71 lines
2.1 KiB
71 lines
2.1 KiB
/* |
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ios_lib.c - dynamic library code for iOS |
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Copyright (C) 2017-2018 mittorn |
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This program is free software: you can redistribute it and/sor modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#if TARGET_OS_IPHONE |
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#include <SDL.h> |
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#include "common.h" |
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#include "library.h" |
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#include "filesystem.h" |
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#include "server.h" |
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#include "platform/apple/ios_lib.h" |
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static void *IOS_LoadLibraryInternal( const char *dllname ) |
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{ |
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void *pHandle; |
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string errorstring = ""; |
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char path[MAX_SYSPATH]; |
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// load frameworks from Documents directory |
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// frameworks should be signed with same key with application |
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// Useful for debug to prevent rebuilding app on every library update |
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// NOTE: Apple polices forbids loading code from shared places |
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#ifdef ENABLE_FRAMEWORK_SIDELOAD |
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Q_snprintf( path, MAX_SYSPATH, "%s.framework/lib", dllname ); |
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if( pHandle = dlopen( path, RTLD_LAZY ) ) |
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return pHandle; |
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Q_snprintf( errorstring, MAX_STRING, dlerror() ); |
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#endif |
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#ifdef DLOPEN_FRAMEWORKS |
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// load frameworks as it should be located in Xcode builds |
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Q_snprintf( path, MAX_SYSPATH, "%s%s.framework/lib", SDL_GetBasePath(), dllname ); |
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#else |
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// load libraries from app root to allow re-signing ipa with custom utilities |
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Q_snprintf( path, MAX_SYSPATH, "%s%s", SDL_GetBasePath(), dllname ); |
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#endif |
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pHandle = dlopen( path, RTLD_LAZY ); |
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if( !pHandle ) |
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{ |
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COM_PushLibraryError(errorstring); |
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COM_PushLibraryError(dlerror()); |
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} |
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return pHandle; |
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} |
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extern char *g_szLibrarySuffix; |
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static void *IOS_LoadLibrary( const char *dllname ) |
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{ |
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string name; |
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char *postfix = g_szLibrarySuffix; |
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char *pHandle; |
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if( !postfix ) postfix = GI->gamefolder; |
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Q_snprintf( name, MAX_STRING, "%s_%s", dllname, postfix ); |
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pHandle = IOS_LoadLibraryInternal( name ); |
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if( pHandle ) |
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return pHandle; |
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return IOS_LoadLibraryInternal( dllname ); |
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} |
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#endif // TARGET_OS_IPHONE
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