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640 lines
16 KiB
640 lines
16 KiB
/* |
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events.c - SDL event system handlers |
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Copyright (C) 2015-2017 a1batross |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#if defined( XASH_SDL ) && !defined( XASH_DEDICATED ) |
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#include <SDL.h> |
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|
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#include "common.h" |
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#include "keydefs.h" |
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#include "input.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#include "events.h" |
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#include "sound.h" |
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#include "vid_common.h" |
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#include "gl_local.h" |
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|
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extern convar_t *vid_fullscreen; |
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extern convar_t *snd_mute_losefocus; |
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static int wheelbutton; |
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static SDL_Joystick *joy; |
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static SDL_GameController *gamecontroller; |
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void R_ChangeDisplaySettingsFast( int w, int h ); |
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|
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/* |
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============= |
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SDLash_KeyEvent |
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============= |
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*/ |
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static void SDLash_KeyEvent( SDL_KeyboardEvent key ) |
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{ |
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int down = key.state != SDL_RELEASED; |
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int keynum = key.keysym.scancode; |
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qboolean numLock = SDL_GetModState() & KMOD_NUM; |
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if( SDL_IsTextInputActive() && down ) |
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{ |
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if( SDL_GetModState() & KMOD_CTRL ) |
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{ |
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if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) |
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{ |
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keynum = keynum - SDL_SCANCODE_A + 1; |
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CL_CharEvent( keynum ); |
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} |
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return; |
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} |
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} |
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#define DECLARE_KEY_RANGE( min, max, repl ) \ |
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if( keynum >= (min) && keynum <= (max) ) \ |
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{ \ |
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keynum = keynum - (min) + (repl); \ |
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} |
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DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' ) |
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else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' ) |
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else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 ) |
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#undef DECLARE_KEY_RANGE |
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else |
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{ |
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switch( keynum ) |
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{ |
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case SDL_SCANCODE_GRAVE: keynum = '`'; break; |
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case SDL_SCANCODE_0: keynum = '0'; break; |
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case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break; |
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case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break; |
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case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break; |
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case SDL_SCANCODE_EQUALS: keynum = '='; break; |
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case SDL_SCANCODE_MINUS: keynum = '-'; break; |
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case SDL_SCANCODE_TAB: keynum = K_TAB; break; |
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case SDL_SCANCODE_RETURN: keynum = K_ENTER; break; |
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case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break; |
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case SDL_SCANCODE_SPACE: keynum = K_SPACE; break; |
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case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break; |
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case SDL_SCANCODE_UP: keynum = K_UPARROW; break; |
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case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break; |
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case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break; |
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case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break; |
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case SDL_SCANCODE_LALT: |
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case SDL_SCANCODE_RALT: keynum = K_ALT; break; |
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case SDL_SCANCODE_LCTRL: |
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case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break; |
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case SDL_SCANCODE_LSHIFT: |
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case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break; |
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case SDL_SCANCODE_LGUI: |
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case SDL_SCANCODE_RGUI: keynum = K_WIN; break; |
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case SDL_SCANCODE_INSERT: keynum = K_INS; break; |
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case SDL_SCANCODE_DELETE: keynum = K_DEL; break; |
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case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break; |
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case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break; |
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case SDL_SCANCODE_HOME: keynum = K_HOME; break; |
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case SDL_SCANCODE_END: keynum = K_END; break; |
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case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break; |
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case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break; |
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case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break; |
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case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break; |
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case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break; |
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case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break; |
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case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break; |
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case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break; |
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case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break; |
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case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break; |
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case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break; |
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case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break; |
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case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break; |
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case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break; |
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case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break; |
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case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break; |
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case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break; |
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case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break; |
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case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ??? |
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case SDL_SCANCODE_SLASH: keynum = '/'; break; |
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case SDL_SCANCODE_PERIOD: keynum = '.'; break; |
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case SDL_SCANCODE_SEMICOLON: keynum = ';'; break; |
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case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break; |
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case SDL_SCANCODE_COMMA: keynum = ','; break; |
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case SDL_SCANCODE_PRINTSCREEN: |
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{ |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; |
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break; |
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} |
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// don't console spam on known functional buttons, but not used in engine |
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case SDL_SCANCODE_MUTE: |
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case SDL_SCANCODE_VOLUMEUP: |
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case SDL_SCANCODE_VOLUMEDOWN: |
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case SDL_SCANCODE_BRIGHTNESSDOWN: |
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case SDL_SCANCODE_BRIGHTNESSUP: |
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return; |
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case SDL_SCANCODE_UNKNOWN: |
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{ |
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if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown scancode\n" ); |
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return; |
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} |
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default: |
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if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum ); |
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return; |
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} |
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} |
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Key_Event( keynum, down ); |
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} |
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/* |
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============= |
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SDLash_MouseEvent |
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============= |
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*/ |
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static void SDLash_MouseEvent( SDL_MouseButtonEvent button ) |
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{ |
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int down = button.state != SDL_RELEASED; |
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if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID ) |
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{ |
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Key_Event( K_MOUSE1 - 1 + button.button, down ); |
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} |
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} |
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/* |
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============= |
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SDLash_InputEvent |
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============= |
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*/ |
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static void SDLash_InputEvent( SDL_TextInputEvent input ) |
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{ |
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for( char *text = input.text; *text; text++ ) |
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{ |
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int ch; |
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if( !Q_stricmp( cl_charset->string, "utf-8" ) ) |
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ch = (unsigned char)*text; |
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else |
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ch = Con_UtfProcessCharForce( (unsigned char)*text ); |
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if( !ch ) |
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continue; |
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CL_CharEvent( ch ); |
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} |
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} |
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/* |
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============= |
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SDLash_EnableTextInput |
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============= |
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*/ |
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void SDLash_EnableTextInput( qboolean enable ) |
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{ |
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enable ? SDL_StartTextInput() : SDL_StopTextInput(); |
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} |
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/* |
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============= |
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SDLash_EventFilter |
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============= |
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*/ |
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static void SDLash_EventFilter( SDL_Event *event ) |
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{ |
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static int mdown; |
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if( wheelbutton ) |
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{ |
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Key_Event( wheelbutton, false ); |
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wheelbutton = 0; |
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} |
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switch ( event->type ) |
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{ |
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/* Mouse events */ |
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case SDL_MOUSEMOTION: |
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if( !host.mouse_visible && event->motion.which != SDL_TOUCH_MOUSEID ) |
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IN_MouseEvent(); |
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#ifdef TOUCHEMU |
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if( mdown ) |
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IN_TouchEvent( event_motion, 0, |
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event->motion.x/(float)glState.width, |
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event->motion.y/(float)glState.height, |
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event->motion.xrel/(float)glState.width, |
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event->motion.yrel/(float)glState.height ); |
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SDL_ShowCursor( true ); |
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#endif |
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break; |
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case SDL_MOUSEBUTTONUP: |
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case SDL_MOUSEBUTTONDOWN: |
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#ifdef TOUCHEMU |
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mdown = event->button.state != SDL_RELEASED; |
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IN_TouchEvent( event_down, 0, |
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event->button.x/(float)glState.width, |
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event->button.y/(float)glState.height, 0, 0); |
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#else |
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SDLash_MouseEvent( event->button ); |
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#endif |
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break; |
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case SDL_MOUSEWHEEL: |
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wheelbutton = event->wheel.y < 0 ? K_MWHEELDOWN : K_MWHEELUP; |
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Key_Event( wheelbutton, true ); |
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break; |
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/* Keyboard events */ |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: |
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SDLash_KeyEvent( event->key ); |
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break; |
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/* Touch events */ |
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case SDL_FINGERDOWN: |
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case SDL_FINGERUP: |
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case SDL_FINGERMOTION: |
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{ |
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static int scale = 0; |
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touchEventType type; |
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float x, y, dx, dy; |
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if( event->type == SDL_FINGERDOWN ) |
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type = event_down; |
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else if( event->type == SDL_FINGERUP ) |
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type = event_up ; |
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else if(event->type == SDL_FINGERMOTION ) |
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type = event_motion; |
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else break; |
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/* |
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SDL sends coordinates in [0..width],[0..height] values |
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on some devices |
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*/ |
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if( !scale ) |
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{ |
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if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) ) |
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{ |
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if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) ) |
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{ |
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scale = 2; |
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MsgDev( D_INFO, "SDL reports screen coordinates, workaround enabled!\n"); |
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} |
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else |
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{ |
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scale = 1; |
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} |
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} |
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} |
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x = event->tfinger.x; |
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y = event->tfinger.y; |
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dx = event->tfinger.dx; |
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dy = event->tfinger.dy; |
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if( scale == 2 ) |
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{ |
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x /= (float)glState.width; |
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y /= (float)glState.height; |
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dx /= (float)glState.width; |
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dy /= (float)glState.height; |
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} |
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IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy ); |
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break; |
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} |
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/* IME */ |
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case SDL_TEXTINPUT: |
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SDLash_InputEvent( event->text ); |
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break; |
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/* Joystick events */ |
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case SDL_JOYAXISMOTION: |
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Joy_AxisMotionEvent( event->jaxis.which, event->jaxis.axis, event->jaxis.value ); |
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break; |
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case SDL_JOYBALLMOTION: |
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Joy_BallMotionEvent( event->jball.which, event->jball.ball, event->jball.xrel, event->jball.yrel ); |
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break; |
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case SDL_JOYHATMOTION: |
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Joy_HatMotionEvent( event->jhat.which, event->jhat.hat, event->jhat.value ); |
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break; |
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case SDL_JOYBUTTONDOWN: |
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case SDL_JOYBUTTONUP: |
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Joy_ButtonEvent( event->jbutton.which, event->jbutton.button, event->jbutton.state ); |
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break; |
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case SDL_JOYDEVICEADDED: |
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Joy_AddEvent( event->jdevice.which ); |
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break; |
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case SDL_JOYDEVICEREMOVED: |
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Joy_RemoveEvent( event->jdevice.which ); |
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break; |
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/* GameController API */ |
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case SDL_CONTROLLERAXISMOTION: |
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if( event->caxis.axis == (Uint8)SDL_CONTROLLER_AXIS_INVALID ) |
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break; |
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// Swap axis to follow default axis binding: |
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// LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft |
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if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ) |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT; |
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else if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT ) |
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event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT; |
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Joy_AxisMotionEvent( event->caxis.which, event->caxis.axis, event->caxis.value ); |
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break; |
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case SDL_CONTROLLERBUTTONDOWN: |
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case SDL_CONTROLLERBUTTONUP: |
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{ |
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static int sdlControllerButtonToEngine[] = |
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{ |
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K_AUX16, // invalid |
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K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON, |
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K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON, |
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K_LSTICK, K_RSTICK, |
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K_L1_BUTTON, K_R1_BUTTON, |
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K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW |
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}; |
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// TODO: Use joyinput funcs, for future multiple gamepads support |
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if( Joy_IsActive() ) |
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Key_Event( sdlControllerButtonToEngine[event->cbutton.button], event->cbutton.state ); |
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break; |
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} |
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case SDL_CONTROLLERDEVICEADDED: |
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Joy_AddEvent( event->cdevice.which ); |
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break; |
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case SDL_CONTROLLERDEVICEREMOVED: |
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Joy_RemoveEvent( event->cdevice.which ); |
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break; |
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case SDL_QUIT: |
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Sys_Quit(); |
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break; |
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case SDL_WINDOWEVENT: |
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if( event->window.windowID != SDL_GetWindowID( host.hWnd ) ) |
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return; |
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if( ( host.status == HOST_SHUTDOWN ) || |
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( Host_IsDedicated() ) ) |
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break; // no need to activate |
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switch( event->window.event ) |
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{ |
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case SDL_WINDOWEVENT_MOVED: |
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if( !vid_fullscreen->value ) |
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{ |
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Cvar_SetValue( "_window_xpos", (float)event->window.data1 ); |
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Cvar_SetValue( "_window_ypos", (float)event->window.data1 ); |
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} |
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break; |
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case SDL_WINDOWEVENT_RESTORED: |
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host.status = HOST_FRAME; |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + 2; |
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if( vid_fullscreen->value ) |
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VID_SetMode(); |
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break; |
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case SDL_WINDOWEVENT_FOCUS_GAINED: |
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host.status = HOST_FRAME; |
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IN_ActivateMouse(true); |
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if( snd_mute_losefocus->value ) |
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{ |
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S_Activate( true ); |
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} |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + 2; |
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if( vid_fullscreen->value ) |
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VID_SetMode(); |
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break; |
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case SDL_WINDOWEVENT_MINIMIZED: |
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host.status = HOST_SLEEP; |
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VID_RestoreScreenResolution(); |
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break; |
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case SDL_WINDOWEVENT_FOCUS_LOST: |
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|
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#if TARGET_OS_IPHONE |
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{ |
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// Keep running if ftp server enabled |
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void IOS_StartBackgroundTask( void ); |
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IOS_StartBackgroundTask(); |
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} |
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#endif |
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host.status = HOST_NOFOCUS; |
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IN_DeactivateMouse(); |
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if( snd_mute_losefocus->value ) |
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{ |
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S_Activate( false ); |
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} |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + 1; |
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VID_RestoreScreenResolution(); |
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break; |
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case SDL_WINDOWEVENT_CLOSE: |
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Sys_Quit(); |
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break; |
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case SDL_WINDOWEVENT_RESIZED: |
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if( vid_fullscreen->value ) break; |
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R_ChangeDisplaySettingsFast( event->window.data1, |
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event->window.data2 ); |
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break; |
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case SDL_WINDOWEVENT_MAXIMIZED: |
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{ |
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int w, h; |
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if( vid_fullscreen->value ) break; |
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|
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SDL_GL_GetDrawableSize( host.hWnd, &w, &h ); |
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R_ChangeDisplaySettingsFast( w, h ); |
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break; |
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} |
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default: |
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break; |
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} |
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} |
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} |
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/* |
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============= |
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SDLash_RunEvents |
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|
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============= |
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*/ |
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void SDLash_RunEvents( void ) |
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{ |
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SDL_Event event; |
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while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) ) |
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SDLash_EventFilter( &event ); |
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} |
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|
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/* |
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============= |
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SDLash_JoyInit_Old |
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|
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============= |
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*/ |
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static int SDLash_JoyInit_Old( int numjoy ) |
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{ |
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int num; |
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int i; |
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|
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MsgDev( D_INFO, "Joystick: SDL\n" ); |
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|
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if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK && |
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SDL_InitSubSystem( SDL_INIT_JOYSTICK ) ) |
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{ |
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MsgDev( D_INFO, "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() ); |
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return 0; |
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} |
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|
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if( joy ) |
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{ |
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SDL_JoystickClose( joy ); |
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} |
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num = SDL_NumJoysticks(); |
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|
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if( num > 0 ) |
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MsgDev( D_INFO, "%i joysticks found:\n", num ); |
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else |
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{ |
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MsgDev( D_INFO, "No joystick found.\n" ); |
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return 0; |
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} |
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|
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for( i = 0; i < num; i++ ) |
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MsgDev( D_INFO, "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) ); |
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|
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MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" ); |
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|
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joy = SDL_JoystickOpen( numjoy ); |
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|
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if( !joy ) |
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{ |
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MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) ); |
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return 0; |
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} |
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|
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MsgDev( D_INFO, "Selected joystick: %s\n" |
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"\tAxes: %i\n" |
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"\tHats: %i\n" |
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"\tButtons: %i\n" |
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"\tBalls: %i\n", |
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SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ), |
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SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) ); |
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|
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SDL_GameControllerEventState( SDL_DISABLE ); |
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SDL_JoystickEventState( SDL_ENABLE ); |
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|
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return num; |
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} |
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|
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/* |
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============= |
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SDLash_JoyInit_New |
|
|
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============= |
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*/ |
|
static int SDLash_JoyInit_New( int numjoy ) |
|
{ |
|
int temp, num; |
|
int i; |
|
|
|
MsgDev( D_INFO, "Joystick: SDL GameController API\n" ); |
|
|
|
if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER && |
|
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) ) |
|
{ |
|
MsgDev( D_INFO, "Failed to initialize SDL GameController API: %s\n", SDL_GetError() ); |
|
return 0; |
|
} |
|
|
|
// chance to add mappings from file |
|
SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" ); |
|
|
|
if( gamecontroller ) |
|
{ |
|
SDL_GameControllerClose( gamecontroller ); |
|
} |
|
|
|
temp = SDL_NumJoysticks(); |
|
num = 0; |
|
|
|
for( i = 0; i < temp; i++ ) |
|
{ |
|
if( SDL_IsGameController( i )) |
|
num++; |
|
} |
|
|
|
if( num > 0 ) |
|
MsgDev( D_INFO, "%i joysticks found:\n", num ); |
|
else |
|
{ |
|
MsgDev( D_INFO, "No joystick found.\n" ); |
|
return 0; |
|
} |
|
|
|
for( i = 0; i < num; i++ ) |
|
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) ); |
|
|
|
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" ); |
|
|
|
gamecontroller = SDL_GameControllerOpen( numjoy ); |
|
|
|
if( !gamecontroller ) |
|
{ |
|
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) ); |
|
return 0; |
|
} |
|
// was added in SDL2-2.0.6, allow build with earlier versions just in case |
|
#if SDL_MAJOR_VERSION > 2 || SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 6 |
|
MsgDev( D_INFO, "Selected joystick: %s (%i:%i:%i)\n", |
|
SDL_GameControllerName( gamecontroller ), |
|
SDL_GameControllerGetVendor( gamecontroller ), |
|
SDL_GameControllerGetProduct( gamecontroller ), |
|
SDL_GameControllerGetProductVersion( gamecontroller )); |
|
#endif |
|
SDL_GameControllerEventState( SDL_ENABLE ); |
|
SDL_JoystickEventState( SDL_DISABLE ); |
|
|
|
return num; |
|
} |
|
|
|
/* |
|
============= |
|
SDLash_JoyInit |
|
|
|
============= |
|
*/ |
|
int SDLash_JoyInit( int numjoy ) |
|
{ |
|
// SDL_Joystick is now an old API |
|
// SDL_GameController is preferred |
|
if( Sys_CheckParm( "-sdl_joy_old_api" ) ) |
|
return SDLash_JoyInit_Old(numjoy); |
|
|
|
return SDLash_JoyInit_New(numjoy); |
|
} |
|
|
|
|
|
#endif // defined( XASH_SDL ) && !defined( XASH_DEDICATED )
|
|
|