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98 lines
1.8 KiB
98 lines
1.8 KiB
/* |
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s_backend.c - sound hardware output |
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Copyright (C) 2009 Uncle Mike |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#ifndef XASH_DEDICATED |
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#include "common.h" |
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#if XASH_SOUND == SOUND_NULL |
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#include "sound.h" |
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#define SAMPLE_16BIT_SHIFT 1 |
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#define SECONDARY_BUFFER_SIZE 0x10000 |
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/* |
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======================================================================= |
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Global variables. Must be visible to window-procedure function |
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so it can unlock and free the data block after it has been played. |
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======================================================================= |
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*/ |
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dma_t dma; |
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void S_Activate( qboolean active ) |
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{ |
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} |
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/* |
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================== |
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SNDDMA_Init |
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Try to find a sound device to mix for. |
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Returns false if nothing is found. |
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================== |
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*/ |
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qboolean SNDDMA_Init( void ) |
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{ |
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Msg( "Audio is not enabled\n" ); |
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return false; |
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} |
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/* |
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============== |
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SNDDMA_BeginPainting |
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Makes sure dma.buffer is valid |
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=============== |
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*/ |
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void SNDDMA_BeginPainting( void ) |
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{ |
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} |
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/* |
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============== |
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SNDDMA_Submit |
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Send sound to device if buffer isn't really the dma buffer |
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Also unlocks the dsound buffer |
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=============== |
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*/ |
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void SNDDMA_Submit( void ) |
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{ |
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} |
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/* |
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============== |
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SNDDMA_Shutdown |
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Reset the sound device for exiting |
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=============== |
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*/ |
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void SNDDMA_Shutdown( void ) |
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{ |
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Con_Printf("Shutting down audio.\n"); |
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dma.initialized = false; |
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if (dma.buffer) { |
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Z_Free(dma.buffer); |
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dma.buffer = NULL; |
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} |
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} |
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#endif |
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#endif
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