You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
949 lines
22 KiB
949 lines
22 KiB
/* |
|
sv_init.c - server initialize operations |
|
Copyright (C) 2009 Uncle Mike |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
*/ |
|
|
|
#include "common.h" |
|
#include "server.h" |
|
#include "net_encode.h" |
|
#include "library.h" |
|
|
|
int SV_UPDATE_BACKUP = SINGLEPLAYER_BACKUP; |
|
|
|
server_t sv; // local server |
|
server_static_t svs; // persistant server info |
|
svgame_static_t svgame; // persistant game info |
|
|
|
/* |
|
================ |
|
SV_AddResource |
|
|
|
generic method to put the resources into array |
|
================ |
|
*/ |
|
static void SV_AddResource( resourcetype_t type, const char *name, int size, byte flags, int index ) |
|
{ |
|
resource_t *pResource = &sv.resources[sv.num_resources]; |
|
|
|
if( sv.num_resources >= MAX_RESOURCES ) |
|
Host_Error( "MAX_RESOURCES limit exceeded (%d)\n", MAX_RESOURCES ); |
|
sv.num_resources++; |
|
|
|
Q_strncpy( pResource->szFileName, name, sizeof( pResource->szFileName )); |
|
pResource->nDownloadSize = size; |
|
pResource->ucFlags = flags; |
|
pResource->nIndex = index; |
|
pResource->type = type; |
|
} |
|
|
|
/* |
|
================ |
|
SV_SendSingleResource |
|
|
|
hot precache on a flying |
|
================ |
|
*/ |
|
void SV_SendSingleResource( const char *name, resourcetype_t type, int index, byte flags ) |
|
{ |
|
resource_t *pResource = &sv.resources[sv.num_resources]; |
|
int nSize = 0; |
|
|
|
if( !COM_CheckString( name )) |
|
return; |
|
|
|
switch( type ) |
|
{ |
|
case t_model: |
|
nSize = ( name[0] != '*' ) ? FS_FileSize( name, false ) : 0; |
|
break; |
|
case t_sound: |
|
nSize = FS_FileSize( va( "%s%s", DEFAULT_SOUNDPATH, name ), false ); |
|
break; |
|
default: |
|
nSize = FS_FileSize( name, false ); |
|
break; |
|
} |
|
|
|
SV_AddResource( type, name, nSize, flags, index ); |
|
MSG_BeginServerCmd( &sv.reliable_datagram, svc_resource ); |
|
SV_SendResource( pResource, &sv.reliable_datagram ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_ModelIndex |
|
|
|
register unique model for a server and client |
|
================ |
|
*/ |
|
int SV_ModelIndex( const char *filename ) |
|
{ |
|
char name[MAX_QPATH]; |
|
int i; |
|
|
|
if( !COM_CheckString( filename )) |
|
return 0; |
|
|
|
if( *filename == '\\' || *filename == '/' ) |
|
filename++; |
|
Q_strncpy( name, filename, sizeof( name )); |
|
COM_FixSlashes( name ); |
|
|
|
for( i = 1; i < MAX_MODELS && sv.model_precache[i][0]; i++ ) |
|
{ |
|
if( !Q_stricmp( sv.model_precache[i], name )) |
|
return i; |
|
} |
|
|
|
if( i == MAX_MODELS ) |
|
{ |
|
Host_Error( "MAX_MODELS limit exceeded (%d)\n", MAX_MODELS ); |
|
return 0; |
|
} |
|
|
|
// register new model |
|
Q_strncpy( sv.model_precache[i], name, sizeof( sv.model_precache[i] )); |
|
|
|
if( sv.state != ss_loading ) |
|
{ |
|
// send the update to everyone |
|
SV_SendSingleResource( name, t_model, i, sv.model_precache_flags[i] ); |
|
Con_Printf( S_WARN "late precache of %s\n", name ); |
|
} |
|
|
|
return i; |
|
} |
|
|
|
/* |
|
================ |
|
SV_SoundIndex |
|
|
|
register unique sound for client |
|
================ |
|
*/ |
|
int SV_SoundIndex( const char *filename ) |
|
{ |
|
char name[MAX_QPATH]; |
|
int i; |
|
|
|
// don't precache sentence names! |
|
if( !COM_CheckString( filename )) |
|
return 0; |
|
|
|
if( filename[0] == '!' ) |
|
{ |
|
Con_Printf( S_WARN "'%s' do not precache sentence names!\n", filename ); |
|
return 0; |
|
} |
|
|
|
if( *filename == '\\' || *filename == '/' ) |
|
filename++; |
|
Q_strncpy( name, filename, sizeof( name )); |
|
COM_FixSlashes( name ); |
|
|
|
for( i = 1; i < MAX_SOUNDS && sv.sound_precache[i][0]; i++ ) |
|
{ |
|
if( !Q_stricmp( sv.sound_precache[i], name )) |
|
return i; |
|
} |
|
|
|
if( i == MAX_SOUNDS ) |
|
{ |
|
Host_Error( "MAX_SOUNDS limit exceeded (%d)\n", MAX_SOUNDS ); |
|
return 0; |
|
} |
|
|
|
// register new sound |
|
Q_strncpy( sv.sound_precache[i], name, sizeof( sv.sound_precache[i] )); |
|
|
|
if( sv.state != ss_loading ) |
|
{ |
|
// send the update to everyone |
|
SV_SendSingleResource( name, t_sound, i, 0 ); |
|
Con_Printf( S_WARN "late precache of %s\n", name ); |
|
} |
|
|
|
return i; |
|
} |
|
|
|
/* |
|
================ |
|
SV_EventIndex |
|
|
|
register network event for a server and client |
|
================ |
|
*/ |
|
int SV_EventIndex( const char *filename ) |
|
{ |
|
char name[MAX_QPATH]; |
|
int i; |
|
|
|
if( !COM_CheckString( filename )) |
|
return 0; |
|
|
|
Q_strncpy( name, filename, sizeof( name )); |
|
COM_FixSlashes( name ); |
|
|
|
for( i = 1; i < MAX_EVENTS && sv.event_precache[i][0]; i++ ) |
|
{ |
|
if( !Q_stricmp( sv.event_precache[i], name )) |
|
return i; |
|
} |
|
|
|
if( i == MAX_EVENTS ) |
|
{ |
|
Host_Error( "MAX_EVENTS limit exceeded (%d)\n", MAX_EVENTS ); |
|
return 0; |
|
} |
|
|
|
// register new event |
|
Q_strncpy( sv.event_precache[i], name, sizeof( sv.event_precache[i] )); |
|
|
|
if( sv.state != ss_loading ) |
|
{ |
|
// send the update to everyone |
|
SV_SendSingleResource( name, t_eventscript, i, RES_FATALIFMISSING ); |
|
} |
|
|
|
return i; |
|
} |
|
|
|
/* |
|
================ |
|
SV_GenericIndex |
|
|
|
register generic resourse for a server and client |
|
================ |
|
*/ |
|
int SV_GenericIndex( const char *filename ) |
|
{ |
|
char name[MAX_QPATH]; |
|
int i; |
|
|
|
if( !COM_CheckString( filename )) |
|
return 0; |
|
|
|
Q_strncpy( name, filename, sizeof( name )); |
|
COM_FixSlashes( name ); |
|
|
|
for( i = 1; i < MAX_CUSTOM && sv.files_precache[i][0]; i++ ) |
|
{ |
|
if( !Q_stricmp( sv.files_precache[i], name )) |
|
return i; |
|
} |
|
|
|
if( i == MAX_CUSTOM ) |
|
{ |
|
Host_Error( "MAX_CUSTOM limit exceeded (%d)\n", MAX_CUSTOM ); |
|
return 0; |
|
} |
|
|
|
// register new generic resource |
|
Q_strncpy( sv.files_precache[i], name, sizeof( sv.files_precache[i] )); |
|
|
|
if( sv.state != ss_loading ) |
|
{ |
|
// send the update to everyone |
|
SV_SendSingleResource( name, t_generic, i, RES_FATALIFMISSING ); |
|
} |
|
|
|
return i; |
|
} |
|
|
|
/* |
|
================ |
|
SV_ModelHandle |
|
|
|
register unique model for a server and client |
|
================ |
|
*/ |
|
model_t *SV_ModelHandle( int modelindex ) |
|
{ |
|
if( modelindex < 0 || modelindex >= MAX_MODELS ) |
|
return NULL; |
|
return sv.models[modelindex]; |
|
} |
|
|
|
void SV_CreateGenericResources( void ) |
|
{ |
|
string filename, token; |
|
char *afile, *pfile; |
|
|
|
Q_strncpy( filename, sv.model_precache[1], sizeof( filename )); |
|
COM_ReplaceExtension( filename, ".res" ); |
|
COM_FixSlashes( filename ); |
|
|
|
afile = FS_LoadFile( filename, NULL, false ); |
|
if( !afile ) return; |
|
|
|
pfile = afile; |
|
|
|
Con_DPrintf( "Precaching from %s\n", filename ); |
|
Con_DPrintf( "----------------------------------\n" ); |
|
|
|
while(( pfile = COM_ParseFile( pfile, token )) != NULL ) |
|
{ |
|
if( !COM_IsSafeFileToDownload( token )) |
|
continue; |
|
|
|
Con_DPrintf( " %s\n", token ); |
|
SV_GenericIndex( token ); |
|
} |
|
|
|
Con_DPrintf( "----------------------------------\n" ); |
|
Mem_Free( afile ); |
|
} |
|
|
|
void SV_CreateResourceList( void ) |
|
{ |
|
qboolean ffirstsent = false; |
|
int i, nSize; |
|
char *s; |
|
|
|
sv.num_resources = 0; |
|
|
|
for( i = 1; i < MAX_CUSTOM; i++ ) |
|
{ |
|
s = sv.files_precache[i]; |
|
if( !COM_CheckString( s )) break; // end of list |
|
nSize = FS_FileSize( s, false ); |
|
SV_AddResource( t_generic, s, nSize, RES_FATALIFMISSING, i ); |
|
} |
|
|
|
for( i = 1; i < MAX_SOUNDS; i++ ) |
|
{ |
|
s = sv.sound_precache[i]; |
|
if( !COM_CheckString( s )) |
|
break; // end of list |
|
|
|
if( s[0] == '!' ) |
|
{ |
|
if( !ffirstsent ) |
|
{ |
|
SV_AddResource( t_sound, "!", 0, RES_FATALIFMISSING, i ); |
|
ffirstsent = true; |
|
} |
|
} |
|
else |
|
{ |
|
nSize = FS_FileSize( va( "%s%s", DEFAULT_SOUNDPATH, s ), false ); |
|
SV_AddResource( t_sound, s, nSize, 0, i ); |
|
} |
|
} |
|
|
|
for( i = 1; i < MAX_MODELS; i++ ) |
|
{ |
|
s = sv.model_precache[i]; |
|
if( !COM_CheckString( s )) break; // end of list |
|
nSize = ( s[0] != '*' ) ? FS_FileSize( s, false ) : 0; |
|
SV_AddResource( t_model, s, nSize, sv.model_precache_flags[i], i ); |
|
} |
|
|
|
// just send names |
|
for( i = 0; i < MAX_DECALS && host.draw_decals[i][0]; i++ ) |
|
{ |
|
SV_AddResource( t_decal, host.draw_decals[i], 0, 0, i ); |
|
} |
|
|
|
for( i = 1; i < MAX_EVENTS; i++ ) |
|
{ |
|
s = sv.event_precache[i]; |
|
if( !COM_CheckString( s )) break; // end of list |
|
nSize = FS_FileSize( s, false ); |
|
SV_AddResource( t_eventscript, s, nSize, RES_FATALIFMISSING, i ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_CreateBaseline |
|
|
|
Entity baselines are used to compress the update messages |
|
to the clients -- only the fields that differ from the |
|
baseline will be transmitted |
|
|
|
INTERNAL RESOURCE |
|
================ |
|
*/ |
|
void SV_CreateBaseline( void ) |
|
{ |
|
entity_state_t nullstate, *base; |
|
int playermodel; |
|
qboolean player; |
|
int entnum; |
|
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) |
|
playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_QUAKE ); |
|
else playermodel = SV_ModelIndex( DEFAULT_PLAYER_PATH_HALFLIFE ); |
|
|
|
memset( &nullstate, 0, sizeof( nullstate )); |
|
|
|
for( entnum = 0; entnum < svgame.numEntities; entnum++ ) |
|
{ |
|
edict_t *pEdict = EDICT_NUM( entnum ); |
|
|
|
if( !SV_IsValidEdict( pEdict )) |
|
continue; |
|
|
|
if( entnum != 0 && entnum <= svs.maxclients ) |
|
{ |
|
player = true; |
|
} |
|
else |
|
{ |
|
if( !pEdict->v.modelindex ) |
|
continue; // invisible |
|
player = false; |
|
} |
|
|
|
// take current state as baseline |
|
base = &svs.baselines[entnum]; |
|
|
|
base->number = entnum; |
|
|
|
// set entity type |
|
if( FBitSet( pEdict->v.flags, FL_CUSTOMENTITY )) |
|
base->entityType = ENTITY_BEAM; |
|
else base->entityType = ENTITY_NORMAL; |
|
|
|
svgame.dllFuncs.pfnCreateBaseline( player, entnum, base, pEdict, playermodel, host.player_mins[0], host.player_maxs[0] ); |
|
sv.last_valid_baseline = entnum; |
|
} |
|
|
|
// create the instanced baselines |
|
svgame.dllFuncs.pfnCreateInstancedBaselines(); |
|
|
|
// now put the baseline into the signon message. |
|
MSG_BeginServerCmd( &sv.signon, svc_spawnbaseline ); |
|
|
|
for( entnum = 0; entnum < svgame.numEntities; entnum++ ) |
|
{ |
|
edict_t *pEdict = EDICT_NUM( entnum ); |
|
|
|
if( !SV_IsValidEdict( pEdict )) |
|
continue; |
|
|
|
if( entnum != 0 && entnum <= svs.maxclients ) |
|
{ |
|
player = true; |
|
} |
|
else |
|
{ |
|
if( !pEdict->v.modelindex ) |
|
continue; // invisible |
|
player = false; |
|
} |
|
|
|
// take current state as baseline |
|
base = &svs.baselines[entnum]; |
|
|
|
MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, player, 1.0f, 0 ); |
|
} |
|
|
|
MSG_WriteUBitLong( &sv.signon, LAST_EDICT, MAX_ENTITY_BITS ); // end of baselines |
|
MSG_WriteUBitLong( &sv.signon, sv.num_instanced, 6 ); |
|
|
|
for( entnum = 0; entnum < sv.num_instanced; entnum++ ) |
|
{ |
|
base = &sv.instanced[entnum].baseline; |
|
MSG_WriteDeltaEntity( &nullstate, base, &sv.signon, true, false, 1.0f, 0 ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_FreeOldEntities |
|
|
|
remove immediate entities |
|
================ |
|
*/ |
|
void SV_FreeOldEntities( void ) |
|
{ |
|
edict_t *ent; |
|
int i; |
|
|
|
// at end of frame kill all entities which supposed to it |
|
for( i = svs.maxclients + 1; i < svgame.numEntities; i++ ) |
|
{ |
|
ent = EDICT_NUM( i ); |
|
|
|
if( !ent->free && FBitSet( ent->v.flags, FL_KILLME )) |
|
SV_FreeEdict( ent ); |
|
} |
|
|
|
// decrement svgame.numEntities if the highest number entities died |
|
for( ; EDICT_NUM( svgame.numEntities - 1 )->free; svgame.numEntities-- ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_ActivateServer |
|
|
|
activate server on changed map, run physics |
|
================ |
|
*/ |
|
void SV_ActivateServer( int runPhysics ) |
|
{ |
|
int i, numFrames; |
|
byte msg_buf[MAX_INIT_MSG]; |
|
sizebuf_t msg; |
|
sv_client_t *cl; |
|
|
|
if( !svs.initialized ) |
|
return; |
|
|
|
MSG_Init( &msg, "ActivateServer", msg_buf, sizeof( msg_buf )); |
|
|
|
// always clearing newunit variable |
|
Cvar_SetValue( "sv_newunit", 0 ); |
|
|
|
// relese all intermediate entities |
|
SV_FreeOldEntities (); |
|
|
|
// Activate the DLL server code |
|
svgame.globals->time = sv.time; |
|
svgame.dllFuncs.pfnServerActivate( svgame.edicts, svgame.numEntities, svs.maxclients ); |
|
|
|
// parse user-specified resources |
|
SV_CreateGenericResources(); |
|
|
|
if( runPhysics ) |
|
{ |
|
numFrames = (svs.maxclients <= 1) ? 2 : 8; |
|
sv.frametime = SV_SPAWN_TIME; |
|
} |
|
else |
|
{ |
|
sv.frametime = 0.001; |
|
numFrames = 1; |
|
} |
|
|
|
// run some frames to allow everything to settle |
|
for( i = 0; i < numFrames; i++ ) |
|
SV_Physics(); |
|
|
|
// create a baseline for more efficient communications |
|
SV_CreateBaseline(); |
|
|
|
// collect all info from precached resources |
|
SV_CreateResourceList(); |
|
|
|
// check and count all files that marked by user as unmodified (typically is a player models etc) |
|
SV_TransferConsistencyInfo(); |
|
|
|
// send serverinfo to all connected clients |
|
for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) |
|
{ |
|
if( cl->state < cs_connected ) |
|
continue; |
|
|
|
Netchan_Clear( &cl->netchan ); |
|
cl->delta_sequence = -1; |
|
} |
|
|
|
// invoke to refresh all movevars |
|
memset( &svgame.oldmovevars, 0, sizeof( movevars_t )); |
|
svgame.globals->changelevel = false; |
|
|
|
// setup hostflags |
|
sv.hostflags = 0; |
|
|
|
HPAK_FlushHostQueue(); |
|
|
|
// tell what kind of server has been started. |
|
if( svs.maxclients > 1 ) |
|
Con_Printf( "%i player server started\n", svs.maxclients ); |
|
else Con_Printf( "Game started\n" ); |
|
|
|
Log_Printf( "Started map \"%s\" (CRC \"%u\")\n", sv.name, sv.worldmapCRC ); |
|
|
|
// dedicated server purge unused resources here |
|
if( Host_IsDedicated() ) |
|
Mod_FreeUnused (); |
|
|
|
host.movevars_changed = true; |
|
sv.state = ss_active; |
|
|
|
Con_DPrintf( "level loaded at %.2f sec\n", Sys_DoubleTime() - svs.timestart ); |
|
|
|
if( sv.ignored_static_ents ) |
|
Con_Printf( S_WARN "%i static entities was rejected due buffer overflow\n", sv.ignored_static_ents ); |
|
|
|
if( sv.ignored_world_decals ) |
|
Con_Printf( S_WARN "%i static decals was rejected due buffer overflow\n", sv.ignored_world_decals ); |
|
|
|
if( svs.maxclients > 1 ) |
|
{ |
|
const char *cycle = Cvar_VariableString( "mapchangecfgfile" ); |
|
|
|
if( COM_CheckString( cycle )) |
|
Cbuf_AddText( va( "exec %s\n", cycle )); |
|
|
|
if( public_server->value ) |
|
Master_Add( ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_DeactivateServer |
|
|
|
deactivate server, free edicts, strings etc |
|
================ |
|
*/ |
|
void SV_DeactivateServer( void ) |
|
{ |
|
int i; |
|
|
|
if( !svs.initialized || sv.state == ss_dead ) |
|
return; |
|
|
|
svgame.globals->time = sv.time; |
|
svgame.dllFuncs.pfnServerDeactivate(); |
|
sv.state = ss_dead; |
|
|
|
SV_FreeEdicts (); |
|
|
|
SV_ClearPhysEnts (); |
|
|
|
Mem_EmptyPool( svgame.stringspool ); |
|
|
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
// release client frames |
|
if( svs.clients[i].frames ) |
|
Mem_Free( svs.clients[i].frames ); |
|
svs.clients[i].frames = NULL; |
|
} |
|
|
|
svgame.globals->maxEntities = GI->max_edicts; |
|
svgame.globals->maxClients = svs.maxclients; |
|
svgame.numEntities = svs.maxclients + 1; // clients + world |
|
svgame.globals->startspot = 0; |
|
svgame.globals->mapname = 0; |
|
} |
|
|
|
/* |
|
============== |
|
SV_InitGame |
|
|
|
A brand new game has been started |
|
============== |
|
*/ |
|
qboolean SV_InitGame( void ) |
|
{ |
|
if( svs.initialized ) |
|
return true; // already initialized ? |
|
|
|
// first initialize? |
|
COM_ResetLibraryError(); |
|
if( !SV_LoadProgs( SI.gamedll )) |
|
{ |
|
Con_Printf( S_ERROR "can't initialize %s: %s\n", SI.gamedll, COM_GetLibraryError() ); |
|
return false; // failed to loading server.dll |
|
} |
|
|
|
// client frames will be allocated in SV_ClientConnect |
|
svs.initialized = true; |
|
|
|
return true; |
|
} |
|
|
|
/* |
|
============== |
|
SV_ShutdownGame |
|
|
|
prepare to close server |
|
============== |
|
*/ |
|
void SV_ShutdownGame( void ) |
|
{ |
|
if( !GameState->loadGame ) |
|
SV_ClearGameState(); |
|
|
|
SV_FinalMessage( "", true ); |
|
S_StopBackgroundTrack(); |
|
|
|
if( GameState->newGame ) |
|
{ |
|
Host_EndGame( false, DEFAULT_ENDGAME_MESSAGE ); |
|
} |
|
else |
|
{ |
|
S_StopAllSounds( true ); |
|
SV_DeactivateServer(); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_SetupClients |
|
|
|
determine the game type and prepare clients |
|
================ |
|
*/ |
|
void SV_SetupClients( void ) |
|
{ |
|
qboolean changed_maxclients = false; |
|
|
|
// check if clients count was really changed |
|
if( svs.maxclients != (int)sv_maxclients->value ) |
|
changed_maxclients = true; |
|
|
|
if( !changed_maxclients ) return; // nothing to change |
|
|
|
// if clients count was changed we need to run full shutdown procedure |
|
if( svs.maxclients ) Host_ShutdownServer(); |
|
|
|
// copy the actual value from cvar |
|
svs.maxclients = (int)sv_maxclients->value; |
|
|
|
// dedicated servers are can't be single player and are usually DM |
|
if( Host_IsDedicated() ) |
|
svs.maxclients = bound( 4, svs.maxclients, MAX_CLIENTS ); |
|
else svs.maxclients = bound( 1, svs.maxclients, MAX_CLIENTS ); |
|
|
|
if( svs.maxclients == 1 ) |
|
Cvar_SetValue( "deathmatch", 0.0f ); |
|
else Cvar_SetValue( "deathmatch", 1.0f ); |
|
|
|
// make cvars consistant |
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0.0f ); |
|
|
|
// feedback for cvar |
|
Cvar_FullSet( "maxplayers", va( "%d", svs.maxclients ), FCVAR_LATCH ); |
|
SV_UPDATE_BACKUP = ( svs.maxclients == 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP; |
|
|
|
svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients ); |
|
svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES; |
|
svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities ); |
|
Con_DPrintf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities )); |
|
|
|
// init network stuff |
|
NET_Config(( svs.maxclients > 1 )); |
|
svgame.numEntities = svs.maxclients + 1; // clients + world |
|
ClearBits( sv_maxclients->flags, FCVAR_CHANGED ); |
|
} |
|
|
|
/* |
|
================ |
|
SV_SpawnServer |
|
|
|
Change the server to a new map, taking all connected |
|
clients along with it. |
|
================ |
|
*/ |
|
qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean background ) |
|
{ |
|
int i, current_skill; |
|
edict_t *ent; |
|
|
|
SV_SetupClients(); |
|
|
|
if( !SV_InitGame( )) |
|
return false; |
|
|
|
Log_Open(); |
|
Log_Printf( "Loading map \"%s\"\n", mapname ); |
|
Log_PrintServerVars(); |
|
|
|
svs.timestart = Sys_DoubleTime(); |
|
svs.spawncount++; // any partially connected client will be restarted |
|
|
|
// let's not have any servers with no name |
|
if( !COM_CheckString( hostname.string )) |
|
Cvar_Set( "hostname", svgame.dllFuncs.pfnGetGameDescription ? svgame.dllFuncs.pfnGetGameDescription() : FS_Title( )); |
|
|
|
if( startspot ) |
|
{ |
|
Con_Printf( "Spawn Server: %s [%s]\n", mapname, startspot ); |
|
} |
|
else |
|
{ |
|
Con_DPrintf( "Spawn Server: %s\n", mapname ); |
|
} |
|
|
|
memset( &sv, 0, sizeof( sv )); // wipe the entire per-level structure |
|
sv.time = svgame.globals->time = 1.0f; // server spawn time it's always 1.0 second |
|
sv.background = background; |
|
|
|
// initialize buffers |
|
MSG_Init( &sv.signon, "Signon", sv.signon_buf, sizeof( sv.signon_buf )); |
|
MSG_Init( &sv.multicast, "Multicast", sv.multicast_buf, sizeof( sv.multicast_buf )); |
|
MSG_Init( &sv.datagram, "Datagram", sv.datagram_buf, sizeof( sv.datagram_buf )); |
|
MSG_Init( &sv.reliable_datagram, "Reliable Datagram", sv.reliable_datagram_buf, sizeof( sv.reliable_datagram_buf )); |
|
MSG_Init( &sv.spec_datagram, "Spectator Datagram", sv.spectator_buf, sizeof( sv.spectator_buf )); |
|
|
|
// clearing all the baselines |
|
memset( svs.baselines, 0, sizeof( entity_state_t ) * GI->max_edicts ); |
|
|
|
// make cvars consistant |
|
if( coop.value ) Cvar_SetValue( "deathmatch", 0 ); |
|
current_skill = Q_rint( skill.value ); |
|
current_skill = bound( 0, current_skill, 3 ); |
|
Cvar_SetValue( "skill", (float)current_skill ); |
|
|
|
// force normal player collisions for single player |
|
if( svs.maxclients == 1 ) |
|
Cvar_SetValue( "sv_clienttrace", 1 ); |
|
|
|
// copy gamemode into svgame.globals |
|
svgame.globals->deathmatch = deathmatch.value; |
|
svgame.globals->coop = coop.value; |
|
svgame.globals->maxClients = svs.maxclients; |
|
|
|
if( sv.background ) |
|
{ |
|
// tell the game parts about background state |
|
Cvar_FullSet( "sv_background", "1", FCVAR_READ_ONLY ); |
|
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); |
|
} |
|
else |
|
{ |
|
Cvar_FullSet( "sv_background", "0", FCVAR_READ_ONLY ); |
|
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); |
|
} |
|
|
|
// force normal player collisions for single player |
|
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 ); |
|
|
|
// make sure what server name doesn't contain path and extension |
|
COM_FileBase( mapname, sv.name ); |
|
|
|
// precache and static commands can be issued during map initialization |
|
sv.state = ss_loading; |
|
|
|
if( startspot ) |
|
Q_strncpy( sv.startspot, startspot, sizeof( sv.startspot )); |
|
else sv.startspot[0] = '\0'; |
|
|
|
Q_snprintf( sv.model_precache[WORLD_INDEX], sizeof( sv.model_precache[0] ), "maps/%s.bsp", sv.name ); |
|
SetBits( sv.model_precache_flags[WORLD_INDEX], RES_FATALIFMISSING ); |
|
sv.worldmodel = sv.models[WORLD_INDEX] = Mod_LoadWorld( sv.model_precache[WORLD_INDEX], true ); |
|
CRC32_MapFile( &sv.worldmapCRC, sv.model_precache[WORLD_INDEX], svs.maxclients > 1 ); |
|
|
|
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ) && FS_FileExists( "progs.dat", false )) |
|
{ |
|
file_t *f = FS_Open( "progs.dat", "rb", false ); |
|
FS_Seek( f, sizeof( int ), SEEK_SET ); |
|
FS_Read( f, &sv.progsCRC, sizeof( int )); |
|
FS_Close( f ); |
|
} |
|
|
|
for( i = WORLD_INDEX; i < sv.worldmodel->numsubmodels; i++ ) |
|
{ |
|
Q_sprintf( sv.model_precache[i+1], "*%i", i ); |
|
sv.models[i+1] = Mod_ForName( sv.model_precache[i+1], false, false ); |
|
SetBits( sv.model_precache_flags[i+1], RES_FATALIFMISSING ); |
|
} |
|
|
|
// leave slots at start for clients only |
|
for( i = 0; i < svs.maxclients; i++ ) |
|
{ |
|
// needs to reconnect |
|
if( svs.clients[i].state > cs_connected ) |
|
svs.clients[i].state = cs_connected; |
|
|
|
ent = EDICT_NUM( i + 1 ); |
|
svs.clients[i].pViewEntity = NULL; |
|
svs.clients[i].edict = ent; |
|
SV_InitEdict( ent ); |
|
} |
|
|
|
// heartbeats will always be sent to the id master |
|
svs.last_heartbeat = MAX_HEARTBEAT; // send immediately |
|
|
|
// get actual movevars |
|
SV_UpdateMovevars( true ); |
|
|
|
// clear physics interaction links |
|
SV_ClearWorld(); |
|
|
|
return true; |
|
} |
|
|
|
qboolean SV_Active( void ) |
|
{ |
|
return (sv.state != ss_dead); |
|
} |
|
|
|
qboolean SV_Initialized( void ) |
|
{ |
|
return svs.initialized; |
|
} |
|
|
|
int SV_GetMaxClients( void ) |
|
{ |
|
return svs.maxclients; |
|
} |
|
|
|
void SV_InitGameProgs( void ) |
|
{ |
|
if( svgame.hInstance ) return; // already loaded |
|
|
|
// just try to initialize |
|
SV_LoadProgs( GI->game_dll ); |
|
} |
|
|
|
void SV_FreeGameProgs( void ) |
|
{ |
|
if( svs.initialized ) return; // server is active |
|
|
|
// unload progs (free cvars and commands) |
|
SV_UnloadProgs(); |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecLoadLevel |
|
|
|
State machine exec new map |
|
================ |
|
*/ |
|
void SV_ExecLoadLevel( void ) |
|
{ |
|
if( SV_SpawnServer( GameState->levelName, NULL, GameState->backgroundMap )) |
|
{ |
|
SV_SpawnEntities( GameState->levelName ); |
|
SV_ActivateServer( true ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecLoadGame |
|
|
|
State machine exec load saved game |
|
================ |
|
*/ |
|
void SV_ExecLoadGame( void ) |
|
{ |
|
if( SV_SpawnServer( GameState->levelName, NULL, false )) |
|
{ |
|
if( !SV_LoadGameState( GameState->levelName )) |
|
SV_SpawnEntities( GameState->levelName ); |
|
SV_ActivateServer( false ); |
|
} |
|
} |
|
|
|
/* |
|
================ |
|
SV_ExecChangeLevel |
|
|
|
State machine exec changelevel path |
|
================ |
|
*/ |
|
void SV_ExecChangeLevel( void ) |
|
{ |
|
SV_ChangeLevel( GameState->loadGame, GameState->levelName, GameState->landmarkName, GameState->backgroundMap ); |
|
}
|
|
|