal_vgui_support; // skip loading VGUI, pass ingame UI support API to client |
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char sp_entity[32]; // e.g. info_player_start |
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char mp_entity[32]; // e.g. info_player_deathmatch |
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char mp_filter[32]; // filtering multiplayer-maps |
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char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds |
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int max_edicts; // min edicts is 600, max edicts is 8196 |
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int max_tents; // min temp ents is 300, max is 2048 |
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int max_beams; // min beams is 64, max beams is 512 |
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int max_particles; // min particles is 4096, max particles is 32768 |
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char game_dll_linux[64]; // custom path for game.dll |
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char game_dll_osx[64]; // custom path for game.dll |
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qboolean added; |
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} gameinfo_t; |
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typedef enum |
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{ |
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GAME_NORMAL, |
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GAME_SINGLEPLAYER_ONLY, |
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GAME_MULTIPLAYER_ONLY |
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} gametype_t; |
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typedef struct fs_dllinfo_t |
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{ |
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string fullPath; |
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string shortPath; |
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qboolean encrypted; |
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qboolean custom_loader; |
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} fs_dllinfo_t; |
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typedef struct fs_globals_t |
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{ |
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gameinfo_t *GameInfo; // current GameInfo |
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gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start) |
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int numgames; |
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} fs_globals_t; |
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typedef void (*fs_event_callback_t)( const char *path ); |
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typedef struct fs_api_t |
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{ |
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qboolean (*InitStdio)( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir ); |
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void (*ShutdownStdio)( void ); |
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// search path utils |
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void (*Rescan)( void ); |
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void (*ClearSearchPath)( void ); |
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void (*AllowDirectPaths)( qboolean enable ); |
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void (*AddGameDirectory)( const char *dir, uint flags ); |
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void (*AddGameHierarchy)( const char *dir, uint flags ); |
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search_t *(*Search)( const char *pattern, int caseinsensitive, int gamedironly ); |
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int (*SetCurrentDirectory)( const char *path ); |
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qboolean (*FindLibrary)( const char *dllname, qboolean directpath, fs_dllinfo_t *dllinfo ); |
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void (*Path_f)( void ); |
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// gameinfo utils |
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void (*LoadGameInfo)( const char *rootfolder ); |
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// file ops |
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file_t *(*Open)( const char *filepath, const char *mode, qboolean gamedironly ); |
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fs_offset_t (*Write)( file_t *file, const void *data, size_t datasize ); |
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fs_offset_t (*Read)( file_t *file, void *buffer, size_t buffersize ); |
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int (*Seek)( file_t *file, fs_offset_t offset, int whence ); |
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fs_offset_t (*Tell)( file_t *file ); |
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qboolean (*Eof)( file_t *file ); |
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int (*Flush)( file_t *file ); |
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int (*Close)( file_t *file ); |
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int (*Gets)( file_t *file, byte *string, size_t bufsize ); |
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int (*UnGetc)( file_t *file, byte c ); |
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int (*Getc)( file_t *file ); |
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int (*VPrintf)( file_t *file, const char *format, va_list ap ); |
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int (*Printf)( file_t *file, const char *format, ... ) _format( 2 ); |
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int (*Print)( file_t *file, const char *msg ); |
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fs_offset_t (*FileLength)( file_t *f ); |
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qboolean (*FileCopy)( file_t *pOutput, file_t *pInput, int fileSize ); |
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// file buffer ops |
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byte *(*LoadFile)( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly ); |
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byte *(*LoadDirectFile)( const char *path, fs_offset_t *filesizeptr ); |
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qboolean (*WriteFile)( const char *filename, const void *data, fs_offset_t len ); |
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// file hashing |
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qboolean (*CRC32_File)( dword *crcvalue, const char *filename ); |
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qboolean (*MD5_HashFile)( byte digest[16], const char *pszFileName, uint seed[4] ); |
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// filesystem ops |
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int (*FileExists)( const char *filename, int gamedironly ); |
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int (*FileTime)( const char *filename, qboolean gamedironly ); |
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fs_offset_t (*FileSize)( const char *filename, qboolean gamedironly ); |
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qboolean (*Rename)( const char *oldname, const char *newname ); |
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qboolean (*Delete)( const char *path ); |
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qboolean (*SysFileExists)( const char *path ); |
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const char *(*GetDiskPath)( const char *name, qboolean gamedironly ); |
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// file watcher |
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void (*WatchFrame)( void ); // engine will read all events and call appropriate callbacks |
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qboolean (*AddWatch)( const char *path, fs_event_callback_t callback ); |
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} fs_api_t; |
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typedef struct fs_interface_t |
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{ |
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// logging |
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void (*_Con_Printf)( const char *fmt, ... ) _format( 1 ); // typical console allowed messages |
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void (*_Con_DPrintf)( const char *fmt, ... ) _format( 1 ); // -dev 1 |
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void (*_Con_Reportf)( const char *fmt, ... ) _format( 1 ); // -dev 2 |
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void (*_Sys_Error)( const char *fmt, ... ) _format( 1 ); |
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// memory |
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poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline ); |
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void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline ); |
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void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ); |
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void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ); |
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void (*_Mem_Free)( void *data, const char *filename, int fileline ); |
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} fs_interface_t; |
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typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface ); |
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#define GET_FS_API "GetFSAPI" |
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#ifdef __cplusplus |
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} |
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#endif // __cplusplus |
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#endif//FILESYSTEM_H
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