You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
225 lines
5.2 KiB
225 lines
5.2 KiB
/* |
|
game.cpp -- executable to run Xash Engine |
|
Copyright (C) 2011 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "port.h" |
|
#include "build.h" |
|
|
|
#include <stdio.h> |
|
#include <string.h> |
|
#include <stdlib.h> |
|
#include <stdarg.h> |
|
|
|
#if XASH_POSIX |
|
#define XASHLIB "libxash." OS_LIB_EXT |
|
#define LoadLibrary( x ) dlopen( x, RTLD_NOW ) |
|
#define GetProcAddress( x, y ) dlsym( x, y ) |
|
#define FreeLibrary( x ) dlclose( x ) |
|
#include <unistd.h> // execve |
|
#elif XASH_WIN32 |
|
#define XASHLIB "xash.dll" |
|
#define SDL2LIB "SDL2.dll" |
|
#define dlerror() GetStringLastError() |
|
#include <shellapi.h> // CommandLineToArgvW |
|
#include <process.h> // _execve |
|
#else |
|
#error // port me! |
|
#endif |
|
|
|
#ifdef XASH_WIN32 |
|
extern "C" |
|
{ |
|
// Enable NVIDIA High Performance Graphics while using Integrated Graphics. |
|
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; |
|
|
|
// Enable AMD High Performance Graphics while using Integrated Graphics. |
|
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
|
} |
|
#endif |
|
|
|
#if XASH_WIN32 || XASH_POSIX |
|
#define USE_EXECVE_FOR_CHANGE_GAME 0 |
|
#else |
|
#define USE_EXECVE_FOR_CHANGE_GAME 0 |
|
#endif |
|
|
|
#define E_GAME "XASH3D_GAME" // default env dir to start from |
|
#define GAME_PATH "valve" // default dir to start from |
|
|
|
typedef void (*pfnChangeGame)( const char *progname ); |
|
typedef int (*pfnInit)( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func ); |
|
typedef void (*pfnShutdown)( void ); |
|
|
|
extern char **environ; |
|
static pfnInit Xash_Main; |
|
static pfnShutdown Xash_Shutdown = NULL; |
|
static char szGameDir[128]; // safe place to keep gamedir |
|
static int szArgc; |
|
static char **szArgv; |
|
static HINSTANCE hEngine; |
|
|
|
static void Xash_Error( const char *szFmt, ... ) |
|
{ |
|
static char buffer[16384]; // must support > 1k messages |
|
va_list args; |
|
|
|
va_start( args, szFmt ); |
|
vsnprintf( buffer, sizeof(buffer), szFmt, args ); |
|
va_end( args ); |
|
|
|
#if defined( _WIN32 ) |
|
MessageBoxA( NULL, buffer, "Xash Error", MB_OK ); |
|
#else |
|
fprintf( stderr, "Xash Error: %s\n", buffer ); |
|
#endif |
|
|
|
exit( 1 ); |
|
} |
|
|
|
#ifdef _WIN32 |
|
static const char *GetStringLastError() |
|
{ |
|
static char buf[1024]; |
|
|
|
FormatMessageA( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, |
|
NULL, GetLastError(), MAKELANGID( LANG_ENGLISH, SUBLANG_DEFAULT ), |
|
buf, sizeof( buf ), NULL ); |
|
|
|
return buf; |
|
} |
|
#endif |
|
|
|
static void Sys_LoadEngine( void ) |
|
{ |
|
#if XASH_WIN32 |
|
HMODULE hSdl; |
|
|
|
if ( ( hSdl = LoadLibraryEx( SDL2LIB, NULL, LOAD_LIBRARY_AS_DATAFILE ) ) == NULL ) |
|
Xash_Error("Unable to load the " SDL2LIB ": %s", dlerror() ); |
|
else |
|
FreeLibrary( hSdl ); |
|
#endif |
|
|
|
if(( hEngine = LoadLibrary( XASHLIB )) == NULL ) |
|
{ |
|
Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() ); |
|
} |
|
|
|
if(( Xash_Main = (pfnInit)GetProcAddress( hEngine, "Host_Main" )) == NULL ) |
|
{ |
|
Xash_Error( XASHLIB " missed 'Host_Main' export: %s", dlerror() ); |
|
} |
|
|
|
// this is non-fatal for us but change game will not working |
|
Xash_Shutdown = (pfnShutdown)GetProcAddress( hEngine, "Host_Shutdown" ); |
|
} |
|
|
|
static void Sys_UnloadEngine( void ) |
|
{ |
|
if( Xash_Shutdown ) Xash_Shutdown( ); |
|
if( hEngine ) FreeLibrary( hEngine ); |
|
|
|
Xash_Main = NULL; |
|
Xash_Shutdown = NULL; |
|
} |
|
|
|
static void Sys_ChangeGame( const char *progname ) |
|
{ |
|
if( !progname || !progname[0] ) |
|
Xash_Error( "Sys_ChangeGame: NULL gamedir" ); |
|
|
|
#if USE_EXECVE_FOR_CHANGE_GAME |
|
#if XASH_WIN32 |
|
_putenv_s( E_GAME, progname ); |
|
|
|
Sys_UnloadEngine(); |
|
_execve( szArgv[0], szArgv, _environ ); |
|
#else |
|
char envstr[256]; |
|
snprintf( envstr, sizeof( envstr ), E_GAME "=%s", progname ); |
|
putenv( envstr ); |
|
|
|
Sys_UnloadEngine(); |
|
execve( szArgv[0], szArgv, environ ); |
|
#endif |
|
#else |
|
if( Xash_Shutdown == NULL ) |
|
Xash_Error( "Sys_ChangeGame: missed 'Host_Shutdown' export\n" ); |
|
|
|
Sys_UnloadEngine(); |
|
strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 ); |
|
Sys_LoadEngine (); |
|
Xash_Main( szArgc, szArgv, szGameDir, 1, Sys_ChangeGame ); |
|
#endif |
|
} |
|
|
|
_inline int Sys_Start( void ) |
|
{ |
|
int ret; |
|
pfnChangeGame changeGame = NULL; |
|
const char *game = getenv( E_GAME ); |
|
|
|
if( !game ) |
|
game = GAME_PATH; |
|
|
|
Sys_LoadEngine(); |
|
|
|
if( Xash_Shutdown ) |
|
changeGame = Sys_ChangeGame; |
|
|
|
ret = Xash_Main( szArgc, szArgv, game, 0, changeGame ); |
|
|
|
Sys_UnloadEngine(); |
|
|
|
return ret; |
|
} |
|
|
|
#if !XASH_WIN32 |
|
int main( int argc, char **argv ) |
|
{ |
|
szArgc = argc; |
|
szArgv = argv; |
|
|
|
return Sys_Start(); |
|
} |
|
#else |
|
int __stdcall WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow ) |
|
{ |
|
LPWSTR* lpArgv; |
|
int ret, i; |
|
|
|
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc ); |
|
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* )); |
|
|
|
for( i = 0; i < szArgc; ++i ) |
|
{ |
|
size_t size = wcslen(lpArgv[i]) + 1; |
|
|
|
// just in case, allocate some more memory |
|
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t )); |
|
wcstombs( szArgv[i], lpArgv[i], size ); |
|
} |
|
szArgv[szArgc] = 0; |
|
|
|
LocalFree( lpArgv ); |
|
|
|
ret = Sys_Start(); |
|
|
|
for( ; i < szArgc; ++i ) |
|
free( szArgv[i] ); |
|
free( szArgv ); |
|
|
|
return ret; |
|
} |
|
#endif
|
|
|