Xash3D FWGS engine.
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2.2 KiB

PlayStation Vita port

Prerequisites

  1. Make sure your PSVita is set up to run homebrew applications.
  2. Install kubridge by copying kubridge.suprx to your taiHEN plugins folder (usually ux0:/tai) and add it to your config.txt, for example:
    *KERNEL
    ux0:tai/kubridge.skprx
    
  3. Install libshacccg.suprx by following this guide.

Installation

  1. If you have an old vitaXash3D install, remove it.
  2. Get xash3d-fwgs-psvita.7z from the latest automatic build.
  3. Install xash.vpk from the 7z archive onto your PSVita.
  4. Copy the data directory from the 7z archive to the root of your PSVita's SD card.
  5. Copy the valve folder and any other mod folders from your Half-Life install to ux0:/data/xash3d/ (you can use other mountpoints instead of ux0). Do not overwrite anything.

Build instructions

  1. Install VitaSDK.
  2. Build and install vitaGL:
    git clone https://github.com/Rinnegatamante/vitaGL.git
    make -C vitaGL NO_TEX_COMBINER=1 HAVE_UNFLIPPED_FBOS=1 HAVE_PTHREAD=1 SINGLE_THREADED_GC=1 MATH_SPEEDHACK=1 DRAW_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 -j2 install
    
  3. Build and install vita-rtld:
    git clone https://github.com/fgsfdsfgs/vita-rtld.git && cd vita-rtld
    mkdir build && cd build
    cmake -DCMAKE_BUILD_TYPE=Release ..
    make -j2 install
    
  4. Build and install this SDL2 fork with vitaGL integration:
    git clone https://github.com/Northfear/SDL.git && cd SDL
    mkdir build && cd build
    cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DVIDEO_VITA_VGL=ON ..
    make -j2 install
    
  5. Use waf:
    ./waf configure -T release --psvita
    ./waf build
    
  6. Copy all the resulting .so files into a single folder:
    ./waf install --destdir=xash3d
    
  7. xash.vpk is located in build/engine/.