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324 lines
9.5 KiB
324 lines
9.5 KiB
/* |
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bspfile.h - BSP format included q1, hl1 support |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef BSPFILE_H |
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#define BSPFILE_H |
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//#define SUPPORT_BSP2_FORMAT // allow to loading Darkplaces BSP2 maps (with broke binary compatibility) |
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/* |
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============================================================================== |
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BRUSH MODELS |
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.bsp contain level static geometry with including PVS and lightning info |
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============================================================================== |
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*/ |
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// header |
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#define Q1BSP_VERSION 29 // quake1 regular version (beta is 28) |
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#define HLBSP_VERSION 30 // half-life regular version |
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#define QBSP2_VERSION (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24)) |
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#define IDEXTRAHEADER (('H'<<24)+('S'<<16)+('A'<<8)+'X') // little-endian "XASH" |
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#define EXTRA_VERSION 4 // ver. 1 was occupied by old versions of XashXT, ver. 2 was occupied by old vesrions of P2:savior |
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// ver. 3 was occupied by experimental versions of P2:savior change fmt |
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#define DELUXEMAP_VERSION 1 |
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#define IDDELUXEMAPHEADER (('T'<<24)+('I'<<16)+('L'<<8)+'Q') // little-endian "QLIT" |
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// worldcraft predefined angles |
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#define ANGLE_UP -1 |
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#define ANGLE_DOWN -2 |
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// bmodel limits |
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#define MAX_MAP_HULLS 4 // MAX_HULLS |
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#define SURF_PLANEBACK BIT( 1 ) // plane should be negated |
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#define SURF_DRAWSKY BIT( 2 ) // sky surface |
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#define SURF_DRAWTURB_QUADS BIT( 3 ) // all subidivided polygons are quads |
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#define SURF_DRAWTURB BIT( 4 ) // warp surface |
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#define SURF_DRAWTILED BIT( 5 ) // face without lighmap |
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#define SURF_CONVEYOR BIT( 6 ) // scrolled texture (was SURF_DRAWBACKGROUND) |
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#define SURF_UNDERWATER BIT( 7 ) // caustics |
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#define SURF_TRANSPARENT BIT( 8 ) // it's a transparent texture (was SURF_DONTWARP) |
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// lightstyle management |
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#define LM_STYLES 4 // MAXLIGHTMAPS |
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#define LS_NORMAL 0x00 |
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#define LS_UNUSED 0xFE |
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#define LS_NONE 0xFF |
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// these limis not using by modelloader but only for displaying 'mapstats' correctly |
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#ifdef SUPPORT_BSP2_FORMAT |
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#define MAX_MAP_MODELS 2048 // embedded models |
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#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough |
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#define MAX_MAP_PLANES 131072 // can be increased without problems |
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#define MAX_MAP_NODES 262144 // can be increased without problems |
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#define MAX_MAP_CLIPNODES 524288 // can be increased without problems |
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#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!! |
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#define MAX_MAP_VERTS 524288 // can be increased without problems |
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#define MAX_MAP_FACES 262144 // can be increased without problems |
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#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems |
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#else |
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#define MAX_MAP_MODELS 768 // embedded models |
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#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough |
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#define MAX_MAP_PLANES 65536 // can be increased without problems |
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#define MAX_MAP_NODES 32767 // because negative shorts are leafs |
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#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents |
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#define MAX_MAP_LEAFS 32767 // signed short limit |
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#define MAX_MAP_VERTS 65535 // unsigned short limit |
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#define MAX_MAP_FACES 65535 // unsigned short limit |
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#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit |
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#endif |
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#define MAX_MAP_ENTITIES 8192 // network limit |
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#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo |
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#define MAX_MAP_EDGES 0x100000 // can be increased but not needs |
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#define MAX_MAP_SURFEDGES 0x200000 // can be increased but not needs |
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#define MAX_MAP_TEXTURES 2048 // can be increased but not needs |
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#define MAX_MAP_MIPTEX 0x2000000 // 32 Mb internal textures data |
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#define MAX_MAP_LIGHTING 0x2000000 // 32 Mb lightmap raw data (can contain deluxemaps) |
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#define MAX_MAP_VISIBILITY 0x1000000 // 16 Mb visdata |
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#define MAX_MAP_FACEINFO 8192 // can be increased but not needs |
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// quake lump ordering |
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#define LUMP_ENTITIES 0 |
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#define LUMP_PLANES 1 |
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#define LUMP_TEXTURES 2 // internal textures |
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#define LUMP_VERTEXES 3 |
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#define LUMP_VISIBILITY 4 |
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#define LUMP_NODES 5 |
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#define LUMP_TEXINFO 6 |
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#define LUMP_FACES 7 |
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#define LUMP_LIGHTING 8 |
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#define LUMP_CLIPNODES 9 |
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#define LUMP_LEAFS 10 |
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#define LUMP_MARKSURFACES 11 |
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#define LUMP_EDGES 12 |
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#define LUMP_SURFEDGES 13 |
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#define LUMP_MODELS 14 // internal submodels |
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#define HEADER_LUMPS 15 |
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// extra lump ordering |
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#define LUMP_LIGHTVECS 0 // deluxemap data |
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#define LUMP_FACEINFO 1 // landscape and lightmap resolution info |
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#define LUMP_CUBEMAPS 2 // cubemap description |
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#define LUMP_VERTNORMALS 3 // phong shaded vertex normals |
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#define LUMP_LEAF_LIGHTING 4 // store vertex lighting for statics |
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#define LUMP_WORLDLIGHTS 5 // list of all the virtual and real lights (used to relight models in-game) |
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#define LUMP_COLLISION 6 // physics engine collision hull dump (userdata) |
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#define LUMP_AINODEGRAPH 7 // node graph that stored into the bsp (userdata) |
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#define LUMP_SHADOWMAP 8 // contains shadow map for direct light |
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#define LUMP_VERTEX_LIGHT 9 // store vertex lighting for statics |
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#define LUMP_UNUSED0 10 // one lump reserved for me |
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#define LUMP_UNUSED1 11 // one lump reserved for me |
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#define EXTRA_LUMPS 12 // count of the extra lumps |
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// texture flags |
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#define TEX_SPECIAL BIT( 0 ) // sky or slime, no lightmap or 256 subdivision |
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#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels) |
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#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales |
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#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel |
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#define TEX_SCROLL BIT( 6 ) // Doom special FX |
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#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA ) |
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// ambient sound types |
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enum |
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{ |
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AMBIENT_WATER = 0, // waterfall |
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AMBIENT_SKY, // wind |
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AMBIENT_SLIME, // never used in quake |
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AMBIENT_LAVA, // never used in quake |
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NUM_AMBIENTS, // automatic ambient sounds |
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}; |
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// |
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// BSP File Structures |
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// |
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typedef struct |
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{ |
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int fileofs; |
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int filelen; |
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} dlump_t; |
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typedef struct |
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{ |
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int version; |
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dlump_t lumps[HEADER_LUMPS]; |
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} dheader_t; |
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typedef struct |
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{ |
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int id; // must be little endian XASH |
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int version; |
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dlump_t lumps[EXTRA_LUMPS]; |
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} dextrahdr_t; |
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typedef struct |
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{ |
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vec3_t mins; |
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vec3_t maxs; |
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vec3_t origin; // for sounds or lights |
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int headnode[MAX_MAP_HULLS]; |
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int visleafs; // not including the solid leaf 0 |
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int firstface; |
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int numfaces; |
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} dmodel_t; |
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typedef struct |
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{ |
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int nummiptex; |
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int dataofs[4]; // [nummiptex] |
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} dmiptexlump_t; |
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typedef struct |
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{ |
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vec3_t point; |
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} dvertex_t; |
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typedef struct |
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{ |
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vec3_t normal; |
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float dist; |
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int type; // PLANE_X - PLANE_ANYZ ? |
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} dplane_t; |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are -(leafs + 1), not nodes |
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short mins[3]; // for sphere culling |
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short maxs[3]; |
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word firstface; |
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word numfaces; // counting both sides |
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} dnode_t; |
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typedef struct |
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{ |
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int planenum; |
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int children[2]; // negative numbers are -(leafs+1), not nodes |
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float mins[3]; // for sphere culling |
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float maxs[3]; |
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int firstface; |
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int numfaces; // counting both sides |
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} dnode32_t; |
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// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas |
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// all other leafs need visibility info |
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typedef struct |
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{ |
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int contents; |
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int visofs; // -1 = no visibility info |
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short mins[3]; // for frustum culling |
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short maxs[3]; |
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word firstmarksurface; |
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word nummarksurfaces; |
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// automatic ambient sounds |
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byte ambient_level[NUM_AMBIENTS]; // ambient sound level (0 - 255) |
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} dleaf_t; |
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typedef struct |
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{ |
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int contents; |
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int visofs; // -1 = no visibility info |
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float mins[3]; // for frustum culling |
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float maxs[3]; |
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int firstmarksurface; |
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int nummarksurfaces; |
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byte ambient_level[NUM_AMBIENTS]; |
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} dleaf32_t; |
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typedef struct |
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{ |
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int planenum; |
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short children[2]; // negative numbers are contents |
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} dclipnode_t; |
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typedef struct |
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{ |
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int planenum; |
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int children[2]; // negative numbers are contents |
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} dclipnode32_t; |
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typedef struct |
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{ |
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float vecs[2][4]; // texmatrix [s/t][xyz offset] |
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int miptex; |
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short flags; |
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short faceinfo; // -1 no face info otherwise dfaceinfo_t |
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} dtexinfo_t; |
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typedef struct |
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{ |
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char landname[16]; // name of decsription in mapname_land.txt |
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unsigned short texture_step; // default is 16, pixels\luxels ratio |
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unsigned short max_extent; // default is 16, subdivision step ((texture_step * max_extent) - texture_step) |
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short groupid; // to determine equal landscapes from various groups, -1 - no group |
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} dfaceinfo_t; |
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typedef word dmarkface_t; // leaf marksurfaces indexes |
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typedef int dmarkface32_t; // leaf marksurfaces indexes |
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typedef int dsurfedge_t; // map surfedges |
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// NOTE: that edge 0 is never used, because negative edge nums |
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// are used for counterclockwise use of the edge in a face |
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typedef struct |
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{ |
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word v[2]; // vertex numbers |
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} dedge_t; |
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typedef struct |
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{ |
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int v[2]; // vertex numbers |
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} dedge32_t; |
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typedef struct |
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{ |
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word planenum; |
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short side; |
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int firstedge; // we must support > 64k edges |
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short numedges; |
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short texinfo; |
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// lighting info |
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byte styles[LM_STYLES]; |
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int lightofs; // start of [numstyles*surfsize] samples |
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} dface_t; |
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typedef struct |
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{ |
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int planenum; |
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int side; |
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int firstedge; // we must support > 64k edges |
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int numedges; |
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int texinfo; |
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// lighting info |
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byte styles[LM_STYLES]; |
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int lightofs; // start of [numstyles*surfsize] samples |
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} dface32_t; |
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#endif//BSPFILE_H
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