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683 lines
18 KiB
683 lines
18 KiB
/* |
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events.c - SDL event system handlers |
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Copyright (C) 2015-2017 a1batross |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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*/ |
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#if defined( XASH_SDL ) && !XASH_DEDICATED |
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#include <SDL.h> |
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#include <ctype.h> |
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|
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#include "common.h" |
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#include "keydefs.h" |
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#include "input.h" |
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#include "client.h" |
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#include "vgui_draw.h" |
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#include "events.h" |
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#include "sound.h" |
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#include "vid_common.h" |
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|
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#if ! SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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#define SDL_SCANCODE_A SDLK_a |
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#define SDL_SCANCODE_Z SDLK_z |
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#define SDL_SCANCODE_1 SDLK_1 |
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#define SDL_SCANCODE_9 SDLK_9 |
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#define SDL_SCANCODE_F1 SDLK_F1 |
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#define SDL_SCANCODE_F12 SDLK_F12 |
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#define SDL_SCANCODE_GRAVE SDLK_BACKQUOTE |
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#define SDL_SCANCODE_0 SDLK_0 |
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#define SDL_SCANCODE_BACKSLASH SDLK_BACKSLASH |
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#define SDL_SCANCODE_LEFTBRACKET SDLK_LEFTBRACKET |
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#define SDL_SCANCODE_RIGHTBRACKET SDLK_RIGHTBRACKET |
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#define SDL_SCANCODE_EQUALS SDLK_EQUALS |
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#define SDL_SCANCODE_MINUS SDLK_MINUS |
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#define SDL_SCANCODE_TAB SDLK_TAB |
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#define SDL_SCANCODE_RETURN SDLK_RETURN |
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#define SDL_SCANCODE_ESCAPE SDLK_ESCAPE |
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#define SDL_SCANCODE_SPACE SDLK_SPACE |
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#define SDL_SCANCODE_BACKSPACE SDLK_BACKSPACE |
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#define SDL_SCANCODE_UP SDLK_UP |
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#define SDL_SCANCODE_LEFT SDLK_LEFT |
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#define SDL_SCANCODE_DOWN SDLK_DOWN |
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#define SDL_SCANCODE_RIGHT SDLK_RIGHT |
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#define SDL_SCANCODE_LALT SDLK_LALT |
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#define SDL_SCANCODE_RALT SDLK_RALT |
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#define SDL_SCANCODE_LCTRL SDLK_LCTRL |
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#define SDL_SCANCODE_RCTRL SDLK_RCTRL |
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#define SDL_SCANCODE_LSHIFT SDLK_LSHIFT |
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#define SDL_SCANCODE_RSHIFT SDLK_RSHIFT |
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#define SDL_SCANCODE_LGUI SDLK_LMETA |
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#define SDL_SCANCODE_RGUI SDLK_RMETA |
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#define SDL_SCANCODE_INSERT SDLK_INSERT |
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#define SDL_SCANCODE_DELETE SDLK_DELETE |
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#define SDL_SCANCODE_PAGEDOWN SDLK_PAGEDOWN |
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#define SDL_SCANCODE_PAGEUP SDLK_PAGEUP |
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#define SDL_SCANCODE_HOME SDLK_HOME |
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#define SDL_SCANCODE_END SDLK_END |
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#define SDL_SCANCODE_KP_1 SDLK_KP1 |
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#define SDL_SCANCODE_KP_2 SDLK_KP2 |
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#define SDL_SCANCODE_KP_3 SDLK_KP3 |
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#define SDL_SCANCODE_KP_4 SDLK_KP4 |
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#define SDL_SCANCODE_KP_5 SDLK_KP5 |
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#define SDL_SCANCODE_KP_6 SDLK_KP6 |
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#define SDL_SCANCODE_KP_7 SDLK_KP7 |
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#define SDL_SCANCODE_KP_8 SDLK_KP8 |
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#define SDL_SCANCODE_KP_9 SDLK_KP9 |
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#define SDL_SCANCODE_KP_0 SDLK_KP0 |
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#define SDL_SCANCODE_KP_PERIOD SDLK_KP_PERIOD |
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#define SDL_SCANCODE_KP_ENTER SDLK_KP_ENTER |
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#define SDL_SCANCODE_KP_PLUS SDLK_KP_PLUS |
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#define SDL_SCANCODE_KP_MINUS SDLK_KP_MINUS |
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#define SDL_SCANCODE_KP_DIVIDE SDLK_KP_DIVIDE |
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#define SDL_SCANCODE_KP_MULTIPLY SDLK_KP_MULTIPLY |
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#define SDL_SCANCODE_NUMLOCKCLEAR SDLK_NUMLOCK |
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#define SDL_SCANCODE_CAPSLOCK SDLK_CAPSLOCK |
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#define SDL_SCANCODE_SLASH SDLK_SLASH |
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#define SDL_SCANCODE_PERIOD SDLK_PERIOD |
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#define SDL_SCANCODE_SEMICOLON SDLK_SEMICOLON |
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#define SDL_SCANCODE_APOSTROPHE SDLK_QUOTE |
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#define SDL_SCANCODE_COMMA SDLK_COMMA |
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#define SDL_SCANCODE_PRINTSCREEN SDLK_PRINT |
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#define SDL_SCANCODE_UNKNOWN SDLK_UNKNOWN |
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#define SDL_GetScancodeName( x ) "unknown" |
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#endif |
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static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId ) |
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{ |
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#if !SDL_VERSION_ATLEAST( 2, 0, 4 ) |
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// HACKHACK: if we're not initialized g_joy, then we're probably using gamecontroller api |
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// so return true |
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if( !g_joy ) |
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return true; |
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return false; |
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#else |
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if( SDL_GameControllerFromInstanceID( joyId ) ) |
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return true; |
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return false; |
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#endif |
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} |
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/* |
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============= |
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SDLash_KeyEvent |
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|
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============= |
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*/ |
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static void SDLash_KeyEvent( SDL_KeyboardEvent key ) |
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{ |
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int down = key.state != SDL_RELEASED; |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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int keynum = key.keysym.scancode; |
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#else |
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int keynum = key.keysym.sym; |
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#endif |
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qboolean numLock = SDL_GetModState() & KMOD_NUM; |
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if( SDL_IsTextInputActive() && down ) |
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{ |
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if( SDL_GetModState() & KMOD_CTRL ) |
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{ |
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if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) |
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{ |
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keynum = keynum - SDL_SCANCODE_A + 1; |
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CL_CharEvent( keynum ); |
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} |
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return; |
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} |
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#if !SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 ) |
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keynum -= SDLK_KP0 + '0'; |
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if( isprint( keynum ) ) |
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{ |
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if( SDL_GetModState() & KMOD_SHIFT ) |
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{ |
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keynum = Key_ToUpper( keynum ); |
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} |
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CL_CharEvent( keynum ); |
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return; |
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} |
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#endif |
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} |
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#define DECLARE_KEY_RANGE( min, max, repl ) \ |
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if( keynum >= (min) && keynum <= (max) ) \ |
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{ \ |
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keynum = keynum - (min) + (repl); \ |
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} |
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DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' ) |
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else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' ) |
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else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 ) |
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else |
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{ |
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switch( keynum ) |
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{ |
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case SDL_SCANCODE_GRAVE: keynum = '`'; break; |
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case SDL_SCANCODE_0: keynum = '0'; break; |
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case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break; |
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case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break; |
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case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break; |
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case SDL_SCANCODE_EQUALS: keynum = '='; break; |
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case SDL_SCANCODE_MINUS: keynum = '-'; break; |
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case SDL_SCANCODE_TAB: keynum = K_TAB; break; |
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case SDL_SCANCODE_RETURN: keynum = K_ENTER; break; |
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case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break; |
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case SDL_SCANCODE_SPACE: keynum = K_SPACE; break; |
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case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break; |
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case SDL_SCANCODE_UP: keynum = K_UPARROW; break; |
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case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break; |
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case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break; |
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case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break; |
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case SDL_SCANCODE_LALT: |
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case SDL_SCANCODE_RALT: keynum = K_ALT; break; |
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case SDL_SCANCODE_LCTRL: |
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case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break; |
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case SDL_SCANCODE_LSHIFT: |
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case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break; |
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case SDL_SCANCODE_LGUI: |
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case SDL_SCANCODE_RGUI: keynum = K_WIN; break; |
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case SDL_SCANCODE_INSERT: keynum = K_INS; break; |
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case SDL_SCANCODE_DELETE: keynum = K_DEL; break; |
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case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break; |
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case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break; |
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case SDL_SCANCODE_HOME: keynum = K_HOME; break; |
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case SDL_SCANCODE_END: keynum = K_END; break; |
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case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break; |
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case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break; |
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case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break; |
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case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break; |
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case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break; |
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case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break; |
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case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break; |
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case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break; |
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case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break; |
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case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break; |
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case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break; |
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case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break; |
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case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break; |
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case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break; |
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case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break; |
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case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break; |
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case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break; |
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case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break; |
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case SDL_SCANCODE_SLASH: keynum = '/'; break; |
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case SDL_SCANCODE_PERIOD: keynum = '.'; break; |
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case SDL_SCANCODE_SEMICOLON: keynum = ';'; break; |
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case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break; |
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case SDL_SCANCODE_COMMA: keynum = ','; break; |
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case SDL_SCANCODE_PRINTSCREEN: |
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{ |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; |
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break; |
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} |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ??? |
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// don't console spam on known functional buttons, but not used in engine |
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case SDL_SCANCODE_MUTE: |
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case SDL_SCANCODE_VOLUMEUP: |
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case SDL_SCANCODE_VOLUMEDOWN: |
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case SDL_SCANCODE_BRIGHTNESSDOWN: |
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case SDL_SCANCODE_BRIGHTNESSUP: |
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return; |
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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case SDL_SCANCODE_UNKNOWN: |
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{ |
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if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown scancode\n" ); |
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return; |
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} |
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default: |
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if( down ) Con_Reportf( "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum ); |
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return; |
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} |
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} |
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#undef DECLARE_KEY_RANGE |
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Key_Event( keynum, down ); |
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} |
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static void SDLash_MouseKey( int key, int down, int istouch ) |
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{ |
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if( CVAR_TO_BOOL( touch_emulate ) ) |
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{ |
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Touch_KeyEvent( key, down ); |
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} |
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else if( in_mouseinitialized && !m_ignore->value && !istouch ) |
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{ |
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Key_Event( key, down ); |
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} |
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} |
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/* |
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============= |
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SDLash_MouseEvent |
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============= |
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*/ |
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static void SDLash_MouseEvent( SDL_MouseButtonEvent button ) |
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{ |
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int down = button.state != SDL_RELEASED; |
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qboolean istouch; |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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istouch = button.which == SDL_TOUCH_MOUSEID; |
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#else // SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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istouch = false; |
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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switch( button.button ) |
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{ |
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case SDL_BUTTON_LEFT: |
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SDLash_MouseKey( K_MOUSE1, down, istouch ); |
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break; |
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case SDL_BUTTON_RIGHT: |
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SDLash_MouseKey( K_MOUSE2, down, istouch ); |
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break; |
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case SDL_BUTTON_MIDDLE: |
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SDLash_MouseKey( K_MOUSE3, down, istouch ); |
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break; |
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case SDL_BUTTON_X1: |
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SDLash_MouseKey( K_MOUSE4, down, istouch ); |
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break; |
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case SDL_BUTTON_X2: |
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SDLash_MouseKey( K_MOUSE5, down, istouch ); |
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break; |
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#if ! SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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case SDL_BUTTON_WHEELUP: |
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Key_Event( K_MWHEELUP, down ); |
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break; |
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case SDL_BUTTON_WHEELDOWN: |
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Key_Event( K_MWHEELDOWN, down ); |
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break; |
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#endif // ! SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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default: |
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Con_Printf( "Unknown mouse button ID: %d\n", button.button ); |
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} |
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} |
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/* |
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============= |
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SDLash_InputEvent |
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|
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============= |
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*/ |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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static void SDLash_InputEvent( SDL_TextInputEvent input ) |
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{ |
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char *text; |
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for( text = input.text; *text; text++ ) |
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{ |
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int ch; |
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|
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if( !Q_stricmp( cl_charset->string, "utf-8" ) ) |
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ch = (unsigned char)*text; |
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else |
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ch = Con_UtfProcessCharForce( (unsigned char)*text ); |
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if( !ch ) |
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continue; |
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CL_CharEvent( ch ); |
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} |
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} |
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#endif // SDL_VERSION_AT_LEAST( 2, 0, 0 ) |
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static void SDLash_ActiveEvent( int gain ) |
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{ |
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if( gain ) |
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{ |
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host.status = HOST_FRAME; |
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IN_ActivateMouse(true); |
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if( snd_mute_losefocus->value ) |
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{ |
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SNDDMA_Activate( true ); |
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} |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; |
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if( vid_fullscreen->value ) |
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VID_SetMode(); |
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} |
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else |
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{ |
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#if TARGET_OS_IPHONE |
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{ |
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// Keep running if ftp server enabled |
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void IOS_StartBackgroundTask( void ); |
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IOS_StartBackgroundTask(); |
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} |
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#endif |
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host.status = HOST_NOFOCUS; |
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IN_DeactivateMouse(); |
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if( snd_mute_losefocus->value ) |
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{ |
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SNDDMA_Activate( false ); |
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} |
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host.force_draw_version = true; |
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host.force_draw_version_time = host.realtime + 2; |
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VID_RestoreScreenResolution(); |
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} |
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} |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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static size_t num_open_game_controllers = 0; |
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static void SDLash_GameController_Add( int index ) |
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{ |
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extern convar_t *joy_enable; // private to input system |
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SDL_GameController *controller; |
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if( !joy_enable->value ) |
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return; |
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controller = SDL_GameControllerOpen( index ); |
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if( !controller ) |
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{ |
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Con_Reportf( "Failed to open SDL GameController %d: %s\n", index, SDL_GetError( ) ); |
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SDL_ClearError( ); |
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return; |
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} |
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#if SDL_VERSION_ATLEAST( 2, 0, 6 ) |
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Con_Reportf( "Added controller: %s (%i:%i:%i)\n", |
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SDL_GameControllerName( controller ), |
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SDL_GameControllerGetVendor( controller ), |
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SDL_GameControllerGetProduct( controller ), |
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SDL_GameControllerGetProductVersion( controller )); |
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#endif // SDL_VERSION_ATLEAST( 2, 0, 6 ) |
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++num_open_game_controllers; |
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if( num_open_game_controllers == 1 ) |
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Joy_AddEvent( ); |
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} |
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|
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static void SDLash_GameController_Remove( SDL_JoystickID joystick_id ) |
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{ |
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Con_Reportf( "Removed controller %i\n", joystick_id ); |
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|
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// `Joy_RemoveEvent` sets `joy_found` to `0`. |
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// We only want to do this when all the game controllers have been removed. |
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--num_open_game_controllers; |
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if( num_open_game_controllers == 0 ) |
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Joy_RemoveEvent( ); |
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} |
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#endif |
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|
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/* |
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============= |
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SDLash_EventFilter |
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|
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============= |
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*/ |
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static void SDLash_EventFilter( SDL_Event *event ) |
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{ |
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switch ( event->type ) |
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{ |
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/* Mouse events */ |
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case SDL_MOUSEMOTION: |
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if( !host.mouse_visible |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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&& event->motion.which != SDL_TOUCH_MOUSEID ) |
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#else |
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) |
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#endif |
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IN_MouseEvent(); |
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break; |
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|
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case SDL_MOUSEBUTTONUP: |
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case SDL_MOUSEBUTTONDOWN: |
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SDLash_MouseEvent( event->button ); |
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break; |
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|
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/* Keyboard events */ |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: |
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SDLash_KeyEvent( event->key ); |
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break; |
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|
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/* Joystick events */ |
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case SDL_JOYAXISMOTION: |
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if ( !SDLash_IsInstanceIDAGameController( event->jaxis.which )) |
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Joy_AxisMotionEvent( event->jaxis.axis, event->jaxis.value ); |
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break; |
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|
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case SDL_JOYBALLMOTION: |
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if ( !SDLash_IsInstanceIDAGameController( event->jball.which )) |
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Joy_BallMotionEvent( event->jball.ball, event->jball.xrel, event->jball.yrel ); |
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break; |
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|
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case SDL_JOYHATMOTION: |
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if ( !SDLash_IsInstanceIDAGameController( event->jhat.which )) |
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Joy_HatMotionEvent( event->jhat.hat, event->jhat.value ); |
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break; |
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|
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case SDL_JOYBUTTONDOWN: |
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case SDL_JOYBUTTONUP: |
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if ( !SDLash_IsInstanceIDAGameController( event->jbutton.which )) |
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Joy_ButtonEvent( event->jbutton.button, event->jbutton.state ); |
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break; |
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|
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case SDL_QUIT: |
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Sys_Quit(); |
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break; |
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#if SDL_VERSION_ATLEAST( 2, 0, 0 ) |
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case SDL_MOUSEWHEEL: |
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{ |
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int wheelbutton = event->wheel.y < 0 ? K_MWHEELDOWN : K_MWHEELUP; |
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Key_Event( wheelbutton, true ); |
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Key_Event( wheelbutton, false ); |
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break; |
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} |
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|
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/* Touch events */ |
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case SDL_FINGERDOWN: |
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case SDL_FINGERUP: |
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case SDL_FINGERMOTION: |
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{ |
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static int scale = 0; |
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touchEventType type; |
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float x, y, dx, dy; |
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|
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if( event->type == SDL_FINGERDOWN ) |
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type = event_down; |
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else if( event->type == SDL_FINGERUP ) |
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type = event_up ; |
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else if( event->type == SDL_FINGERMOTION ) |
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type = event_motion; |
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else break; |
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|
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/* |
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SDL sends coordinates in [0..width],[0..height] values |
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on some devices |
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*/ |
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if( !scale ) |
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{ |
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if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) ) |
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{ |
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if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) ) |
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{ |
|
scale = 2; |
|
Con_Reportf( "SDL reports screen coordinates, workaround enabled!\n"); |
|
} |
|
else |
|
{ |
|
scale = 1; |
|
} |
|
} |
|
} |
|
|
|
x = event->tfinger.x; |
|
y = event->tfinger.y; |
|
dx = event->tfinger.dx; |
|
dy = event->tfinger.dy; |
|
|
|
if( scale == 2 ) |
|
{ |
|
x /= (float)refState.width; |
|
y /= (float)refState.height; |
|
dx /= (float)refState.width; |
|
dy /= (float)refState.height; |
|
} |
|
|
|
IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy ); |
|
break; |
|
} |
|
|
|
/* IME */ |
|
case SDL_TEXTINPUT: |
|
SDLash_InputEvent( event->text ); |
|
break; |
|
|
|
case SDL_JOYDEVICEADDED: |
|
Joy_AddEvent(); |
|
break; |
|
case SDL_JOYDEVICEREMOVED: |
|
Joy_RemoveEvent(); |
|
break; |
|
|
|
/* GameController API */ |
|
case SDL_CONTROLLERAXISMOTION: |
|
{ |
|
// Swap axis to follow default axis binding: |
|
// LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft |
|
static int sdlControllerAxisToEngine[] = { |
|
JOY_AXIS_SIDE, // SDL_CONTROLLER_AXIS_LEFTX, |
|
JOY_AXIS_FWD, // SDL_CONTROLLER_AXIS_LEFTY, |
|
JOY_AXIS_PITCH, // SDL_CONTROLLER_AXIS_RIGHTX, |
|
JOY_AXIS_YAW, // SDL_CONTROLLER_AXIS_RIGHTY, |
|
JOY_AXIS_LT, // SDL_CONTROLLER_AXIS_TRIGGERLEFT, |
|
JOY_AXIS_RT, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT, |
|
}; |
|
if( Joy_IsActive() && event->caxis.axis != (Uint8)SDL_CONTROLLER_AXIS_INVALID ) |
|
Joy_KnownAxisMotionEvent( sdlControllerAxisToEngine[event->caxis.axis], event->caxis.value ); |
|
break; |
|
} |
|
|
|
case SDL_CONTROLLERBUTTONDOWN: |
|
case SDL_CONTROLLERBUTTONUP: |
|
{ |
|
static int sdlControllerButtonToEngine[] = |
|
{ |
|
K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON, |
|
K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON, |
|
K_LSTICK, K_RSTICK, |
|
K_L1_BUTTON, K_R1_BUTTON, |
|
K_DPAD_UP, K_DPAD_DOWN, K_DPAD_LEFT, K_DPAD_RIGHT |
|
}; |
|
|
|
// TODO: Use joyinput funcs, for future multiple gamepads support |
|
if( Joy_IsActive() && event->cbutton.button != (Uint8)SDL_CONTROLLER_BUTTON_INVALID ) |
|
Key_Event( sdlControllerButtonToEngine[event->cbutton.button], event->cbutton.state ); |
|
break; |
|
} |
|
|
|
case SDL_CONTROLLERDEVICEADDED: |
|
SDLash_GameController_Add( event->cdevice.which ); |
|
break; |
|
|
|
case SDL_CONTROLLERDEVICEREMOVED: |
|
SDLash_GameController_Remove( event->cdevice.which ); |
|
break; |
|
|
|
case SDL_WINDOWEVENT: |
|
if( event->window.windowID != SDL_GetWindowID( host.hWnd ) ) |
|
return; |
|
|
|
if( host.status == HOST_SHUTDOWN || Host_IsDedicated() ) |
|
break; // no need to activate |
|
|
|
switch( event->window.event ) |
|
{ |
|
case SDL_WINDOWEVENT_MOVED: |
|
if( !vid_fullscreen->value ) |
|
{ |
|
Cvar_SetValue( "_window_xpos", (float)event->window.data1 ); |
|
Cvar_SetValue( "_window_ypos", (float)event->window.data2 ); |
|
} |
|
break; |
|
case SDL_WINDOWEVENT_MINIMIZED: |
|
host.status = HOST_SLEEP; |
|
VID_RestoreScreenResolution( ); |
|
break; |
|
case SDL_WINDOWEVENT_RESTORED: |
|
host.status = HOST_FRAME; |
|
host.force_draw_version = true; |
|
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME; |
|
if( vid_fullscreen->value ) |
|
VID_SetMode(); |
|
break; |
|
case SDL_WINDOWEVENT_FOCUS_GAINED: |
|
SDLash_ActiveEvent( true ); |
|
break; |
|
case SDL_WINDOWEVENT_FOCUS_LOST: |
|
SDLash_ActiveEvent( false ); |
|
break; |
|
case SDL_WINDOWEVENT_RESIZED: |
|
{ |
|
if( vid_fullscreen->value ) |
|
break; |
|
|
|
VID_SaveWindowSize( event->window.data1, event->window.data2 ); |
|
break; |
|
} |
|
default: |
|
break; |
|
} |
|
#else |
|
case SDL_VIDEORESIZE: |
|
VID_SaveWindowSize( event->resize.w, event->resize.h ); |
|
break; |
|
case SDL_ACTIVEEVENT: |
|
SDLash_ActiveEvent( event->active.gain ); |
|
break; |
|
#endif |
|
} |
|
} |
|
|
|
/* |
|
============= |
|
SDLash_RunEvents |
|
|
|
============= |
|
*/ |
|
void Platform_RunEvents( void ) |
|
{ |
|
SDL_Event event; |
|
|
|
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) ) |
|
SDLash_EventFilter( &event ); |
|
} |
|
|
|
void* Platform_GetNativeObject( const char *name ) |
|
{ |
|
return NULL; // SDL don't have it |
|
} |
|
|
|
/* |
|
======================== |
|
Platform_PreCreateMove |
|
|
|
this should disable mouse look on client when m_ignore enabled |
|
TODO: kill mouse in win32 clients too |
|
======================== |
|
*/ |
|
void Platform_PreCreateMove( void ) |
|
{ |
|
if( CVAR_TO_BOOL( m_ignore ) ) |
|
{ |
|
SDL_GetRelativeMouseState( NULL, NULL ); |
|
SDL_ShowCursor( SDL_TRUE ); |
|
} |
|
} |
|
|
|
#endif // defined( XASH_SDL ) && !XASH_DEDICATED
|
|
|