1837 lines
92 KiB
1837 lines
92 KiB
/* |
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gl_export.h - opengl definition |
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Copyright (C) 2007 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef GL_EXPORT_H |
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#define GL_EXPORT_H |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef APIENTRY_LINKAGE |
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#define APIENTRY_LINKAGE extern |
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#endif |
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#if defined XASH_NANOGL || defined XASH_WES || defined XASH_REGAL |
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#define XASH_GLES |
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#define XASH_GL_STATIC |
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#define REF_GL_KEEP_MANGLED_FUNCTIONS |
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#endif |
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typedef uint GLenum; |
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typedef byte GLboolean; |
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typedef uint GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef byte GLubyte; |
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typedef word GLushort; |
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typedef uint GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef int GLintptrARB; |
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typedef int GLsizeiptrARB; |
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typedef char GLcharARB; |
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typedef uint GLhandleARB; |
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typedef float GLmatrix[16]; |
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#define GL_MODELVIEW 0x1700 |
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#define GL_PROJECTION 0x1701 |
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#define GL_TEXTURE 0x1702 |
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#define GL_MATRIX_MODE 0x0BA0 |
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#define GL_MODELVIEW_MATRIX 0x0BA6 |
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#define GL_PROJECTION_MATRIX 0x0BA7 |
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#define GL_TEXTURE_MATRIX 0x0BA8 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_BLEND 0x0BE2 |
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#define GL_ALPHA_TEST 0x0BC0 |
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// shading model |
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#define GL_FLAT 0x1D00 |
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#define GL_SMOOTH 0x1D01 |
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#define GL_ZERO 0x0 |
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#define GL_ONE 0x1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_TEXTURE_ENV 0x2300 |
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#define GL_TEXTURE_ENV_MODE 0x2200 |
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#define GL_TEXTURE_ENV_COLOR 0x2201 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD |
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#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 |
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#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 |
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#define GL_CLAMP_TO_BORDER_ARB 0x812D |
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#define GL_ADD 0x0104 |
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#define GL_DECAL 0x2101 |
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#define GL_MODULATE 0x2100 |
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#define GL_REPEAT 0x2901 |
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#define GL_CLAMP 0x2900 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_POLYGON 0x0009 |
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#define GL_FALSE 0x0 |
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#define GL_TRUE 0x1 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_DOUBLE 0x140A |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_HALF_FLOAT_ARB 0x140B |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_NORMAL_ARRAY 0x8075 |
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#define GL_COLOR_ARRAY 0x8076 |
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#define GL_INDEX_ARRAY 0x8077 |
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#define GL_TEXTURE_COORD_ARRAY 0x8078 |
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#define GL_EDGE_FLAG_ARRAY 0x8079 |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NO_ERROR 0x0 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_DITHER 0x0BD0 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_ALPHA4 0x803B |
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#define GL_ALPHA8 0x803C |
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#define GL_ALPHA12 0x803D |
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#define GL_ALPHA16 0x803E |
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#define GL_LUMINANCE4 0x803F |
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#define GL_LUMINANCE8 0x8040 |
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#define GL_LUMINANCE12 0x8041 |
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#define GL_LUMINANCE16 0x8042 |
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#define GL_LUMINANCE4_ALPHA4 0x8043 |
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#define GL_LUMINANCE6_ALPHA2 0x8044 |
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#define GL_LUMINANCE8_ALPHA8 0x8045 |
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#define GL_LUMINANCE12_ALPHA4 0x8046 |
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#define GL_LUMINANCE12_ALPHA12 0x8047 |
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#define GL_LUMINANCE16_ALPHA16 0x8048 |
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#define GL_LUMINANCE 0x1909 |
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#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_INTENSITY 0x8049 |
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#define GL_INTENSITY4 0x804A |
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#define GL_INTENSITY8 0x804B |
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#define GL_INTENSITY12 0x804C |
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#define GL_INTENSITY16 0x804D |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_RG 0x8227 |
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#define GL_RG_INTEGER 0x8228 |
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#define GL_R8 0x8229 |
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#define GL_R16 0x822A |
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#define GL_RG8 0x822B |
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#define GL_RG16 0x822C |
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#define GL_R16F 0x822D |
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#define GL_R32F 0x822E |
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#define GL_RG16F 0x822F |
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#define GL_RG32F 0x8230 |
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#define GL_R8I 0x8231 |
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#define GL_R8UI 0x8232 |
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#define GL_R16I 0x8233 |
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#define GL_R16UI 0x8234 |
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#define GL_R32I 0x8235 |
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#define GL_R32UI 0x8236 |
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#define GL_RG8I 0x8237 |
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#define GL_RG8UI 0x8238 |
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#define GL_RG16I 0x8239 |
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#define GL_RG16UI 0x823A |
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#define GL_RG32I 0x823B |
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#define GL_RG32UI 0x823C |
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// texture coord name |
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#define GL_S 0x2000 |
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#define GL_T 0x2001 |
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#define GL_R 0x2002 |
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#define GL_Q 0x2003 |
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// texture gen mode |
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#define GL_EYE_LINEAR 0x2400 |
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#define GL_OBJECT_LINEAR 0x2401 |
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#define GL_SPHERE_MAP 0x2402 |
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// texture gen parameter |
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#define GL_TEXTURE_GEN_MODE 0x2500 |
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#define GL_OBJECT_PLANE 0x2501 |
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#define GL_EYE_PLANE 0x2502 |
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#define GL_FOG_HINT 0x0C54 |
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#define GL_TEXTURE_GEN_S 0x0C60 |
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#define GL_TEXTURE_GEN_T 0x0C61 |
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#define GL_TEXTURE_GEN_R 0x0C62 |
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#define GL_TEXTURE_GEN_Q 0x0C63 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_RED_SCALE 0x0D14 |
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#define GL_GREEN_SCALE 0x0D18 |
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#define GL_BLUE_SCALE 0x0D1A |
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#define GL_ALPHA_SCALE 0x0D1C |
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/* AttribMask */ |
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#define GL_CURRENT_BIT 0x00000001 |
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#define GL_POINT_BIT 0x00000002 |
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#define GL_LINE_BIT 0x00000004 |
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#define GL_POLYGON_BIT 0x00000008 |
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#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define GL_PIXEL_MODE_BIT 0x00000020 |
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#define GL_LIGHTING_BIT 0x00000040 |
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#define GL_FOG_BIT 0x00000080 |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_VIEWPORT_BIT 0x00000800 |
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#define GL_TRANSFORM_BIT 0x00001000 |
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#define GL_ENABLE_BIT 0x00002000 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_HINT_BIT 0x00008000 |
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#define GL_EVAL_BIT 0x00010000 |
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#define GL_LIST_BIT 0x00020000 |
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#define GL_TEXTURE_BIT 0x00040000 |
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#define GL_SCISSOR_BIT 0x00080000 |
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#define GL_ALL_ATTRIB_BITS 0x000fffff |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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// fog stuff |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FOG_END 0x0B64 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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#define GL_POINT_SIZE_MIN_EXT 0x8126 |
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#define GL_POINT_SIZE_MAX_EXT 0x8127 |
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#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 |
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#define GL_DISTANCE_ATTENUATION_EXT 0x8129 |
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
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#define GL_TEXTURE0_ARB 0x84C0 |
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#define GL_TEXTURE1_ARB 0x84C1 |
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#define GL_TEXTURE2_ARB 0x84C2 |
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#define GL_TEXTURE0_SGIS 0x835E |
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#define GL_TEXTURE1_SGIS 0x835F |
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#define GL_GENERATE_MIPMAP_SGIS 0x8191 |
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#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 |
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#define GL_TEXTURE_RECTANGLE_NV 0x84F5 |
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#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 |
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#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 |
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#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 |
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#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 |
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#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 |
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#define GL_MAX_TEXTURE_UNITS 0x84E2 |
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#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_DEPTH_COMPONENT32 0x81A7 |
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#define GL_DEPTH_COMPONENT32F 0x8CAC |
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#define GL_DEPTH32F_STENCIL8 0x8CAD |
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C |
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D |
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#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E |
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#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F |
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#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD |
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#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 |
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9 |
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA |
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB |
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC |
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#define GL_COMPRESSED_RGB_ARB 0x84ED |
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#define GL_COMPRESSED_RGBA_ARB 0x84EE |
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF |
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 |
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_GENERATE_MIPMAP 0x8191 |
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#define GL_ADD_SIGNED 0x8574 |
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#define GL_PROGRAM_OBJECT_ARB 0x8B40 |
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#define GL_OBJECT_TYPE_ARB 0x8B4E |
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#define GL_OBJECT_SUBTYPE_ARB 0x8B4F |
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 |
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 |
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 |
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#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 |
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#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 |
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#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 |
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#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 |
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#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 |
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#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 |
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#define GL_SHADER_OBJECT_ARB 0x8B48 |
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#define GL_FLOAT_VEC2_ARB 0x8B50 |
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#define GL_FLOAT_VEC3_ARB 0x8B51 |
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#define GL_FLOAT_VEC4_ARB 0x8B52 |
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#define GL_INT_VEC2_ARB 0x8B53 |
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#define GL_INT_VEC3_ARB 0x8B54 |
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#define GL_INT_VEC4_ARB 0x8B55 |
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#define GL_BOOL_ARB 0x8B56 |
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#define GL_BOOL_VEC2_ARB 0x8B57 |
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#define GL_BOOL_VEC3_ARB 0x8B58 |
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#define GL_BOOL_VEC4_ARB 0x8B59 |
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#define GL_FLOAT_MAT2_ARB 0x8B5A |
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#define GL_FLOAT_MAT3_ARB 0x8B5B |
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#define GL_FLOAT_MAT4_ARB 0x8B5C |
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#define GL_SAMPLER_1D_ARB 0x8B5D |
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#define GL_SAMPLER_2D_ARB 0x8B5E |
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#define GL_SAMPLER_3D_ARB 0x8B5F |
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#define GL_SAMPLER_CUBE_ARB 0x8B60 |
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 |
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 |
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63 |
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 |
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|
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
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#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 |
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#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 |
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#define GL_STENCIL_BACK_FUNC 0x8800 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 |
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#define GL_DRAW_BUFFER0_ARB 0x8825 |
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#define GL_DRAW_BUFFER1_ARB 0x8826 |
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#define GL_DRAW_BUFFER2_ARB 0x8827 |
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#define GL_DRAW_BUFFER3_ARB 0x8828 |
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#define GL_DRAW_BUFFER4_ARB 0x8829 |
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#define GL_DRAW_BUFFER5_ARB 0x882A |
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#define GL_DRAW_BUFFER6_ARB 0x882B |
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#define GL_DRAW_BUFFER7_ARB 0x882C |
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#define GL_DRAW_BUFFER8_ARB 0x882D |
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#define GL_DRAW_BUFFER9_ARB 0x882E |
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#define GL_DRAW_BUFFER10_ARB 0x882F |
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#define GL_DRAW_BUFFER11_ARB 0x8830 |
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#define GL_DRAW_BUFFER12_ARB 0x8831 |
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#define GL_DRAW_BUFFER13_ARB 0x8832 |
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#define GL_DRAW_BUFFER14_ARB 0x8833 |
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#define GL_DRAW_BUFFER15_ARB 0x8834 |
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#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B |
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#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D |
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#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E |
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#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF |
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864 |
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#define GL_CURRENT_QUERY_ARB 0x8865 |
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#define GL_QUERY_RESULT_ARB 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 |
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#define GL_SAMPLES_PASSED_ARB 0x8914 |
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#define GL_FUNC_ADD_EXT 0x8006 |
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#define GL_FUNC_SUBTRACT_EXT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B |
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#define GL_MIN_EXT 0x8007 |
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#define GL_MAX_EXT 0x8008 |
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#define GL_BLEND_EQUATION_EXT 0x8009 |
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#define GL_VERTEX_SHADER_ARB 0x8B31 |
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A |
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#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B |
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D |
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
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#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 |
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#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
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#define GL_FLOAT_VEC2_ARB 0x8B50 |
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#define GL_FLOAT_VEC3_ARB 0x8B51 |
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#define GL_FLOAT_VEC4_ARB 0x8B52 |
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#define GL_FLOAT_MAT2_ARB 0x8B5A |
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#define GL_FLOAT_MAT3_ARB 0x8B5B |
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#define GL_FLOAT_MAT4_ARB 0x8B5C |
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#define GL_FLOAT_R_NV 0x8880 |
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#define GL_FLOAT_RG_NV 0x8881 |
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#define GL_FLOAT_RGB_NV 0x8882 |
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#define GL_FLOAT_RGBA_NV 0x8883 |
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#define GL_FLOAT_R16_NV 0x8884 |
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#define GL_FLOAT_R32_NV 0x8885 |
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#define GL_FLOAT_RG16_NV 0x8886 |
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#define GL_FLOAT_RG32_NV 0x8887 |
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#define GL_FLOAT_RGB16_NV 0x8888 |
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#define GL_FLOAT_RGB32_NV 0x8889 |
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#define GL_FLOAT_RGBA16_NV 0x888A |
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#define GL_FLOAT_RGBA32_NV 0x888B |
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#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C |
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#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D |
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#define GL_FLOAT_RGBA_MODE_NV 0x888E |
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#define GL_FRAGMENT_SHADER_ARB 0x8B30 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 |
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#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B |
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#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 |
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#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 |
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#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 |
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#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 |
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#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 |
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#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 |
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#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 |
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#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 |
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#define GL_RGBA32F_ARB 0x8814 |
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#define GL_RGB32F_ARB 0x8815 |
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#define GL_ALPHA32F_ARB 0x8816 |
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#define GL_INTENSITY32F_ARB 0x8817 |
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#define GL_LUMINANCE32F_ARB 0x8818 |
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 |
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#define GL_RGBA16F_ARB 0x881A |
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#define GL_RGB16F_ARB 0x881B |
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#define GL_ALPHA16F_ARB 0x881C |
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#define GL_INTENSITY16F_ARB 0x881D |
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#define GL_LUMINANCE16F_ARB 0x881E |
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F |
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|
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#define GL_RGBA_FLOAT32_ATI 0x8814 |
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#define GL_RGB_FLOAT32_ATI 0x8815 |
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#define GL_ALPHA_FLOAT32_ATI 0x8816 |
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#define GL_INTENSITY_FLOAT32_ATI 0x8817 |
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#define GL_LUMINANCE_FLOAT32_ATI 0x8818 |
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#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 |
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#define GL_RGBA_FLOAT16_ATI 0x881A |
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#define GL_RGB_FLOAT16_ATI 0x881B |
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#define GL_ALPHA_FLOAT16_ATI 0x881C |
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#define GL_INTENSITY_FLOAT16_ATI 0x881D |
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#define GL_LUMINANCE_FLOAT16_ATI 0x881E |
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#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F |
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//GL_ARB_vertex_buffer_object |
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#define GL_ARRAY_BUFFER_ARB 0x8892 |
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#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 |
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#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 |
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#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 |
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#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 |
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#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 |
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#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 |
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#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A |
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B |
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#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E |
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#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F |
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#define GL_STREAM_DRAW_ARB 0x88E0 |
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#define GL_STREAM_READ_ARB 0x88E1 |
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#define GL_STREAM_COPY_ARB 0x88E2 |
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#define GL_STATIC_DRAW_ARB 0x88E4 |
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#define GL_STATIC_READ_ARB 0x88E5 |
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#define GL_STATIC_COPY_ARB 0x88E6 |
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#define GL_DYNAMIC_DRAW_ARB 0x88E8 |
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#define GL_DYNAMIC_READ_ARB 0x88E9 |
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#define GL_DYNAMIC_COPY_ARB 0x88EA |
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#define GL_READ_ONLY_ARB 0x88B8 |
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#define GL_WRITE_ONLY_ARB 0x88B9 |
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#define GL_READ_WRITE_ARB 0x88BA |
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#define GL_BUFFER_SIZE_ARB 0x8764 |
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#define GL_BUFFER_USAGE_ARB 0x8765 |
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#define GL_BUFFER_ACCESS_ARB 0x88BB |
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#define GL_BUFFER_MAPPED_ARB 0x88BC |
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#define GL_BUFFER_MAP_POINTER_ARB 0x88BD |
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C |
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D |
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#define GL_NORMAL_MAP_ARB 0x8511 |
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#define GL_REFLECTION_MAP_ARB 0x8512 |
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#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A |
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#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C |
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|
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#define GL_COMBINE_ARB 0x8570 |
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#define GL_COMBINE_RGB_ARB 0x8571 |
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#define GL_COMBINE_ALPHA_ARB 0x8572 |
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#define GL_SOURCE0_RGB_ARB 0x8580 |
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#define GL_SOURCE1_RGB_ARB 0x8581 |
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#define GL_SOURCE2_RGB_ARB 0x8582 |
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#define GL_SOURCE0_ALPHA_ARB 0x8588 |
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#define GL_SOURCE1_ALPHA_ARB 0x8589 |
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#define GL_SOURCE2_ALPHA_ARB 0x858A |
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#define GL_OPERAND0_RGB_ARB 0x8590 |
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#define GL_OPERAND1_RGB_ARB 0x8591 |
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#define GL_OPERAND2_RGB_ARB 0x8592 |
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#define GL_OPERAND0_ALPHA_ARB 0x8598 |
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#define GL_OPERAND1_ALPHA_ARB 0x8599 |
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#define GL_OPERAND2_ALPHA_ARB 0x859A |
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#define GL_RGB_SCALE_ARB 0x8573 |
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#define GL_ADD_SIGNED_ARB 0x8574 |
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#define GL_INTERPOLATE_ARB 0x8575 |
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#define GL_SUBTRACT_ARB 0x84E7 |
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#define GL_CONSTANT_ARB 0x8576 |
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#define GL_PRIMARY_COLOR_ARB 0x8577 |
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#define GL_PREVIOUS_ARB 0x8578 |
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|
|
#define GL_DOT3_RGB_ARB 0x86AE |
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#define GL_DOT3_RGBA_ARB 0x86AF |
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|
|
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 |
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#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 |
|
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A |
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#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B |
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#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C |
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#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D |
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#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF |
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#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E |
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#define GL_MULTISAMPLE_ARB 0x809D |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
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#define GL_SAMPLES_ARB 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
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#define GL_COLOR_SUM_ARB 0x8458 |
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#define GL_VERTEX_PROGRAM_ARB 0x8620 |
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 |
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 |
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 |
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 |
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#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 |
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#define GL_PROGRAM_LENGTH_ARB 0x8627 |
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#define GL_PROGRAM_STRING_ARB 0x8628 |
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#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E |
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#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F |
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#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 |
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#define GL_CURRENT_MATRIX_ARB 0x8641 |
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#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 |
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#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 |
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 |
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#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B |
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#define GL_PROGRAM_BINDING_ARB 0x8677 |
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#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 |
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A |
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#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 |
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#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 |
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#define GL_PROGRAM_FORMAT_ARB 0x8876 |
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#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 |
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#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 |
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#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 |
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#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 |
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#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 |
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#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 |
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#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 |
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#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 |
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#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 |
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#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 |
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#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA |
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#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB |
|
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC |
|
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD |
|
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE |
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#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF |
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#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 |
|
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 |
|
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 |
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#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 |
|
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 |
|
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 |
|
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 |
|
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 |
|
#define GL_MATRIX0_ARB 0x88C0 |
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#define GL_MATRIX1_ARB 0x88C1 |
|
#define GL_MATRIX2_ARB 0x88C2 |
|
#define GL_MATRIX3_ARB 0x88C3 |
|
#define GL_MATRIX4_ARB 0x88C4 |
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#define GL_MATRIX5_ARB 0x88C5 |
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#define GL_MATRIX6_ARB 0x88C6 |
|
#define GL_MATRIX7_ARB 0x88C7 |
|
#define GL_MATRIX8_ARB 0x88C8 |
|
#define GL_MATRIX9_ARB 0x88C9 |
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#define GL_MATRIX10_ARB 0x88CA |
|
#define GL_MATRIX11_ARB 0x88CB |
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#define GL_MATRIX12_ARB 0x88CC |
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#define GL_MATRIX13_ARB 0x88CD |
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#define GL_MATRIX14_ARB 0x88CE |
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#define GL_MATRIX15_ARB 0x88CF |
|
#define GL_MATRIX16_ARB 0x88D0 |
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#define GL_MATRIX17_ARB 0x88D1 |
|
#define GL_MATRIX18_ARB 0x88D2 |
|
#define GL_MATRIX19_ARB 0x88D3 |
|
#define GL_MATRIX20_ARB 0x88D4 |
|
#define GL_MATRIX21_ARB 0x88D5 |
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#define GL_MATRIX22_ARB 0x88D6 |
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#define GL_MATRIX23_ARB 0x88D7 |
|
#define GL_MATRIX24_ARB 0x88D8 |
|
#define GL_MATRIX25_ARB 0x88D9 |
|
#define GL_MATRIX26_ARB 0x88DA |
|
#define GL_MATRIX27_ARB 0x88DB |
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#define GL_MATRIX28_ARB 0x88DC |
|
#define GL_MATRIX29_ARB 0x88DD |
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#define GL_MATRIX30_ARB 0x88DE |
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#define GL_MATRIX31_ARB 0x88DF |
|
#define GL_FRAGMENT_PROGRAM_ARB 0x8804 |
|
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 |
|
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 |
|
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 |
|
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 |
|
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 |
|
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A |
|
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B |
|
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C |
|
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D |
|
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E |
|
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F |
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#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 |
|
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 |
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#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 |
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|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
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#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
|
#define GL_DEBUG_SOURCE_API_ARB 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
|
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
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#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
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#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
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#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
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#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
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#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
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#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
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#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
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#define WGL_CONTEXT_FLAGS_ARB 0x2094 |
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#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
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#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
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#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
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#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
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#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
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#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 /*WGL_CONTEXT_ES2_PROFILE_BIT_EXT*/ |
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#define ERROR_INVALID_VERSION_ARB 0x2095 |
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#define ERROR_INVALID_PROFILE_ARB 0x2096 |
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
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#define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
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#define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
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#define WGL_ACCELERATION_ARB 0x2003 |
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#define WGL_NEED_PALETTE_ARB 0x2004 |
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#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
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#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
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#define WGL_SWAP_METHOD_ARB 0x2007 |
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#define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
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#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
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#define WGL_TRANSPARENT_ARB 0x200A |
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#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
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#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
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#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
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#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
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#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
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#define WGL_SHARE_DEPTH_ARB 0x200C |
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#define WGL_SHARE_STENCIL_ARB 0x200D |
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#define WGL_SHARE_ACCUM_ARB 0x200E |
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#define WGL_SUPPORT_GDI_ARB 0x200F |
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#define WGL_SUPPORT_OPENGL_ARB 0x2010 |
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#define WGL_DOUBLE_BUFFER_ARB 0x2011 |
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#define WGL_STEREO_ARB 0x2012 |
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#define WGL_PIXEL_TYPE_ARB 0x2013 |
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#define WGL_COLOR_BITS_ARB 0x2014 |
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#define WGL_RED_BITS_ARB 0x2015 |
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#define WGL_RED_SHIFT_ARB 0x2016 |
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#define WGL_GREEN_BITS_ARB 0x2017 |
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#define WGL_GREEN_SHIFT_ARB 0x2018 |
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#define WGL_BLUE_BITS_ARB 0x2019 |
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#define WGL_BLUE_SHIFT_ARB 0x201A |
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#define WGL_ALPHA_BITS_ARB 0x201B |
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#define WGL_ALPHA_SHIFT_ARB 0x201C |
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#define WGL_ACCUM_BITS_ARB 0x201D |
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#define WGL_ACCUM_RED_BITS_ARB 0x201E |
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#define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
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#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
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#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
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#define WGL_DEPTH_BITS_ARB 0x2022 |
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#define WGL_STENCIL_BITS_ARB 0x2023 |
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#define WGL_AUX_BUFFERS_ARB 0x2024 |
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#define WGL_NO_ACCELERATION_ARB 0x2025 |
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#define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
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#define WGL_FULL_ACCELERATION_ARB 0x2027 |
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#define WGL_SWAP_EXCHANGE_ARB 0x2028 |
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#define WGL_SWAP_COPY_ARB 0x2029 |
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#define WGL_SWAP_UNDEFINED_ARB 0x202A |
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#define WGL_TYPE_RGBA_ARB 0x202B |
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#define WGL_TYPE_COLORINDEX_ARB 0x202C |
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#define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
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#define WGL_SAMPLES_ARB 0x2042 |
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#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS ) |
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#define GL_FUNCTION( name ) name |
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#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS ) |
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#define GL_FUNCTION( name ) APIENTRY p##name |
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#else |
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#define GL_FUNCTION( name ) (APIENTRY *p##name) |
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#endif |
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// helper opengl functions |
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APIENTRY_LINKAGE GLenum GL_FUNCTION( glGetError )(void); |
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APIENTRY_LINKAGE const GLubyte * GL_FUNCTION( glGetString )(GLenum name); |
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// base gl functions |
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APIENTRY_LINKAGE void GL_FUNCTION( glAccum )(GLenum op, GLfloat value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glAlphaFunc )(GLenum func, GLclampf ref); |
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APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBegin )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindTexture )(GLenum target, GLuint texture); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBlendFunc )(GLenum sfactor, GLenum dfactor); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCallList )(GLuint list); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCallLists )(GLsizei n, GLenum type, const GLvoid *lists); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClear )(GLbitfield mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClearDepth )(GLclampd depth); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClearIndex )(GLfloat c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClearStencil )(GLint s); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsEnabled )( GLenum cap ); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsList )( GLuint list ); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsTexture )( GLuint texture ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClipPlane )(GLenum plane, const GLdouble *equation); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3b )(GLbyte red, GLbyte green, GLbyte blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3bv )(const GLbyte *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3d )(GLdouble red, GLdouble green, GLdouble blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3f )(GLfloat red, GLfloat green, GLfloat blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3i )(GLint red, GLint green, GLint blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3s )(GLshort red, GLshort green, GLshort blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3ub )(GLubyte red, GLubyte green, GLubyte blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3ubv )(const GLubyte *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3ui )(GLuint red, GLuint green, GLuint blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3uiv )(const GLuint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3us )(GLushort red, GLushort green, GLushort blue); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor3usv )(const GLushort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4bv )(const GLbyte *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4i )(GLint red, GLint green, GLint blue, GLint alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4ubv )(const GLubyte *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4uiv )(const GLuint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColor4usv )(const GLushort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColorMaterial )(GLenum face, GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCullFace )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteLists )(GLuint list, GLsizei range); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteTextures )(GLsizei n, const GLuint *textures); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDepthFunc )(GLenum func); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDepthMask )(GLboolean flag); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDepthRange )(GLclampd zNear, GLclampd zFar); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDisable )(GLenum cap); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDisableClientState )(GLenum array); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawArrays )(GLenum mode, GLint first, GLsizei count); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffer )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlag )(GLboolean flag); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEdgeFlagv )(const GLboolean *flag); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEnable )(GLenum cap); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEnableClientState )(GLenum array); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEnd )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEndList )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1d )(GLdouble u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1dv )(const GLdouble *u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1f )(GLfloat u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord1fv )(const GLfloat *u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2d )(GLdouble u, GLdouble v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2dv )(const GLdouble *u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2f )(GLfloat u, GLfloat v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalCoord2fv )(const GLfloat *u); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh1 )(GLenum mode, GLint i1, GLint i2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint1 )(GLint i); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEvalPoint2 )(GLint i, GLint j); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFinish )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFlush )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFogf )(GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFogfv )(GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFogi )(GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFogiv )(GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFrontFace )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenTextures )(GLsizei n, GLuint *textures); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetBooleanv )(GLenum pname, GLboolean *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetClipPlane )(GLenum plane, GLdouble *equation); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetDoublev )(GLenum pname, GLdouble *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetFloatv )(GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetIntegerv )(GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetLightfv )(GLenum light, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetLightiv )(GLenum light, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetMapdv )(GLenum target, GLenum query, GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetMapfv )(GLenum target, GLenum query, GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetMapiv )(GLenum target, GLenum query, GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetMaterialiv )(GLenum face, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapfv )(GLenum map, GLfloat *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapuiv )(GLenum map, GLuint *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetPixelMapusv )(GLenum map, GLushort *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetPointerv )(GLenum pname, GLvoid* *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetPolygonStipple )(GLubyte *mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexEnviv )(GLenum target, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glHint )(GLenum target, GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexMask )(GLuint mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexd )(GLdouble c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexdv )(const GLdouble *c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexf )(GLfloat c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexfv )(const GLfloat *c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexi )(GLint c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexiv )(const GLint *c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexs )(GLshort c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexsv )(const GLshort *c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexub )(GLubyte c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glIndexubv )(const GLubyte *c); |
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APIENTRY_LINKAGE void GL_FUNCTION( glInitNames )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightModelf )(GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightModelfv )(GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightModeli )(GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightModeliv )(GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightf )(GLenum light, GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightfv )(GLenum light, GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLighti )(GLenum light, GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLightiv )(GLenum light, GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLineStipple )(GLint factor, GLushort pattern); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLineWidth )(GLfloat width); |
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APIENTRY_LINKAGE void GL_FUNCTION( glListBase )(GLuint base); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLoadIdentity )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixd )(const GLdouble *m); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLoadMatrixf )(const GLfloat *m); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLoadName )(GLuint name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLogicOp )(GLenum opcode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMaterialf )(GLenum face, GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMateriali )(GLenum face, GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMaterialiv )(GLenum face, GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMatrixMode )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixd )(const GLdouble *m); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultMatrixf )(const GLfloat *m); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNewList )(GLuint list, GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3bv )(const GLbyte *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3i )(GLint nx, GLint ny, GLint nz); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3s )(GLshort nx, GLshort ny, GLshort nz); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormal3sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPassThrough )(GLfloat token); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelStoref )(GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelStorei )(GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferf )(GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelTransferi )(GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPixelZoom )(GLfloat xfactor, GLfloat yfactor); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPointSize )(GLfloat size); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonMode )(GLenum face, GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonOffset )(GLfloat factor, GLfloat units); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPopAttrib )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPopClientAttrib )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPopMatrix )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPopName )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPushAttrib )(GLbitfield mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPushClientAttrib )(GLbitfield mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPushMatrix )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPushName )(GLuint name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2d )(GLdouble x, GLdouble y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2f )(GLfloat x, GLfloat y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2i )(GLint x, GLint y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2s )(GLshort x, GLshort y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos2sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3i )(GLint x, GLint y, GLint z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3s )(GLshort x, GLshort y, GLshort z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos3sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4i )(GLint x, GLint y, GLint z, GLint w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRasterPos4sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glReadBuffer )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectdv )(const GLdouble *v1, const GLdouble *v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectfv )(const GLfloat *v1, const GLfloat *v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRecti )(GLint x1, GLint y1, GLint x2, GLint y2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectiv )(const GLint *v1, const GLint *v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRectsv )(const GLshort *v1, const GLshort *v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glScaled )(GLdouble x, GLdouble y, GLdouble z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glScalef )(GLfloat x, GLfloat y, GLfloat z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glScissor )(GLint x, GLint y, GLsizei width, GLsizei height); |
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APIENTRY_LINKAGE void GL_FUNCTION( glSelectBuffer )(GLsizei size, GLuint *buffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glShadeModel )(GLenum mode); |
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APIENTRY_LINKAGE void GL_FUNCTION( glStencilFunc )(GLenum func, GLint ref, GLuint mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glStencilMask )(GLuint mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1d )(GLdouble s); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1f )(GLfloat s); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1i )(GLint s); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1s )(GLshort s); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord1sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2d )(GLdouble s, GLdouble t); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2f )(GLfloat s, GLfloat t); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2i )(GLint s, GLint t); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2s )(GLshort s, GLshort t); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord2sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3i )(GLint s, GLint t, GLint r); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3s )(GLshort s, GLshort t, GLshort r); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord3sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4i )(GLint s, GLint t, GLint r, GLint q); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoord4sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvf )(GLenum target, GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexEnvi )(GLenum target, GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexEnviv )(GLenum target, GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGend )(GLenum coord, GLenum pname, GLdouble param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGenf )(GLenum coord, GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGeni )(GLenum coord, GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexGeniv )(GLenum coord, GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterf )(GLenum target, GLenum pname, GLfloat param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteri )(GLenum target, GLenum pname, GLint param); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexParameteriv )(GLenum target, GLenum pname, const GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTranslated )(GLdouble x, GLdouble y, GLdouble z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTranslatef )(GLfloat x, GLfloat y, GLfloat z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2d )(GLdouble x, GLdouble y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2f )(GLfloat x, GLfloat y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2i )(GLint x, GLint y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2s )(GLshort x, GLshort y); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex2sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3d )(GLdouble x, GLdouble y, GLdouble z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3f )(GLfloat x, GLfloat y, GLfloat z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3i )(GLint x, GLint y, GLint z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3s )(GLshort x, GLshort y, GLshort z); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex3sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4dv )(const GLdouble *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4fv )(const GLfloat *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4i )(GLint x, GLint y, GLint z, GLint w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4iv )(const GLint *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertex4sv )(const GLshort *v); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glViewport )(GLint x, GLint y, GLsizei width, GLsizei height); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfEXT )( GLenum param, GLfloat value ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPointParameterfvEXT )( GLenum param, const GLfloat *value ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLockArraysEXT ) (int , int); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUnlockArraysEXT ) (void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glActiveTextureARB )( GLenum ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTextureARB )( GLenum ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetCompressedTexImage )( GLenum target, GLint lod, const GLvoid* data ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawRangeElementsEXT )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); |
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APIENTRY_LINKAGE void GL_FUNCTION( glArrayElement )(GLint i); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord1f) (GLenum, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord2f) (GLenum, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); |
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APIENTRY_LINKAGE void GL_FUNCTION( glActiveTexture) (GLenum); |
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APIENTRY_LINKAGE void GL_FUNCTION( glClientActiveTexture) (GLenum); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage3DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage2DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexImage1DARB )(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage3DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage2DARB )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompressedTexSubImage1DARB )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteObjectARB )(GLhandleARB obj); |
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APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glGetHandleARB )(GLenum pname); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDetachObjectARB )(GLhandleARB containerObj, GLhandleARB attachedObj); |
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APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateShaderObjectARB )(GLenum shaderType); |
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APIENTRY_LINKAGE void GL_FUNCTION( glShaderSourceARB )(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCompileShaderARB )(GLhandleARB shaderObj); |
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APIENTRY_LINKAGE GLhandleARB GL_FUNCTION( glCreateProgramObjectARB )(void); |
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APIENTRY_LINKAGE void GL_FUNCTION( glAttachObjectARB )(GLhandleARB containerObj, GLhandleARB obj); |
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APIENTRY_LINKAGE void GL_FUNCTION( glLinkProgramARB )(GLhandleARB programObj); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUseProgramObjectARB )(GLhandleARB programObj); |
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APIENTRY_LINKAGE void GL_FUNCTION( glValidateProgramARB )(GLhandleARB programObj); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindProgramARB )(GLenum target, GLuint program); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgramsARB )(GLsizei n, const GLuint *programs); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenProgramsARB )(GLsizei n, GLuint *programs); |
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APIENTRY_LINKAGE void GL_FUNCTION( glProgramStringARB )(GLenum target, GLenum format, GLsizei len, const GLvoid *string); |
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APIENTRY_LINKAGE void GL_FUNCTION( glProgramEnvParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glProgramLocalParameter4fARB )(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fARB )(GLint location, GLfloat v0); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fARB )(GLint location, GLfloat v0, GLfloat v1); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fARB )(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform1iARB )(GLint location, GLint v0); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform2iARB )(GLint location, GLint v0, GLint v1); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform3iARB )(GLint location, GLint v0, GLint v1, GLint v2); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform4iARB )(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform1fvARB )(GLint location, GLsizei count, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform2fvARB )(GLint location, GLsizei count, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform3fvARB )(GLint location, GLsizei count, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform4fvARB )(GLint location, GLsizei count, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform1ivARB )(GLint location, GLsizei count, const GLint *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform2ivARB )(GLint location, GLsizei count, const GLint *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform3ivARB )(GLint location, GLsizei count, const GLint *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniform4ivARB )(GLint location, GLsizei count, const GLint *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix2fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix3fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glUniformMatrix4fvARB )(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterfvARB )(GLhandleARB obj, GLenum pname, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetObjectParameterivARB )(GLhandleARB obj, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetInfoLogARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetAttachedObjectsARB )(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); |
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APIENTRY_LINKAGE GLint GL_FUNCTION( glGetUniformLocationARB )(GLhandleARB programObj, const GLcharARB *name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveUniformARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformfvARB )(GLhandleARB programObj, GLint location, GLfloat *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetUniformivARB )(GLhandleARB programObj, GLint location, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetShaderSourceARB )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); |
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APIENTRY_LINKAGE void GL_FUNCTION( glPolygonStipple )(const GLubyte *mask); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage3D )( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glCopyTexSubImage3D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBlendEquationEXT )(GLenum); |
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APIENTRY_LINKAGE void GL_FUNCTION( glStencilOpSeparate )(GLenum, GLenum, GLenum, GLenum); |
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APIENTRY_LINKAGE void GL_FUNCTION( glStencilFuncSeparate )(GLenum, GLenum, GLint, GLuint); |
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APIENTRY_LINKAGE void GL_FUNCTION( glActiveStencilFaceEXT )(GLenum); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttribPointerARB )(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEnableVertexAttribArrayARB )(GLuint index); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDisableVertexAttribArrayARB )(GLuint index); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindAttribLocationARB )(GLhandleARB programObj, GLuint index, const GLcharARB *name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetActiveAttribARB )(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); |
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APIENTRY_LINKAGE GLint GL_FUNCTION( glGetAttribLocationARB )(GLhandleARB programObj, const GLcharARB *name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindFragDataLocation )(GLuint programObj, GLuint index, const GLcharARB *name); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fARB )( GLuint index, GLfloat x, GLfloat y ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib2fvARB )( GLuint index, const GLfloat *v ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glVertexAttrib3fvARB )( GLuint index, const GLfloat *v ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindBufferARB )(GLenum target, GLuint buffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteBuffersARB )(GLsizei n, const GLuint *buffers); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenBuffersARB )(GLsizei n, GLuint *buffers); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsBufferARB )(GLuint buffer); |
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APIENTRY_LINKAGE GLvoid* GL_FUNCTION( glMapBufferARB )(GLenum target, GLenum access); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glUnmapBufferARB )(GLenum target); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBufferDataARB )(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBufferSubDataARB )(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenQueriesARB )(GLsizei n, GLuint *ids); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteQueriesARB )(GLsizei n, const GLuint *ids); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsQueryARB )(GLuint id); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBeginQueryARB )(GLenum target, GLuint id); |
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APIENTRY_LINKAGE void GL_FUNCTION( glEndQueryARB )(GLenum target); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryivARB )(GLenum target, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectivARB )(GLuint id, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetQueryObjectuivARB )(GLuint id, GLenum pname, GLuint *params); |
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typedef void ( APIENTRY *GL_DEBUG_PROC_ARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLcharARB* message, GLvoid* userParam ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageControlARB )( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageInsertARB )( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDebugMessageCallbackARB )( GL_DEBUG_PROC_ARB callback, void* userParam ); |
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APIENTRY_LINKAGE GLuint GL_FUNCTION( glGetDebugMessageLogARB )( GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLuint* severities, GLsizei* lengths, char* messageLog ); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsRenderbuffer )(GLuint renderbuffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindRenderbuffer )(GLenum target, GLuint renderbuffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteRenderbuffers )(GLsizei n, const GLuint *renderbuffers); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenRenderbuffers )(GLsizei n, GLuint *renderbuffers); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorage )(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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APIENTRY_LINKAGE void GL_FUNCTION( glRenderbufferStorageMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetRenderbufferParameteriv )(GLenum target, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsFramebuffer )(GLuint framebuffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindFramebuffer )(GLenum target, GLuint framebuffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteFramebuffers )(GLsizei n, const GLuint *framebuffers); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenFramebuffers )(GLsizei n, GLuint *framebuffers); |
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APIENTRY_LINKAGE GLenum GL_FUNCTION( glCheckFramebufferStatus )(GLenum target); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture1D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture2D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTexture3D )(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferTextureLayer )(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glFramebufferRenderbuffer )(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGetFramebufferAttachmentParameteriv )(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBlitFramebuffer )(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDrawBuffersARB )( GLsizei n, const GLenum *bufs ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenerateMipmap )( GLenum target ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glBindVertexArray )( GLuint array ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteVertexArrays )( GLsizei n, const GLuint *arrays ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glGenVertexArrays )( GLsizei n, const GLuint *arrays ); |
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APIENTRY_LINKAGE GLboolean GL_FUNCTION( glIsVertexArray )( GLuint array ); |
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APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval ); |
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#if !defined( XASH_GLES ) && !defined( XASH_GL4ES ) |
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APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
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#endif /* !XASH_GLES && !XASH_GL4ES */ |
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#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS ) |
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#define pglGetError glGetError |
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#define pglGetString glGetString |
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#define pglAccum glAccum |
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#define pglAlphaFunc glAlphaFunc |
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#define pglArrayElement glArrayElement |
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#define pglBegin glBegin |
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#define pglBindTexture glBindTexture |
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#define pglBitmap glBitmap |
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#define pglBlendFunc glBlendFunc |
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#define pglCallList glCallList |
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#define pglCallLists glCallLists |
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#define pglClear glClear |
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#define pglClearAccum glClearAccum |
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#define pglClearColor glClearColor |
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#define pglClearDepth glClearDepth |
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#define pglClearIndex glClearIndex |
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#define pglClearStencil glClearStencil |
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#define pglIsEnabled glIsEnabled |
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#define pglIsList glIsList |
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#define pglIsTexture glIsTexture |
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#define pglClipPlane glClipPlane |
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#define pglColor3b glColor3b |
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#define pglColor3bv glColor3bv |
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#define pglColor3d glColor3d |
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#define pglColor3dv glColor3dv |
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#define pglColor3f glColor3f |
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#define pglColor3fv glColor3fv |
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#define pglColor3i glColor3i |
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#define pglColor3iv glColor3iv |
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#define pglColor3s glColor3s |
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#define pglColor3sv glColor3sv |
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#define pglColor3ub glColor3ub |
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#define pglColor3ubv glColor3ubv |
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#define pglColor3ui glColor3ui |
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#define pglColor3uiv glColor3uiv |
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#define pglColor3us glColor3us |
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#define pglColor3usv glColor3usv |
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#define pglColor4b glColor4b |
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#define pglColor4bv glColor4bv |
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#define pglColor4d glColor4d |
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#define pglColor4dv glColor4dv |
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#define pglColor4f glColor4f |
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#define pglColor4fv glColor4fv |
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#define pglColor4i glColor4i |
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#define pglColor4iv glColor4iv |
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#define pglColor4s glColor4s |
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#define pglColor4sv glColor4sv |
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#define pglColor4ub glColor4ub |
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#define pglColor4ubv glColor4ubv |
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#define pglColor4ui glColor4ui |
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#define pglColor4uiv glColor4uiv |
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#define pglColor4us glColor4us |
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#define pglColor4usv glColor4usv |
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#define pglColorMask glColorMask |
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#define pglColorMaterial glColorMaterial |
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#define pglColorPointer glColorPointer |
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#define pglCopyPixels glCopyPixels |
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#define pglCopyTexImage1D glCopyTexImage1D |
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#define pglCopyTexImage2D glCopyTexImage2D |
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#define pglCopyTexSubImage1D glCopyTexSubImage1D |
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#define pglCopyTexSubImage2D glCopyTexSubImage2D |
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#define pglCullFace glCullFace |
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#define pglDeleteLists glDeleteLists |
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#define pglDeleteTextures glDeleteTextures |
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#define pglDepthFunc glDepthFunc |
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#define pglDepthMask glDepthMask |
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#define pglDepthRange glDepthRange |
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#define pglDisable glDisable |
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#define pglDisableClientState glDisableClientState |
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#define pglDrawArrays glDrawArrays |
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#define pglDrawBuffer glDrawBuffer |
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#define pglDrawElements glDrawElements |
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#define pglDrawPixels glDrawPixels |
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#define pglEdgeFlag glEdgeFlag |
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#define pglEdgeFlagPointer glEdgeFlagPointer |
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#define pglEdgeFlagv glEdgeFlagv |
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#define pglEnable glEnable |
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#define pglEnableClientState glEnableClientState |
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#define pglEnd glEnd |
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#define pglEndList glEndList |
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#define pglEvalCoord1d glEvalCoord1d |
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#define pglEvalCoord1dv glEvalCoord1dv |
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#define pglEvalCoord1f glEvalCoord1f |
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#define pglEvalCoord1fv glEvalCoord1fv |
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#define pglEvalCoord2d glEvalCoord2d |
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#define pglEvalCoord2dv glEvalCoord2dv |
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#define pglEvalCoord2f glEvalCoord2f |
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#define pglEvalCoord2fv glEvalCoord2fv |
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#define pglEvalMesh1 glEvalMesh1 |
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#define pglEvalMesh2 glEvalMesh2 |
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#define pglEvalPoint1 glEvalPoint1 |
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#define pglEvalPoint2 glEvalPoint2 |
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#define pglFeedbackBuffer glFeedbackBuffer |
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#define pglFinish glFinish |
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#define pglFlush glFlush |
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#define pglFogf glFogf |
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#define pglFogfv glFogfv |
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#define pglFogi glFogi |
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#define pglFogiv glFogiv |
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#define pglFrontFace glFrontFace |
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#define pglFrustum glFrustum |
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#define pglGenTextures glGenTextures |
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#define pglGetBooleanv glGetBooleanv |
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#define pglGetClipPlane glGetClipPlane |
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#define pglGetDoublev glGetDoublev |
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#define pglGetFloatv glGetFloatv |
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#define pglGetIntegerv glGetIntegerv |
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#define pglGetLightfv glGetLightfv |
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#define pglGetLightiv glGetLightiv |
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#define pglGetMapdv glGetMapdv |
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#define pglGetMapfv glGetMapfv |
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#define pglGetMapiv glGetMapiv |
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#define pglGetMaterialfv glGetMaterialfv |
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#define pglGetMaterialiv glGetMaterialiv |
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#define pglGetPixelMapfv glGetPixelMapfv |
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#define pglGetPixelMapuiv glGetPixelMapuiv |
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#define pglGetPixelMapusv glGetPixelMapusv |
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#define pglGetPointerv glGetPointerv |
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#define pglGetPolygonStipple glGetPolygonStipple |
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#define pglGetTexEnvfv glGetTexEnvfv |
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#define pglGetTexEnviv glGetTexEnviv |
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#define pglGetTexGendv glGetTexGendv |
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#define pglGetTexGenfv glGetTexGenfv |
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#define pglGetTexGeniv glGetTexGeniv |
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#define pglGetTexImage glGetTexImage |
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#define pglGetTexLevelParameterfv glGetTexLevelParameterfv |
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#define pglGetTexLevelParameteriv glGetTexLevelParameteriv |
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#define pglGetTexParameterfv glGetTexParameterfv |
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#define pglGetTexParameteriv glGetTexParameteriv |
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#define pglHint glHint |
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#define pglIndexMask glIndexMask |
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#define pglIndexPointer glIndexPointer |
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#define pglIndexd glIndexd |
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#define pglIndexdv glIndexdv |
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#define pglIndexf glIndexf |
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#define pglIndexfv glIndexfv |
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#define pglIndexi glIndexi |
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#define pglIndexiv glIndexiv |
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#define pglIndexs glIndexs |
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#define pglIndexsv glIndexsv |
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#define pglIndexub glIndexub |
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#define pglIndexubv glIndexubv |
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#define pglInitNames glInitNames |
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#define pglInterleavedArrays glInterleavedArrays |
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#define pglLightModelf glLightModelf |
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#define pglLightModelfv glLightModelfv |
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#define pglLightModeli glLightModeli |
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#define pglLightModeliv glLightModeliv |
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#define pglLightf glLightf |
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#define pglLightfv glLightfv |
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#define pglLighti glLighti |
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#define pglLightiv glLightiv |
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#define pglLineStipple glLineStipple |
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#define pglLineWidth glLineWidth |
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#define pglListBase glListBase |
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#define pglLoadIdentity glLoadIdentity |
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#define pglLoadMatrixd glLoadMatrixd |
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#define pglLoadMatrixf glLoadMatrixf |
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#define pglLoadName glLoadName |
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#define pglLogicOp glLogicOp |
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#define pglMap1d glMap1d |
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#define pglMap1f glMap1f |
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#define pglMap2d glMap2d |
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#define pglMap2f glMap2f |
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#define pglMapGrid1d glMapGrid1d |
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#define pglMapGrid1f glMapGrid1f |
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#define pglMapGrid2d glMapGrid2d |
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#define pglMapGrid2f glMapGrid2f |
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#define pglMaterialf glMaterialf |
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#define pglMaterialfv glMaterialfv |
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#define pglMateriali glMateriali |
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#define pglMaterialiv glMaterialiv |
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#define pglMatrixMode glMatrixMode |
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#define pglMultMatrixd glMultMatrixd |
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#define pglMultMatrixf glMultMatrixf |
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#define pglNewList glNewList |
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#define pglNormal3b glNormal3b |
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#define pglNormal3bv glNormal3bv |
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#define pglNormal3d glNormal3d |
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#define pglNormal3dv glNormal3dv |
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#define pglNormal3f glNormal3f |
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#define pglNormal3fv glNormal3fv |
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#define pglNormal3i glNormal3i |
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#define pglNormal3iv glNormal3iv |
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#define pglNormal3s glNormal3s |
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#define pglNormal3sv glNormal3sv |
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#define pglNormalPointer glNormalPointer |
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#define pglOrtho glOrtho |
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#define pglPassThrough glPassThrough |
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#define pglPixelMapfv glPixelMapfv |
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#define pglPixelMapuiv glPixelMapuiv |
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#define pglPixelMapusv glPixelMapusv |
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#define pglPixelStoref glPixelStoref |
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#define pglPixelStorei glPixelStorei |
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#define pglPixelTransferf glPixelTransferf |
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#define pglPixelTransferi glPixelTransferi |
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#define pglPixelZoom glPixelZoom |
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#define pglPointSize glPointSize |
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#define pglPolygonMode glPolygonMode |
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#define pglPolygonOffset glPolygonOffset |
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#define pglPolygonStipple glPolygonStipple |
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#define pglPopAttrib glPopAttrib |
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#define pglPopClientAttrib glPopClientAttrib |
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#define pglPopMatrix glPopMatrix |
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#define pglPopName glPopName |
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#define pglPushAttrib glPushAttrib |
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#define pglPushClientAttrib glPushClientAttrib |
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#define pglPushMatrix glPushMatrix |
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#define pglPushName glPushName |
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#define pglRasterPos2d glRasterPos2d |
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#define pglRasterPos2dv glRasterPos2dv |
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#define pglRasterPos2f glRasterPos2f |
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#define pglRasterPos2fv glRasterPos2fv |
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#define pglRasterPos2i glRasterPos2i |
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#define pglRasterPos2iv glRasterPos2iv |
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#define pglRasterPos2s glRasterPos2s |
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#define pglRasterPos2sv glRasterPos2sv |
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#define pglRasterPos3d glRasterPos3d |
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#define pglRasterPos3dv glRasterPos3dv |
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#define pglRasterPos3f glRasterPos3f |
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#define pglRasterPos3fv glRasterPos3fv |
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#define pglRasterPos3i glRasterPos3i |
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#define pglRasterPos3iv glRasterPos3iv |
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#define pglRasterPos3s glRasterPos3s |
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#define pglRasterPos3sv glRasterPos3sv |
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#define pglRasterPos4d glRasterPos4d |
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#define pglRasterPos4dv glRasterPos4dv |
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#define pglRasterPos4f glRasterPos4f |
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#define pglRasterPos4fv glRasterPos4fv |
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#define pglRasterPos4i glRasterPos4i |
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#define pglRasterPos4iv glRasterPos4iv |
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#define pglRasterPos4s glRasterPos4s |
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#define pglRasterPos4sv glRasterPos4sv |
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#define pglReadBuffer glReadBuffer |
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#define pglReadPixels glReadPixels |
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#define pglRectd glRectd |
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#define pglRectdv glRectdv |
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#define pglRectf glRectf |
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#define pglRectfv glRectfv |
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#define pglRecti glRecti |
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#define pglRectiv glRectiv |
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#define pglRects glRects |
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#define pglRectsv glRectsv |
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#define pglRotated glRotated |
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#define pglRotatef glRotatef |
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#define pglScaled glScaled |
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#define pglScalef glScalef |
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#define pglScissor glScissor |
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#define pglSelectBuffer glSelectBuffer |
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#define pglShadeModel glShadeModel |
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#define pglStencilFunc glStencilFunc |
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#define pglStencilMask glStencilMask |
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#define pglStencilOp glStencilOp |
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#define pglTexCoord1d glTexCoord1d |
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#define pglTexCoord1dv glTexCoord1dv |
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#define pglTexCoord1f glTexCoord1f |
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#define pglTexCoord1fv glTexCoord1fv |
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#define pglTexCoord1i glTexCoord1i |
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#define pglTexCoord1iv glTexCoord1iv |
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#define pglTexCoord1s glTexCoord1s |
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#define pglTexCoord1sv glTexCoord1sv |
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#define pglTexCoord2d glTexCoord2d |
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#define pglTexCoord2dv glTexCoord2dv |
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#define pglTexCoord2f glTexCoord2f |
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#define pglTexCoord2fv glTexCoord2fv |
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#define pglTexCoord2i glTexCoord2i |
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#define pglTexCoord2iv glTexCoord2iv |
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#define pglTexCoord2s glTexCoord2s |
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#define pglTexCoord2sv glTexCoord2sv |
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#define pglTexCoord3d glTexCoord3d |
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#define pglTexCoord3dv glTexCoord3dv |
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#define pglTexCoord3f glTexCoord3f |
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#define pglTexCoord3fv glTexCoord3fv |
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#define pglTexCoord3i glTexCoord3i |
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#define pglTexCoord3iv glTexCoord3iv |
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#define pglTexCoord3s glTexCoord3s |
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#define pglTexCoord3sv glTexCoord3sv |
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#define pglTexCoord4d glTexCoord4d |
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#define pglTexCoord4dv glTexCoord4dv |
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#define pglTexCoord4f glTexCoord4f |
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#define pglTexCoord4fv glTexCoord4fv |
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#define pglTexCoord4i glTexCoord4i |
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#define pglTexCoord4iv glTexCoord4iv |
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#define pglTexCoord4s glTexCoord4s |
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#define pglTexCoord4sv glTexCoord4sv |
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#define pglTexCoordPointer glTexCoordPointer |
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#define pglTexEnvf glTexEnvf |
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#define pglTexEnvfv glTexEnvfv |
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#define pglTexEnvi glTexEnvi |
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#define pglTexEnviv glTexEnviv |
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#define pglTexGend glTexGend |
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#define pglTexGendv glTexGendv |
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#define pglTexGenf glTexGenf |
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#define pglTexGenfv glTexGenfv |
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#define pglTexGeni glTexGeni |
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#define pglTexGeniv glTexGeniv |
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#define pglTexImage1D glTexImage1D |
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#define pglTexImage2D glTexImage2D |
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#define pglTexImage2DMultisample glTexImage2DMultisample |
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#define pglTexParameterf glTexParameterf |
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#define pglTexParameterfv glTexParameterfv |
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#define pglTexParameteri glTexParameteri |
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#define pglTexParameteriv glTexParameteriv |
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#define pglTexSubImage1D glTexSubImage1D |
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#define pglTexSubImage2D glTexSubImage2D |
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#define pglTranslated glTranslated |
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#define pglTranslatef glTranslatef |
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#define pglVertex2d glVertex2d |
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#define pglVertex2dv glVertex2dv |
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#define pglVertex2f glVertex2f |
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#define pglVertex2fv glVertex2fv |
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#define pglVertex2i glVertex2i |
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#define pglVertex2iv glVertex2iv |
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#define pglVertex2s glVertex2s |
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#define pglVertex2sv glVertex2sv |
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#define pglVertex3d glVertex3d |
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#define pglVertex3dv glVertex3dv |
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#define pglVertex3f glVertex3f |
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#define pglVertex3fv glVertex3fv |
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#define pglVertex3i glVertex3i |
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#define pglVertex3iv glVertex3iv |
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#define pglVertex3s glVertex3s |
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#define pglVertex3sv glVertex3sv |
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#define pglVertex4d glVertex4d |
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#define pglVertex4dv glVertex4dv |
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#define pglVertex4f glVertex4f |
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#define pglVertex4fv glVertex4fv |
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#define pglVertex4i glVertex4i |
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#define pglVertex4iv glVertex4iv |
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#define pglVertex4s glVertex4s |
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#define pglVertex4sv glVertex4sv |
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#define pglVertexPointer glVertexPointer |
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#define pglViewport glViewport |
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#define pglPointParameterfEXT glPointParameterfEXT |
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#define pglPointParameterfvEXT glPointParameterfvEXT |
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#define pglLockArraysEXT glLockArraysEXT |
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#define pglUnlockArraysEXT glUnlockArraysEXT |
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#define pglActiveTextureARB glActiveTextureARB |
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#define pglClientActiveTextureARB glClientActiveTextureARB |
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#define pglGetCompressedTexImage glGetCompressedTexImage |
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#define pglDrawRangeElements glDrawRangeElements |
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#define pglDrawRangeElementsEXT glDrawRangeElementsEXT |
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#define pglDrawElements glDrawElements |
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#define pglVertexPointer glVertexPointer |
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#define pglNormalPointer glNormalPointer |
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#define pglColorPointer glColorPointer |
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#define pglTexCoordPointer glTexCoordPointer |
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#define pglArrayElement glArrayElement |
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#define pglMultiTexCoord1f glMultiTexCoord1f |
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#define pglMultiTexCoord2f glMultiTexCoord2f |
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#define pglMultiTexCoord3f glMultiTexCoord3f |
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#define pglMultiTexCoord4f glMultiTexCoord4f |
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#define pglActiveTexture glActiveTexture |
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#define pglClientActiveTexture glClientActiveTexture |
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#define pglCompressedTexImage3DARB glCompressedTexImage3DARB |
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#define pglCompressedTexImage2DARB glCompressedTexImage2DARB |
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#define pglCompressedTexImage1DARB glCompressedTexImage1DARB |
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#define pglCompressedTexSubImage3DARB glCompressedTexSubImage3DARB |
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#define pglCompressedTexSubImage2DARB glCompressedTexSubImage2DARB |
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#define pglCompressedTexSubImage1DARB glCompressedTexSubImage1DARB |
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#define pglDeleteObjectARB glDeleteObjectARB |
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#define pglGetHandleARB glGetHandleARB |
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#define pglDetachObjectARB glDetachObjectARB |
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#define pglCreateShaderObjectARB glCreateShaderObjectARB |
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#define pglShaderSourceARB glShaderSourceARB |
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#define pglCompileShaderARB glCompileShaderARB |
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#define pglCreateProgramObjectARB glCreateProgramObjectARB |
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#define pglAttachObjectARB glAttachObjectARB |
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#define pglLinkProgramARB glLinkProgramARB |
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#define pglUseProgramObjectARB glUseProgramObjectARB |
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#define pglValidateProgramARB glValidateProgramARB |
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#define pglBindProgramARB glBindProgramARB |
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#define pglDeleteProgramsARB glDeleteProgramsARB |
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#define pglGenProgramsARB glGenProgramsARB |
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#define pglProgramStringARB glProgramStringARB |
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#define pglProgramEnvParameter4fARB glProgramEnvParameter4fARB |
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#define pglProgramLocalParameter4fARB glProgramLocalParameter4fARB |
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#define pglUniform1fARB glUniform1fARB |
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#define pglUniform2fARB glUniform2fARB |
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#define pglUniform3fARB glUniform3fARB |
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#define pglUniform4fARB glUniform4fARB |
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#define pglUniform1iARB glUniform1iARB |
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#define pglUniform2iARB glUniform2iARB |
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#define pglUniform3iARB glUniform3iARB |
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#define pglUniform4iARB glUniform4iARB |
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#define pglUniform1fvARB glUniform1fvARB |
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#define pglUniform2fvARB glUniform2fvARB |
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#define pglUniform3fvARB glUniform3fvARB |
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#define pglUniform4fvARB glUniform4fvARB |
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#define pglUniform1ivARB glUniform1ivARB |
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#define pglUniform2ivARB glUniform2ivARB |
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#define pglUniform3ivARB glUniform3ivARB |
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#define pglUniform4ivARB glUniform4ivARB |
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#define pglUniformMatrix2fvARB glUniformMatrix2fvARB |
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#define pglUniformMatrix3fvARB glUniformMatrix3fvARB |
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#define pglUniformMatrix4fvARB glUniformMatrix4fvARB |
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#define pglGetObjectParameterfvARB glGetObjectParameterfvARB |
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#define pglGetObjectParameterivARB glGetObjectParameterivARB |
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#define pglGetInfoLogARB glGetInfoLogARB |
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#define pglGetAttachedObjectsARB glGetAttachedObjectsARB |
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#define pglGetUniformLocationARB glGetUniformLocationARB |
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#define pglGetActiveUniformARB glGetActiveUniformARB |
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#define pglGetUniformfvARB glGetUniformfvARB |
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#define pglGetUniformivARB glGetUniformivARB |
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#define pglGetShaderSourceARB glGetShaderSourceARB |
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#define pglPolygonStipple glPolygonStipple |
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#define pglTexImage3D glTexImage3D |
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#define pglTexSubImage3D glTexSubImage3D |
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#define pglCopyTexSubImage3D glCopyTexSubImage3D |
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#define pglBlendEquationEXT glBlendEquationEXT |
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#define pglStencilOpSeparate glStencilOpSeparate |
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#define pglStencilFuncSeparate glStencilFuncSeparate |
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#define pglActiveStencilFaceEXT glActiveStencilFaceEXT |
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#define pglVertexAttribPointerARB glVertexAttribPointerARB |
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#define pglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB |
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#define pglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB |
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#define pglBindAttribLocationARB glBindAttribLocationARB |
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#define pglGetActiveAttribARB glGetActiveAttribARB |
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#define pglGetAttribLocationARB glGetAttribLocationARB |
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#define pglBindFragDataLocation glBindFragDataLocation |
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#define pglVertexAttrib2fARB glVertexAttrib2fARB |
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#define pglVertexAttrib2fvARB glVertexAttrib2fvARB |
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#define pglVertexAttrib3fvARB glVertexAttrib3fvARB |
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#define pglBindBufferARB glBindBufferARB |
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#define pglDeleteBuffersARB glDeleteBuffersARB |
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#define pglGenBuffersARB glGenBuffersARB |
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#define pglIsBufferARB glIsBufferARB |
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#define pglMapBufferARB glMapBufferARB |
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#define pglUnmapBufferARB glUnmapBufferARB |
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#define pglBufferDataARB glBufferDataARB |
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#define pglBufferSubDataARB glBufferSubDataARB |
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#define pglGenQueriesARB glGenQueriesARB |
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#define pglDeleteQueriesARB glDeleteQueriesARB |
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#define pglIsQueryARB glIsQueryARB |
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#define pglBeginQueryARB glBeginQueryARB |
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#define pglEndQueryARB glEndQueryARB |
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#define pglGetQueryivARB glGetQueryivARB |
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#define pglGetQueryObjectivARB glGetQueryObjectivARB |
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#define pglGetQueryObjectuivARB glGetQueryObjectuivARB |
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#define pglDebugMessageControlARB glDebugMessageControlARB |
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#define pglDebugMessageInsertARB glDebugMessageInsertARB |
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#define pglDebugMessageCallbackARB glDebugMessageCallbackARB |
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#define pglGetDebugMessageLogARB glGetDebugMessageLogARB |
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#define pglIsRenderbuffer glIsRenderbuffer |
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#define pglBindRenderbuffer glBindRenderbuffer |
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#define pglDeleteRenderbuffers glDeleteRenderbuffers |
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#define pglGenRenderbuffers glGenRenderbuffers |
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#define pglRenderbufferStorage glRenderbufferStorage |
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#define pglRenderbufferStorageMultisample glRenderbufferStorageMultisample |
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#define pglGetRenderbufferParameteriv glGetRenderbufferParameteriv |
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#define pglIsFramebuffer glIsFramebuffer |
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#define pglBindFramebuffer glBindFramebuffer |
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#define pglDeleteFramebuffers glDeleteFramebuffers |
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#define pglGenFramebuffers glGenFramebuffers |
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#define pglCheckFramebufferStatus glCheckFramebufferStatus |
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#define pglFramebufferTexture1D glFramebufferTexture1D |
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#define pglFramebufferTexture2D glFramebufferTexture2D |
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#define pglFramebufferTexture3D glFramebufferTexture3D |
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#define pglFramebufferTextureLayer glFramebufferTextureLayer |
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#define pglFramebufferRenderbuffer glFramebufferRenderbuffer |
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#define pglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv |
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#define pglBlitFramebuffer glBlitFramebuffer |
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#define pglDrawBuffersARB glDrawBuffersARB |
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#define pglGenerateMipmap glGenerateMipmap |
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#define pglBindVertexArray glBindVertexArray |
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#define pglDeleteVertexArrays glDeleteVertexArrays |
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#define pglGenVertexArrays glGenVertexArrays |
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#define pglIsVertexArray glIsVertexArray |
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#define pglSwapInterval glSwapInterval |
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#endif |
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#endif//GL_EXPORT_H
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