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3169 lines
76 KiB
3169 lines
76 KiB
/* |
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cl_parse.c - parse a message received from the server |
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Copyright (C) 2008 Uncle Mike |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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|
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#include "common.h" |
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#include "client.h" |
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#include "net_encode.h" |
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#include "particledef.h" |
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#include "cl_tent.h" |
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#include "shake.h" |
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#include "hltv.h" |
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#include "input.h" |
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|
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int CL_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; |
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|
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/* |
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=============== |
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CL_UserMsgStub |
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Default stub for missed callbacks |
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=============== |
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*/ |
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int CL_UserMsgStub( const char *pszName, int iSize, void *pbuf ) |
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{ |
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return 1; |
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} |
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|
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/* |
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================== |
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CL_ParseViewEntity |
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================== |
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*/ |
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void CL_ParseViewEntity( sizebuf_t *msg ) |
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{ |
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cl.viewentity = MSG_ReadWord( msg ); |
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|
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// check entity bounds in case we want |
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// to use this directly in clgame.entities[] array |
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cl.viewentity = bound( 0, cl.viewentity, clgame.maxEntities - 1 ); |
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} |
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|
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/* |
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================== |
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CL_ParseSoundPacket |
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================== |
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*/ |
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void CL_ParseSoundPacket( sizebuf_t *msg ) |
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{ |
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vec3_t pos; |
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int chan, sound; |
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float volume, attn; |
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int flags, pitch, entnum; |
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sound_t handle = 0; |
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flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS ); |
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sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS ); |
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chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS ); |
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if( FBitSet( flags, SND_VOLUME )) |
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volume = (float)MSG_ReadByte( msg ) / 255.0f; |
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else volume = VOL_NORM; |
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if( FBitSet( flags, SND_ATTENUATION )) |
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attn = (float)MSG_ReadByte( msg ) / 64.0f; |
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else attn = ATTN_NONE; |
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if( FBitSet( flags, SND_PITCH )) |
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pitch = MSG_ReadByte( msg ); |
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else pitch = PITCH_NORM; |
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// entity reletive |
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entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
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// positioned in space |
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MSG_ReadVec3Coord( msg, pos ); |
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if( FBitSet( flags, SND_SENTENCE )) |
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{ |
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char sentenceName[32]; |
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if( FBitSet( flags, SND_SEQUENCE )) |
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Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS ); |
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else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound ); |
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handle = S_RegisterSound( sentenceName ); |
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} |
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else handle = cl.sound_index[sound]; // see precached sound |
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if( !cl.audio_prepped ) |
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return; // too early |
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// g-cont. sound and ambient sound have only difference with channel |
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if( chan == CHAN_STATIC ) |
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{ |
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S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags ); |
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} |
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else |
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{ |
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S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags ); |
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} |
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} |
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|
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/* |
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================== |
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CL_ParseRestoreSoundPacket |
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================== |
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*/ |
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void CL_ParseRestoreSoundPacket( sizebuf_t *msg ) |
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{ |
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vec3_t pos; |
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int chan, sound; |
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float volume, attn; |
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int flags, pitch, entnum; |
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double samplePos, forcedEnd; |
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int wordIndex; |
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sound_t handle = 0; |
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flags = MSG_ReadUBitLong( msg, MAX_SND_FLAGS_BITS ); |
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sound = MSG_ReadUBitLong( msg, MAX_SOUND_BITS ); |
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chan = MSG_ReadUBitLong( msg, MAX_SND_CHAN_BITS ); |
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if( flags & SND_VOLUME ) |
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volume = (float)MSG_ReadByte( msg ) / 255.0f; |
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else volume = VOL_NORM; |
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if( flags & SND_ATTENUATION ) |
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attn = (float)MSG_ReadByte( msg ) / 64.0f; |
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else attn = ATTN_NONE; |
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if( flags & SND_PITCH ) |
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pitch = MSG_ReadByte( msg ); |
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else pitch = PITCH_NORM; |
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// entity reletive |
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entnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
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// positioned in space |
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MSG_ReadVec3Coord( msg, pos ); |
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if( flags & SND_SENTENCE ) |
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{ |
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char sentenceName[32]; |
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if( flags & SND_SEQUENCE ) |
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Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound + MAX_SOUNDS ); |
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else Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound ); |
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handle = S_RegisterSound( sentenceName ); |
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} |
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else handle = cl.sound_index[sound]; // see precached sound |
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wordIndex = MSG_ReadByte( msg ); |
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// 16 bytes here |
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MSG_ReadBytes( msg, &samplePos, sizeof( samplePos )); |
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MSG_ReadBytes( msg, &forcedEnd, sizeof( forcedEnd )); |
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if( !cl.audio_prepped ) |
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return; // too early |
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S_RestoreSound( pos, entnum, chan, handle, volume, attn, pitch, flags, samplePos, forcedEnd, wordIndex ); |
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} |
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/* |
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================== |
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CL_ParseServerTime |
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================== |
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*/ |
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void CL_ParseServerTime( sizebuf_t *msg ) |
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{ |
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double dt; |
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cl.mtime[1] = cl.mtime[0]; |
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cl.mtime[0] = MSG_ReadFloat( msg ); |
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if( cls.demoplayback == DEMO_QUAKE1 ) |
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return; // don't mess the time |
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if( cl.maxclients == 1 ) |
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cl.time = cl.mtime[0]; |
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dt = cl.time - cl.mtime[0]; |
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if( fabs( dt ) > cl_clockreset->value ) // 0.1 by default |
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{ |
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cl.time = cl.mtime[0]; |
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cl.timedelta = 0.0f; |
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} |
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else if( dt != 0.0 ) |
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{ |
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cl.timedelta = dt; |
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} |
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if( cl.oldtime > cl.time ) |
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cl.oldtime = cl.time; |
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} |
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/* |
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================== |
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CL_ParseSignon |
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================== |
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*/ |
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void CL_ParseSignon( sizebuf_t *msg ) |
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{ |
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int i = MSG_ReadByte( msg ); |
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if( i <= cls.signon ) |
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{ |
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Con_Reportf( S_ERROR "received signon %i when at %i\n", i, cls.signon ); |
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CL_Disconnect(); |
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return; |
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} |
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cls.signon = i; |
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CL_SignonReply(); |
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} |
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/* |
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================== |
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CL_ParseMovevars |
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================== |
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*/ |
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void CL_ParseMovevars( sizebuf_t *msg ) |
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{ |
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Delta_InitClient (); // finalize client delta's |
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MSG_ReadDeltaMovevars( msg, &clgame.oldmovevars, &clgame.movevars ); |
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// water alpha is not allowed |
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if( !FBitSet( world.flags, FWORLD_WATERALPHA )) |
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clgame.movevars.wateralpha = 1.0f; |
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// update sky if changed |
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if( Q_strcmp( clgame.oldmovevars.skyName, clgame.movevars.skyName ) && cl.video_prepped ) |
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ref.dllFuncs.R_SetupSky( clgame.movevars.skyName ); |
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memcpy( &clgame.oldmovevars, &clgame.movevars, sizeof( movevars_t )); |
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clgame.entities->curstate.scale = clgame.movevars.waveHeight; |
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// keep features an actual! |
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clgame.oldmovevars.features = clgame.movevars.features = host.features; |
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} |
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/* |
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================== |
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CL_ParseParticles |
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================== |
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*/ |
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void CL_ParseParticles( sizebuf_t *msg ) |
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{ |
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vec3_t org, dir; |
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int i, count, color; |
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float life; |
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MSG_ReadVec3Coord( msg, org ); |
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for( i = 0; i < 3; i++ ) |
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dir[i] = MSG_ReadChar( msg ) * 0.0625f; |
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count = MSG_ReadByte( msg ); |
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color = MSG_ReadByte( msg ); |
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if( count == 255 ) count = 1024; |
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life = MSG_ReadByte( msg ) * 0.125f; |
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if( life != 0.0f && count == 1 ) |
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{ |
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particle_t *p; |
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p = R_AllocParticle( NULL ); |
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if( !p ) return; |
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p->die += life; |
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p->color = color; |
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p->type = pt_static; |
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VectorCopy( org, p->org ); |
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VectorCopy( dir, p->vel ); |
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} |
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else R_RunParticleEffect( org, dir, color, count ); |
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} |
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/* |
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================== |
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CL_ParseStaticEntity |
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static client entity |
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================== |
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*/ |
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void CL_ParseStaticEntity( sizebuf_t *msg ) |
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{ |
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int i, newnum; |
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entity_state_t from, to; |
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cl_entity_t *ent; |
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memset( &from, 0, sizeof( from )); |
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newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
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MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] ); |
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i = clgame.numStatics; |
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if( i >= MAX_STATIC_ENTITIES ) |
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{ |
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Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" ); |
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return; |
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} |
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ent = &clgame.static_entities[i]; |
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clgame.numStatics++; |
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// all states are same |
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ent->baseline = ent->curstate = ent->prevstate = to; |
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ent->index = 0; // static entities doesn't has the numbers |
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// statics may be respawned in game e.g. for demo recording |
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if( cls.state == ca_connected || cls.state == ca_validate ) |
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ent->trivial_accept = INVALID_HANDLE; |
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// setup the new static entity |
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VectorCopy( ent->curstate.origin, ent->origin ); |
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VectorCopy( ent->curstate.angles, ent->angles ); |
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ent->model = CL_ModelHandle( to.modelindex ); |
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ent->curstate.framerate = 1.0f; |
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CL_ResetLatchedVars( ent, true ); |
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if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL ) |
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{ |
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// auto 'solid' faces |
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if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( )) |
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{ |
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ent->curstate.rendermode = kRenderTransAlpha; |
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ent->curstate.renderamt = 255; |
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} |
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} |
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R_AddEfrags( ent ); // add link |
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} |
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/* |
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================== |
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CL_WeaponAnim |
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Set new weapon animation |
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================== |
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*/ |
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void CL_WeaponAnim( int iAnim, int body ) |
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{ |
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cl_entity_t *view = &clgame.viewent; |
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cl.local.weaponstarttime = 0.0f; |
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cl.local.weaponsequence = iAnim; |
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view->curstate.framerate = 1.0f; |
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view->curstate.body = body; |
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#if 0 // g-cont. for GlowShell testing |
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view->curstate.renderfx = kRenderFxGlowShell; |
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view->curstate.rendercolor.r = 255; |
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view->curstate.rendercolor.g = 128; |
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view->curstate.rendercolor.b = 0; |
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view->curstate.renderamt = 150; |
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#endif |
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} |
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/* |
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================== |
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CL_ParseStaticDecal |
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================== |
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*/ |
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void CL_ParseStaticDecal( sizebuf_t *msg ) |
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{ |
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vec3_t origin; |
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int decalIndex, entityIndex, modelIndex; |
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cl_entity_t *ent = NULL; |
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float scale; |
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int flags; |
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MSG_ReadVec3Coord( msg, origin ); |
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decalIndex = MSG_ReadWord( msg ); |
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entityIndex = MSG_ReadShort( msg ); |
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if( entityIndex > 0 ) |
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modelIndex = MSG_ReadWord( msg ); |
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else modelIndex = 0; |
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flags = MSG_ReadByte( msg ); |
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scale = (float)MSG_ReadWord( msg ) / 4096.0f; |
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CL_FireCustomDecal( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, origin, flags, scale ); |
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} |
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/* |
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================== |
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CL_ParseSoundFade |
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================== |
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*/ |
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void CL_ParseSoundFade( sizebuf_t *msg ) |
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{ |
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float fadePercent, fadeOutSeconds; |
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float holdTime, fadeInSeconds; |
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fadePercent = (float)MSG_ReadByte( msg ); |
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holdTime = (float)MSG_ReadByte( msg ); |
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fadeOutSeconds = (float)MSG_ReadByte( msg ); |
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fadeInSeconds = (float)MSG_ReadByte( msg ); |
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S_FadeClientVolume( fadePercent, fadeOutSeconds, holdTime, fadeInSeconds ); |
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} |
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/* |
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================== |
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CL_RequestMissingResources |
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================== |
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*/ |
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qboolean CL_RequestMissingResources( void ) |
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{ |
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resource_t *p; |
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if( !cls.dl.doneregistering && ( cls.dl.custom || cls.state == ca_validate )) |
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{ |
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p = cl.resourcesneeded.pNext; |
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if( p == &cl.resourcesneeded ) |
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{ |
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cls.dl.doneregistering = true; |
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host.downloadcount = 0; |
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cls.dl.custom = false; |
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} |
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else if( !FBitSet( p->ucFlags, RES_WASMISSING )) |
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{ |
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CL_MoveToOnHandList( cl.resourcesneeded.pNext ); |
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return true; |
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} |
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} |
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return false; |
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} |
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void CL_BatchResourceRequest( qboolean initialize ) |
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{ |
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byte data[MAX_INIT_MSG]; |
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resource_t *p, *n; |
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sizebuf_t msg; |
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MSG_Init( &msg, "Resource Batch", data, sizeof( data )); |
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// client resources is not precached by server |
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if( initialize ) CL_AddClientResources(); |
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for( p = cl.resourcesneeded.pNext; p && p != &cl.resourcesneeded; p = n ) |
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{ |
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n = p->pNext; |
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if( !FBitSet( p->ucFlags, RES_WASMISSING )) |
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{ |
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CL_MoveToOnHandList( p ); |
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continue; |
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} |
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if( cls.state == ca_active && !cl_download_ingame.value ) |
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{ |
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Con_Printf( "skipping in game download of %s\n", p->szFileName ); |
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CL_MoveToOnHandList( p ); |
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continue; |
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} |
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switch( p->type ) |
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{ |
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case t_sound: |
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if( !CL_CheckFile( &msg, p )) |
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break; |
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CL_MoveToOnHandList( p ); |
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break; |
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case t_skin: |
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CL_MoveToOnHandList( p ); |
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break; |
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case t_model: |
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if( !CL_CheckFile( &msg, p )) |
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break; |
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CL_MoveToOnHandList( p ); |
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break; |
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case t_decal: |
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if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, p, NULL, NULL )) |
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{ |
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if( !FBitSet( p->ucFlags, RES_REQUESTED )) |
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{ |
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string filename; |
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Q_snprintf( filename, sizeof( filename ), "!MD5%s", MD5_Print( p->rgucMD5_hash )); |
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MSG_BeginClientCmd( &msg, clc_stringcmd ); |
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MSG_WriteString( &msg, va( "dlfile %s", filename )); |
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SetBits( p->ucFlags, RES_REQUESTED ); |
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} |
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break; |
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} |
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CL_MoveToOnHandList( p ); |
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break; |
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case t_generic: |
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if( !COM_IsSafeFileToDownload( p->szFileName )) |
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{ |
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CL_RemoveFromResourceList( p ); |
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Mem_Free( p ); |
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break; |
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} |
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if( !CL_CheckFile( &msg, p )) |
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break; |
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CL_MoveToOnHandList( p ); |
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break; |
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case t_eventscript: |
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if( !CL_CheckFile( &msg, p )) |
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break; |
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CL_MoveToOnHandList( p ); |
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break; |
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} |
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} |
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|
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if( cls.state != ca_disconnected ) |
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{ |
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if( !cl.downloadUrl[0] && !MSG_GetNumBytesWritten( &msg ) && CL_PrecacheResources( )) |
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{ |
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CL_RegisterResources( &msg ); |
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} |
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if( cl.downloadUrl[0] && host.downloadcount == 0 && CL_PrecacheResources( ) ) |
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{ |
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CL_RegisterResources( &msg ); |
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} |
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|
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Netchan_CreateFragments( &cls.netchan, &msg ); |
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Netchan_FragSend( &cls.netchan ); |
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} |
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} |
|
|
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int CL_EstimateNeededResources( void ) |
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{ |
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resource_t *p; |
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int nTotalSize = 0; |
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int nSize; |
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|
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for( p = cl.resourcesneeded.pNext; p != &cl.resourcesneeded; p = p->pNext ) |
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{ |
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switch( p->type ) |
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{ |
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case t_sound: |
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nSize = FS_FileSize( va( "%s%s", DEFAULT_SOUNDPATH, p->szFileName ), false ); |
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if( p->szFileName[0] != '*' && nSize == -1 ) |
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{ |
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SetBits( p->ucFlags, RES_WASMISSING ); |
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nTotalSize += p->nDownloadSize; |
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} |
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break; |
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case t_model: |
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nSize = FS_FileSize( p->szFileName, false ); |
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if( p->szFileName[0] != '*' && nSize == -1 ) |
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{ |
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SetBits( p->ucFlags, RES_WASMISSING ); |
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nTotalSize += p->nDownloadSize; |
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} |
|
break; |
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case t_skin: |
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case t_generic: |
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case t_eventscript: |
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nSize = FS_FileSize( p->szFileName, false ); |
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if( nSize == -1 ) |
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{ |
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SetBits( p->ucFlags, RES_WASMISSING ); |
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nTotalSize += p->nDownloadSize; |
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} |
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break; |
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case t_decal: |
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if( FBitSet( p->ucFlags, RES_CUSTOM )) |
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{ |
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SetBits( p->ucFlags, RES_WASMISSING ); |
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nTotalSize += p->nDownloadSize; |
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} |
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break; |
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} |
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} |
|
|
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return nTotalSize; |
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} |
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|
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void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom ) |
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{ |
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resourceinfo_t ri; |
|
|
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if( COM_CheckString( pszMessage )) |
|
Con_DPrintf( "%s", pszMessage ); |
|
|
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cls.dl.nTotalSize = COM_SizeofResourceList( &cl.resourcesneeded, &ri ); |
|
cls.dl.nTotalToTransfer = CL_EstimateNeededResources(); |
|
|
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if( bCustom ) |
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{ |
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cls.dl.custom = true; |
|
} |
|
else |
|
{ |
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cls.state = ca_validate; |
|
cls.dl.custom = false; |
|
} |
|
|
|
cls.dl.doneregistering = false; |
|
cls.dl.fLastStatusUpdate = host.realtime; |
|
cls.dl.nRemainingToTransfer = cls.dl.nTotalToTransfer; |
|
memset( cls.dl.rgStats, 0, sizeof( cls.dl.rgStats )); |
|
cls.dl.nCurStat = 0; |
|
|
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CL_BatchResourceRequest( !bCustom ); |
|
} |
|
|
|
customization_t *CL_PlayerHasCustomization( int nPlayerNum, resourcetype_t type ) |
|
{ |
|
customization_t *pList; |
|
|
|
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pList->pNext ) |
|
{ |
|
if( pList->resource.type == type ) |
|
return pList; |
|
} |
|
return NULL; |
|
} |
|
|
|
void CL_RemoveCustomization( int nPlayerNum, customization_t *pRemove ) |
|
{ |
|
customization_t *pList; |
|
customization_t *pNext; |
|
|
|
for( pList = cl.players[nPlayerNum].customdata.pNext; pList; pList = pNext ) |
|
{ |
|
pNext = pList->pNext; |
|
|
|
if( pRemove != pList ) |
|
continue; |
|
|
|
if( pList->bInUse && pList->pBuffer ) |
|
Mem_Free( pList->pBuffer ); |
|
|
|
if( pList->bInUse && pList->pInfo ) |
|
{ |
|
if( pList->resource.type == t_decal ) |
|
{ |
|
if( cls.state == ca_active ) |
|
ref.dllFuncs.R_DecalRemoveAll( pList->nUserData1 ); |
|
FS_FreeImage( pList->pInfo ); |
|
} |
|
} |
|
|
|
cl.players[nPlayerNum].customdata.pNext = pNext; |
|
Mem_Free( pList ); |
|
break; |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseCustomization |
|
|
|
================== |
|
*/ |
|
void CL_ParseCustomization( sizebuf_t *msg ) |
|
{ |
|
customization_t *pExistingCustomization; |
|
customization_t *pList; |
|
qboolean bFound; |
|
resource_t *pRes; |
|
int i; |
|
|
|
i = MSG_ReadByte( msg ); |
|
if( i >= MAX_CLIENTS ) |
|
Host_Error( "Bogus player index during customization parsing.\n" ); |
|
|
|
pRes = Mem_Calloc( cls.mempool, sizeof( resource_t )); |
|
pRes->type = MSG_ReadByte( msg ); |
|
|
|
Q_strncpy( pRes->szFileName, MSG_ReadString( msg ), sizeof( pRes->szFileName )); |
|
pRes->nIndex = MSG_ReadShort( msg ); |
|
pRes->nDownloadSize = MSG_ReadLong( msg ); |
|
pRes->ucFlags = MSG_ReadByte( msg ) & ~RES_WASMISSING; |
|
pRes->pNext = pRes->pPrev = NULL; |
|
|
|
if( FBitSet( pRes->ucFlags, RES_CUSTOM )) |
|
MSG_ReadBytes( msg, pRes->rgucMD5_hash, 16 ); |
|
pRes->playernum = i; |
|
|
|
if( !cl_allow_download.value ) |
|
{ |
|
Con_DPrintf( "Refusing new resource, cl_allow_download set to 0\n" ); |
|
Mem_Free( pRes ); |
|
return; |
|
} |
|
|
|
if( cls.state == ca_active && !cl_download_ingame.value ) |
|
{ |
|
Con_DPrintf( "Refusing new resource, cl_download_ingame set to 0\n" ); |
|
Mem_Free( pRes ); |
|
return; |
|
} |
|
|
|
pExistingCustomization = CL_PlayerHasCustomization( i, pRes->type ); |
|
|
|
if( pExistingCustomization ) |
|
CL_RemoveCustomization( i, pExistingCustomization ); |
|
bFound = false; |
|
|
|
for( pList = cl.players[pRes->playernum].customdata.pNext; pList; pList = pList->pNext ) |
|
{ |
|
if( !memcmp( pList->resource.rgucMD5_hash, pRes->rgucMD5_hash, 16 )) |
|
{ |
|
bFound = true; |
|
break; |
|
} |
|
} |
|
|
|
if( HPAK_GetDataPointer( CUSTOM_RES_PATH, pRes, NULL, NULL )) |
|
{ |
|
qboolean bError = false; |
|
|
|
if( !bFound ) |
|
{ |
|
pList = &cl.players[pRes->playernum].customdata; |
|
|
|
if( !COM_CreateCustomization( pList, pRes, pRes->playernum, FCUST_FROMHPAK, NULL, NULL )) |
|
bError = true; |
|
} |
|
else |
|
{ |
|
Con_DPrintf( "Duplicate resource ignored for local client\n" ); |
|
} |
|
|
|
if( bError ) Con_DPrintf( "Error loading customization\n" ); |
|
Mem_Free( pRes ); |
|
} |
|
else |
|
{ |
|
SetBits( pRes->ucFlags, RES_WASMISSING ); |
|
CL_AddToResourceList( pRes, &cl.resourcesneeded ); |
|
Con_Printf( "Requesting %s from server\n", pRes->szFileName ); |
|
CL_StartResourceDownloading( "Custom resource propagation...\n", true ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseResourceRequest |
|
|
|
================== |
|
*/ |
|
void CL_ParseResourceRequest( sizebuf_t *msg ) |
|
{ |
|
byte buffer[MAX_INIT_MSG]; |
|
int i, arg, nStartIndex; |
|
sizebuf_t sbuf; |
|
|
|
MSG_Init( &sbuf, "ResourceBlock", buffer, sizeof( buffer )); |
|
|
|
arg = MSG_ReadLong( msg ); |
|
nStartIndex = MSG_ReadLong( msg ); |
|
|
|
if( cl.servercount != arg ) |
|
return; |
|
|
|
if( nStartIndex < 0 && nStartIndex > cl.num_resources ) |
|
return; |
|
|
|
MSG_BeginClientCmd( &sbuf, clc_resourcelist ); |
|
MSG_WriteShort( &sbuf, cl.num_resources ); |
|
|
|
for( i = nStartIndex; i < cl.num_resources; i++ ) |
|
{ |
|
MSG_WriteString( &sbuf, cl.resourcelist[i].szFileName ); |
|
MSG_WriteByte( &sbuf, cl.resourcelist[i].type ); |
|
MSG_WriteShort( &sbuf, cl.resourcelist[i].nIndex ); |
|
MSG_WriteLong( &sbuf, cl.resourcelist[i].nDownloadSize ); |
|
MSG_WriteByte( &sbuf, cl.resourcelist[i].ucFlags ); |
|
|
|
if( FBitSet( cl.resourcelist[i].ucFlags, RES_CUSTOM )) |
|
MSG_WriteBytes( &sbuf, cl.resourcelist[i].rgucMD5_hash, 16 ); |
|
} |
|
|
|
if( MSG_GetNumBytesWritten( &sbuf ) > 0 ) |
|
{ |
|
Netchan_CreateFragments( &cls.netchan, &sbuf ); |
|
Netchan_FragSend( &cls.netchan ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_CreateCustomizationList |
|
|
|
loading custom decal for self |
|
================== |
|
*/ |
|
void CL_CreateCustomizationList( void ) |
|
{ |
|
resource_t *pResource; |
|
player_info_t *pPlayer; |
|
int i; |
|
|
|
pPlayer = &cl.players[cl.playernum]; |
|
pPlayer->customdata.pNext = NULL; |
|
|
|
for( i = 0; i < cl.num_resources; i++ ) |
|
{ |
|
pResource = &cl.resourcelist[i]; |
|
|
|
if( !COM_CreateCustomization( &pPlayer->customdata, pResource, cl.playernum, 0, NULL, NULL )) |
|
Con_Printf( "problem with client customization %s, ignoring...", pResource->szFileName ); |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseFileTransferFailed |
|
|
|
================== |
|
*/ |
|
void CL_ParseFileTransferFailed( sizebuf_t *msg ) |
|
{ |
|
const char *name = MSG_ReadString( msg ); |
|
|
|
if( !cls.demoplayback ) |
|
CL_ProcessFile( false, name ); |
|
} |
|
|
|
/* |
|
===================================================================== |
|
|
|
SERVER CONNECTING MESSAGES |
|
|
|
===================================================================== |
|
*/ |
|
/* |
|
================== |
|
CL_ParseServerData |
|
================== |
|
*/ |
|
void CL_ParseServerData( sizebuf_t *msg ) |
|
{ |
|
char gamefolder[MAX_QPATH]; |
|
qboolean background; |
|
int i; |
|
|
|
Con_Reportf( "Serverdata packet received.\n" ); |
|
cls.timestart = Sys_DoubleTime(); |
|
|
|
cls.demowaiting = false; // server is changed |
|
|
|
// wipe the client_t struct |
|
if( !cls.changelevel && !cls.changedemo ) |
|
CL_ClearState (); |
|
cls.state = ca_connected; |
|
|
|
// parse protocol version number |
|
i = MSG_ReadLong( msg ); |
|
|
|
if( i != PROTOCOL_VERSION ) |
|
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION ); |
|
|
|
cl.servercount = MSG_ReadLong( msg ); |
|
cl.checksum = MSG_ReadLong( msg ); |
|
cl.playernum = MSG_ReadByte( msg ); |
|
cl.maxclients = MSG_ReadByte( msg ); |
|
clgame.maxEntities = MSG_ReadWord( msg ); |
|
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS ); |
|
clgame.maxModels = MSG_ReadWord( msg ); |
|
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING ); |
|
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); |
|
background = MSG_ReadOneBit( msg ); |
|
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_QPATH ); |
|
host.features = (uint)MSG_ReadLong( msg ); |
|
|
|
// receive the player hulls |
|
for( i = 0; i < MAX_MAP_HULLS * 3; i++ ) |
|
{ |
|
host.player_mins[i/3][i%3] = MSG_ReadChar( msg ); |
|
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg ); |
|
} |
|
|
|
if( clgame.maxModels > MAX_MODELS ) |
|
Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS ); |
|
|
|
// Re-init hud video, especially if we changed game directories |
|
clgame.dllFuncs.pfnVidInit(); |
|
|
|
if( Con_FixedFont( )) |
|
{ |
|
// seperate the printfs so the server message can have a color |
|
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" ); |
|
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle )); |
|
} |
|
|
|
// multiplayer game? |
|
if( cl.maxclients > 1 ) |
|
{ |
|
// allow console in multiplayer games |
|
host.allow_console = true; |
|
|
|
// loading user settings |
|
CSCR_LoadDefaultCVars( "user.scr" ); |
|
|
|
if( r_decals->value > mp_decals.value ) |
|
Cvar_SetValue( "r_decals", mp_decals.value ); |
|
} |
|
else Cvar_Reset( "r_decals" ); |
|
|
|
// set the background state |
|
if( cls.demoplayback && ( cls.demonum != -1 )) |
|
{ |
|
// re-init mouse |
|
host.mouse_visible = false; |
|
cl.background = true; |
|
} |
|
else cl.background = background; |
|
|
|
if( cl.background ) // tell the game parts about background state |
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); |
|
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
|
|
|
if( !cls.changelevel ) |
|
{ |
|
// continue playing if we are changing level |
|
S_StopBackgroundTrack (); |
|
} |
|
|
|
if( !cls.changedemo ) |
|
UI_SetActiveMenu( cl.background ); |
|
else if( !cls.demoplayback ) |
|
Key_SetKeyDest( key_menu ); |
|
|
|
// don't reset cursor in background mode |
|
if( cl.background ) |
|
IN_MouseRestorePos(); |
|
|
|
// will be changed later |
|
cl.viewentity = cl.playernum + 1; |
|
gameui.globals->maxClients = cl.maxclients; |
|
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle )); |
|
|
|
if( !cls.changelevel && !cls.changedemo ) |
|
CL_InitEdicts (); // re-arrange edicts |
|
|
|
// get splash name |
|
if( cls.demoplayback && ( cls.demonum != -1 )) |
|
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" )); |
|
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" )); |
|
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar |
|
|
|
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background ) |
|
{ |
|
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true )) |
|
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen |
|
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime) |
|
} |
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) |
|
COM_ClearCustomizationList( &cl.players[i].customdata, true ); |
|
CL_CreateCustomizationList(); |
|
|
|
// request resources from server |
|
CL_ServerCommand( true, "sendres %i\n", cl.servercount ); |
|
|
|
memset( &clgame.movevars, 0, sizeof( clgame.movevars )); |
|
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); |
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); |
|
cl.video_prepped = false; |
|
cl.audio_prepped = false; |
|
} |
|
|
|
/* |
|
=================== |
|
CL_ParseClientData |
|
=================== |
|
*/ |
|
void CL_ParseClientData( sizebuf_t *msg ) |
|
{ |
|
float parsecounttime; |
|
int i, j, command_ack; |
|
clientdata_t *from_cd, *to_cd; |
|
weapon_data_t *from_wd, *to_wd; |
|
weapon_data_t nullwd[64]; |
|
clientdata_t nullcd; |
|
frame_t *frame; |
|
int idx; |
|
|
|
// This is the last movement that the server ack'd |
|
command_ack = cls.netchan.incoming_acknowledged; |
|
|
|
// this is the frame update that this message corresponds to |
|
i = cls.netchan.incoming_sequence; |
|
|
|
// did we drop some frames? |
|
if( i > cl.last_incoming_sequence + 1 ) |
|
{ |
|
// mark as dropped |
|
for( j = cl.last_incoming_sequence + 1; j < i; j++ ) |
|
{ |
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime >= 0.0 ) |
|
{ |
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -1.0f; |
|
cl.frames[j & CL_UPDATE_MASK].latency = 0; |
|
} |
|
} |
|
} |
|
|
|
cl.parsecount = i; // ack'd incoming messages. |
|
cl.parsecountmod = cl.parsecount & CL_UPDATE_MASK; // index into window. |
|
frame = &cl.frames[cl.parsecountmod]; // frame at index. |
|
|
|
frame->time = cl.mtime[0]; // mark network received time |
|
frame->receivedtime = host.realtime; // time now that we are parsing. |
|
|
|
memset( &frame->graphdata, 0, sizeof( netbandwidthgraph_t )); |
|
|
|
// send time for that frame. |
|
parsecounttime = cl.commands[command_ack & CL_UPDATE_MASK].senttime; |
|
|
|
// current time that we got a response to the command packet. |
|
cl.commands[command_ack & CL_UPDATE_MASK].receivedtime = host.realtime; |
|
|
|
if( cl.last_command_ack != -1 ) |
|
{ |
|
int last_predicted; |
|
clientdata_t *pcd, *ppcd; |
|
entity_state_t *ps, *pps; |
|
weapon_data_t *wd, *pwd; |
|
|
|
if( !cls.spectator ) |
|
{ |
|
last_predicted = ( cl.last_incoming_sequence + ( command_ack - cl.last_command_ack )) & CL_UPDATE_MASK; |
|
|
|
pps = &cl.predicted_frames[last_predicted].playerstate; |
|
pwd = cl.predicted_frames[last_predicted].weapondata; |
|
ppcd = &cl.predicted_frames[last_predicted].client; |
|
|
|
ps = &frame->playerstate[cl.playernum]; |
|
wd = frame->weapondata; |
|
pcd = &frame->clientdata; |
|
} |
|
else |
|
{ |
|
ps = &cls.spectator_state.playerstate; |
|
pps = &cls.spectator_state.playerstate; |
|
pcd = &cls.spectator_state.client; |
|
ppcd = &cls.spectator_state.client; |
|
wd = cls.spectator_state.weapondata; |
|
pwd = cls.spectator_state.weapondata; |
|
} |
|
|
|
clgame.dllFuncs.pfnTxferPredictionData( ps, pps, pcd, ppcd, wd, pwd ); |
|
} |
|
|
|
// do this after all packets read for this frame? |
|
cl.last_command_ack = cls.netchan.incoming_acknowledged; |
|
cl.last_incoming_sequence = cls.netchan.incoming_sequence; |
|
|
|
if( !cls.demoplayback ) |
|
{ |
|
// calculate latency of this frame. |
|
// sent time is set when usercmd is sent to server in CL_Move |
|
// this is the # of seconds the round trip took. |
|
float latency = host.realtime - parsecounttime; |
|
|
|
// fill into frame latency |
|
frame->latency = latency; |
|
|
|
// negative latency makes no sense. Huge latency is a problem. |
|
if( latency >= 0.0f && latency <= 2.0f ) |
|
{ |
|
// drift the average latency towards the observed latency |
|
// if round trip was fastest so far, just use that for latency value |
|
// otherwise, move in 1 ms steps toward observed channel latency. |
|
if( latency < cls.latency ) |
|
cls.latency = latency; |
|
else cls.latency += 0.001f; // drift up, so corrections are needed |
|
} |
|
} |
|
else |
|
{ |
|
frame->latency = 0.0f; |
|
} |
|
|
|
// clientdata for spectators ends here |
|
if( cls.spectator ) |
|
{ |
|
cl.local.health = 1; |
|
return; |
|
} |
|
|
|
to_cd = &frame->clientdata; |
|
to_wd = frame->weapondata; |
|
|
|
// clear to old value before delta parsing |
|
if( MSG_ReadOneBit( msg )) |
|
{ |
|
int delta_sequence = MSG_ReadByte( msg ); |
|
|
|
from_cd = &cl.frames[delta_sequence & CL_UPDATE_MASK].clientdata; |
|
from_wd = cl.frames[delta_sequence & CL_UPDATE_MASK].weapondata; |
|
} |
|
else |
|
{ |
|
memset( &nullcd, 0, sizeof( nullcd )); |
|
memset( nullwd, 0, sizeof( nullwd )); |
|
from_cd = &nullcd; |
|
from_wd = nullwd; |
|
} |
|
|
|
MSG_ReadClientData( msg, from_cd, to_cd, cl.mtime[0] ); |
|
|
|
for( i = 0; i < 64; i++ ) |
|
{ |
|
// check for end of weapondata (and clientdata_t message) |
|
if( !MSG_ReadOneBit( msg )) break; |
|
|
|
// read the weapon idx |
|
idx = MSG_ReadUBitLong( msg, cls.legacymode ? MAX_LEGACY_WEAPON_BITS : MAX_WEAPON_BITS ); |
|
|
|
MSG_ReadWeaponData( msg, &from_wd[idx], &to_wd[idx], cl.mtime[0] ); |
|
} |
|
|
|
// make a local copy of physinfo |
|
Q_strncpy( cls.physinfo, frame->clientdata.physinfo, sizeof( cls.physinfo )); |
|
|
|
cl.local.maxspeed = frame->clientdata.maxspeed; |
|
cl.local.pushmsec = frame->clientdata.pushmsec; |
|
cl.local.weapons = frame->clientdata.weapons; |
|
cl.local.health = frame->clientdata.health; |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseBaseline |
|
================== |
|
*/ |
|
void CL_ParseBaseline( sizebuf_t *msg ) |
|
{ |
|
int i, newnum; |
|
entity_state_t nullstate; |
|
qboolean player; |
|
cl_entity_t *ent; |
|
|
|
Delta_InitClient (); // finalize client delta's |
|
|
|
memset( &nullstate, 0, sizeof( nullstate )); |
|
|
|
while( 1 ) |
|
{ |
|
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
|
if( newnum == LAST_EDICT ) break; // end of baselines |
|
player = CL_IsPlayerIndex( newnum ); |
|
|
|
if( newnum >= clgame.maxEntities ) |
|
Host_Error( "CL_AllocEdict: no free edicts\n" ); |
|
|
|
ent = CL_EDICT_NUM( newnum ); |
|
memset( &ent->prevstate, 0, sizeof( ent->prevstate )); |
|
ent->index = newnum; |
|
|
|
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f ); |
|
} |
|
|
|
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 ); |
|
|
|
for( i = 0; i < cl.instanced_baseline_count; i++ ) |
|
{ |
|
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); |
|
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
CL_ParseLightStyle |
|
================ |
|
*/ |
|
void CL_ParseLightStyle( sizebuf_t *msg ) |
|
{ |
|
int style; |
|
const char *s; |
|
float f; |
|
|
|
style = MSG_ReadByte( msg ); |
|
s = MSG_ReadString( msg ); |
|
f = MSG_ReadFloat( msg ); |
|
|
|
CL_SetLightstyle( style, s, f ); |
|
} |
|
|
|
/* |
|
================ |
|
CL_ParseSetAngle |
|
|
|
set the view angle to this absolute value |
|
================ |
|
*/ |
|
void CL_ParseSetAngle( sizebuf_t *msg ) |
|
{ |
|
cl.viewangles[0] = MSG_ReadBitAngle( msg, 16 ); |
|
cl.viewangles[1] = MSG_ReadBitAngle( msg, 16 ); |
|
cl.viewangles[2] = MSG_ReadBitAngle( msg, 16 ); |
|
} |
|
|
|
/* |
|
================ |
|
CL_ParseAddAngle |
|
|
|
add the view angle yaw |
|
================ |
|
*/ |
|
void CL_ParseAddAngle( sizebuf_t *msg ) |
|
{ |
|
pred_viewangle_t *a; |
|
float delta_yaw; |
|
|
|
delta_yaw = MSG_ReadBitAngle( msg, 16 ); |
|
#if 0 |
|
cl.viewangles[YAW] += delta_yaw; |
|
return; |
|
#endif |
|
// update running counter |
|
cl.addangletotal += delta_yaw; |
|
|
|
// select entry into circular buffer |
|
cl.angle_position = (cl.angle_position + 1) & ANGLE_MASK; |
|
a = &cl.predicted_angle[cl.angle_position]; |
|
|
|
// record update |
|
a->starttime = cl.mtime[0]; |
|
a->total = cl.addangletotal; |
|
} |
|
|
|
/* |
|
================ |
|
CL_ParseCrosshairAngle |
|
|
|
offset crosshair angles |
|
================ |
|
*/ |
|
void CL_ParseCrosshairAngle( sizebuf_t *msg ) |
|
{ |
|
cl.crosshairangle[0] = MSG_ReadChar( msg ) * 0.2f; |
|
cl.crosshairangle[1] = MSG_ReadChar( msg ) * 0.2f; |
|
cl.crosshairangle[2] = 0.0f; // not used for screen space |
|
} |
|
|
|
/* |
|
================ |
|
CL_ParseRestore |
|
|
|
reading decals, etc. |
|
================ |
|
*/ |
|
void CL_ParseRestore( sizebuf_t *msg ) |
|
{ |
|
string filename; |
|
int i, mapCount; |
|
char *pMapName; |
|
|
|
// mapname.HL2 |
|
Q_strncpy( filename, MSG_ReadString( msg ), sizeof( filename )); |
|
mapCount = MSG_ReadByte( msg ); |
|
|
|
// g-cont. acutally in Xash3D this does nothing. |
|
// decals already restored on a server, and correctly transferred through levels |
|
// but i'm leave this message for backward compatibility |
|
for( i = 0; i < mapCount; i++ ) |
|
{ |
|
pMapName = MSG_ReadString( msg ); |
|
Con_Printf( "Loading decals from %s\n", pMapName ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
CL_RegisterUserMessage |
|
|
|
register new user message or update existing |
|
================ |
|
*/ |
|
void CL_RegisterUserMessage( sizebuf_t *msg ) |
|
{ |
|
char *pszName; |
|
int svc_num, size, bits; |
|
|
|
svc_num = MSG_ReadByte( msg ); |
|
|
|
if( cls.legacymode ) |
|
{ |
|
size = MSG_ReadByte( msg ); |
|
bits = 8; |
|
} |
|
else |
|
{ |
|
size = MSG_ReadWord( msg ); |
|
bits = 16; |
|
} |
|
|
|
pszName = MSG_ReadString( msg ); |
|
|
|
// important stuff |
|
if( size == ( BIT( bits ) - 1 ) ) |
|
size = -1; |
|
svc_num = bound( 0, svc_num, 255 ); |
|
|
|
CL_LinkUserMessage( pszName, svc_num, size ); |
|
} |
|
|
|
/* |
|
================ |
|
CL_RegisterUserMessage |
|
|
|
register new user message or update existing |
|
================ |
|
*/ |
|
/* |
|
void CL_LegacyRegisterUserMessage( sizebuf_t *msg ) |
|
{ |
|
char *pszName; |
|
int svc_num, size; |
|
|
|
svc_num = MSG_ReadByte( msg ); |
|
size = MSG_ReadByte( msg ); |
|
pszName = MSG_ReadString( msg ); |
|
|
|
// important stuff |
|
if( size == 0xFF ) size = -1; |
|
svc_num = bound( 0, svc_num, 255 ); |
|
|
|
CL_LinkUserMessage( pszName, svc_num, size ); |
|
} |
|
*/ |
|
/* |
|
================ |
|
CL_UpdateUserinfo |
|
|
|
collect userinfo from all players |
|
================ |
|
*/ |
|
void CL_UpdateUserinfo( sizebuf_t *msg ) |
|
{ |
|
int slot, id; |
|
qboolean active; |
|
player_info_t *player; |
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); |
|
|
|
if( slot >= MAX_CLIENTS ) |
|
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); |
|
|
|
id = MSG_ReadLong( msg ); // unique user ID |
|
player = &cl.players[slot]; |
|
active = MSG_ReadOneBit( msg ) ? true : false; |
|
|
|
if( active ) |
|
{ |
|
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo )); |
|
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name )); |
|
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model )); |
|
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" )); |
|
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); |
|
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" )); |
|
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey )); |
|
|
|
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); |
|
} |
|
else memset( player, 0, sizeof( *player )); |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseResource |
|
|
|
downloading and precache resource in-game |
|
============== |
|
*/ |
|
void CL_ParseResource( sizebuf_t *msg ) |
|
{ |
|
resource_t *pResource; |
|
|
|
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t )); |
|
pResource->type = MSG_ReadUBitLong( msg, 4 ); |
|
|
|
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName )); |
|
pResource->nIndex = MSG_ReadUBitLong( msg, MAX_MODEL_BITS ); |
|
pResource->nDownloadSize = MSG_ReadSBitLong( msg, 24 ); |
|
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING; |
|
|
|
if( FBitSet( pResource->ucFlags, RES_CUSTOM )) |
|
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash )); |
|
|
|
if( MSG_ReadOneBit( msg )) |
|
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved )); |
|
|
|
CL_AddToResourceList( pResource, &cl.resourcesneeded ); |
|
} |
|
|
|
/* |
|
================ |
|
CL_UpdateUserPings |
|
|
|
collect pings and packet lossage from clients |
|
================ |
|
*/ |
|
void CL_UpdateUserPings( sizebuf_t *msg ) |
|
{ |
|
int i, slot; |
|
player_info_t *player; |
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) |
|
{ |
|
if( !MSG_ReadOneBit( msg )) break; // end of message |
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); |
|
|
|
if( slot >= MAX_CLIENTS ) |
|
Host_Error( "CL_ParseServerMessage: svc_pings > MAX_CLIENTS\n" ); |
|
|
|
player = &cl.players[slot]; |
|
player->ping = MSG_ReadUBitLong( msg, 12 ); |
|
player->packet_loss = MSG_ReadUBitLong( msg, 7 ); |
|
} |
|
} |
|
|
|
void CL_SendConsistencyInfo( sizebuf_t *msg ) |
|
{ |
|
qboolean user_changed_diskfile; |
|
vec3_t mins, maxs; |
|
string filename; |
|
CRC32_t crcFile; |
|
byte md5[16]; |
|
consistency_t *pc; |
|
int i; |
|
|
|
if( !cl.need_force_consistency_response ) |
|
return; |
|
cl.need_force_consistency_response = false; |
|
|
|
MSG_BeginClientCmd( msg, clc_fileconsistency ); |
|
|
|
for( i = 0; i < cl.num_consistency; i++ ) |
|
{ |
|
pc = &cl.consistency_list[i]; |
|
|
|
user_changed_diskfile = false; |
|
MSG_WriteOneBit( msg, 1 ); |
|
MSG_WriteUBitLong( msg, pc->orig_index, MAX_MODEL_BITS ); |
|
|
|
if( pc->issound ) |
|
Q_snprintf( filename, sizeof( filename ), "%s%s", DEFAULT_SOUNDPATH, pc->filename ); |
|
else Q_strncpy( filename, pc->filename, sizeof( filename )); |
|
|
|
if( Q_strstr( filename, "models/" )) |
|
{ |
|
CRC32_Init( &crcFile ); |
|
CRC32_File( &crcFile, filename ); |
|
crcFile = CRC32_Final( crcFile ); |
|
user_changed_diskfile = !Mod_ValidateCRC( filename, crcFile ); |
|
} |
|
|
|
switch( pc->check_type ) |
|
{ |
|
case force_exactfile: |
|
MD5_HashFile( md5, filename, NULL ); |
|
pc->value = *(int *)md5; |
|
|
|
if( user_changed_diskfile ) |
|
MSG_WriteUBitLong( msg, 0, 32 ); |
|
else MSG_WriteUBitLong( msg, pc->value, 32 ); |
|
break; |
|
case force_model_samebounds: |
|
case force_model_specifybounds: |
|
if( !Mod_GetStudioBounds( filename, mins, maxs )) |
|
Host_Error( "unable to find %s\n", filename ); |
|
if( user_changed_diskfile ) |
|
ClearBounds( maxs, mins ); // g-cont. especially swapped |
|
MSG_WriteBytes( msg, mins, 12 ); |
|
MSG_WriteBytes( msg, maxs, 12 ); |
|
break; |
|
default: |
|
Host_Error( "Unknown consistency type %i\n", pc->check_type ); |
|
break; |
|
} |
|
} |
|
|
|
MSG_WriteOneBit( msg, 0 ); |
|
} |
|
|
|
/* |
|
================== |
|
CL_RegisterResources |
|
|
|
Clean up and move to next part of sequence. |
|
================== |
|
*/ |
|
void CL_RegisterResources( sizebuf_t *msg ) |
|
{ |
|
model_t *mod; |
|
int i; |
|
|
|
if( cls.dl.custom || cls.signon == SIGNONS && cls.state == ca_active ) |
|
{ |
|
cls.dl.custom = false; |
|
return; |
|
} |
|
|
|
if( !cls.demoplayback ) |
|
CL_SendConsistencyInfo( msg ); |
|
|
|
// All done precaching. |
|
cl.worldmodel = CL_ModelHandle( 1 ); // get world pointer |
|
|
|
if( cl.worldmodel && cl.maxclients > 0 ) |
|
{ |
|
ASSERT( clgame.entities != NULL ); |
|
clgame.entities->model = cl.worldmodel; |
|
|
|
if( !cl.video_prepped && !cl.audio_prepped ) |
|
{ |
|
Con_Printf( "Setting up renderer...\n" ); |
|
|
|
// load tempent sprites (glowshell, muzzleflashes etc) |
|
CL_LoadClientSprites (); |
|
|
|
// invalidate all decal indexes |
|
memset( cl.decal_index, 0, sizeof( cl.decal_index )); |
|
cl.video_prepped = true; |
|
cl.audio_prepped = true; |
|
|
|
CL_ClearWorld (); |
|
|
|
// tell rendering system we have a new set of models. |
|
ref.dllFuncs.R_NewMap (); |
|
|
|
CL_SetupOverviewParams(); |
|
|
|
// release unused SpriteTextures |
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
|
{ |
|
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name )) |
|
Mod_FreeModel( mod ); |
|
} |
|
|
|
Mod_FreeUnused (); |
|
|
|
if( host_developer.value <= DEV_NONE ) |
|
Con_ClearNotify(); // clear any lines of console text |
|
|
|
// done with all resources, issue prespawn command. |
|
// Include server count in case server disconnects and changes level during d/l |
|
MSG_BeginClientCmd( msg, clc_stringcmd ); |
|
MSG_WriteString( msg, va( "spawn %i", cl.servercount )); |
|
} |
|
} |
|
else |
|
{ |
|
Con_Printf( S_ERROR "client world model is NULL\n" ); |
|
CL_Disconnect(); |
|
} |
|
} |
|
|
|
void CL_ParseConsistencyInfo( sizebuf_t *msg ) |
|
{ |
|
int lastcheck; |
|
int delta; |
|
int i; |
|
int isdelta; |
|
resource_t *pResource; |
|
resource_t *skip_crc_change; |
|
int skip; |
|
consistency_t *pc; |
|
byte nullbuffer[32]; |
|
|
|
memset( nullbuffer, 0, 32 ); |
|
|
|
cl.need_force_consistency_response = MSG_ReadOneBit( msg ); |
|
pResource = cl.resourcesneeded.pNext; |
|
|
|
if( !cl.need_force_consistency_response ) |
|
return; |
|
|
|
skip_crc_change = NULL; |
|
lastcheck = 0; |
|
|
|
while( MSG_ReadOneBit( msg )) |
|
{ |
|
isdelta = MSG_ReadOneBit( msg ); |
|
|
|
if( isdelta ) delta = MSG_ReadUBitLong( msg, 5 ) + lastcheck; |
|
else delta = MSG_ReadUBitLong( msg, MAX_MODEL_BITS ); |
|
|
|
skip = delta - lastcheck; |
|
|
|
for( i = 0; i < skip; i++ ) |
|
{ |
|
if( pResource != skip_crc_change && Q_strstr( pResource->szFileName, "models/" )) |
|
Mod_NeedCRC( pResource->szFileName, false ); |
|
pResource = pResource->pNext; |
|
} |
|
|
|
if( cl.num_consistency >= MAX_MODELS ) |
|
Host_Error( "CL_CheckConsistency: MAX_MODELS limit exceeded (%d)\n", MAX_MODELS ); |
|
|
|
pc = &cl.consistency_list[cl.num_consistency]; |
|
cl.num_consistency++; |
|
|
|
memset( pc, 0, sizeof( consistency_t )); |
|
pc->filename = pResource->szFileName; |
|
pc->issound = (pResource->type == t_sound); |
|
pc->orig_index = delta; |
|
pc->value = 0; |
|
|
|
if( pResource->type == t_model && memcmp( nullbuffer, pResource->rguc_reserved, 32 )) |
|
pc->check_type = pResource->rguc_reserved[0]; |
|
|
|
skip_crc_change = pResource; |
|
lastcheck = delta; |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseResourceList |
|
|
|
============== |
|
*/ |
|
void CL_ParseResourceList( sizebuf_t *msg ) |
|
{ |
|
resource_t *pResource; |
|
int i, total; |
|
|
|
total = MSG_ReadUBitLong( msg, MAX_RESOURCE_BITS ); |
|
|
|
for( i = 0; i < total; i++ ) |
|
{ |
|
pResource = Mem_Calloc( cls.mempool, sizeof( resource_t )); |
|
pResource->type = MSG_ReadUBitLong( msg, 4 ); |
|
|
|
Q_strncpy( pResource->szFileName, MSG_ReadString( msg ), sizeof( pResource->szFileName )); |
|
pResource->nIndex = MSG_ReadUBitLong( msg, MAX_MODEL_BITS ); |
|
pResource->nDownloadSize = MSG_ReadSBitLong( msg, 24 ); |
|
pResource->ucFlags = MSG_ReadUBitLong( msg, 3 ) & ~RES_WASMISSING; |
|
|
|
if( FBitSet( pResource->ucFlags, RES_CUSTOM )) |
|
MSG_ReadBytes( msg, pResource->rgucMD5_hash, sizeof( pResource->rgucMD5_hash )); |
|
|
|
if( MSG_ReadOneBit( msg )) |
|
MSG_ReadBytes( msg, pResource->rguc_reserved, sizeof( pResource->rguc_reserved )); |
|
|
|
CL_AddToResourceList( pResource, &cl.resourcesneeded ); |
|
} |
|
|
|
CL_ParseConsistencyInfo( msg ); |
|
|
|
CL_StartResourceDownloading( "Verifying and downloading resources...\n", false ); |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseVoiceInit |
|
|
|
================== |
|
*/ |
|
void CL_ParseVoiceInit( sizebuf_t *msg ) |
|
{ |
|
// TODO: ??? |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseVoiceData |
|
|
|
================== |
|
*/ |
|
void CL_ParseVoiceData( sizebuf_t *msg ) |
|
{ |
|
// TODO: ??? |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseResLocation |
|
|
|
================== |
|
*/ |
|
void CL_ParseResLocation( sizebuf_t *msg ) |
|
{ |
|
char *data = MSG_ReadString( msg ); |
|
char token[256]; |
|
|
|
if( Q_strlen( data ) > 256 ) |
|
{ |
|
Con_Printf( S_ERROR "Resource location too long!\n" ); |
|
return; |
|
} |
|
|
|
while( ( data = COM_ParseFile( data, token ) ) ) |
|
{ |
|
Con_Reportf( "Adding %s as download location\n", token ); |
|
|
|
if( !cl.downloadUrl[0] ) |
|
Q_strncpy( cl.downloadUrl, token, sizeof( token ) ); |
|
|
|
HTTP_AddCustomServer( token ); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseHLTV |
|
|
|
spectator message (hltv) |
|
sended from game.dll |
|
============== |
|
*/ |
|
void CL_ParseHLTV( sizebuf_t *msg ) |
|
{ |
|
switch( MSG_ReadByte( msg )) |
|
{ |
|
case HLTV_ACTIVE: |
|
cl.proxy_redirect = true; |
|
cls.spectator = true; |
|
break; |
|
case HLTV_STATUS: |
|
MSG_ReadLong( msg ); |
|
MSG_ReadShort( msg ); |
|
MSG_ReadWord( msg ); |
|
MSG_ReadLong( msg ); |
|
MSG_ReadLong( msg ); |
|
MSG_ReadWord( msg ); |
|
break; |
|
case HLTV_LISTEN: |
|
cls.signon = SIGNONS; |
|
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address ); |
|
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address ); |
|
SCR_EndLoadingPlaque(); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseDirector |
|
|
|
spectator message (director) |
|
sended from game.dll |
|
============== |
|
*/ |
|
void CL_ParseDirector( sizebuf_t *msg ) |
|
{ |
|
int iSize = MSG_ReadByte( msg ); |
|
byte pbuf[256]; |
|
|
|
// parse user message into buffer |
|
MSG_ReadBytes( msg, pbuf, iSize ); |
|
clgame.dllFuncs.pfnDirectorMessage( iSize, pbuf ); |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseScreenShake |
|
|
|
Set screen shake |
|
============== |
|
*/ |
|
void CL_ParseScreenShake( sizebuf_t *msg ) |
|
{ |
|
clgame.shake.amplitude = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12)); |
|
clgame.shake.duration = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12)); |
|
clgame.shake.frequency = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<8)); |
|
clgame.shake.time = cl.time + max( clgame.shake.duration, 0.01f ); |
|
clgame.shake.next_shake = 0.0f; // apply immediately |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseScreenFade |
|
|
|
Set screen fade |
|
============== |
|
*/ |
|
void CL_ParseScreenFade( sizebuf_t *msg ) |
|
{ |
|
float duration, holdTime; |
|
screenfade_t *sf = &clgame.fade; |
|
float flScale; |
|
|
|
duration = (float)MSG_ReadWord( msg ); |
|
holdTime = (float)MSG_ReadWord( msg ); |
|
sf->fadeFlags = MSG_ReadShort( msg ); |
|
flScale = ( sf->fadeFlags & FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f); |
|
|
|
sf->fader = MSG_ReadByte( msg ); |
|
sf->fadeg = MSG_ReadByte( msg ); |
|
sf->fadeb = MSG_ReadByte( msg ); |
|
sf->fadealpha = MSG_ReadByte( msg ); |
|
sf->fadeSpeed = 0.0f; |
|
sf->fadeEnd = duration * flScale; |
|
sf->fadeReset = holdTime * flScale; |
|
|
|
// calc fade speed |
|
if( duration > 0 ) |
|
{ |
|
if( sf->fadeFlags & FFADE_OUT ) |
|
{ |
|
if( sf->fadeEnd ) |
|
{ |
|
sf->fadeSpeed = -(float)sf->fadealpha / sf->fadeEnd; |
|
} |
|
|
|
sf->fadeEnd += cl.time; |
|
sf->fadeReset += sf->fadeEnd; |
|
} |
|
else |
|
{ |
|
if( sf->fadeEnd ) |
|
{ |
|
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeEnd; |
|
} |
|
|
|
sf->fadeReset += cl.time; |
|
sf->fadeEnd += sf->fadeReset; |
|
} |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseCvarValue |
|
|
|
Find the client cvar value |
|
and sent it back to the server |
|
============== |
|
*/ |
|
void CL_ParseCvarValue( sizebuf_t *msg ) |
|
{ |
|
const char *cvarName = MSG_ReadString( msg ); |
|
convar_t *cvar = Cvar_FindVar( cvarName ); |
|
|
|
// build the answer |
|
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue ); |
|
MSG_WriteString( &cls.netchan.message, cvar ? cvar->string : "Not Found" ); |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseCvarValue2 |
|
|
|
Find the client cvar value |
|
and sent it back to the server |
|
============== |
|
*/ |
|
void CL_ParseCvarValue2( sizebuf_t *msg ) |
|
{ |
|
int requestID = MSG_ReadLong( msg ); |
|
const char *cvarName = MSG_ReadString( msg ); |
|
convar_t *cvar = Cvar_FindVar( cvarName ); |
|
|
|
// build the answer |
|
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue2 ); |
|
MSG_WriteLong( &cls.netchan.message, requestID ); |
|
MSG_WriteString( &cls.netchan.message, cvarName ); |
|
|
|
if( cvar ) |
|
{ |
|
// cheater can change value ignoring Cvar_Set so we responce incorrect value |
|
if( cvar->value != Q_atof( cvar->string )) |
|
MSG_WriteString( &cls.netchan.message, va( "%s (%g)", cvar->string, cvar->value )); |
|
else MSG_WriteString( &cls.netchan.message, cvar->string ); |
|
} |
|
else |
|
{ |
|
MSG_WriteString( &cls.netchan.message, "Not Found" ); |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
CL_DispatchUserMessage |
|
|
|
Dispatch user message by engine request |
|
============== |
|
*/ |
|
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
int i; |
|
|
|
if( !COM_CheckString( pszName )) |
|
return false; |
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ ) |
|
{ |
|
// search for user message |
|
if( !Q_strcmp( clgame.msg[i].name, pszName )) |
|
break; |
|
} |
|
|
|
if( i == MAX_USER_MESSAGES ) |
|
{ |
|
Con_DPrintf( S_ERROR "UserMsg: bad message %s\n", pszName ); |
|
return false; |
|
} |
|
|
|
if( clgame.msg[i].func ) |
|
{ |
|
clgame.msg[i].func( pszName, iSize, pbuf ); |
|
} |
|
else |
|
{ |
|
Con_DPrintf( S_ERROR "UserMsg: No pfn %s %d\n", clgame.msg[i].name, clgame.msg[i].number ); |
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once |
|
} |
|
return true; |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseUserMessage |
|
|
|
handles all user messages |
|
============== |
|
*/ |
|
void CL_ParseUserMessage( sizebuf_t *msg, int svc_num ) |
|
{ |
|
byte pbuf[MAX_USERMSG_LENGTH]; |
|
int i, iSize; |
|
|
|
// NOTE: any user message is really parse at engine, not in client.dll |
|
if( svc_num <= svc_lastmsg || svc_num > ( MAX_USER_MESSAGES + svc_lastmsg )) |
|
{ |
|
// out or range |
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); |
|
return; |
|
} |
|
|
|
for( i = 0; i < MAX_USER_MESSAGES; i++ ) |
|
{ |
|
// search for user message |
|
if( clgame.msg[i].number == svc_num ) |
|
break; |
|
} |
|
|
|
if( i == MAX_USER_MESSAGES ) // probably unregistered |
|
Host_Error( "CL_ParseUserMessage: illegible server message %d\n", svc_num ); |
|
|
|
// NOTE: some user messages handled into engine |
|
if( !Q_strcmp( clgame.msg[i].name, "ScreenShake" )) |
|
{ |
|
CL_ParseScreenShake( msg ); |
|
return; |
|
} |
|
else if( !Q_strcmp( clgame.msg[i].name, "ScreenFade" )) |
|
{ |
|
CL_ParseScreenFade( msg ); |
|
return; |
|
} |
|
|
|
iSize = clgame.msg[i].size; |
|
|
|
// message with variable sizes receive an actual size as first byte |
|
if( iSize == -1 ) |
|
{ |
|
if( cls.legacymode ) |
|
iSize = MSG_ReadByte( msg ); |
|
else iSize = MSG_ReadWord( msg ); |
|
} |
|
|
|
if( iSize >= MAX_USERMSG_LENGTH ) |
|
{ |
|
Msg("WTF??? %d %d\n", i, svc_num ); |
|
return; |
|
} |
|
|
|
// parse user message into buffer |
|
MSG_ReadBytes( msg, pbuf, iSize ); |
|
|
|
if( cl_trace_messages->value ) |
|
{ |
|
Con_Reportf( "^3USERMSG %s SIZE %i SVC_NUM %i\n", |
|
clgame.msg[i].name, iSize, clgame.msg[i].number ); |
|
} |
|
|
|
if( clgame.msg[i].func ) |
|
{ |
|
clgame.msg[i].func( clgame.msg[i].name, iSize, pbuf ); |
|
|
|
#ifdef HACKS_RELATED_HLMODS |
|
// run final credits for Half-Life because hl1 doesn't have call END_SECTION |
|
if( !Q_stricmp( clgame.msg[i].name, "HudText" ) && !Q_stricmp( GI->gamefolder, "valve" )) |
|
{ |
|
// it's a end, so we should run credits |
|
if( !Q_strcmp( (char *)pbuf, "END3" )) |
|
Host_Credits(); |
|
} |
|
#endif |
|
} |
|
else |
|
{ |
|
Con_DPrintf( S_ERROR "UserMsg: No pfn %s %d\n", clgame.msg[i].name, clgame.msg[i].number ); |
|
clgame.msg[i].func = CL_UserMsgStub; // throw warning only once |
|
} |
|
} |
|
|
|
/* |
|
===================================================================== |
|
|
|
ACTION MESSAGES |
|
|
|
===================================================================== |
|
*/ |
|
/* |
|
===================== |
|
CL_ParseServerMessage |
|
|
|
dispatch messages |
|
===================== |
|
*/ |
|
void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message ) |
|
{ |
|
size_t bufStart, playerbytes; |
|
int cmd, param1, param2; |
|
int old_background; |
|
const char *s; |
|
|
|
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame |
|
CL_Parse_Debug( true ); // begin parsing |
|
|
|
if( normal_message ) |
|
{ |
|
// assume no entity/player update this packet |
|
if( cls.state == ca_active ) |
|
{ |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false; |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false; |
|
} |
|
else |
|
{ |
|
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] ); |
|
} |
|
} |
|
|
|
// parse the message |
|
while( 1 ) |
|
{ |
|
if( MSG_CheckOverflow( msg )) |
|
{ |
|
Host_Error( "CL_ParseServerMessage: overflow!\n" ); |
|
return; |
|
} |
|
|
|
// mark start position |
|
bufStart = MSG_GetNumBytesRead( msg ); |
|
|
|
// end of message (align bits) |
|
if( MSG_GetNumBitsLeft( msg ) < 8 ) |
|
break; |
|
|
|
cmd = MSG_ReadServerCmd( msg ); |
|
|
|
// record command for debugging spew on parse problem |
|
CL_Parse_RecordCommand( cmd, bufStart ); |
|
|
|
// other commands |
|
switch( cmd ) |
|
{ |
|
case svc_bad: |
|
Host_Error( "svc_bad\n" ); |
|
break; |
|
case svc_nop: |
|
// this does nothing |
|
break; |
|
case svc_disconnect: |
|
CL_Drop (); |
|
Host_AbortCurrentFrame (); |
|
break; |
|
case svc_event: |
|
CL_ParseEvent( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_changing: |
|
old_background = cl.background; |
|
if( MSG_ReadOneBit( msg )) |
|
{ |
|
cls.changelevel = true; |
|
S_StopAllSounds( true ); |
|
|
|
Con_Printf( "Server changing, reconnecting\n" ); |
|
|
|
if( cls.demoplayback ) |
|
{ |
|
SCR_BeginLoadingPlaque( cl.background ); |
|
cls.changedemo = true; |
|
} |
|
|
|
CL_ClearState (); |
|
CL_InitEdicts (); // re-arrange edicts |
|
} |
|
else Con_Printf( "Server disconnected, reconnecting\n" ); |
|
|
|
if( cls.demoplayback ) |
|
{ |
|
cl.background = (cls.demonum != -1) ? true : false; |
|
cls.state = ca_connected; |
|
} |
|
else |
|
{ |
|
// g-cont. local client skip the challenge |
|
if( SV_Active( )) |
|
cls.state = ca_disconnected; |
|
else cls.state = ca_connecting; |
|
cl.background = old_background; |
|
cls.connect_time = MAX_HEARTBEAT; |
|
} |
|
break; |
|
case svc_setview: |
|
CL_ParseViewEntity( msg ); |
|
break; |
|
case svc_sound: |
|
CL_ParseSoundPacket( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_time: |
|
CL_ParseServerTime( msg ); |
|
break; |
|
case svc_print: |
|
Con_Printf( "%s", MSG_ReadString( msg )); |
|
break; |
|
case svc_stufftext: |
|
s = MSG_ReadString( msg ); |
|
#ifdef HACKS_RELATED_HLMODS |
|
// dsiable Cry Of Fear antisave protection |
|
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) |
|
break; // too early |
|
#endif |
|
Cbuf_AddText( s ); |
|
break; |
|
case svc_setangle: |
|
CL_ParseSetAngle( msg ); |
|
break; |
|
case svc_serverdata: |
|
Cbuf_Execute(); // make sure any stuffed commands are done |
|
CL_ParseServerData( msg ); |
|
break; |
|
case svc_lightstyle: |
|
CL_ParseLightStyle( msg ); |
|
break; |
|
case svc_updateuserinfo: |
|
CL_UpdateUserinfo( msg ); |
|
break; |
|
case svc_deltatable: |
|
Delta_ParseTableField( msg ); |
|
break; |
|
case svc_clientdata: |
|
CL_ParseClientData( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_resource: |
|
CL_ParseResource( msg ); |
|
break; |
|
case svc_pings: |
|
CL_UpdateUserPings( msg ); |
|
break; |
|
case svc_particle: |
|
CL_ParseParticles( msg ); |
|
break; |
|
case svc_restoresound: |
|
CL_ParseRestoreSoundPacket( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_spawnstatic: |
|
CL_ParseStaticEntity( msg ); |
|
break; |
|
case svc_event_reliable: |
|
CL_ParseReliableEvent( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_spawnbaseline: |
|
CL_ParseBaseline( msg ); |
|
break; |
|
case svc_temp_entity: |
|
CL_ParseTempEntity( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_setpause: |
|
cl.paused = ( MSG_ReadOneBit( msg ) != 0 ); |
|
break; |
|
case svc_signonnum: |
|
CL_ParseSignon( msg ); |
|
break; |
|
case svc_centerprint: |
|
CL_CenterPrint( MSG_ReadString( msg ), 0.25f ); |
|
break; |
|
case svc_intermission: |
|
cl.intermission = 1; |
|
break; |
|
case svc_finale: |
|
CL_ParseFinaleCutscene( msg, 2 ); |
|
break; |
|
case svc_cdtrack: |
|
param1 = MSG_ReadByte( msg ); |
|
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum |
|
param2 = MSG_ReadByte( msg ); |
|
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum |
|
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false ); |
|
break; |
|
case svc_restore: |
|
CL_ParseRestore( msg ); |
|
break; |
|
case svc_cutscene: |
|
CL_ParseFinaleCutscene( msg, 3 ); |
|
break; |
|
case svc_weaponanim: |
|
param1 = MSG_ReadByte( msg ); // iAnim |
|
param2 = MSG_ReadByte( msg ); // body |
|
CL_WeaponAnim( param1, param2 ); |
|
break; |
|
case svc_bspdecal: |
|
CL_ParseStaticDecal( msg ); |
|
break; |
|
case svc_roomtype: |
|
param1 = MSG_ReadShort( msg ); |
|
Cvar_SetValue( "room_type", param1 ); |
|
break; |
|
case svc_addangle: |
|
CL_ParseAddAngle( msg ); |
|
break; |
|
case svc_usermessage: |
|
CL_RegisterUserMessage( msg ); |
|
break; |
|
case svc_packetentities: |
|
playerbytes = CL_ParsePacketEntities( msg, false ); |
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes; |
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes; |
|
break; |
|
case svc_deltapacketentities: |
|
playerbytes = CL_ParsePacketEntities( msg, true ); |
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes; |
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes; |
|
break; |
|
case svc_choke: |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true; |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0; |
|
break; |
|
case svc_resourcelist: |
|
CL_ParseResourceList( msg ); |
|
break; |
|
case svc_deltamovevars: |
|
CL_ParseMovevars( msg ); |
|
break; |
|
case svc_resourcerequest: |
|
CL_ParseResourceRequest( msg ); |
|
break; |
|
case svc_customization: |
|
CL_ParseCustomization( msg ); |
|
break; |
|
case svc_crosshairangle: |
|
CL_ParseCrosshairAngle( msg ); |
|
break; |
|
case svc_soundfade: |
|
CL_ParseSoundFade( msg ); |
|
break; |
|
case svc_filetxferfailed: |
|
CL_ParseFileTransferFailed( msg ); |
|
break; |
|
case svc_hltv: |
|
CL_ParseHLTV( msg ); |
|
break; |
|
case svc_director: |
|
CL_ParseDirector( msg ); |
|
break; |
|
case svc_voiceinit: |
|
CL_ParseVoiceInit( msg ); |
|
break; |
|
case svc_voicedata: |
|
CL_ParseVoiceData( msg ); |
|
break; |
|
case svc_resourcelocation: |
|
CL_ParseResLocation( msg ); |
|
break; |
|
case svc_querycvarvalue: |
|
CL_ParseCvarValue( msg ); |
|
break; |
|
case svc_querycvarvalue2: |
|
CL_ParseCvarValue2( msg ); |
|
break; |
|
default: |
|
CL_ParseUserMessage( msg, cmd ); |
|
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
} |
|
} |
|
|
|
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count; |
|
CL_Parse_Debug( false ); // done |
|
|
|
// we don't know if it is ok to save a demo message until |
|
// after we have parsed the frame |
|
if( !cls.demoplayback ) |
|
{ |
|
if( cls.demorecording && !cls.demowaiting ) |
|
{ |
|
CL_WriteDemoMessage( false, cls.starting_count, msg ); |
|
} |
|
else if( cls.state != ca_active ) |
|
{ |
|
CL_WriteDemoMessage( true, cls.starting_count, msg ); |
|
} |
|
} |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseBaseline |
|
================== |
|
*/ |
|
void CL_LegacyParseBaseline( sizebuf_t *msg ) |
|
{ |
|
int i, newnum; |
|
entity_state_t nullstate; |
|
qboolean player; |
|
cl_entity_t *ent; |
|
|
|
Delta_InitClient (); // finalize client delta's |
|
|
|
memset( &nullstate, 0, sizeof( nullstate )); |
|
|
|
newnum = MSG_ReadWord( msg ); |
|
player = CL_IsPlayerIndex( newnum ); |
|
|
|
if( newnum >= clgame.maxEntities ) |
|
Host_Error( "CL_AllocEdict: no free edicts\n" ); |
|
|
|
ent = CL_EDICT_NUM( newnum ); |
|
memset( &ent->prevstate, 0, sizeof( ent->prevstate )); |
|
ent->index = newnum; |
|
|
|
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f ); |
|
|
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseServerData |
|
================== |
|
*/ |
|
void CL_ParseLegacyServerData( sizebuf_t *msg ) |
|
{ |
|
string gamefolder; |
|
qboolean background; |
|
int i; |
|
|
|
Con_Reportf( "Legacy serverdata packet received.\n" ); |
|
|
|
cls.timestart = Sys_DoubleTime(); |
|
|
|
cls.demowaiting = false; // server is changed |
|
//clgame.load_sequence++; // now all hud sprites are invalid |
|
|
|
// wipe the client_t struct |
|
if( !cls.changelevel && !cls.changedemo ) |
|
CL_ClearState (); |
|
cls.state = ca_connected; |
|
|
|
// parse protocol version number |
|
i = MSG_ReadLong( msg ); |
|
//cls.serverProtocol = i; |
|
|
|
if( i != 48 ) |
|
Host_Error( "Server uses invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION ); |
|
|
|
cl.servercount = MSG_ReadLong( msg ); |
|
cl.checksum = MSG_ReadLong( msg ); |
|
cl.playernum = MSG_ReadByte( msg ); |
|
cl.maxclients = MSG_ReadByte( msg ); |
|
clgame.maxEntities = MSG_ReadWord( msg ); |
|
clgame.maxEntities = bound( 600, clgame.maxEntities, 4096 ); |
|
clgame.maxModels = 512; |
|
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING ); |
|
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); |
|
background = MSG_ReadOneBit( msg ); |
|
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_STRING ); |
|
host.features = (uint)MSG_ReadLong( msg ); |
|
|
|
// Re-init hud video, especially if we changed game directories |
|
clgame.dllFuncs.pfnVidInit(); |
|
|
|
if( Con_FixedFont( )) |
|
{ |
|
// seperate the printfs so the server message can have a color |
|
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" ); |
|
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle )); |
|
} |
|
|
|
// multiplayer game? |
|
if( cl.maxclients > 1 ) |
|
{ |
|
// allow console in multiplayer games |
|
host.allow_console = true; |
|
|
|
// loading user settings |
|
CSCR_LoadDefaultCVars( "user.scr" ); |
|
|
|
if( r_decals->value > mp_decals.value ) |
|
Cvar_SetValue( "r_decals", mp_decals.value ); |
|
} |
|
else Cvar_Reset( "r_decals" ); |
|
|
|
// set the background state |
|
if( cls.demoplayback && ( cls.demonum != -1 )) |
|
{ |
|
// re-init mouse |
|
host.mouse_visible = false; |
|
cl.background = true; |
|
} |
|
else cl.background = background; |
|
|
|
if( cl.background ) // tell the game parts about background state |
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); |
|
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
|
|
|
if( !cls.changelevel ) |
|
{ |
|
// continue playing if we are changing level |
|
S_StopBackgroundTrack (); |
|
} |
|
|
|
if( !cls.changedemo ) |
|
UI_SetActiveMenu( cl.background ); |
|
else if( !cls.demoplayback ) |
|
Key_SetKeyDest( key_menu ); |
|
|
|
// don't reset cursor in background mode |
|
if( cl.background ) |
|
IN_MouseRestorePos(); |
|
|
|
// will be changed later |
|
cl.viewentity = cl.playernum + 1; |
|
gameui.globals->maxClients = cl.maxclients; |
|
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle )); |
|
|
|
if( !cls.changelevel && !cls.changedemo ) |
|
CL_InitEdicts (); // re-arrange edicts |
|
|
|
// get splash name |
|
if( cls.demoplayback && ( cls.demonum != -1 )) |
|
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" )); |
|
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" )); |
|
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar |
|
|
|
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background ) |
|
{ |
|
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true )) |
|
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen |
|
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime) |
|
} |
|
|
|
for( i = 0; i < MAX_CLIENTS; i++ ) |
|
COM_ClearCustomizationList( &cl.players[i].customdata, true ); |
|
CL_CreateCustomizationList(); |
|
|
|
memset( &clgame.movevars, 0, sizeof( clgame.movevars )); |
|
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); |
|
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint )); |
|
cl.video_prepped = false; |
|
cl.audio_prepped = false; |
|
} |
|
|
|
/* |
|
================== |
|
CL_ParseStaticEntity |
|
|
|
static client entity |
|
================== |
|
*/ |
|
void CL_LegacyParseStaticEntity( sizebuf_t *msg ) |
|
{ |
|
int i; |
|
entity_state_t state; |
|
cl_entity_t *ent; |
|
|
|
memset( &state, 0, sizeof( state )); |
|
state.modelindex = MSG_ReadShort( msg ); |
|
state.sequence = MSG_ReadByte( msg ); |
|
state.frame = MSG_ReadByte( msg ); |
|
state.colormap = MSG_ReadWord( msg ); |
|
state.skin = MSG_ReadByte( msg ); |
|
|
|
for( i = 0; i < 3; i++ ) |
|
{ |
|
state.origin[i] = MSG_ReadCoord( msg ); |
|
state.angles[i] = MSG_ReadBitAngle( msg, 16 ); |
|
} |
|
|
|
state.rendermode = MSG_ReadByte( msg ); |
|
|
|
if( state.rendermode != kRenderNormal ) |
|
{ |
|
state.renderamt = MSG_ReadByte( msg ); |
|
state.rendercolor.r = MSG_ReadByte( msg ); |
|
state.rendercolor.g = MSG_ReadByte( msg ); |
|
state.rendercolor.b = MSG_ReadByte( msg ); |
|
state.renderfx = MSG_ReadByte( msg ); |
|
} |
|
|
|
i = clgame.numStatics; |
|
if( i >= MAX_STATIC_ENTITIES ) |
|
{ |
|
Con_Printf( S_ERROR "MAX_STATIC_ENTITIES limit exceeded!\n" ); |
|
return; |
|
} |
|
|
|
ent = &clgame.static_entities[i]; |
|
clgame.numStatics++; |
|
|
|
// all states are same |
|
ent->baseline = ent->curstate = ent->prevstate = state; |
|
ent->index = 0; // static entities doesn't has the numbers |
|
|
|
// statics may be respawned in game e.g. for demo recording |
|
if( cls.state == ca_connected || cls.state == ca_validate ) |
|
ent->trivial_accept = INVALID_HANDLE; |
|
|
|
// setup the new static entity |
|
VectorCopy( ent->curstate.origin, ent->origin ); |
|
VectorCopy( ent->curstate.angles, ent->angles ); |
|
ent->model = CL_ModelHandle( state.modelindex ); |
|
ent->curstate.framerate = 1.0f; |
|
CL_ResetLatchedVars( ent, true ); |
|
|
|
if( ent->curstate.rendermode == kRenderNormal && ent->model != NULL ) |
|
{ |
|
// auto 'solid' faces |
|
if( FBitSet( ent->model->flags, MODEL_TRANSPARENT ) && Host_IsQuakeCompatible( )) |
|
{ |
|
ent->curstate.rendermode = kRenderTransAlpha; |
|
ent->curstate.renderamt = 255; |
|
} |
|
} |
|
|
|
R_AddEfrags( ent ); // add link |
|
} |
|
|
|
|
|
|
|
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) |
|
{ |
|
vec3_t pos; |
|
int chan, sound; |
|
float volume, attn; |
|
int flags, pitch, entnum; |
|
sound_t handle = 0; |
|
|
|
flags = MSG_ReadWord( msg ); |
|
if( flags & SND_LEGACY_LARGE_INDEX ) |
|
{ |
|
sound = MSG_ReadWord( msg ); |
|
flags &= ~SND_LEGACY_LARGE_INDEX; |
|
} |
|
else |
|
sound = MSG_ReadByte( msg ); |
|
chan = MSG_ReadByte( msg ); |
|
|
|
if( FBitSet( flags, SND_VOLUME )) |
|
volume = (float)MSG_ReadByte( msg ) / 255.0f; |
|
else volume = VOL_NORM; |
|
|
|
if( FBitSet( flags, SND_ATTENUATION )) |
|
attn = (float)MSG_ReadByte( msg ) / 64.0f; |
|
else attn = ATTN_NONE; |
|
|
|
if( FBitSet( flags, SND_PITCH )) |
|
pitch = MSG_ReadByte( msg ); |
|
else pitch = PITCH_NORM; |
|
|
|
// entity reletive |
|
entnum = MSG_ReadWord( msg ); |
|
|
|
// positioned in space |
|
MSG_ReadVec3Coord( msg, pos ); |
|
|
|
if( FBitSet( flags, SND_SENTENCE )) |
|
{ |
|
char sentenceName[32]; |
|
|
|
//if( FBitSet( flags, SND_SEQUENCE )) |
|
//Q_snprintf( sentenceName, sizeof( sentenceName ), "!#%i", sound + MAX_SOUNDS ); |
|
//else |
|
Q_snprintf( sentenceName, sizeof( sentenceName ), "!%i", sound ); |
|
|
|
handle = S_RegisterSound( sentenceName ); |
|
} |
|
else handle = cl.sound_index[sound]; // see precached sound |
|
|
|
if( !cl.audio_prepped ) |
|
return; // too early |
|
|
|
// g-cont. sound and ambient sound have only difference with channel |
|
if( is_ambient ) |
|
{ |
|
S_AmbientSound( pos, entnum, handle, volume, attn, pitch, flags ); |
|
} |
|
else |
|
{ |
|
S_StartSound( pos, entnum, chan, handle, volume, attn, pitch, flags ); |
|
} |
|
} |
|
/* |
|
================ |
|
CL_PrecacheSound |
|
|
|
prceache sound from server |
|
================ |
|
*/ |
|
void CL_LegacyPrecacheSound( sizebuf_t *msg ) |
|
{ |
|
int soundIndex; |
|
|
|
soundIndex = MSG_ReadUBitLong( msg, MAX_SOUND_BITS ); |
|
|
|
if( soundIndex < 0 || soundIndex >= MAX_SOUNDS ) |
|
Host_Error( "CL_PrecacheSound: bad soundindex %i\n", soundIndex ); |
|
|
|
Q_strncpy( cl.sound_precache[soundIndex], MSG_ReadString( msg ), sizeof( cl.sound_precache[0] )); |
|
|
|
// when we loading map all resources is precached sequentially |
|
//if( !cl.audio_prepped ) return; |
|
|
|
cl.sound_index[soundIndex] = S_RegisterSound( cl.sound_precache[soundIndex] ); |
|
} |
|
|
|
void CL_LegacyPrecacheModel( sizebuf_t *msg ) |
|
{ |
|
int modelIndex; |
|
string model; |
|
|
|
modelIndex = MSG_ReadUBitLong( msg, MAX_LEGACY_MODEL_BITS ); |
|
|
|
if( modelIndex < 0 || modelIndex >= MAX_MODELS ) |
|
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex ); |
|
|
|
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING ); |
|
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] )); |
|
|
|
// when we loading map all resources is precached sequentially |
|
//if( !cl.video_prepped ) return; |
|
if( modelIndex == 1 && !cl.worldmodel ) |
|
{ |
|
CL_ClearWorld (); |
|
|
|
cl.models[modelIndex] = cl.worldmodel = Mod_LoadWorld( model, true ); |
|
return; |
|
|
|
} |
|
|
|
//Mod_RegisterModel( cl.model_precache[modelIndex], modelIndex ); |
|
|
|
cl.models[modelIndex] = Mod_ForName( model, false, false ); |
|
cl.nummodels = Q_max( cl.nummodels, modelIndex ); |
|
} |
|
|
|
void CL_LegacyPrecacheEvent( sizebuf_t *msg ) |
|
{ |
|
int eventIndex; |
|
|
|
eventIndex = MSG_ReadUBitLong( msg, MAX_EVENT_BITS ); |
|
|
|
if( eventIndex < 0 || eventIndex >= MAX_EVENTS ) |
|
Host_Error( "CL_PrecacheEvent: bad eventindex %i\n", eventIndex ); |
|
|
|
Q_strncpy( cl.event_precache[eventIndex], MSG_ReadString( msg ), sizeof( cl.event_precache[0] )); |
|
|
|
// can be set now |
|
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex ); |
|
} |
|
|
|
|
|
void CL_LegacyUpdateUserinfo( sizebuf_t *msg ) |
|
{ |
|
int slot, id = 0; |
|
qboolean active; |
|
player_info_t *player; |
|
|
|
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS ); |
|
|
|
if( slot >= MAX_CLIENTS ) |
|
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); |
|
|
|
//id = MSG_ReadLong( msg ); // unique user ID |
|
player = &cl.players[slot]; |
|
active = MSG_ReadOneBit( msg ) ? true : false; |
|
|
|
if( active ) |
|
{ |
|
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo )); |
|
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name )); |
|
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model )); |
|
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" )); |
|
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); |
|
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" )); |
|
//MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey )); |
|
|
|
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); |
|
} |
|
else memset( player, 0, sizeof( *player )); |
|
} |
|
|
|
/* |
|
============== |
|
CL_ParseResourceList |
|
|
|
============== |
|
*/ |
|
void CL_LegacyParseResourceList( sizebuf_t *msg ) |
|
{ |
|
int i = 0; |
|
|
|
static struct |
|
{ |
|
int rescount; |
|
int restype[MAX_RESOURCES]; |
|
char resnames[MAX_RESOURCES][CS_SIZE]; |
|
} reslist; |
|
memset( &reslist, 0, sizeof( reslist )); |
|
|
|
reslist.rescount = MSG_ReadWord( msg ) - 1; |
|
|
|
for( i = 0; i < reslist.rescount; i++ ) |
|
{ |
|
reslist.restype[i] = MSG_ReadWord( msg ); |
|
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), CS_SIZE ); |
|
} |
|
|
|
if( CL_IsPlaybackDemo() ) |
|
{ |
|
return; |
|
} |
|
|
|
host.downloadcount = 0; |
|
|
|
for( i = 0; i < reslist.rescount; i++ ) |
|
{ |
|
const char *path; |
|
|
|
if( reslist.restype[i] == t_sound ) |
|
path = va( "sound/%s", reslist.resnames[i] ); |
|
else path = reslist.resnames[i]; |
|
|
|
if( FS_FileExists( path, false )) |
|
continue; // already exists |
|
|
|
host.downloadcount++; |
|
HTTP_AddDownload( path, -1, true ); |
|
} |
|
|
|
if( !host.downloadcount ) |
|
{ |
|
MSG_WriteByte( &cls.netchan.message, clc_stringcmd ); |
|
MSG_WriteString( &cls.netchan.message, "continueloading" ); |
|
} |
|
} |
|
|
|
/* |
|
===================== |
|
CL_ParseLegacyServerMessage |
|
|
|
dispatch messages |
|
===================== |
|
*/ |
|
void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message ) |
|
{ |
|
size_t bufStart, playerbytes; |
|
int cmd, param1, param2; |
|
int old_background; |
|
const char *s; |
|
|
|
cls.starting_count = MSG_GetNumBytesRead( msg ); // updates each frame |
|
CL_Parse_Debug( true ); // begin parsing |
|
|
|
if( normal_message ) |
|
{ |
|
// assume no entity/player update this packet |
|
if( cls.state == ca_active ) |
|
{ |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].valid = false; |
|
cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = false; |
|
} |
|
else |
|
{ |
|
CL_ResetFrame( &cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK] ); |
|
} |
|
} |
|
|
|
// parse the message |
|
while( 1 ) |
|
{ |
|
if( MSG_CheckOverflow( msg )) |
|
{ |
|
Host_Error( "CL_ParseServerMessage: overflow!\n" ); |
|
return; |
|
} |
|
|
|
// mark start position |
|
bufStart = MSG_GetNumBytesRead( msg ); |
|
|
|
// end of message (align bits) |
|
if( MSG_GetNumBitsLeft( msg ) < 8 ) |
|
break; |
|
|
|
cmd = MSG_ReadServerCmd( msg ); |
|
|
|
// record command for debugging spew on parse problem |
|
CL_Parse_RecordCommand( cmd, bufStart ); |
|
|
|
// other commands |
|
switch( cmd ) |
|
{ |
|
case svc_bad: |
|
Host_Error( "svc_bad\n" ); |
|
break; |
|
case svc_nop: |
|
// this does nothing |
|
break; |
|
case svc_disconnect: |
|
CL_Drop (); |
|
Host_AbortCurrentFrame (); |
|
break; |
|
case svc_legacy_event: |
|
CL_ParseEvent( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_legacy_changing: |
|
old_background = cl.background; |
|
if( MSG_ReadOneBit( msg )) |
|
{ |
|
cls.changelevel = true; |
|
S_StopAllSounds( true ); |
|
|
|
Con_Printf( "Server changing, reconnecting\n" ); |
|
|
|
if( cls.demoplayback ) |
|
{ |
|
SCR_BeginLoadingPlaque( cl.background ); |
|
cls.changedemo = true; |
|
} |
|
|
|
CL_ClearState (); |
|
CL_InitEdicts (); // re-arrange edicts |
|
} |
|
else Con_Printf( "Server disconnected, reconnecting\n" ); |
|
|
|
if( cls.demoplayback ) |
|
{ |
|
cl.background = (cls.demonum != -1) ? true : false; |
|
cls.state = ca_connected; |
|
} |
|
else |
|
{ |
|
// g-cont. local client skip the challenge |
|
if( SV_Active( )) |
|
cls.state = ca_disconnected; |
|
else cls.state = ca_connecting; |
|
cl.background = old_background; |
|
cls.connect_time = MAX_HEARTBEAT; |
|
} |
|
break; |
|
case svc_setview: |
|
CL_ParseViewEntity( msg ); |
|
break; |
|
case svc_sound: |
|
CL_LegacyParseSoundPacket( msg, false ); |
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_legacy_ambientsound: |
|
CL_LegacyParseSoundPacket( msg, true ); |
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; |
|
|
|
break; |
|
case svc_time: |
|
CL_ParseServerTime( msg ); |
|
break; |
|
case svc_print: |
|
Con_Printf( "%s", MSG_ReadString( msg )); |
|
break; |
|
case svc_stufftext: |
|
s = MSG_ReadString( msg ); |
|
#ifdef HACKS_RELATED_HLMODS |
|
// dsiable Cry Of Fear antisave protection |
|
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) |
|
break; // too early |
|
#endif |
|
|
|
Con_Reportf( "Stufftext: %s", s ); |
|
Cbuf_AddText( s ); |
|
break; |
|
case svc_setangle: |
|
CL_ParseSetAngle( msg ); |
|
break; |
|
case svc_serverdata: |
|
Cbuf_Execute(); // make sure any stuffed commands are done |
|
CL_ParseLegacyServerData( msg ); |
|
break; |
|
case svc_lightstyle: |
|
CL_ParseLightStyle( msg ); |
|
break; |
|
case svc_updateuserinfo: |
|
CL_LegacyUpdateUserinfo( msg ); |
|
break; |
|
case svc_deltatable: |
|
Delta_ParseTableField( msg ); |
|
break; |
|
case svc_clientdata: |
|
CL_ParseClientData( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.client += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_resource: |
|
CL_ParseResource( msg ); |
|
break; |
|
case svc_pings: |
|
CL_UpdateUserPings( msg ); |
|
break; |
|
case svc_particle: |
|
CL_ParseParticles( msg ); |
|
break; |
|
case svc_restoresound: |
|
CL_ParseRestoreSoundPacket( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_spawnstatic: |
|
CL_ParseStaticEntity( msg ); |
|
break; |
|
case svc_event_reliable: |
|
CL_ParseReliableEvent( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_spawnbaseline: |
|
CL_LegacyParseBaseline( msg ); |
|
break; |
|
case svc_temp_entity: |
|
CL_ParseTempEntity( msg ); |
|
cl.frames[cl.parsecountmod].graphdata.tentities += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
case svc_setpause: |
|
cl.paused = ( MSG_ReadOneBit( msg ) != 0 ); |
|
break; |
|
case svc_signonnum: |
|
CL_ParseSignon( msg ); |
|
break; |
|
case svc_centerprint: |
|
CL_CenterPrint( MSG_ReadString( msg ), 0.25f ); |
|
break; |
|
case svc_intermission: |
|
cl.intermission = 1; |
|
break; |
|
case svc_legacy_modelindex: |
|
CL_LegacyPrecacheModel( msg ); |
|
|
|
break; |
|
case svc_legacy_soundindex: |
|
CL_LegacyPrecacheSound( msg ); |
|
break; |
|
case svc_cdtrack: |
|
param1 = MSG_ReadByte( msg ); |
|
param1 = bound( 1, param1, MAX_CDTRACKS ); // tracknum |
|
param2 = MSG_ReadByte( msg ); |
|
param2 = bound( 1, param2, MAX_CDTRACKS ); // loopnum |
|
S_StartBackgroundTrack( clgame.cdtracks[param1-1], clgame.cdtracks[param2-1], 0, false ); |
|
break; |
|
case svc_restore: |
|
CL_ParseRestore( msg ); |
|
break; |
|
case svc_legacy_eventindex: |
|
//CL_ParseFinaleCutscene( msg, 3 ); |
|
CL_LegacyPrecacheEvent(msg); |
|
break; |
|
case svc_weaponanim: |
|
param1 = MSG_ReadByte( msg ); // iAnim |
|
param2 = MSG_ReadByte( msg ); // body |
|
CL_WeaponAnim( param1, param2 ); |
|
break; |
|
case svc_bspdecal: |
|
CL_ParseStaticDecal( msg ); |
|
break; |
|
case svc_roomtype: |
|
param1 = MSG_ReadShort( msg ); |
|
Cvar_SetValue( "room_type", param1 ); |
|
break; |
|
case svc_addangle: |
|
CL_ParseAddAngle( msg ); |
|
break; |
|
case svc_usermessage: |
|
CL_RegisterUserMessage( msg ); |
|
break; |
|
case svc_packetentities: |
|
playerbytes = CL_ParsePacketEntities( msg, false ); |
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes; |
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes; |
|
break; |
|
case svc_deltapacketentities: |
|
playerbytes = CL_ParsePacketEntities( msg, true ); |
|
cl.frames[cl.parsecountmod].graphdata.players += playerbytes; |
|
cl.frames[cl.parsecountmod].graphdata.entities += MSG_GetNumBytesRead( msg ) - bufStart - playerbytes; |
|
break; |
|
case svc_legacy_chokecount: |
|
{ |
|
int i, j; |
|
i = MSG_ReadByte( msg ); |
|
j = cls.netchan.incoming_acknowledged - 1; |
|
for( ; i > 0 && j > cls.netchan.outgoing_sequence - CL_UPDATE_BACKUP; j-- ) |
|
{ |
|
if( cl.frames[j & CL_UPDATE_MASK].receivedtime != -3.0 ) |
|
{ |
|
cl.frames[j & CL_UPDATE_MASK].choked = true; |
|
cl.frames[j & CL_UPDATE_MASK].receivedtime = -2.0; |
|
i--; |
|
} |
|
} |
|
break; |
|
} |
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].choked = true; |
|
//cl.frames[cls.netchan.incoming_sequence & CL_UPDATE_MASK].receivedtime = -2.0; |
|
break; |
|
case svc_resourcelist: |
|
CL_LegacyParseResourceList( msg ); |
|
break; |
|
case svc_deltamovevars: |
|
CL_ParseMovevars( msg ); |
|
break; |
|
case svc_resourcerequest: |
|
CL_ParseResourceRequest( msg ); |
|
break; |
|
case svc_customization: |
|
CL_ParseCustomization( msg ); |
|
break; |
|
case svc_crosshairangle: |
|
CL_ParseCrosshairAngle( msg ); |
|
break; |
|
case svc_soundfade: |
|
CL_ParseSoundFade( msg ); |
|
break; |
|
case svc_filetxferfailed: |
|
CL_ParseFileTransferFailed( msg ); |
|
break; |
|
case svc_hltv: |
|
CL_ParseHLTV( msg ); |
|
break; |
|
case svc_director: |
|
CL_ParseDirector( msg ); |
|
break; |
|
case svc_voiceinit: |
|
CL_ParseVoiceInit( msg ); |
|
break; |
|
case svc_voicedata: |
|
CL_ParseVoiceData( msg ); |
|
break; |
|
case svc_resourcelocation: |
|
CL_ParseResLocation( msg ); |
|
break; |
|
case svc_querycvarvalue: |
|
CL_ParseCvarValue( msg ); |
|
break; |
|
case svc_querycvarvalue2: |
|
CL_ParseCvarValue2( msg ); |
|
break; |
|
default: |
|
CL_ParseUserMessage( msg, cmd ); |
|
cl.frames[cl.parsecountmod].graphdata.usr += MSG_GetNumBytesRead( msg ) - bufStart; |
|
break; |
|
} |
|
} |
|
|
|
cl.frames[cl.parsecountmod].graphdata.msgbytes += MSG_GetNumBytesRead( msg ) - cls.starting_count; |
|
CL_Parse_Debug( false ); // done |
|
|
|
// we don't know if it is ok to save a demo message until |
|
// after we have parsed the frame |
|
if( !cls.demoplayback ) |
|
{ |
|
if( cls.demorecording && !cls.demowaiting ) |
|
{ |
|
CL_WriteDemoMessage( false, cls.starting_count, msg ); |
|
} |
|
else if( cls.state != ca_active ) |
|
{ |
|
CL_WriteDemoMessage( true, cls.starting_count, msg ); |
|
} |
|
} |
|
} |
|
|
|
void CL_LegacyPrecache_f( void ) |
|
{ |
|
int spawncount, i; |
|
model_t *mod; |
|
|
|
if( !cls.legacymode ) |
|
return; |
|
|
|
spawncount = Q_atoi( Cmd_Argv( 1 )); |
|
|
|
Con_Printf( "Setting up renderer...\n" ); |
|
|
|
// load tempent sprites (glowshell, muzzleflashes etc) |
|
CL_LoadClientSprites (); |
|
|
|
// invalidate all decal indexes |
|
memset( cl.decal_index, 0, sizeof( cl.decal_index )); |
|
cl.video_prepped = true; |
|
cl.audio_prepped = true; |
|
if( clgame.entities ) |
|
clgame.entities->model = cl.worldmodel; |
|
|
|
// tell rendering system we have a new set of models. |
|
ref.dllFuncs.R_NewMap (); |
|
|
|
CL_SetupOverviewParams(); |
|
|
|
// release unused SpriteTextures |
|
for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) |
|
{ |
|
if( mod->needload == NL_UNREFERENCED && COM_CheckString( mod->name )) |
|
Mod_FreeModel( mod ); |
|
} |
|
|
|
// Mod_FreeUnused (); |
|
|
|
if( host_developer.value <= DEV_NONE ) |
|
Con_ClearNotify(); // clear any lines of console text |
|
|
|
// done with all resources, issue prespawn command. |
|
// Include server count in case server disconnects and changes level during d/l |
|
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd ); |
|
MSG_WriteString( &cls.netchan.message, va( "begin %i", spawncount )); |
|
cls.signon = SIGNONS; |
|
} |
|
|
|
void CL_LegacyUpdateInfo( void ) |
|
{ |
|
if( !cls.legacymode ) |
|
return; |
|
|
|
if( cls.state != ca_active ) |
|
return; |
|
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_legacy_userinfo ); |
|
MSG_WriteString( &cls.netchan.message, cls.userinfo ); |
|
} |
|
|
|
qboolean CL_LegacyMode( void ) |
|
{ |
|
return cls.legacymode; |
|
}
|
|
|