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331 lines
8.9 KiB
331 lines
8.9 KiB
/* |
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android.c - android support for filesystem |
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Copyright (C) 2022 Velaron |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#include "port.h" |
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#if XASH_ANDROID |
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#include <sys/types.h> |
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#include <sys/stat.h> |
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#include <fcntl.h> |
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#include <unistd.h> |
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#include <errno.h> |
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#include <stddef.h> |
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#include STDINT_H |
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#include "filesystem_internal.h" |
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#include "crtlib.h" |
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#include "xash3d_mathlib.h" |
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#include "common/com_strings.h" |
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#include <jni.h> |
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#include <android/asset_manager.h> |
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#include <android/asset_manager_jni.h> |
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#include <time.h> |
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struct android_assets_s |
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{ |
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string package_name; |
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qboolean engine; |
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AAssetManager *asset_manager; |
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AAssetDir *dir; |
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}; |
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struct jni_methods_s |
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{ |
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JNIEnv *env; |
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jobject activity; |
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jclass activity_class; |
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jmethodID getPackageName; |
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jmethodID getCallingPackage; |
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jmethodID getAssetsList; |
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jmethodID getAssets; |
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} jni; |
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static void Android_GetAssetManager( android_assets_t *assets ) |
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{ |
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jobject assetManager; |
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assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine ); |
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if( assetManager ) |
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assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager ); |
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else if( assets->engine ) |
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Con_Reportf( S_WARN "Couldn't add engine assets!" ); |
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} |
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static const char *Android_GetPackageName( qboolean engine ) |
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{ |
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static string pkg; |
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jstring resultJNIStr; |
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const char *resultCStr; |
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resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage ); |
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if( !resultJNIStr ) |
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return NULL; |
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resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL ); |
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Q_strncpy( pkg, resultCStr, sizeof( pkg )); |
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(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr ); |
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return pkg; |
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} |
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static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine ) |
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{ |
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jstring JStr = (*jni.env)->NewStringUTF( jni.env, path ); |
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jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr ); |
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int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray ); |
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for( int i = 0; i < JNIArraySize; i++ ) |
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{ |
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jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i ); |
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const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL ); |
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stringlistappend( list, (char *)CStr ); |
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(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr ); |
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} |
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} |
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static void FS_CloseAndroidAssets( android_assets_t *assets ) |
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{ |
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if( assets->dir ) |
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AAssetDir_close( assets->dir ); |
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Mem_Free( assets ); |
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} |
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static android_assets_t *FS_LoadAndroidAssets( qboolean engine ) |
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{ |
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android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets )); |
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assets->engine = engine; |
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Android_GetAssetManager( assets ); |
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if( !assets->asset_manager ) |
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{ |
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FS_CloseAndroidAssets( assets ); |
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return NULL; |
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} |
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assets->dir = AAssetManager_openDir( assets->asset_manager, "" ); |
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if( !assets->dir ) |
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{ |
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FS_CloseAndroidAssets( assets ); |
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return NULL; |
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} |
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return assets; |
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} |
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static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename ) |
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{ |
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static time_t time; |
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if( !time ) |
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{ |
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struct tm file_tm; |
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strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm ); |
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time = mktime( &file_tm ); |
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} |
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return time; |
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} |
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static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len ) |
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{ |
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AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN ); |
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if( assets ) |
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{ |
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AAsset_close( assets ); |
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Q_strncpy( fixedname, path, len ); |
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return 0; |
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} |
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return -1; |
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} |
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static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size ) |
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{ |
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Q_snprintf( dst, size, "%s", search->assets->package_name ); |
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} |
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static void FS_Close_AndroidAssets( searchpath_t *search ) |
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{ |
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FS_CloseAndroidAssets( search->assets ); |
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} |
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static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive ) |
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{ |
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string temp; |
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stringlist_t dirlist; |
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const char *slash, *backslash, *colon, *separator; |
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int basepathlength, dirlistindex, resultlistindex; |
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char *basepath; |
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slash = Q_strrchr( pattern, '/' ); |
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backslash = Q_strrchr( pattern, '\\' ); |
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colon = Q_strrchr( pattern, ':' ); |
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separator = Q_max( slash, backslash ); |
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separator = Q_max( separator, colon ); |
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basepathlength = separator ? (separator + 1 - pattern) : 0; |
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basepath = Mem_Calloc( fs_mempool, basepathlength + 1 ); |
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if( basepathlength ) |
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memcpy( basepath, pattern, basepathlength ); |
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basepath[basepathlength] = '\0'; |
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stringlistinit( &dirlist ); |
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Android_ListDirectory( &dirlist, basepath, search->assets->engine ); |
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Q_strncpy( temp, basepath, sizeof( temp )); |
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for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ ) |
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{ |
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Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength ); |
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if( matchpattern( temp, (char *)pattern, true )) |
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{ |
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for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ ) |
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{ |
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if( !Q_strcmp( list->strings[resultlistindex], temp )) |
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break; |
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} |
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if( resultlistindex == list->numstrings ) |
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stringlistappend( list, temp ); |
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} |
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} |
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stringlistfreecontents( &dirlist ); |
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Mem_Free( basepath ); |
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} |
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static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind ) |
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{ |
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file_t *file = Mem_Calloc( fs_mempool, sizeof( *file )); |
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AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM ); |
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file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length ); |
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file->position = 0; |
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file->ungetc = EOF; |
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AAsset_close( assets ); |
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return file; |
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} |
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static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize, void *( *pfnAlloc )( size_t ), void ( *pfnFree )( void * )) |
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{ |
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byte *buf; |
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off_t size; |
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AAsset *asset; |
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if( filesize ) *filesize = 0; |
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asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM ); |
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if( !asset ) |
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return NULL; |
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size = AAsset_getLength( asset ); |
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buf = (byte *)pfnAlloc( size + 1 ); |
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if( unlikely( !buf )) |
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{ |
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Con_Reportf( "%s: can't alloc %d bytes, no free memory\n", __func__, size + 1 ); |
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AAsset_close( asset ); |
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return NULL; |
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} |
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buf[size] = '\0'; |
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if( AAsset_read( asset, buf, size ) < 0 ) |
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{ |
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pfnFree( buf ); |
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AAsset_close( asset ); |
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return NULL; |
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} |
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AAsset_close( asset ); |
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if( filesize ) *filesize = size; |
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return buf; |
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} |
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searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags ) |
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{ |
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searchpath_t *search; |
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android_assets_t *assets = NULL; |
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qboolean engine = true; |
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if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH )) |
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return NULL; |
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if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder )) |
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engine = false; |
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assets = FS_LoadAndroidAssets( engine ); |
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if( !assets ) |
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{ |
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Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine )); |
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return NULL; |
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} |
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Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name )); |
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search = Mem_Calloc( fs_mempool, sizeof( *search )); |
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Q_strncpy( search->filename, assets->package_name, sizeof( search->filename )); |
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search->assets = assets; |
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search->type = SEARCHPATH_ANDROID_ASSETS; |
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SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH ); |
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search->pfnPrintInfo = FS_PrintInfo_AndroidAssets; |
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search->pfnClose = FS_Close_AndroidAssets; |
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search->pfnOpenFile = FS_OpenFile_AndroidAssets; |
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search->pfnFileTime = FS_FileTime_AndroidAssets; |
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search->pfnFindFile = FS_FindFile_AndroidAssets; |
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search->pfnSearch = FS_Search_AndroidAssets; |
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search->pfnLoadFile = FS_LoadAndroidAssetsFile; |
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Con_Reportf( "Adding Android assets: %s\n", assets->package_name ); |
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return search; |
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} |
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void FS_InitAndroid( void ) |
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{ |
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jmethodID getContext; |
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jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" ); |
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jni.activity_class = Sys_GetNativeObject( "ActivityClass" ); |
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getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" ); |
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jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext ); |
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jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" ); |
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jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" ); |
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jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" ); |
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jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" ); |
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} |
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#endif // XASH_ANDROID
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