Xash3D FWGS engine.
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#!/usr/bin/env python
# encoding: utf-8
# Copyright (c) 2019 a1batross
'''
Subproject tool
Helps you have standalone environment for each subproject(subdirectory)
Usage::
def configure(conf):
conf.add_subproject('folder1 folder2')
def build(bld):
bld.add_subproject('folder1 folder2')
'''
from waflib import Configure, Logs, Options, Utils
import os
DEPTH = ''
def depth_push(path):
global DEPTH
DEPTH = os.path.join(DEPTH, path)
# print DEPTH
def depth_pop():
global DEPTH
DEPTH = os.path.dirname(DEPTH)
# print DEPTH
def depth():
global DEPTH
return DEPTH
def opt(f):
"""
Decorator: attach new option functions to :py:class:`waflib.Options.OptionsContext`.
:param f: method to bind
:type f: function
"""
setattr(Options.OptionsContext, f.__name__, f)
return f
@opt
def add_subproject(ctx, names):
names_lst = Utils.to_list(names)
for name in names_lst:
depth_push(name)
wscript_path = os.path.join(depth(), 'wscript')
if not os.path.isfile(wscript_path):
# HACKHACK: this way we get warning message right in the help
# so this just becomes more noticeable
ctx.add_option_group('Cannot find wscript in ' + name + '. You probably missed submodule update')
else:
ctx.recurse(name)
depth_pop()
def options(opt):
grp = opt.add_option_group('Subproject options')
grp.add_option('-S', '--skip-subprojects', action='store', dest = 'SKIP_SUBDIRS', default=None,
help = 'don\'t recurse into specified subprojects. Use only directory name.')
def get_subproject_env(ctx, path, log=False):
# remove top dir path
path = str(path)
if path.startswith(ctx.top_dir):
if ctx.top_dir[-1] != os.pathsep:
path = path[len(ctx.top_dir) + 1:]
else: path = path[len(ctx.top_dir):]
# iterate through possible subprojects names
folders = os.path.normpath(path).split(os.sep)
# print(folders)
for i in range(1, len(folders)+1):
name = folders[-i]
# print(name)
if name in ctx.all_envs:
if log: Logs.pprint('YELLOW', 'env: changed to %s' % name)
return ctx.all_envs[name]
if log: Logs.pprint('YELLOW', 'env: changed to default env')
raise IndexError('top env')
def configure(conf):
if conf.options.SKIP_SUBDIRS:
conf.env.IGNORED_SUBDIRS = conf.options.SKIP_SUBDIRS.split(',')
@Configure.conf
def add_subproject(ctx, names):
names_lst = Utils.to_list(names)
if isinstance(ctx, Configure.ConfigurationContext):
for name in names_lst:
depth_push(name)
if name in ctx.env.IGNORED_SUBDIRS:
ctx.msg(msg='--X %s' % depth(), result='ignored', color='YELLOW')
depth_pop()
continue
saveenv = ctx.env
ctx.setenv(name, ctx.env) # derive new env from previous
ctx.env.ENVNAME = name
ctx.msg(msg='--> %s' % depth(), result='in progress', color='BLUE')
ctx.recurse(name)
ctx.msg(msg='<-- %s' % depth(), result='done', color='BLUE')
ctx.setenv('') # save env changes
ctx.env = saveenv # but use previous
depth_pop()
else:
if not ctx.all_envs:
ctx.load_envs()
for name in names_lst:
if name in ctx.env.IGNORED_SUBDIRS:
continue
saveenv = ctx.env
ctx.env = ctx.all_envs[name]
ctx.recurse(name)
ctx.env = saveenv