Xash3D FWGS engine.
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/*
android_lib.c - dynamic library code for Android OS
Copyright (C) 2018 Flying With Gauss
This program is free software: you can redistribute it and/sor modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifdef __ANDROID__
#include "common.h"
#include "library.h"
#include "filesystem.h"
#include "server.h"
#include "platform/android/lib_android.h"
#include "platform/android/dlsym-weak.h" // Android < 5.0
void *ANDROID_LoadLibrary( const char *dllname )
{
char path[MAX_SYSPATH];
const char *libdir[2];
int i;
void *pHandle;
libdir[0] = getenv("XASH3D_GAMELIBDIR");
libdir[1] = getenv("XASH3D_ENGLIBDIR");
for( i = 0; i < 2; i++ )
{
Q_snprintf( path, MAX_SYSPATH, "%s/lib%s"POSTFIX"."OS_LIB_EXT, libdir[i], dllname );
pHandle = dlopen( path, RTLD_LAZY );
if( pHandle )
return pHandle;
COM_PushLibraryError( dlerror() );
}
// HACKHACK: keep old behaviour for compability
pHandle = dlopen( dllname, RTLD_LAZY );
if( pHandle )
return pHandle;
COM_PushLibraryError( dlerror() );
return NULL;
}
void *ANDROID_GetProcAddress( void *hInstance, const char *name )
{
void *p = dlsym( hInstance, name );
if( p ) return p;
return dlsym_weak( hInstance, name );
}
#endif // __ANDROID__