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122 lines
2.4 KiB
122 lines
2.4 KiB
#include "port.h" |
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#include "build.h" |
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#include <stdlib.h> |
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#include <string.h> |
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#include <time.h> |
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#include "filesystem.h" |
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#if XASH_POSIX |
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#include <dlfcn.h> |
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#define LoadLibrary( x ) dlopen( x, RTLD_NOW ) |
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#define GetProcAddress( x, y ) dlsym( x, y ) |
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#define FreeLibrary( x ) dlclose( x ) |
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#elif XASH_WIN32 |
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#include <windows.h> |
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#endif |
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void *g_hModule; |
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FSAPI g_pfnGetFSAPI; |
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fs_api_t g_fs; |
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fs_globals_t *g_nullglobals; |
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static qboolean LoadFilesystem( void ) |
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{ |
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g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT ); |
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if( !g_hModule ) |
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return false; |
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g_pfnGetFSAPI = (void*)GetProcAddress( g_hModule, GET_FS_API ); |
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if( !g_pfnGetFSAPI ) |
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return false; |
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if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL )) |
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return false; |
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return true; |
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} |
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static qboolean CheckFileContents( const char *path, const void *buf, fs_offset_t size ) |
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{ |
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fs_offset_t len; |
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byte *data; |
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data = g_fs.LoadFile( path, &len, true ); |
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if( !data ) |
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{ |
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printf( "LoadFile fail\n" ); |
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return false; |
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} |
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if( len != size ) |
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{ |
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printf( "LoadFile sizeof fail\n" ); |
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free( data ); |
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return false; |
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} |
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if( memcmp( data, buf, size )) |
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{ |
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printf( "LoadFile magic fail\n" ); |
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free( data ); |
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return false; |
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} |
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free( data ); |
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return true; |
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} |
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static qboolean TestCaseinsensitive( void ) |
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{ |
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file_t *f1; |
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FILE *f2; |
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int magic = rand(); |
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// create game dir for us |
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g_fs.AddGameDirectory( "./", FS_GAMEDIR_PATH ); |
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// create some files first and write data |
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f1 = g_fs.Open( "FOO/Bar.bin", "wb", true ); |
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g_fs.Write( f1, &magic, sizeof( magic )); |
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g_fs.Close( f1 ); |
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// try to search it with different file name |
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if( !g_fs.FileExists( "fOO/baR.bin", true )) |
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{ |
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printf( "FileExists fail\n" ); |
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return false; |
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} |
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// create a file directly, to check if cache can re-read |
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f2 = fopen( "FOO/Baz.bin", "wb" ); |
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fwrite( &magic, sizeof( magic ), 1, f2 ); |
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fclose( f2 ); |
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// try to open first file back but with different file name case |
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if( !CheckFileContents( "foo/bar.BIN", &magic, sizeof( magic ))) |
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return false; |
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// try to open second file that we created directly |
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if( !CheckFileContents( "Foo/BaZ.Bin", &magic, sizeof( magic ))) |
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return false; |
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g_fs.Delete( "foo/Baz.biN" ); |
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g_fs.Delete( "foo/bar.bin" ); |
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g_fs.Delete( "Foo" ); |
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return true; |
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} |
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int main( void ) |
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{ |
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if( !LoadFilesystem() ) |
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return EXIT_FAILURE; |
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srand( time( NULL )); |
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if( !TestCaseinsensitive()) |
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return EXIT_FAILURE; |
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printf( "success\n" ); |
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return EXIT_SUCCESS; |
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}
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