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881 lines
20 KiB
881 lines
20 KiB
/* |
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pm_trace.c - pmove player trace code |
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Copyright (C) 2010 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "common.h" |
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#include "xash3d_mathlib.h" |
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#include "mod_local.h" |
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#include "pm_local.h" |
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#include "pm_movevars.h" |
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#include "enginefeatures.h" |
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#include "studio.h" |
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#include "world.h" |
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#define PM_AllowHitBoxTrace( model, hull ) ( model && model->type == mod_studio && ( FBitSet( model->flags, STUDIO_TRACE_HITBOX ) || hull == 2 )) |
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static mplane_t pm_boxplanes[6]; |
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static mclipnode_t pm_boxclipnodes[6]; |
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static hull_t pm_boxhull; |
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// default hullmins |
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static const vec3_t pm_hullmins[MAX_MAP_HULLS] = |
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{ |
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{ -16, -16, -36 }, |
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{ -16, -16, -18 }, |
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{ 0, 0, 0 }, |
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{ -32, -32, -32 }, |
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}; |
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// defualt hullmaxs |
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static const vec3_t pm_hullmaxs[MAX_MAP_HULLS] = |
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{ |
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{ 16, 16, 36 }, |
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{ 16, 16, 18 }, |
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{ 0, 0, 0 }, |
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{ 32, 32, 32 }, |
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}; |
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void Pmove_Init( void ) |
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{ |
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PM_InitBoxHull (); |
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// init default hull sizes |
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memcpy( host.player_mins, pm_hullmins, sizeof( pm_hullmins )); |
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memcpy( host.player_maxs, pm_hullmaxs, sizeof( pm_hullmaxs )); |
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} |
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/* |
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=================== |
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PM_InitBoxHull |
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Set up the planes and clipnodes so that the six floats of a bounding box |
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can just be stored out and get a proper hull_t structure. |
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=================== |
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*/ |
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void PM_InitBoxHull( void ) |
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{ |
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int i, side; |
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pm_boxhull.clipnodes = pm_boxclipnodes; |
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pm_boxhull.planes = pm_boxplanes; |
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pm_boxhull.firstclipnode = 0; |
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pm_boxhull.lastclipnode = 5; |
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for( i = 0; i < 6; i++ ) |
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{ |
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pm_boxclipnodes[i].planenum = i; |
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side = i & 1; |
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pm_boxclipnodes[i].children[side] = CONTENTS_EMPTY; |
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if( i != 5 ) pm_boxclipnodes[i].children[side^1] = i + 1; |
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else pm_boxclipnodes[i].children[side^1] = CONTENTS_SOLID; |
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pm_boxplanes[i].type = i>>1; |
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pm_boxplanes[i].normal[i>>1] = 1.0f; |
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pm_boxplanes[i].signbits = 0; |
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} |
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} |
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/* |
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=================== |
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PM_HullForBox |
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To keep everything totally uniform, bounding boxes are turned into small |
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BSP trees instead of being compared directly. |
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=================== |
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*/ |
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hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs ) |
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{ |
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pm_boxplanes[0].dist = maxs[0]; |
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pm_boxplanes[1].dist = mins[0]; |
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pm_boxplanes[2].dist = maxs[1]; |
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pm_boxplanes[3].dist = mins[1]; |
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pm_boxplanes[4].dist = maxs[2]; |
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pm_boxplanes[5].dist = mins[2]; |
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return &pm_boxhull; |
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} |
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void PM_ConvertTrace( trace_t *out, pmtrace_t *in, edict_t *ent ) |
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{ |
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out->allsolid = in->allsolid; |
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out->startsolid = in->startsolid; |
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out->inopen = in->inopen; |
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out->inwater = in->inwater; |
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out->fraction = in->fraction; |
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out->plane.dist = in->plane.dist; |
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out->hitgroup = in->hitgroup; |
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out->ent = ent; |
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VectorCopy( in->endpos, out->endpos ); |
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VectorCopy( in->plane.normal, out->plane.normal ); |
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} |
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/* |
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================== |
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PM_HullPointContents |
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================== |
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*/ |
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int PM_HullPointContents( hull_t *hull, int num, const vec3_t p ) |
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{ |
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mplane_t *plane; |
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if( !hull || !hull->planes ) // fantom bmodels? |
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return CONTENTS_NONE; |
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while( num >= 0 ) |
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{ |
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plane = &hull->planes[hull->clipnodes[num].planenum]; |
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num = hull->clipnodes[num].children[PlaneDiff( p, plane ) < 0]; |
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} |
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return num; |
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} |
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/* |
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================== |
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PM_HullForBsp |
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assume physent is valid |
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================== |
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*/ |
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hull_t *PM_HullForBsp( physent_t *pe, playermove_t *pmove, float *offset ) |
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{ |
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hull_t *hull; |
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Assert( pe != NULL ); |
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Assert( pe->model != NULL ); |
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switch( pmove->usehull ) |
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{ |
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case 1: |
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hull = &pe->model->hulls[3]; |
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break; |
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case 2: |
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hull = &pe->model->hulls[0]; |
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break; |
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case 3: |
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hull = &pe->model->hulls[2]; |
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break; |
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default: |
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hull = &pe->model->hulls[1]; |
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break; |
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} |
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Assert( hull != NULL ); |
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// calculate an offset value to center the origin |
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VectorSubtract( hull->clip_mins, pmove->player_mins[pmove->usehull], offset ); |
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VectorAdd( offset, pe->origin, offset ); |
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return hull; |
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} |
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/* |
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================== |
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PM_HullForStudio |
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generate multiple hulls as hitboxes |
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================== |
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*/ |
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hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes ) |
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{ |
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vec3_t size; |
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VectorSubtract( pmove->player_maxs[pmove->usehull], pmove->player_mins[pmove->usehull], size ); |
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VectorScale( size, 0.5f, size ); |
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return Mod_HullForStudio( pe->studiomodel, pe->frame, pe->sequence, pe->angles, pe->origin, size, pe->controller, pe->blending, numhitboxes, NULL ); |
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} |
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/* |
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================== |
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PM_RecursiveHullCheck |
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================== |
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*/ |
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qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace ) |
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{ |
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mclipnode_t *node; |
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mplane_t *plane; |
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float t1, t2; |
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float frac, midf; |
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int side; |
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vec3_t mid; |
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loc0: |
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// check for empty |
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if( num < 0 ) |
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{ |
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if( num != CONTENTS_SOLID ) |
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{ |
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trace->allsolid = false; |
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if( num == CONTENTS_EMPTY ) |
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trace->inopen = true; |
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else trace->inwater = true; |
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} |
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else trace->startsolid = true; |
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return true; // empty |
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} |
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if( hull->firstclipnode >= hull->lastclipnode ) |
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{ |
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// empty hull? |
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trace->allsolid = false; |
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trace->inopen = true; |
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return true; |
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} |
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if( num < hull->firstclipnode || num > hull->lastclipnode ) |
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Host_Error( "PM_RecursiveHullCheck: bad node number %i\n", num ); |
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// find the point distances |
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node = hull->clipnodes + num; |
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plane = hull->planes + node->planenum; |
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t1 = PlaneDiff( p1, plane ); |
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t2 = PlaneDiff( p2, plane ); |
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if( t1 >= 0.0f && t2 >= 0.0f ) |
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{ |
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num = node->children[0]; |
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goto loc0; |
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} |
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if( t1 < 0.0f && t2 < 0.0f ) |
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{ |
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num = node->children[1]; |
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goto loc0; |
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} |
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// put the crosspoint DIST_EPSILON pixels on the near side |
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side = (t1 < 0.0f); |
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if( side ) frac = ( t1 + DIST_EPSILON ) / ( t1 - t2 ); |
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else frac = ( t1 - DIST_EPSILON ) / ( t1 - t2 ); |
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if( frac < 0.0f ) frac = 0.0f; |
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if( frac > 1.0f ) frac = 1.0f; |
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midf = p1f + ( p2f - p1f ) * frac; |
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VectorLerp( p1, frac, p2, mid ); |
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// move up to the node |
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if( !PM_RecursiveHullCheck( hull, node->children[side], p1f, midf, p1, mid, trace )) |
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return false; |
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// this recursion can not be optimized because mid would need to be duplicated on a stack |
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if( PM_HullPointContents( hull, node->children[side^1], mid ) != CONTENTS_SOLID ) |
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{ |
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// go past the node |
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return PM_RecursiveHullCheck( hull, node->children[side^1], midf, p2f, mid, p2, trace ); |
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} |
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// never got out of the solid area |
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if( trace->allsolid ) |
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return false; |
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// the other side of the node is solid, this is the impact point |
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if( !side ) |
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{ |
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VectorCopy( plane->normal, trace->plane.normal ); |
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trace->plane.dist = plane->dist; |
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} |
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else |
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{ |
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VectorNegate( plane->normal, trace->plane.normal ); |
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trace->plane.dist = -plane->dist; |
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} |
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while( PM_HullPointContents( hull, hull->firstclipnode, mid ) == CONTENTS_SOLID ) |
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{ |
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// shouldn't really happen, but does occasionally |
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frac -= 0.1f; |
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if( frac < 0.0f ) |
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{ |
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trace->fraction = midf; |
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VectorCopy( mid, trace->endpos ); |
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Con_Reportf( S_WARN "trace backed up past 0.0\n" ); |
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return false; |
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} |
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midf = p1f + ( p2f - p1f ) * frac; |
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VectorLerp( p1, frac, p2, mid ); |
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} |
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trace->fraction = midf; |
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VectorCopy( mid, trace->endpos ); |
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return false; |
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} |
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pmtrace_t PM_PlayerTraceExt( playermove_t *pmove, vec3_t start, vec3_t end, int flags, int numents, physent_t *ents, int ignore_pe, pfnIgnore pmFilter ) |
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{ |
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physent_t *pe; |
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matrix4x4 matrix; |
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pmtrace_t trace_bbox; |
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pmtrace_t trace_hitbox; |
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pmtrace_t trace_total; |
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vec3_t offset, start_l, end_l; |
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vec3_t temp, mins, maxs; |
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int i, j, hullcount; |
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qboolean rotated, transform_bbox; |
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hull_t *hull = NULL; |
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memset( &trace_total, 0, sizeof( trace_total )); |
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VectorCopy( end, trace_total.endpos ); |
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trace_total.fraction = 1.0f; |
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trace_total.ent = -1; |
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for( i = 0; i < numents; i++ ) |
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{ |
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pe = &ents[i]; |
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if( i != 0 && ( flags & PM_WORLD_ONLY )) |
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break; |
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// run custom user filter |
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if( pmFilter != NULL ) |
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{ |
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if( pmFilter( pe )) |
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continue; |
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} |
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else if( ignore_pe != -1 ) |
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{ |
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if( i == ignore_pe ) |
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continue; |
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} |
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if( pe->model != NULL && pe->solid == SOLID_NOT && pe->skin != CONTENTS_NONE ) |
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continue; |
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if(( flags & PM_GLASS_IGNORE ) && pe->rendermode != kRenderNormal ) |
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continue; |
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if(( flags & PM_CUSTOM_IGNORE ) && pe->solid == SOLID_CUSTOM ) |
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continue; |
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hullcount = 1; |
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if( pe->solid == SOLID_CUSTOM ) |
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{ |
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VectorCopy( pmove->player_mins[pmove->usehull], mins ); |
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VectorCopy( pmove->player_maxs[pmove->usehull], maxs ); |
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VectorClear( offset ); |
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} |
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else if( pe->model ) |
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{ |
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hull = PM_HullForBsp( pe, pmove, offset ); |
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} |
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else |
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{ |
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if( pe->studiomodel ) |
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{ |
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if( FBitSet( flags, PM_STUDIO_IGNORE )) |
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continue; |
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if( PM_AllowHitBoxTrace( pe->studiomodel, pmove->usehull ) && !FBitSet( flags, PM_STUDIO_BOX )) |
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{ |
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hull = PM_HullForStudio( pe, pmove, &hullcount ); |
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VectorClear( offset ); |
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} |
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else |
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{ |
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VectorSubtract( pe->mins, pmove->player_maxs[pmove->usehull], mins ); |
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VectorSubtract( pe->maxs, pmove->player_mins[pmove->usehull], maxs ); |
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hull = PM_HullForBox( mins, maxs ); |
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VectorCopy( pe->origin, offset ); |
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} |
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} |
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else |
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{ |
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VectorSubtract( pe->mins, pmove->player_maxs[pmove->usehull], mins ); |
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VectorSubtract( pe->maxs, pmove->player_mins[pmove->usehull], maxs ); |
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hull = PM_HullForBox( mins, maxs ); |
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VectorCopy( pe->origin, offset ); |
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} |
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} |
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if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles )) |
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rotated = true; |
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else rotated = false; |
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if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT )) |
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{ |
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if(( check_angles( pe->angles[0] ) || check_angles( pe->angles[2] )) && pmove->usehull != 2 ) |
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transform_bbox = true; |
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else transform_bbox = false; |
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} |
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else transform_bbox = false; |
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if( rotated ) |
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{ |
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if( transform_bbox ) |
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Matrix4x4_CreateFromEntity( matrix, pe->angles, pe->origin, 1.0f ); |
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else Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
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Matrix4x4_VectorITransform( matrix, start, start_l ); |
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Matrix4x4_VectorITransform( matrix, end, end_l ); |
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if( transform_bbox ) |
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{ |
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World_TransformAABB( matrix, pmove->player_mins[pmove->usehull], pmove->player_maxs[pmove->usehull], mins, maxs ); |
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VectorSubtract( hull->clip_mins, mins, offset ); // calc new local offset |
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for( j = 0; j < 3; j++ ) |
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{ |
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if( start_l[j] >= 0.0f ) |
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start_l[j] -= offset[j]; |
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else start_l[j] += offset[j]; |
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if( end_l[j] >= 0.0f ) |
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end_l[j] -= offset[j]; |
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else end_l[j] += offset[j]; |
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} |
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} |
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} |
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else |
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{ |
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VectorSubtract( start, offset, start_l ); |
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VectorSubtract( end, offset, end_l ); |
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} |
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PM_InitPMTrace( &trace_bbox, end ); |
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if( hullcount < 1 ) |
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{ |
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// g-cont. probably this never happens |
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trace_bbox.allsolid = false; |
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} |
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else if( pe->solid == SOLID_CUSTOM ) |
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{ |
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// run custom sweep callback |
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if( pmove->server || Host_IsLocalClient( )) |
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SV_ClipPMoveToEntity( pe, start, mins, maxs, end, &trace_bbox ); |
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#if !XASH_DEDICATED |
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else CL_ClipPMoveToEntity( pe, start, mins, maxs, end, &trace_bbox ); |
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#endif |
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} |
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else if( hullcount == 1 ) |
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{ |
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PM_RecursiveHullCheck( hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace_bbox ); |
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} |
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else |
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{ |
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int last_hitgroup; |
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for( last_hitgroup = 0, j = 0; j < hullcount; j++ ) |
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{ |
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PM_InitPMTrace( &trace_hitbox, end ); |
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PM_RecursiveHullCheck( &hull[j], hull[j].firstclipnode, 0, 1, start_l, end_l, &trace_hitbox ); |
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if( j == 0 || trace_hitbox.allsolid || trace_hitbox.startsolid || trace_hitbox.fraction < trace_bbox.fraction ) |
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{ |
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if( trace_bbox.startsolid ) |
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{ |
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trace_bbox = trace_hitbox; |
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trace_bbox.startsolid = true; |
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} |
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else trace_bbox = trace_hitbox; |
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last_hitgroup = j; |
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} |
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} |
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trace_bbox.hitgroup = Mod_HitgroupForStudioHull( last_hitgroup ); |
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} |
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if( trace_bbox.allsolid ) |
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trace_bbox.startsolid = true; |
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if( trace_bbox.startsolid ) |
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trace_bbox.fraction = 0.0f; |
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if( !trace_bbox.startsolid ) |
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{ |
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VectorLerp( start, trace_bbox.fraction, end, trace_bbox.endpos ); |
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if( rotated ) |
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{ |
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VectorCopy( trace_bbox.plane.normal, temp ); |
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Matrix4x4_TransformPositivePlane( matrix, temp, trace_bbox.plane.dist, trace_bbox.plane.normal, &trace_bbox.plane.dist ); |
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} |
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else |
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{ |
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trace_bbox.plane.dist = DotProduct( trace_bbox.endpos, trace_bbox.plane.normal ); |
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} |
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} |
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if( trace_bbox.fraction < trace_total.fraction ) |
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{ |
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trace_total = trace_bbox; |
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trace_total.ent = i; |
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} |
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} |
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return trace_total; |
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} |
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int PM_TestPlayerPosition( playermove_t *pmove, vec3_t pos, pmtrace_t *ptrace, pfnIgnore pmFilter ) |
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{ |
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int i, j, hullcount; |
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vec3_t pos_l, offset; |
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hull_t *hull = NULL; |
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vec3_t mins, maxs; |
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pmtrace_t trace; |
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physent_t *pe; |
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trace = PM_PlayerTraceExt( pmove, pmove->origin, pmove->origin, 0, pmove->numphysent, pmove->physents, -1, pmFilter ); |
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if( ptrace ) *ptrace = trace; |
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for( i = 0; i < pmove->numphysent; i++ ) |
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{ |
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pe = &pmove->physents[i]; |
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// run custom user filter |
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if( pmFilter != NULL ) |
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{ |
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if( pmFilter( pe )) |
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continue; |
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} |
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if( pe->model != NULL && pe->solid == SOLID_NOT && pe->skin != CONTENTS_NONE ) |
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continue; |
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hullcount = 1; |
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if( pe->solid == SOLID_CUSTOM ) |
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{ |
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VectorCopy( pmove->player_mins[pmove->usehull], mins ); |
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VectorCopy( pmove->player_maxs[pmove->usehull], maxs ); |
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VectorClear( offset ); |
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} |
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else if( pe->model ) |
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{ |
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hull = PM_HullForBsp( pe, pmove, offset ); |
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} |
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else if( PM_AllowHitBoxTrace( pe->studiomodel, pmove->usehull )) |
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{ |
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hull = PM_HullForStudio( pe, pmove, &hullcount ); |
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VectorClear( offset ); |
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} |
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else |
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{ |
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VectorSubtract( pe->mins, pmove->player_maxs[pmove->usehull], mins ); |
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VectorSubtract( pe->maxs, pmove->player_mins[pmove->usehull], maxs ); |
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|
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hull = PM_HullForBox( mins, maxs ); |
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VectorCopy( pe->origin, offset ); |
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} |
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|
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// CM_TransformedPointContents :-) |
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if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles )) |
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{ |
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qboolean transform_bbox = false; |
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matrix4x4 matrix; |
|
|
|
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT )) |
|
{ |
|
if(( check_angles( pe->angles[0] ) || check_angles( pe->angles[2] )) && pmove->usehull != 2 ) |
|
transform_bbox = true; |
|
} |
|
|
|
if( transform_bbox ) |
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, pe->origin, 1.0f ); |
|
else Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
|
|
|
Matrix4x4_VectorITransform( matrix, pos, pos_l ); |
|
|
|
if( transform_bbox ) |
|
{ |
|
World_TransformAABB( matrix, pmove->player_mins[pmove->usehull], pmove->player_maxs[pmove->usehull], mins, maxs ); |
|
VectorSubtract( hull->clip_mins, mins, offset ); // calc new local offset |
|
|
|
for( j = 0; j < 3; j++ ) |
|
{ |
|
if( pos_l[j] >= 0.0f ) |
|
pos_l[j] -= offset[j]; |
|
else pos_l[j] += offset[j]; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
// offset the test point appropriately for this hull. |
|
VectorSubtract( pos, offset, pos_l ); |
|
} |
|
|
|
if( pe->solid == SOLID_CUSTOM ) |
|
{ |
|
pmtrace_t trace; |
|
|
|
PM_InitPMTrace( &trace, pos ); |
|
|
|
// run custom sweep callback |
|
if( pmove->server || Host_IsLocalClient( )) |
|
SV_ClipPMoveToEntity( pe, pos, mins, maxs, pos, &trace ); |
|
#if !XASH_DEDICATED |
|
else CL_ClipPMoveToEntity( pe, pos, mins, maxs, pos, &trace ); |
|
#endif |
|
|
|
// if we inside the custom hull |
|
if( trace.allsolid ) |
|
return i; |
|
} |
|
else if( hullcount == 1 ) |
|
{ |
|
if( PM_HullPointContents( hull, hull->firstclipnode, pos_l ) == CONTENTS_SOLID ) |
|
return i; |
|
} |
|
else |
|
{ |
|
for( j = 0; j < hullcount; j++ ) |
|
{ |
|
if( PM_HullPointContents( &hull[j], hull[j].firstclipnode, pos_l ) == CONTENTS_SOLID ) |
|
return i; |
|
} |
|
} |
|
} |
|
|
|
return -1; // didn't hit anything |
|
} |
|
|
|
/* |
|
============= |
|
PM_TruePointContents |
|
|
|
============= |
|
*/ |
|
int PM_TruePointContents( playermove_t *pmove, const vec3_t p ) |
|
{ |
|
hull_t *hull = &pmove->physents[0].model->hulls[0]; |
|
|
|
if( hull ) |
|
{ |
|
return PM_HullPointContents( hull, hull->firstclipnode, p ); |
|
} |
|
else |
|
{ |
|
return CONTENTS_EMPTY; |
|
} |
|
} |
|
|
|
/* |
|
============= |
|
PM_PointContents |
|
|
|
============= |
|
*/ |
|
int PM_PointContents( playermove_t *pmove, const vec3_t p ) |
|
{ |
|
int i, contents; |
|
hull_t *hull; |
|
vec3_t test; |
|
physent_t *pe; |
|
|
|
// sanity check |
|
if( !p || !pmove->physents[0].model ) |
|
return CONTENTS_NONE; |
|
|
|
// get base contents from world |
|
contents = PM_HullPointContents( &pmove->physents[0].model->hulls[0], 0, p ); |
|
|
|
for( i = 1; i < pmove->numphysent; i++ ) |
|
{ |
|
pe = &pmove->physents[i]; |
|
|
|
if( pe->solid != SOLID_NOT ) // disabled ? |
|
continue; |
|
|
|
// only brushes can have special contents |
|
if( !pe->model ) continue; |
|
|
|
// check water brushes accuracy |
|
hull = &pe->model->hulls[0]; |
|
|
|
if( FBitSet( pe->model->flags, MODEL_HAS_ORIGIN ) && !VectorIsNull( pe->angles )) |
|
{ |
|
matrix4x4 matrix; |
|
|
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, pe->origin, 1.0f ); |
|
Matrix4x4_VectorITransform( matrix, p, test ); |
|
} |
|
else |
|
{ |
|
// offset the test point appropriately for this hull. |
|
VectorSubtract( p, pe->origin, test ); |
|
} |
|
|
|
// test hull for intersection with this model |
|
if( PM_HullPointContents( hull, hull->firstclipnode, test ) == CONTENTS_EMPTY ) |
|
continue; |
|
|
|
// compare contents ranking |
|
if( RankForContents( pe->skin ) > RankForContents( contents )) |
|
contents = pe->skin; // new content has more priority |
|
} |
|
|
|
return contents; |
|
} |
|
|
|
/* |
|
============= |
|
PM_TraceModel |
|
|
|
============= |
|
*/ |
|
float PM_TraceModel( playermove_t *pmove, physent_t *pe, float *start, float *end, trace_t *trace ) |
|
{ |
|
int old_usehull; |
|
vec3_t start_l, end_l; |
|
vec3_t offset, temp; |
|
qboolean rotated; |
|
matrix4x4 matrix; |
|
hull_t *hull; |
|
|
|
PM_InitTrace( trace, end ); |
|
|
|
old_usehull = pmove->usehull; |
|
pmove->usehull = 2; |
|
|
|
hull = PM_HullForBsp( pe, pmove, offset ); |
|
|
|
pmove->usehull = old_usehull; |
|
|
|
if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles )) |
|
rotated = true; |
|
else rotated = false; |
|
|
|
if( rotated ) |
|
{ |
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f ); |
|
Matrix4x4_VectorITransform( matrix, start, start_l ); |
|
Matrix4x4_VectorITransform( matrix, end, end_l ); |
|
} |
|
else |
|
{ |
|
VectorSubtract( start, offset, start_l ); |
|
VectorSubtract( end, offset, end_l ); |
|
} |
|
|
|
PM_RecursiveHullCheck( hull, hull->firstclipnode, 0, 1, start_l, end_l, (pmtrace_t *)trace ); |
|
trace->ent = NULL; |
|
|
|
if( rotated ) |
|
{ |
|
VectorCopy( trace->plane.normal, temp ); |
|
Matrix4x4_TransformPositivePlane( matrix, temp, trace->plane.dist, trace->plane.normal, &trace->plane.dist ); |
|
} |
|
|
|
VectorLerp( start, trace->fraction, end, trace->endpos ); |
|
|
|
return trace->fraction; |
|
} |
|
|
|
pmtrace_t *PM_TraceLine( playermove_t *pmove, float *start, float *end, int flags, int usehull, int ignore_pe ) |
|
{ |
|
static pmtrace_t tr; |
|
int old_usehull; |
|
|
|
old_usehull = pmove->usehull; |
|
pmove->usehull = usehull; |
|
|
|
switch( flags ) |
|
{ |
|
case PM_TRACELINE_PHYSENTSONLY: |
|
tr = PM_PlayerTraceExt( pmove, start, end, 0, pmove->numphysent, pmove->physents, ignore_pe, NULL ); |
|
break; |
|
case PM_TRACELINE_ANYVISIBLE: |
|
tr = PM_PlayerTraceExt( pmove, start, end, 0, pmove->numvisent, pmove->visents, ignore_pe, NULL ); |
|
break; |
|
} |
|
|
|
pmove->usehull = old_usehull; |
|
|
|
return &tr; |
|
} |
|
|
|
pmtrace_t *PM_TraceLineEx( playermove_t *pmove, float *start, float *end, int flags, int usehull, pfnIgnore pmFilter ) |
|
{ |
|
static pmtrace_t tr; |
|
int old_usehull; |
|
|
|
old_usehull = pmove->usehull; |
|
pmove->usehull = usehull; |
|
|
|
switch( flags ) |
|
{ |
|
case PM_TRACELINE_PHYSENTSONLY: |
|
tr = PM_PlayerTraceExt( pmove, start, end, 0, pmove->numphysent, pmove->physents, -1, pmFilter ); |
|
break; |
|
case PM_TRACELINE_ANYVISIBLE: |
|
tr = PM_PlayerTraceExt( pmove, start, end, 0, pmove->numvisent, pmove->visents, -1, pmFilter ); |
|
break; |
|
} |
|
|
|
pmove->usehull = old_usehull; |
|
|
|
return &tr; |
|
} |
|
|
|
struct msurface_s *PM_TraceSurfacePmove( playermove_t *pmove, int ground, float *vstart, float *vend ) |
|
{ |
|
if( ground < 0 || ground >= pmove->numphysent ) |
|
return NULL; // bad ground |
|
|
|
return PM_TraceSurface( &pmove->physents[ground], vstart, vend ); |
|
} |
|
|
|
const char *PM_TraceTexturePmove( playermove_t *pmove, int ground, float *vstart, float *vend ) |
|
{ |
|
if( ground < 0 || ground >= pmove->numphysent ) |
|
return NULL; // bad ground |
|
|
|
return PM_TraceTexture( &pmove->physents[ground], vstart, vend ); |
|
} |
|
|
|
int PM_PointContentsPmove( playermove_t *pmove, const float *p, int *truecontents ) |
|
{ |
|
int cont, truecont; |
|
|
|
truecont = cont = PM_PointContents( pmove, p ); |
|
if( truecontents ) *truecontents = truecont; |
|
|
|
if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN ) |
|
cont = CONTENTS_WATER; |
|
return cont; |
|
} |
|
|
|
void PM_StuckTouch( playermove_t *pmove, int hitent, pmtrace_t *tr ) |
|
{ |
|
int i; |
|
|
|
for( i = 0; i < pmove->numtouch; i++ ) |
|
{ |
|
if( pmove->touchindex[i].ent == hitent ) |
|
return; |
|
} |
|
|
|
if( pmove->numtouch >= MAX_PHYSENTS ) |
|
return; |
|
|
|
VectorCopy( pmove->velocity, tr->deltavelocity ); |
|
tr->ent = hitent; |
|
|
|
pmove->touchindex[pmove->numtouch++] = *tr; |
|
}
|
|
|